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Nintendo stuff is always midnight EST
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# ? Jun 26, 2019 18:49 |
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# ? Jun 5, 2024 06:00 |
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Tnega posted:In SMM1 we had the amazing Goons Make Mario site. Given that miiverse went out to buy some milk, is there going to be a better way to engorge myself on all the goon levels than a google spreadsheet? The new game has Miis that only exist in this game, so presumably they could use the official bookmark site. I’m extremely anxious that they haven’t announced it yet, which makes me think it won’t be day 1. Other than that coldpie (who made GMM) is already on board, and I have the new thread twitter account. I should update the form entry tonight, just in case we need it for a stopgap though.
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# ? Jun 26, 2019 18:54 |
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I will be happily checking in with this thread all weekend while I wait until Monday night to be able to jump into this beautiful and bullshit chaos with the rest of you. Post often!
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# ? Jun 26, 2019 19:06 |
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AlBorlantern Corps posted:Super Meat Mario The ones with all the saws? I hate those levels.
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# ? Jun 26, 2019 19:09 |
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RodShaft posted:The ones with all the saws? I hate those levels. I LIKE those levels, and his is not a good one of the genre.
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# ? Jun 26, 2019 19:24 |
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DalaranJ could you maybe throw some of the "How to design a Mario Level" videos into the OP? I went back 7 pages to find this to brush up: https://www.youtube.com/watch?v=VrFrT7-19JI The one that reviewed a bunch of official Mario levels was informative as well.
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# ? Jun 26, 2019 19:41 |
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TheAardvark posted:The one that reviewed a bunch of official Mario levels was informative as well. Oh, which one’s this? I’ll drop these in the current op when I get home, sure. DalaranJ fucked around with this message at 19:51 on Jun 26, 2019 |
# ? Jun 26, 2019 19:47 |
Apparently you can't open other peoples levels in the editor anymore.
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# ? Jun 26, 2019 19:52 |
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cheesetriangles posted:Apparently you can't open other peoples levels in the editor anymore. hosed up if true
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# ? Jun 26, 2019 19:55 |
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That's gonna really suck for figuring out how crazy levels work
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# ? Jun 26, 2019 19:56 |
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Tnega posted:In SMM1 we had the amazing Goons Make Mario site. Given that miiverse went out to buy some milk, is there going to be a better way to engorge myself on all the goon levels than a google spreadsheet? I imagine the Mario Maker Bookmark site still exists, so people could just link their profiles.
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# ? Jun 26, 2019 19:56 |
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cheesetriangles posted:Apparently you can't open other peoples levels in the editor anymore. that's nonsense if true. how else am i going to figure out where they hid poo poo?
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# ? Jun 26, 2019 19:56 |
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Takoluka posted:I imagine the Mario Maker Bookmark site still exists, so people could just link their profiles. It does, and the unofficial browser add-on that adds the ability to bookmark levels if they're posted still works in chrome and firefox.
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# ? Jun 26, 2019 19:57 |
Source: http://www.nintendolife.com/reviews/nintendo-switch/super_mario_maker_2
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# ? Jun 26, 2019 20:00 |
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cheesetriangles posted:Apparently you can't open other peoples levels in the editor anymore. That sounds extremely stupid. No more interesting post-level analysis from CarlSagan42, and lovely hidden-star levels will be more rampant than ever in online play.
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# ? Jun 26, 2019 20:03 |
Nintendo is a company well known for making the dumbest possible decisions.
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# ? Jun 26, 2019 20:04 |
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The Builder Suit giving Mario the ability to create crates to throw and stand on, as well as destroy walls, is going to lead to some really interesting stuff. The Super Ball making a return will too! I'm more and more excited with each and every little thing they add in. Why isn't it Friday yet!? Dataminers haven't shown any other new powerups, but I hope they add something for the other game types as well. Hammer Suit for Mario 3, P Balloon for SMW, and Ice Flower for NSMB.
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# ? Jun 26, 2019 20:07 |
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cheesetriangles posted:Source: http://www.nintendolife.com/reviews/nintendo-switch/super_mario_maker_2 This pointed out a neat detail I was not aware of. After playing a level in multiplayer it asks you to rate the level as a multiplayer experience. I has been wondering if they had any solution for levels that weren’t multiplayer appropriate. How do you all see yourselves designing around multiplayer? Looking at my MM1 levels I think a lot of them would work fine but certain obstacles might not be optimal. I’d like everyone to have an enjoyable experience so I’ll probably try to be accommodating when possible but I’m not going to sacrifice a good idea if it doesn’t work for more than one player.
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# ? Jun 26, 2019 20:41 |
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https://www.youtube.com/watch?v=VrzYpdQyRmc This is pretty neat! Holy heck am I hyped to make some awful levels this weekend.
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# ? Jun 26, 2019 20:47 |
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Suspicious Cook posted:The Builder Suit giving Mario the ability to create crates to throw and stand on, as well as destroy walls, is going to lead to some really interesting stuff. The Super Ball making a return will too! I'm more and more excited with each and every little thing they add in. Why isn't it Friday yet!? They would have to code so many new object interactions for the ice flower I think it's unlikely, but I would love the acorn suit or dark horse Spiny Shell
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# ? Jun 26, 2019 20:47 |
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Is it Friday yet I have the urge to Build
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# ? Jun 26, 2019 20:53 |
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https://www.youtube.com/watch?v=5DV_BQQslfw Clean Super Ball footage
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# ? Jun 26, 2019 22:01 |
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ThisIsACoolGuy posted:https://www.youtube.com/watch?v=5DV_BQQslfw Very cool. I love that it changes the music.
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# ? Jun 26, 2019 22:04 |
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cheesetriangles posted:Apparently you can't open other peoples levels in the editor anymore. Man, some of my favorite levels had secrets you couldn't find w/out reverse engineering the thing
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# ? Jun 26, 2019 22:20 |
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Relevant Tangent posted:Man, some of my favorite levels had secrets you couldn't find w/out reverse engineering the thing Ross from Game Grumps is going to have a goddamned field day.
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# ? Jun 26, 2019 22:23 |
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cheesetriangles posted:Apparently you can't open other peoples levels in the editor anymore. Thats probably to stop people from taking someone elses level and uploading it as their own.
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# ? Jun 26, 2019 22:41 |
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Has it been said whether or not you can play as the multiplayer characters in single player? I want to play Luigi Maker.
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# ? Jun 26, 2019 22:43 |
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Pixeltendo posted:Thats probably to stop people from taking someone elses level and uploading it as their own. You couldn't actually do that, though. You'd still have to build the level from scratch tile by tile, you just have the info how it was build to enable you to do so.
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# ? Jun 26, 2019 22:44 |
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Its going to suck that puzzle levels that break the game engine over its knee cant be analyzed
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# ? Jun 26, 2019 22:50 |
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Miles McCloud posted:Has it been said whether or not you can play as the multiplayer characters in single player? I want to play Luigi Maker. I believe that was confirmed awhile ago.
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# ? Jun 26, 2019 22:50 |
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Kaizo has been heavily nerfed in smm2 You can no longer grab items, such as galoombas, pows, springs, and p-switches, while spinning in the air. Shell physics have been altered to where shells bounce slower off walls. Shell jumps are still possible but will now require adjustment to what veteran players are used too. It is much harder to slip under music blocks by throwing shells at them, you now have to crouch instantly after throwing the shell. Considering these changes I’m sure other tricks such as midairs may not work as well. Personally, I think this is a blow to the core community of the game that kept the game alive during the Wii U era. However, I expect Nintendo to change this following the inevitable outrage from some of the community. I will try to remain optimistic considering that smm1 was not perfect at launch either and Nintendo ended up adding important features such as checkpoints.
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# ? Jun 26, 2019 23:00 |
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Control Volume posted:However, I expect Nintendo to change this following the inevitable outrage from some of the community. Nintendo is not going to patch in a bunch of jank to appease the Kaizo community.
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# ? Jun 26, 2019 23:03 |
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Control Volume posted:Kaizo has been heavily nerfed in smm2 Not that I particularly care or would ever be able to do anything like that, why would Nintendo do that? The people who want those features are the people that will be keeping Mario Maker going long after casual people move on.
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# ? Jun 26, 2019 23:16 |
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Do you hear that, mr miyamoto? it is the sound of.... inevitability [two dozen screeching kaizo players come barreling down a subway tunnel]
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# ? Jun 26, 2019 23:17 |
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I think ya'll are overestimating the actual power of a niche fandom
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# ? Jun 26, 2019 23:23 |
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Tough Kaizo levels were going to be a nightmare anyway without level editor. Having to practice the last section of a level only on legit clear attempts would make some levels take 10x as long as they did in MM1 to clear. I don't think at all that they'll cave in to the hardcore players, but I do think it will have a direct impact on long term streaming/popularity. Probably more than made up for by the console it's on being much more popular.
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# ? Jun 26, 2019 23:25 |
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kaizo bullshit was the worst part of the 100 mario runs and I'm glad they're ruining it
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# ? Jun 26, 2019 23:27 |
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I never played the game after super expert came out, how drastically did it improve the game by filtering out all the kaizo/troll bullshit
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# ? Jun 26, 2019 23:29 |
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Control Volume posted:I never played the game after super expert came out, how drastically did it improve the game by filtering out all the kaizo/troll bullshit Expert runs did get a fair bit more playable although there's still plenty of pick a path and other dumb poo poo.
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# ? Jun 26, 2019 23:31 |
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# ? Jun 5, 2024 06:00 |
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Man I really don't get how Peepa's work and have only seen them in a few small clips. They kinda look like boo buddies (the rings) but you can decide how many are in the ring, and it looks like you can place them in the foreground and the background to mess with peoples depth perception. I do like that they turn into little outlines when traveling through ground tiles though.
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# ? Jun 26, 2019 23:37 |