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3 hours left this is miserable i was stupid to want to sleep last night
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# ? Jun 28, 2019 20:00 |
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# ? Jun 5, 2024 06:25 |
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eonwe posted:Can you confirm the level ID? not finding this one. Thanks! It's 49B-JWQ-KPF
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# ? Jun 28, 2019 20:12 |
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Here's my first real attempt at a level, it's short but I'm kinda proud of it: X1V-WX5-X4G Also, forgive me for I have sinned: 47C-7D7-HGF I was just using it to test the building controls, honest
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# ? Jun 28, 2019 20:18 |
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I'm gonna say it: this is a great game
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# ? Jun 28, 2019 20:18 |
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This is my first time playing Mario Maker. How can I make it so a lift travels down a track and then when it reaches the end it falls off instead of reversing? The pigeon implied I could delete the end of the track, but all that happens is I shorten the track.
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# ? Jun 28, 2019 20:20 |
LG7-FQP-R1G Tried out my first Mario World style. It's a sky level with a little bit of difficult platforming but not a ton. Been playing thru all the levels in the thread when I get the chance. Been some real great ones in here.
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# ? Jun 28, 2019 20:25 |
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Haschel Cedricson posted:This is my first time playing Mario Maker. How can I make it so a lift travels down a track and then when it reaches the end it falls off instead of reversing? The pigeon implied I could delete the end of the track, but all that happens is I shorten the track. If you just tap (or press a) on the "box" bit at whatever end of the track, it'll toggle it off and on.
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# ? Jun 28, 2019 20:26 |
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Thanks for the advice on controllers upthread! I only play in docked mode, so that rad joycon won't work for me, but I'll keep that in mind if it looks like I'll be doing any traveling.someone awful. posted:Am I just bad or can SMW Mario not spin jump on grinders in this? It's not you, what Mario can and cannot spin jump on in MM2 is different from SMW. IIRC MM takes away a bunch of "safe" stuff from SMW when it comes to spinning.
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# ? Jun 28, 2019 20:30 |
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First level done, 87S-NWY-W4G Super Expert target. Not exceptionally creative, just a practice level for learning how the desert night wind effect stacks with stuff like conveyors, ice, moving platforms, etc. It isn't very long, so even if it looks impossible or frustrating at first, give it a shot. BabyRyoga fucked around with this message at 22:20 on Jun 28, 2019 |
# ? Jun 28, 2019 20:35 |
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DalaranJ posted:BTW, thanks to the mods for surprise stickying the thread. No problem! SMM1 was my GOTY when it last came out and my goodness this is even better I am absolutely in love with it!!
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# ? Jun 28, 2019 20:43 |
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Third course in my remake series: Hitchin' a Ride 4P6-3KT-BGG Difficulty: Super Expert Multiplayer friendly?: God no Ready for a real challenge? This was my only super expert stage in MM1 and may be my only one here. I like having at least one level that can come up in any endless given run though. This is no kaizo level though. In fact I don't think I've ever seen this particular gimmick repeated. The timing is a little different but for the most part it's the same level. I have no idea how this would function in multiplayer. It would either be impossible or completely broken.
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# ? Jun 28, 2019 20:47 |
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I'm at work so I can't check at the moment, but does this game have multiple hotbars like MM1, or is it just 1 hotbar, plus the item circles when you press dpad-Up then Y?
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# ? Jun 28, 2019 20:59 |
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GreatGreen posted:I'm at work so I can't check at the moment, but does this game have multiple hotbars like MM1, or is it just 1 hotbar, plus the item circles when you press dpad-Up then Y? Just the one hot bar and then the circles as far as I can tell.
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# ? Jun 28, 2019 21:13 |
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This game is pretty much everything I had hoped the sequel would be, now on a system I can use more than 30 feet from a console! I manually ported up one my old pieces of work from the Wii U version, a loving tribute to some of my favourite things in Mario 3. Have at it, if you'd like: Mario 3's Greatest Hits Difficulty: You know all of the tricks to these by heart GLJ-4VD-D2H
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# ? Jun 28, 2019 21:22 |
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Holy poo poo, No Jumping Allowed in story mode is aggravating. Can’t wait for all the levels that use the same gimmick.
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# ? Jun 28, 2019 21:32 |
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Just bought the game and am looking forward to playing you guys’ levels
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# ? Jun 28, 2019 21:49 |
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TealShark posted:This game is pretty much everything I had hoped the sequel would be, now on a system I can use more than 30 feet from a console! This was simple but fun. Nailed the Mario 3 difficulty and style. Good job! Edit: Here's my first for MM2, super short but can be tough at the end. Q81-2YC-20H Beastie fucked around with this message at 21:52 on Jun 28, 2019 |
# ? Jun 28, 2019 21:49 |
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SeANMcBAY posted:I only played some coop online but you can teleport to another characters location when you respawn (you can also choose to spawn at the beginning or midpoint) and the NES controllers do work. Nice! Glad to finally get some more use out of these things. Still trying to figure out if you can go into the bubble with a button press like NSMBUD
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# ? Jun 28, 2019 21:50 |
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I made a short level: W4X-32F-VNF The mario 3 pipe theme is kinda disappointing, the small pipes don't align well with the big ones
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# ? Jun 28, 2019 21:51 |
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My first two levels 1-1 Bolder Beginnings 4KQ-8CW-8LG It's rather easy but things are going to ramp up much quicker in the later levels. 1-2 Switch Ditch 768-43V-M2G A slightly more harder challenge that makes use of the ON/OFF switch in an underground setting.
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# ? Jun 28, 2019 21:51 |
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I am starting to review levels on the Spreadsheet (Submit Here) Air Attack: SM6-QTF-PFF Good level, the opening is not friendly to speedrunning, as you have to walk backward to get the momentum to make the jump. Too many coins in the Bonzai Bill section lead players to their deaths. Gruesome Grave: 4MP-12L-8VF Did it first try, was I supposed to get in front of the spineyfriend? Hurry Up and Wait! LMB-BTF-P5G Fun level to speedrun, sawline 2 requiring a wait is fine, the reverse on the firebar conveyors was mean. Two Goombas GVQ-TV7-2JF Cute. Was promised 2 goombas, and it delivered. Thanks for the powerup. Pipe Up QX7-B2C-8VF Level no longer exists? Easy, Short, & Fun: QJT-VVQ-6G6 Enjoyable romp. The secret koopa vault was fun, had some trouble getting back into the level proper though, as jumping out of water can be a bit... off. Chain Chomp Factory: BG3-BX8-RDG Fun little level, with optional tasks. Not much to say really, good to speedrun? Falling with style: QJP-SBJ-PFF I was aiming for the truck, I got the world record instead. Abe01: NHR-HK3-l9G This is an excellent traditional stage, fun to speedrun with plenty of challenges and things to explore. Would have preferred a coin line from the upper path to down, as its super tempting to leap of faith to the goal, possibly leading to getting a hole in 1 near the flag
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# ? Jun 28, 2019 21:59 |
TealShark posted:This game is pretty much everything I had hoped the sequel would be, now on a system I can use more than 30 feet from a console! This level is fantastic. A warm blanket on a cold day comforting me with Mario 3 that I love.
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# ? Jun 28, 2019 21:59 |
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So I'm going to try to follow a rule of commenting on at least two levels for each one I upload since everyone wants feedback.Procrastine posted:I made a short level: I liked the visual design on this level and you did great with the signposting of the path when I was worried it would be one of those courses where you had to pick a random pipe. Nice enemy placement. More of it would be good. Pixeltendo posted:1-2 Switch Ditch Short and sweet, not too hard and used the theme well. You definitely could expand on this. I like courses with a bit more challenge but there's nothing wrong with being gentle. Okay, my first course done. Classic Kit: T59-98K-2NF It's an all SMB1 theme level.
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# ? Jun 28, 2019 22:17 |
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I went ahead and unlocked the Super Ball and made a level with it, meant to be a fun way to collect coins. Threshold is pretty low but hey maybe you can get a high score??? Other is just a tough 3D World stage as I wanted to try and make one Coin Ball Bash: 1KP - 7FQ - FQF Bullet Festival: HV0 - 64L - 2NF
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# ? Jun 28, 2019 22:19 |
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Now for a dumb easy level: ML1-KV3-XMG
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# ? Jun 28, 2019 22:19 |
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One more for today. Course ID: 99M-3VB-HBG Snow Saw Cliffs Another auto-scroller. This one is a lot shorter than the previous one, as it doesn't have a second sub area. All of the floor is slippery however, so watch your step! edit: Btw a lot of my courses will probably be auto-scrollers
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# ? Jun 28, 2019 22:20 |
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Re-did my previous level to make it easier. ID# 1RXPRBFQF
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# ? Jun 28, 2019 22:26 |
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Finished my first ever level and really happy with it Key to the Castle 3J8-HVS-MSG I feel like it's a steady ramp up in difficulty witthout being too challenging, more of a "traditional" level.
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# ? Jun 28, 2019 22:28 |
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It would be cool if they added the Koopalings someday maybe based on Mario Bros 3
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# ? Jun 28, 2019 22:40 |
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The most fun I've had in a really long time is getting high as gently caress with my coworker while we switch off making levels for each other and watching each other play them. Do you unlock additional items through story mode? E: GOTY
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# ? Jun 28, 2019 22:41 |
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There's a real clear difference between how well I'm doing on levels that contain things I played dozens of SMM levels of like massive cannon airships, and objects I'm not used to like these drat bumpers.karma_coma posted:The most fun I've had in a really long time is getting high as gently caress with my coworker while we switch off making levels for each other and watching each other play them. Do you unlock additional items through story mode? You unlock the superball and the hammer power ups.
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# ? Jun 28, 2019 22:45 |
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Pixeltendo posted:My first two levels These are pretty well designed for entry level courses. Looking forward to following you. cheesetriangles posted:LG7-FQP-R1G Icedude posted:Here's my first real attempt at a level, it's short but I'm kinda proud of it: X1V-WX5-X4G
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# ? Jun 28, 2019 22:45 |
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Spacebump posted:This game is awesome but I don't get why Nintendo was so stingy on the powerups. Unless I'm missing something Mario 3 basically only has a mushroom, leaf, and fireflower for powerups. Why can we not get the frog, tanooki, or hammer bros suits? It's a toggle, not a hold
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# ? Jun 28, 2019 22:48 |
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Lugaloco posted:Finished my first ever level and really happy with it I liked the way that you boxed in the coin challenges to let people see what's coming before getting into it. That was very effective. Macaluso posted:One more for today. This stage desperately needed some sign posting. The windows on some jumps are very tight and with the high speed scrolling and ice physics, if you haven't gotten things moving correctly before the jump appears then you're already dead.
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# ? Jun 28, 2019 22:57 |
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Macaluso posted:Course ID: BabyRyoga posted:Now for a dumb easy level:
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# ? Jun 28, 2019 23:01 |
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Is there a good way to open a path only when a certain enemy (or several enemies) die? I had an idea for a battle arena level, but I couldn't think of a good way to handle that part beyond simply dropping a key when a particular enemy goes down. And even with a key, I can only let a door open-- not sure if I can think of a way to have something else happen too.
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# ? Jun 28, 2019 23:04 |
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Wow online is actually unplayable. Has Nintendo ever fixed it's games in the past because it's a utter slideshow
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# ? Jun 28, 2019 23:08 |
nrook posted:Is there a good way to open a path only when a certain enemy (or several enemies) die? I had an idea for a battle arena level, but I couldn't think of a good way to handle that part beyond simply dropping a key when a particular enemy goes down. And even with a key, I can only let a door open-- not sure if I can think of a way to have something else happen too. a made a small battle arena! try level B6T-CJF-C3G and see what you think
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# ? Jun 28, 2019 23:18 |
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Add Poochy you cowards
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# ? Jun 28, 2019 23:19 |
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# ? Jun 5, 2024 06:25 |
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I can't figure out Buried Stones in story mode and it's driving me crazy help
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# ? Jun 28, 2019 23:32 |