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sauer kraut
Oct 2, 2004

appropriatemetaphor posted:

Titles maybe the next next patch then. I don't know how it is for Rome, but for the Greek folks like every position is "arch-something-acus" and trying to figure out which dude I'm firing or which dude I'm making give up on his dreams is troublesome.

Yeah that is a problem. IR has too much CK2 for those of us who abhor that aspect, but apparently too little for those who enjoy juggling families and remembering each of the 100 mopes you had to assign a job to.

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Fellblade
Apr 28, 2009
For me the problem with characters in this compared to CK2 where you can see 'characters' on the map by their provinces, is that in Imperator they are invisible unless you look at the menu.

It's really hard to forget the mega-duke who has control of half your total provinces, it's really easy to forget Menuis Headius who theoretically controls lots of invisible holdings and 'power' but has no real representation in the main element of game UI (the map).

Top Hats Monthly
Jun 22, 2011


People are people so why should it be, that you and I should get along so awfully blink blink recall STOP IT YOU POSH LITTLE SHIT
Game won’t even boot on my computer, after I removed anything that could cause it, fresh install. :sigh:

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I've been playing the new Stellaris archaeology DLC (which is nice but meaningless from a game mechanics perspective) and think I understand the backlash against I:R now. Stellaris is Paradox's most popular game and it's essentially a bunch mini-games bolted onto a near non-existent core game. The mini-games are all very evocative and make you feel like you're running your own pet space empire even though each run is more or less identical.

I:R has a much better defined core game loop and goal (build the biggest empire) and all the mechanics contribute toward your ability to capture and hold the map. The end result is that I:R is a much more robust strategy game then Stellaris but it also means that you can grok the whole game very quickly as nothing is obscured behind opaque mini-games with the possible exception of character interactions.

Personally I love board games and the discipline of design that the limitations of cardboard and meat enforce so I quite enjoy I:R while I can also see how people used to the "sideshow alley" nature of Stellaris, CK and increasingly EUIV would be alienated. n.b. I have over 400 hours in Stellaris so I still do appreciate that style of game as well.

NoNotTheMindProbe fucked around with this message at 02:40 on Jun 27, 2019

Fuligin
Oct 27, 2010

wait what the fuck??

They broke warscore from battles, it's making big wars a huge drag

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Fuligin posted:

They broke warscore from battles, it's making big wars a huge drag

Funny thing is that this got tons of reports from the beta and the best response so far is "I think someone's looking into it"

ilitarist
Apr 26, 2016

illiterate and militarist

NoNotTheMindProbe posted:

Stellaris is Paradox's most popular game and it's essentially a bunch mini-games bolted onto a near non-existent core game.

This is spot on but you forget about the music. Stellaris has great music. I:R is meh.

Jon Shafer (Civilization 5 and, ahem, At the Gates designer) has said that broadly speaking empire building game has Builders and Conquerors players. And those are sort of politically correct names cause Conquerors aren't really about violence, they're about winning. And Builders still would like to win but are more interested in tinkering with mechanics. Many such Builder players only play the game as long as there's new stuff to see and learn. So in Civilization they probably play each Civilization trying to play around its abilities, try various government types or ideas or whatever. In EU4 Builder player enjoys all the various nations due to them having their own National Ideas, missions, events. I think most people get their thousands of hours in EU4 not cause they get deep into mechanics but because there's always something new to experience. Obviously, Stellaris is similar due to all of its events. And now I think that secret mission of new economic system was easy addition of lots of stuff that looks new on the surface - like there's a lot of professions that only exist for some specific ethos or civic.

Both CK2 and Stellaris seem to give enough stuff to tinker with to players who consider competitive element secondary. I guess I:R devs hoped that new game will do the same for EU4-style game by making geography, trade goods and ruling character matter much more in a systemic way. So they neglected all the fluff. But CK2 and Stellaris had a lot of fluff from the very beginning: CK2 started with deciding the fate of England so you watched that, then you had global events like Crusades, the rise of Assassins, later you had invasions by Mongols and Timurids. You had very obvious small-scale goals like becoming a king or getting a specific title. You had wenches throwing themselves at you. And, of course, Stellaris was all about events in the beginning.

TorakFade
Oct 3, 2006

I strongly disapprove


ilitarist posted:

Jon Shafer (Civilization 5 and, ahem, At the Gates designer) has said that broadly speaking empire building game has Builders and Conquerors players. And those are sort of politically correct names cause Conquerors aren't really about violence, they're about winning. And Builders still would like to win but are more interested in tinkering with mechanics. Many such Builder players only play the game as long as there's new stuff to see and learn. So in Civilization they probably play each Civilization trying to play around its abilities, try various government types or ideas or whatever. In EU4 Builder player enjoys all the various nations due to them having their own National Ideas, missions, events. I think most people get their thousands of hours in EU4 not cause they get deep into mechanics but because there's always something new to experience. Obviously, Stellaris is similar due to all of its events. And now I think that secret mission of new economic system was easy addition of lots of stuff that looks new on the surface - like there's a lot of professions that only exist for some specific ethos or civic.

Both CK2 and Stellaris seem to give enough stuff to tinker with to players who consider competitive element secondary. I guess I:R devs hoped that new game will do the same for EU4-style game by making geography, trade goods and ruling character matter much more in a systemic way. So they neglected all the fluff. But CK2 and Stellaris had a lot of fluff from the very beginning: CK2 started with deciding the fate of England so you watched that, then you had global events like Crusades, the rise of Assassins, later you had invasions by Mongols and Timurids. You had very obvious small-scale goals like becoming a king or getting a specific title. You had wenches throwing themselves at you. And, of course, Stellaris was all about events in the beginning.

I'm the Builder in this example, 100%, and I agree that Stellaris, CK2 and EU4 all scratch that itch, each in its own way. I:R isn't quite there yet, but it has a lot of promise imo; what's missing is just more fluff, events, and as you say small-scale goals. I mean they barely put these in for the titular country, Rome ... you have the "conquer southern italy" event and claims, later you get claims on sicily, epirus and carthage, and I think that's all? There is a decision or two but they're pretty inconsequential and not memorable, can't even remember what they are about, and no missions or other kind of "focus" to guide you except "let's blob like mad" which is fine in itself, but eh, it can get boring after a few playthroughs if you're the Builder.

An EU4-like mission tree system, and a patch/DLC of nothing but events, missions and various other flavor stuff, would go a VERY LONG WAY to making this game a lot better for me.

TorakFade fucked around with this message at 10:12 on Jun 27, 2019

ilitarist
Apr 26, 2016

illiterate and militarist
I also wonder that maybe Johan looked at the most popular countries to play (which are the most competitive ones usually) and saw how popular mechanics-focused content makers are (Florryworry and Arumba, among others) and decided that there aren't that many "Builders" among fans. DevDiaries were pretty honest about there not being a lot of flavor in the game.

Maybe it was even a conscious choice because those events are probably not that hard to make. Like all those EU4 events are often wikipedia-style note about some stuff that gives you 5 prestige or something, or missions - they knew that stuff works and decided not to add it. Like you know FTL and similar games - mechanically-focused roguelikes. Some people liked story and exlporation in those games which was a very wrong way to play them. So the next game from those devs is Into the Breach and it removes all the narrative elements from the game. So now no one would say "this game has too few events" or something cause there are no events, it's clearly not chess on drugs, not a simulator of some sorts.

As a "Builder", do you play smaller EU4/CK2 factions that have no events or special mechanics and still find joy in it? Just wondering.

ilitarist fucked around with this message at 10:05 on Jun 27, 2019

TorakFade
Oct 3, 2006

I strongly disapprove


ilitarist posted:

As a "Builder", do you play smaller EU4/CK2 factions that have no events or special mechanics and still find joy in it? Just wondering.

Well yes, in CK2 I do play whatever because events are literally game mechanics, most things happen by event. Plus, even the most boring nondescript character will eventually gain traits, rivalries, expand family and holdings in different ways etc. making every playthrough absolutely unique even if you pick the same starting character in Bumfuck, Nowhere!

in EU4, definitely not. I have 1130 hours played ( :psyduck: ) and I think I played the same nation uh, 3-4 times at most? Playing any nation twice in a row is not "fresh enough", and I replay countries I played before only when there's new mechanics, flavor packs, map changes or other stuff. Luckily every nation feels very different: just off the top of my head, the most memorable playthroughs I had were as Japan, Ethiopia, Naples, England, Muscovy, Ottomans, Poland, France, Spain, Marocco, Ternate, Inca, Sweden - and each game was incredibly different from the other, because of starting position / ideas / institutions / missions / colonizing or not / and so on and on and on. I still potentially have plenty of countries left to play too, that I never touched and sound different enough from all the others (say Austria / HRE, Native Americans, Indian nations...)!

I:R is sadly more EU4 than CK2 in this regard, right now, and it is completely missing what makes one nation different from another. But they're on the good path with the new "national traditions" or whatever they're called, new "personalized" omens, etc. and I bet they will build on that more. The core loop is good, very good, I enjoy it a ton but after I make 1 game as Rome, 1 as Macedon, 1 as a Gallic tribe I can see myself getting bored until they add more gov. forms or events or missions or all the stuff I was saying earlier :)

TorakFade fucked around with this message at 10:29 on Jun 27, 2019

Chalks
Sep 30, 2009

In EU4 the mission system and ideas really help to make different countries play differently. There's nothing like this in I:R really. Government types are the closest thing to it, but there are only a handful and much of the time they make very little difference besides things like tribal migration mechanics (which are, although an interesting idea, really not very fun)

The underlying mechanics are weak enough that just adding missions wouldn't really help, they really need to flesh out the game systems and give gameplay styles that aren't just conquest before they can do that.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

So, as far as I can tell, playing as a Celt, the primary consequence of the omen revamp is that all the omens I want to use have been removed and replaced with omens I don’t want to use.

toasterwarrior
Nov 11, 2011
Jesus, I didn't realize how insanely stacked the province of Latium is. Farmlands Iron and another city with Iron just so you can get the export bonus for free.

TorakFade
Oct 3, 2006

I strongly disapprove


Rome is not overpowered!

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

toasterwarrior posted:

Jesus, I didn't realize how insanely stacked the province of Latium is. Farmlands Iron and another city with Iron just so you can get the export bonus for free.

It actually got a bunch of farmlands added because it wasn't "good" enough, it used to be hilly.

EU4 missions are like the perfect example of the sort of thing I want kept away from Imperator with a big stick so it's easy to see how it's difficult for the devs to keep everyone happy when adding more content. For the most part EU4 missions are totally vacuous non-content which have suffered from massive power creep and add zero interesting decisionmaking, they just reward you for choosing the right tag and doing stuff you probably wanted to do anyway. Which is a shame because I was initially very excited about the missions rework, but they went down the road of making missions tied mostly to tags rather than making missions adapt to the changing conditions that your state finds itself in. "Missions done right" - and probably tied into republican factions and character loyalty somehow - would be an amazing addition to Imperator. The new war council interaction is a very, very lightweight version of the sort of thing I'd expect.

ilitarist
Apr 26, 2016

illiterate and militarist
I hear you. In many ways mission rework was regressive. Originally missions were dynamic, adapting to the situation. Would be nice to see the same for national ideas too. But no, we don't care if your Spain inherited France and now dominates Europe, its genetic Spaniard code has colonization in it. Just like Russia needs to go colonize Siberia even if Mongol Empire reforms there and Russia successfully conquers all of Poland.

Funny thing is EU Rome is the first Paradox game with missions, I think. And they still remain in some form as character ambitions.

Fuligin
Oct 27, 2010

wait what the fuck??

I've put in maybe 5 or 6 hours with the patch and I'm enjoying it a lot, but the warscore stuff is just too annoying and actually ends up distorting a lot of the game. If it gets hotfixed before Paradox heads to summer break then I'll probably put a lot more time in. If not, then uhh lol i guess

Spiderfist Island
Feb 19, 2011
IMO pike infantry needs to be made a distinct unit type separate from light and heavy infantry like in CK2. Right now HI is meant to model both Roman Legions and Macedonian-style Sarissas, and IDK if condensing those two into one type of unit makes sense compared to the granularity of the other unit types. If Pike Infantry also relied on iron (or even timber) as a resource requirement, and maybe even replaces Heavy Infantry for Greek Tradition nations, then there’d be a little more variation in infantry compositions for armies.

And yeah there needs to be more early-game flavor events, at least just to make the Diadochi go to war more consistently like the Hundred Years War/Burgundy events in EUIV.

tombom
Mar 8, 2006

ilitarist posted:

Funny thing is EU Rome is the first Paradox game with missions, I think. And they still remain in some form as character ambitions.

I believe EU1 had missions actually. I know for sure EU2 did they were just awful and not worth paying attention to https://eu2.paradoxwikis.com/Missions - the only reward was "Victory Points" which were how you "won" at the end of the game and the missions would be things like "Royal Marriage with Papal States" which was impossible.

Not really relevant just Paradox trivia.

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


I definitely disagree with the idea that I:R is more robust than a game which has MP chat and maintains alliances across reloads, but I think the comparison to At the Gates is.. surprisingly apt.

juche avocado
Dec 23, 2009





Beamed posted:

I definitely disagree with the idea that I:R is more robust than a game which has MP chat and maintains alliances across reloads, but I think the comparison to At the Gates is.. surprisingly apt.

Was At The Gates received poorly? I missed that whole thing, except the lead up to its release and the coverage of a Civ designer going off to Do Things

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
At the Gates release was basically a beta and things like "AI" are still being implemented. The response was generally it's not much of a game, but good that Jon worked through his personal issues and actually released something that looked like vaporware for a while.

toasterwarrior
Nov 11, 2011
I still want a lot more UI improvements, the top being a quick way to see how many slaves are in a city so I can optimize my marketplace placement (and cockblock anyone trying to get a holding in a non-farmland city). That said, I've finally reached the point where I actually have to sit down and work on revolt risk, and being able to suss out the most optimal way to spend points on reducing unrest using only the macro builder is great.

Also I want the culture overlay to only be wholly your color when there literally aren't any more non-ruling culture pops. I like to be optimal with these provincial edicts since they're really powerful.

toasterwarrior fucked around with this message at 16:49 on Jun 28, 2019

Fuligin
Oct 27, 2010

wait what the fuck??

So! Re: warscore buggery, turns out this is a very simple fix for players. If you go into defines and change... 'battle_scale' or something like that from 0.02 to a higher number (I settled on 2.0, which I assume was the intended value), it works pretty well! this has actually made Pompey playable for me and the world is more interesting and dynamic as well. I've been having a fun campaign trying out the new internal management stuff as thrake, would recommend

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


Looks like there was no bump from the new patch that many here theorized would happen:



The numbers sorta obscure the middle but you can see the relevant stat; it hit about 1500 from 1000 Wednesday at least.

I'm not sure.. what the game's path will be from here.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
I read that it was a few hundred right? But yeah still not much. e: oh you say that, sorry

I'm part of that honestly, at this point I'm waiting on the mana removal patch before I try it out again.

Koramei fucked around with this message at 01:38 on Jun 29, 2019

Meme Poker Party
Sep 1, 2006

by Azathoth
Rome was bumped for a day.

trapped mouse
May 25, 2008

by Azathoth

Beamed posted:

Looks like there was no bump from the new patch that many here theorized would happen:



The numbers sorta obscure the middle but you can see the relevant stat; it hit about 1500 from 1000 Wednesday at least.

I'm not sure.. what the game's path will be from here.

isn't this just a beta release? i wasn't aware that it had actually made it into the full game yet

appropriatemetaphor
Jan 26, 2006

For me at least I got a bunch of new games from the summer sale, so playing those.

toasterwarrior
Nov 11, 2011
Yeah I got this Stars in Shadow game for cheap, MOO2-like, and it's the best MOO2 take I've seen ever so I've been playing it back and forth with 3K Total War and the Imperator beta. Not really the best timing.

Fuligin
Oct 27, 2010

wait what the fuck??

i expect the september mana patch will be the hyped up real 'relaunch'. pompey is more like... just getting the game into a much more playable state. I'm having a lot of fun with it right now at least, having fixed the warscore poo poo

Beamed
Nov 26, 2010

Then you have a responsibility that no man has ever faced. You have your fear which could become reality, and you have Godzilla, which is reality.


trapped mouse posted:

isn't this just a beta release? i wasn't aware that it had actually made it into the full game yet

It went live Wednesday.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Beamed posted:

It went live Wednesday.

I only heard when the beta came out, and nothing when the patch actually dropped. I guess this is the downside of releasing betas to patches, kills some of the buzz?

toasterwarrior
Nov 11, 2011
What determines naval battle row length, is it just sheer amount of ships? I mean, I have to assume so, at least for the open seas...

Canasta_Nasty
Aug 23, 2005

I dove back in with the Pompey patch and I'm kind of shocked at how negative the reviews still are. This is a solid game and I'm having a fun run of it as Syracusae. There's some balance issues to work out as I'm drowning in Civic and Religious power and there's still more UI improvements to make, particularly getting the necessary information to competently decide governor policies into the nation overview screen, but it's a solid game. Honestly the worst part of the patch in my opinion was the change to stability, I thought it was a lot cleaner and intuitive with the "mana" approach, but maybe that's just because I've been playing since the first EU and I'll get used to the new mechanic.

I understand it doesn't scratch the right itch for everyone but its currently getting reviewed like its shovelware.

dead gay comedy forums
Oct 21, 2011


Canasta_Nasty posted:

I understand it doesn't scratch the right itch for everyone but its currently getting reviewed like its shovelware.

I think it has a lot to do with pent-up frustration/backlash at the Paradox doing their whole "we will get it right somewhere down the road" approach after the peak. I hope that they will manage to balance their continuous development model with more attention to the fundamentals, rather than having to get redesigns going after the release of their games.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Having number of ports impact your provincial trade routes is interesting, there's a gently caress ton of different factors to take into account now when you're choosing a capital. Having your capital in an inland province totally sucks though.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Double posting but from the sound of a recent post by Johan they're reworking pops to have migration, promotion and assimilation similar to V2. Guessing that this will be detailed on on tomorrow's dev diary, but I can't see any other way to read having increased migration attraction etc. as building modifiers.

canepazzo
May 29, 2006



RabidWeasel posted:

Double posting but from the sound of a recent post by Johan they're reworking pops to have migration, promotion and assimilation similar to V2. Guessing that this will be detailed on on tomorrow's dev diary, but I can't see any other way to read having increased migration attraction etc. as building modifiers.


Next step: move the start date 2140 years ahead, but keep the name.

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V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
Waiting for mana to fill up to assimilate pops = bad. Waiting for gold to fill up to buy a building that assimilates pops = good.

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