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Macaluso posted:I think maybe the jam levels should be on a separate spreadsheet. I think that'd just make it easier to keep track of them as opposed to the regular ones which we're already 230+ They are. You can put your Jam level on both spreadsheets though.
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# ? Jul 1, 2019 03:27 |
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# ? Jun 5, 2024 03:37 |
DalaranJ posted:Hey guys, poster "lunar detrius" has something great for us, check out: https://randomactsofmario.com/ Also, this first version was hastily thrown together so I'm very open to suggestions!
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# ? Jul 1, 2019 03:28 |
It can also help to just play a bunch of random poo poo in endless. I'm working on a level right now whose spark was entirely seeing one mechanic in someone's level (and it wasn't even designed for it, it just happened accidentally) and building something around it.
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# ? Jul 1, 2019 03:29 |
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DalaranJ posted:They are. You can put your Jam level on both spreadsheets though. Oh okay cool!
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# ? Jul 1, 2019 03:29 |
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DalaranJ posted:Hey guys, poster "lunar detrius" has something great for us, check out: https://randomactsofmario.com/ lunar detritus posted:Also, this first version was hastily thrown together so I'm very open to suggestions! This is great, and it even has a "I've done the first X" Option! One request though, can we have the # on the spreadsheet listed somewhere, so the madmen who are trying to do them all can keep their noted saved for the unnecessary effort-posts? Tnega fucked around with this message at 03:34 on Jul 1, 2019 |
# ? Jul 1, 2019 03:30 |
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Made my first ever course. YY0-C2W-8SF
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# ? Jul 1, 2019 03:34 |
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Just uploaded my first Mario level. It's pretty straight forward, no fancy gimmicks. I spent a lot of time fine-tuning the "gently caress you and die" sections to make them fair and also made sure it's beatable for your dad who don't know there's a run button: HST-P3K-KWF
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# ? Jul 1, 2019 03:37 |
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https://twitter.com/dietinghippo/status/1145533703965179904
Dieting Hippo fucked around with this message at 04:26 on Jul 1, 2019 |
# ? Jul 1, 2019 03:38 |
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... Are there no Eeries in this? Or anything that moves like an Eerie? So far my biggest level design struggles have been going in expecting the entire SMW toolkit and not finding what I'm looking for, lmao. I guess I should just go in and experiment instead to familiarize myself!
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# ? Jul 1, 2019 03:40 |
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Castor Poe posted:Just uploaded my first Mario level. It's pretty straight forward, no fancy gimmicks. I spent a lot of time fine-tuning the "gently caress you and die" sections to make them fair and also made sure it's beatable for your dad who don't know there's a run button: The difficulty really ramps up there in second half, but it was all fair. Great first effort.
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# ? Jul 1, 2019 03:42 |
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I've kind of lost track of what goon levels I've played and there weren't a lot posted on the page when I started, so I went to random.org and rolled a 232 sided die for every level in the spreadsheet when I started. We'll see how many I can do and give a one line comment to in an hour.code:
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Speaking of visually, from this point on I am deducting points for using the default five length snake blocks. You can't leave a trail if it's only five bricks long! code:
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I'm assuming this level was just trying out as many parts as possible. I got stuck at one point because I was big and there was a gap requiring you to be small to get through and nothing around to hurt me. code:
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DalaranJ posted:Hey guys, poster "lunar detrius" has something great for us, check out: https://randomactsofmario.com/ Motherfucker.
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# ? Jul 1, 2019 03:47 |
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I think I love Mario Maker 2 you guys
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# ? Jul 1, 2019 03:49 |
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ThisIsACoolGuy posted:I think I love Mario Maker 2 you guys hey is there a way to drop an empty spinning shell / beetle / spiny in maker mode? i can't seem to find how to make it happen
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# ? Jul 1, 2019 03:52 |
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alf_pogs posted:
Bill Blaster is the only way
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# ? Jul 1, 2019 03:53 |
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Two questions: Can doors go layer to layer and how do I make that happen? Are there no Yoshis?
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# ? Jul 1, 2019 03:54 |
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CascadeBeta posted:Alright, just finished my second level: A nice fun little athletic romp. Difficulty is nicely balanced too. Kirios posted:I made a Mario Kart track! Give it a shot: The level looks a bit barebones aesthetically, but it was a nice little car level. I'm not sure what the point of the superstar at the end was. It doesn't make the car invincible, and the car already runs over the enemies in this level. Unless it was done to change the music.
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# ? Jul 1, 2019 03:55 |
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d3lness posted:The backtracking was annoying because you teach the player to skip keys at the very beginning of the level. Most people aren't going to assume they need to run over the top of your pipes. Bills after the red pipes were also extraneous. Just block the path instead or add a pit. You expect players to explore over the glass pipes, but punish them for exploring past the red angled pipe. Those bills can get you a 1 up if you let them follow you. They can't hurt you unless you stay still or run right into you. The pipe stops the bottom one from being able to hit you
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# ? Jul 1, 2019 03:55 |
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Spikey posted:Made my first ever course. Castor Poe posted:Just uploaded my first Mario level. It's pretty straight forward, no fancy gimmicks. I spent a lot of time fine-tuning the "gently caress you and die" sections to make them fair and also made sure it's beatable for your dad who don't know there's a run button: Cute! Beep Beep I'm A car!
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# ? Jul 1, 2019 03:58 |
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Random Stranger posted:I've kind of lost track of what goon levels I've played and there weren't a lot posted on the page when I started, so I went to random.org and rolled a 232 sided die for every level in the spreadsheet when I started. We'll see how many I can do and give a one line comment to in an hour.
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# ? Jul 1, 2019 04:03 |
Tnega posted:This is great, and it even has a "I've done the first X" Option! One request though, can we have the # on the spreadsheet listed somewhere, so the madmen who are trying to do them all can keep their noted saved for the unnecessary effort-posts? Done
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# ? Jul 1, 2019 04:05 |
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Random Stranger posted:Also, don't have a backless pipe visually. This needs to be in big bold flashing letters in the OP and on billboards and like, on the moon's surface. Cause holy gently caress. I hate that more than enemies thrown around everywhere with no care. It's basically a warcrime
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# ? Jul 1, 2019 04:05 |
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Anyone have the link to the old MM1 part randomizer handy? I'm assuming there's no updated one for the sequel yet.
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# ? Jul 1, 2019 04:07 |
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Dieting Hippo posted:Ignore the code in the tweet, I had to re-upload it to remove the BGM so it's now MQ5-4RF-6XG This... This right here is the only acceptable autoscrolling music level. EVERY OTHER ONE SHOULD BE BANNED. : Defenestrategy fucked around with this message at 04:12 on Jul 1, 2019 |
# ? Jul 1, 2019 04:10 |
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I hope that they not only bring back the bookmark site but also add a playlist feature because jesus christ the influx of level codes in this thread is unmitigable in a way the first game wasn't.
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# ? Jul 1, 2019 04:10 |
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Good Sphere posted:Wow fantastic! Just the right level of difficulty for me, where it’s right on the fence of being too much. Subscribed. 100 degrees Calcium posted:This was challenging and at times quite tense. I enjoyed it a lot. Thanks! I learned a lot while making it. I'm definitely gonna tone down the cannons in the future unless I'm making a specific challenge map, they got kinda spammy at the end there
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# ? Jul 1, 2019 04:11 |
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Araxxor posted:
You're getting a last minute bullshit star on the final lap. That was honestly the full thought.
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# ? Jul 1, 2019 04:14 |
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Random Stranger posted:
You missed a gimmick in that level that I didn't catch until near the final screen and which is brilliant if you duck as if you're "praying", the holy light sound effect plays and illuminates the level, aka "holy light". Went from a level where I was similarly irritated to one of my favorites so far.
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# ? Jul 1, 2019 04:20 |
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Just finished up the level I've spent the past few days on! It's themed around exploring the insides of a whale (turns out doing that theme is not easy with the current tool set). Not the toughest level ever, and I may go back and make it a little longer, but I'm glad to get something uploaded Edit: Took the level down while I make some fixes/updates. Will upload the improved version soon! PantsBandit fucked around with this message at 20:05 on Jul 1, 2019 |
# ? Jul 1, 2019 04:34 |
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Last one for a while. It’s just a couple of Kaizo tricks except upside down! Honestly should be fairly easy for anyone that can do this stuff. It was pretty challenging for me since I’m just starting to get the hang of these things. Some Upside-down Tricks 3VF-KHQ-8FG
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# ? Jul 1, 2019 04:35 |
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Argue posted:I hope that they not only bring back the bookmark site but also add a playlist feature because jesus christ the influx of level codes in this thread is unmitigable in a way the first game wasn't. It was predicting the rate to be about twice as fast as the previous game. I'll tell you at the end of the week.
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# ? Jul 1, 2019 04:35 |
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Plebian Parasite posted:I finally made a level I feel is worth sharing, and it's a western. I liked the first part of this a lot, felt like playing Hogan’s Alley. The second part seemed cool but there were a lot of restarts due to timing the fireworks on the platforms hitting off your helmet which you needed for later.
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# ? Jul 1, 2019 04:35 |
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I'm trying to make a level where you race an enemy to the end before it hits a P-Switch and makes the level unwinnable, but no matter what I do the winning strategy is to let the enemy get far enough ahead that he despawns.
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# ? Jul 1, 2019 04:38 |
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Haschel Cedricson posted:I'm trying to make a level where you race an enemy to the end before it hits a P-Switch and makes the level unwinnable, but no matter what I do the winning strategy is to let the enemy get far enough ahead that he despawns. That's nothing that a wall of grinders can't solve!
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# ? Jul 1, 2019 04:40 |
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Phantasium posted:You missed a gimmick in that level that I didn't catch until near the final screen and which is brilliant if you duck as if you're "praying", the holy light sound effect plays and illuminates the level, aka "holy light". That is very clever and impossible to communicate to players well. Even if there were more sections set up specifically to trigger the effect so players could make the connection, it's still a big leap to the mechanic since I always associate such things with specific locations. Haschel Cedricson posted:I'm trying to make a level where you race an enemy to the end before it hits a P-Switch and makes the level unwinnable, but no matter what I do the winning strategy is to let the enemy get far enough ahead that he despawns. Checkpoints! And I don't mean the flag in the maker. If there's multiple places where the enemy triggers an effect to let the player through, waiting for them to despawn doesn't help. Alternative, you can use the autoscroll feature to make the level keep pack with the enemy and kill the player if they fall behind. Or if your geometry allows it, put something chasing the player so they have to try to keep up with the enemy. Random Stranger fucked around with this message at 04:44 on Jul 1, 2019 |
# ? Jul 1, 2019 04:41 |
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I’m happy commenting is back. It’s like Miiverse is alive again. I have a lot of fun leaving comments on random levels.
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# ? Jul 1, 2019 04:44 |
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Haschel Cedricson posted:I'm trying to make a level where you race an enemy to the end before it hits a P-Switch and makes the level unwinnable, but no matter what I do the winning strategy is to let the enemy get far enough ahead that he despawns. You need to watch this: https://www.youtube.com/watch?v=VrzYpdQyRmc I think the solution you need will be a bit sketchy though.
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# ? Jul 1, 2019 04:51 |
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There's something magnificent about checking the death heat map of your level and seeing that people have been running into your prank. (No, it's not an invisible brick above a hole.) And one more goon level for the road. PantsBandit posted:HL6-1YF-2QF I liked the theming a lot, but there were some implementation problems. Getting up to the mouth was slow and as a result by the time I'm there most of the time at least one of the two hammer bros have dropped down to block the entrance. And with their hammers in water, they just become a wall. The first time you enter the stomach area, you cannot complete it due to delays in how things spawn. That makes the best solution collecting the star, running to the reset door, and then getting the key before that first star wears off. Just putting Bowser in the way with an infinite number of fireflowers is a pretty dull way to end things since you can't lose once you're there. There has to be some extra hook when you use Bowser as a boss fight; in this case the obvious path would be the rising swamp water which might force the player onto island during the fight.
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# ? Jul 1, 2019 05:11 |
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I remade Mario Land 1-1 because I was feeling creatively bankrupt. 5CC-6JT-PMF
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# ? Jul 1, 2019 05:12 |
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So I was big into the original and am so far quite happy with smm2. I am still catching up on this thread, but I have a level to show off. Don't Touch That Moon! FRF-PV4-0BG Literally the first gimmick I thought of when I saw what the moon can do. I'd personally say the difficulty level is earl-mid-game-ish... like world 3 or 4 in mario 3... even if the forest theme in this game makes it look more like world 7... but I digress. Hope y'all enjoy!
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# ? Jul 1, 2019 05:15 |
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# ? Jun 5, 2024 03:37 |
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Straight White Shark posted:I made a new level, this time I tried adding some narrative/puzzle elements. I've been going through the thread and playing levels as they're posted and this one had 0 plays. There are a few rough spots with Hammer Bros. but it was pretty fun (though I did cheat at the Bob-omb section by just blowing out the ice wall and reaching the exit pipe).
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# ? Jul 1, 2019 05:16 |