|
Random Stranger posted:Check your clear rate. What did you do?
|
# ? Jul 2, 2019 00:04 |
|
|
# ? Jun 4, 2024 05:23 |
|
AlBorlantern Corps posted:What did you do? Be amazing. At dying.
|
# ? Jul 2, 2019 00:06 |
|
My problem is that it's really only a single screen you're back above ground so it's hard to have more trickery going on. You have to hit the switch with a shell anyway so for now I've rigged it to hit two separate switches if the player reaches the screen with red turned on. The timing is less satisfying though. I actually didn't check if on/off persists between subzones. If it does, then I can easily do something off screen while underground post check point.
|
# ? Jul 2, 2019 00:06 |
|
Nep-Nep posted:I don't understand what you're supposed to do after the 3 ice walls, seems like I'm supposed to throw the crate and go down but I don't have enough momentum or air time to catch a wall either way. Hold forward and twirl. The upload clear is in this vod around the 4:44:00 mark https://www.twitch.tv/videos/446743090
|
# ? Jul 2, 2019 00:08 |
|
I believe it persists through everything but death
|
# ? Jul 2, 2019 00:08 |
|
d3lness posted:The backtracking was annoying because you teach the player to skip keys at the very beginning of the level. Most people aren't going to assume they need to run over the top of your pipes. Bills after the red pipes were also extraneous. Just block the path instead or add a pit. You expect players to explore over the glass pipes, but punish them for exploring past the red angled pipe. I took heed of your suggestions and made some modifications. Here's Don't Warp Desert Y3K 6LB JKF I changed some sound cues to be more instructive, modified the pipe section and the banzai bills. This replaces Warp Box Bad Desert HGD TR1 J1G which I had to delete to upload the new version. John Wick of Dogs fucked around with this message at 00:44 on Jul 2, 2019 |
# ? Jul 2, 2019 00:41 |
|
There's a fun glitch in Multiplayer Versus where if you climb a cat tree and someone snags your cat bell, you can't retrigger a cat bell, which can screw you depending on the level. Also it feels like 90% of the Multiplayer Versus levels are 3D World themed.
|
# ? Jul 2, 2019 00:45 |
|
Here’s my simple, easy level. Not much to it but it’s my first attempt. RJC-7NG-XNG Go easy on me.
|
# ? Jul 2, 2019 00:51 |
|
AlBorlantern Corps posted:Here's Don't Warp Desert Guw posted:Here’s my simple, easy level. Not much to it but it’s my first attempt. J-Spot fucked around with this message at 00:56 on Jul 2, 2019 |
# ? Jul 2, 2019 00:52 |
|
There's a track option that makes it into a "Y" shape. It looks like it should react to on-off switches but it doesn't seem to? How do I use these parts
|
# ? Jul 2, 2019 00:57 |
|
J-Spot posted:I warped immediately. Obviously reading comprehension is not my strong suit. Good level but I'm putting you on warning for having a pick a pipe section which I'll only forgive because you could see the exits ahead of time. Yeah I added the gap between the pipes with the semisolid platform and the coins to encourage the player to go in the middle first and look in advance. It's supposed to be like a highlights puzzle where you choose the correct line from a mouse to a piece of cheese or something.
|
# ? Jul 2, 2019 00:58 |
|
I love this game but I'm not as addicted to it as the first one yet. The campaign is better this time.
Spacebump fucked around with this message at 01:19 on Jul 2, 2019 |
# ? Jul 2, 2019 01:01 |
|
I spent literally all day making this level and touching it up. Any comments on it would be dearly loved cause man I'm legit really really proud of it. Some new ruins were recently discovered and Mario's been asked to investigate. Turns out some of Bowsers minions have already started setting up there! Use their equipment to dig deeper into the caves and report back to Peach when you're done! The Wrecking Ruins
|
# ? Jul 2, 2019 01:02 |
|
Is there any info on how you earn those medals you can get that will show up on your level tags? Like specifically the numbers you need to hit in each area.
|
# ? Jul 2, 2019 01:02 |
|
Does anyone have any good chill coop levels (theirs or others) they can recommend? My wife is entranced by watching me play but she does not Mario very well.
|
# ? Jul 2, 2019 01:05 |
|
I think the medals are broken. I killed myself at 110 Easy Endless Mario's and that medal isn't lit up with a record or anything. Currently on 20 something of Normal and still nada. Only medal I have is for maker points and it's gold but like, the points just seem to go up randomly.
|
# ? Jul 2, 2019 01:05 |
|
Macaluso posted:There's a track option that makes it into a "Y" shape. It looks like it should react to on-off switches but it doesn't seem to? How do I use these parts It does respond to on/off switches. I've used them in a few levels now. One hang up you might be running into is if you put an item onto the deactivated track it can cause problems. ThisIsACoolGuy posted:I think the medals are broken. I killed myself at 110 Easy Endless Mario's and that medal isn't lit up with a record or anything. Currently on 20 something of Normal and still nada. Only medal I have is for maker points and it's gold but like, the points just seem to go up randomly. I have seen a maker with two medals but I don't know which ones or what the exact criteria was.
|
# ? Jul 2, 2019 01:05 |
|
I wish the game recorded people's runs so the maker could see videos of how people actually played their level.
|
# ? Jul 2, 2019 01:09 |
|
Finally knocked out a level. It's a traditional level in the forest theme. Three 1-ups can be earned (coins, in a block, the goal), and the level is built with speed running in mind (as in you don't have to stop your forward movement at all, not the NSMB kind). Return to The Forest of Illusion FRR-0YV-KNF
|
# ? Jul 2, 2019 01:11 |
|
I keep on thinking of stupid mario level ideas while Im at work and I cant make a single one of them
|
# ? Jul 2, 2019 01:17 |
|
ThisIsACoolGuy posted:I spent literally all day making this level and touching it up. Any comments on it would be dearly loved cause man I'm legit really really proud of it. This was fantastic. Looks amazing, plays amazing. It flowed SUPER well from area to area with a lot of neat tricks that tied into the theme seamlessly.
|
# ? Jul 2, 2019 01:20 |
|
ThisIsACoolGuy posted:I think the medals are broken. I killed myself at 110 Easy Endless Mario's and that medal isn't lit up with a record or anything. Currently on 20 something of Normal and still nada. Only medal I have is for maker points and it's gold but like, the points just seem to go up randomly. 300 easy in a row, 150 normal, 50 expert, 10 super expert. I think. Don't quote me. Might be 250, 100, 30, 10.
|
# ? Jul 2, 2019 01:24 |
|
GI_Clutch posted:Finally knocked out a level. It's a traditional level in the forest theme. Three 1-ups can be earned (coins, in a block, the goal), and the level is built with speed running in mind (as in you don't have to stop your forward movement at all, not the NSMB kind). Here I'm thinking I'm hot poo poo at mario and immediately die to the very first enemy in this level. Then to the third.
|
# ? Jul 2, 2019 01:25 |
|
C48-RSD-JXF Pro Ship Bro A fun little world-3 difficulty level that will ramp up the challenge if you go looking for it. Visit this ol' flying ship, harass its inhabitants!
|
# ? Jul 2, 2019 01:29 |
I'll be streaming viewer levels for like, an hour, maybe a more? Feel free to come watch. I make no promises to beat your level as I'm bad, but I'll definitely try it! https://www.twitch.tv/saiyanprideparade
|
|
# ? Jul 2, 2019 01:31 |
|
AlBorlantern Corps posted:I took heed of your suggestions and made some modifications. I replaced it on the sheet.
|
# ? Jul 2, 2019 01:32 |
|
I made a story level. The Hammer Bros Union is on strike because of the dangerous working conditions at the logging camp. Mario decides to betray his fellow working class brothers and be a scab! Cross the picket line and collect your wages at the end of the day. Mario Scabs at the Logging Camp K99-R8P VCG
|
# ? Jul 2, 2019 01:42 |
|
Lugaloco posted:This was fantastic. Looks amazing, plays amazing. It flowed SUPER well from area to area with a lot of neat tricks that tied into the theme seamlessly. I'm really happy you liked it!
|
# ? Jul 2, 2019 01:47 |
|
Mario Teaches Potions 191-7FN-CKG I'll just put it on the spreadsheet, if too many people have problems with the shell, I'll fix it.
|
# ? Jul 2, 2019 01:54 |
|
I made another Mario. The Treasure of Toggle Tower is a classic style course about climbing a tower with on/off switches, intended to be fairly easy. (Hopefully I didn't terribly misjudge things after replaying it a ton)
|
# ? Jul 2, 2019 01:55 |
|
ultrachrist posted:Is there a way to force an on/off switch to a different color? A brute force solution is to put two blocks in front of the pipe and a switch nearby to make the exit usable. If you want red blocks to be on, put blue blocks in front of the pipe and so on.
|
# ? Jul 2, 2019 02:04 |
|
Ok I made a second level, this time using the Mario 3 boo house since I'd never played it before this game. I liked the idea of a "boss" level and big boo seemed interesting. Big Boo Bash HVS-28X-S4G
|
# ? Jul 2, 2019 02:09 |
|
Mostly posting this one because I'm proud I finally got it uploaded. It started out as me realizing I'm bad at handling ice physics, so I messed with a level around that. Then I found the jump at the beginning and decided to try my hand at a more difficult level. This level is pretty tough, but there is a checkpoint halfway through, and the whole level is under a minute. Not recommended if you hate ice levels. Ice Maker Y3W-7JL-QWF
|
# ? Jul 2, 2019 02:18 |
|
I didn't play Mario Maker 1, but I am having a lot of fun with this. After my first couple of "how does this work" levels, I made a couple that I think are good. I hope people enjoy them, but I am also interested in feedback to improve in the future, both positive and negative. I have tried to think about what elements make Nintendo's Mario levels good and then tried to build levels with those design philosophies in mind. Fire Swamp - PRC-YXY-CRG I'm gonna be honest, I thought of the name and description first, then designed a suitable theme. Sno' Money, Sno' Problems - TWL-NS4-QQG This can be played as a "normal" level, but there are also significant ways to change your route for speedrunning purposes.
|
# ? Jul 2, 2019 02:20 |
|
Endless Normal is pretty great in this, I love how it emphasizes wanting to find secrets and coins and stuff to get you a buffer for when the 12% clear rate levels sap your lives away, and probably a third of the levels actually have good thought put into them while most of the rest clear the bar of not being infuriating. It also taught me that Im going to have to be incredibly creative to make a switch block level that stands out because shell blocks repeatedly hitting a switch is by far the most common gimmick
|
# ? Jul 2, 2019 02:22 |
|
I made this terrible evil thing called... Theater of Pain (30s) 9KM-R7R-RHF It's mostly a torturous level with some precision skill jumping and a 30 second timer. As a person that mostly enjoys speed running I wanted to design a course around making speed running as difficult as possible.
|
# ? Jul 2, 2019 02:37 |
|
I think I beat the single player? No more jobs in the queue, and the big Mario sculpture is done with Luigi. Am I done?
|
# ? Jul 2, 2019 02:39 |
|
I made a one screen gimmick level. My first one in MM2. It's similar to one I did in the first Mario Maker and was short enough to quickly practice some of the new stuff. Spooky Disappearing Flag 38D-364-4BG
|
# ? Jul 2, 2019 02:42 |
|
BabyRyoga posted:300 easy in a row, 150 normal, 50 expert, 10 super expert. I think. Don't quote me. Might be 250, 100, 30, 10. I'd hate to be the guy that ended a streak on 149 normal levels.
|
# ? Jul 2, 2019 02:52 |
|
|
# ? Jun 4, 2024 05:23 |
|
I didn’t really plan on making another level today but I was inspired and make too many single(double?) screen courses. An Inversion in my Pocket THX-8JW-C9G Maybe I’ll make a normal easy level now.
|
# ? Jul 2, 2019 02:56 |