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Barudak posted:The point miriams hand to open door thing never comes up again after the library/one room in the double towers area so no it doesnt come up more. It definitely feels like a mechanic they coded, saw sucked and dropped but didnt remove entirely since those areas were already finished. I thought the whole hand thing was just to teach you how to aim Directional shards and then the door thing was just a bonus mechanic
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# ? Jul 3, 2019 13:56 |
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# ? May 31, 2024 01:51 |
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Excelzior posted:I thought the whole hand thing was just to teach you how to aim Directional shards and then the door thing was just a bonus mechanic Yeah pretty much also it does actually show up again like twice? You use it to pull the bookshelves out in the library and you have to spin exactly 1 gear in the towers to make a platform.
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# ? Jul 3, 2019 14:26 |
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please do not mention m***** n***** 9 again in this thread, it is too bad to remain in the public consciousness at all
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# ? Jul 3, 2019 14:42 |
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tuo posted:I'm kinda in the same boat. Playing the switch port might not help, also. The thing is: I never played SOTN. I played Castlevania on the SNES and Gameboy, but since I never had a PS1, I don't even know how good or bad SOTN is. I know I love many Metroidvanias, because I love Metroid. So I got Bloodstained, and I am currently not sure why it is getting the high praise. It feels unfinished and pretty rough around the edges (not just the Switch port, but from what I can see on YouTube, it's the same on other platforms). It isn't a bad game, mind you, but without SOTN-experience, I can't compare it. If I compare it to some of my favourite metroidvanias of recent years, it wouldn't come out on top, or even in the top five. i'm the opposite of you. i play SOTN back in the day but i never played any of the DS games or the modern indy Metroidvanias (except Rogue Legacy, which was fun). i am curious, what are the five metroidvanaias that are better than Bloodstained?
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# ? Jul 3, 2019 14:50 |
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honestly SOTN was a pretty flawed game too that was carried by its exceptional art and music
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# ? Jul 3, 2019 15:01 |
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Magnitogorsk. posted:honestly SOTN was a pretty flawed game too that was carried by its exceptional art and music I bought it for the Microsoft Xbox 360 home computer system and didn't much like it. First you get to do all sorts of cool stuff and then some creepy boy takes away all the fun stuff. Sad.
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# ? Jul 3, 2019 15:03 |
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Didn't the original pitch for Mighty No. 9 not say anything about a dash mechanic?
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# ? Jul 3, 2019 15:08 |
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Rutibex posted:i'm the opposite of you. i play SOTN back in the day but i never played any of the DS games or the modern indy Metroidvanias (except Rogue Legacy, which was fun). i am curious, what are the five metroidvanaias that are better than Bloodstained? Dude if you liked Bloodstained this much you absolutely need to play the GBA/DS ones. At the very least you should play Aria of Sorrow for GBA and Dawn of Sorrow for DS. The Soul mechanic in those are literally exactly the same as the Shard mechanic in Bloodstained, and they've got the best overall level designs since SOTN. Also I wouldn't say they're necessarily better than SOTN but fairly recent examples of the genre: -Hollow Knight -Steamworld Dig 2 -Song of the Deep -Owlboy -Ori and the Blind Forest -Axiom Verge
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# ? Jul 3, 2019 15:40 |
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The best castlevania game is called spelunky
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# ? Jul 3, 2019 15:44 |
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signalnoise posted:It's both. Bloodstained manages to deliver on expectations, which is weirdly hard to come by these days. It is essentially Symphony of the Night but modernized using all of the things Koji Igarashi has learned about the genre is largely responsible for defining, while not changing the things that made SotN feel like SotN, like the way characters move, the way weapons feel, and so on. If that isn't what you want, then of course you will have issues with it. However, you can't deny that it is exactly what they said it would be in terms of design, and that is worthy of praise. On top of that, I feel that Bloodstained is genuinely a good game that iterates on SotN in meaningful and good ways. I liked yooka-laylee and it felt like banjo to me. Not nearly as good, but I had a fun time.
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# ? Jul 3, 2019 15:53 |
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JollyBoyJohn posted:The best castlevania game is called spelunky La Mulana wins by a nose
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# ? Jul 3, 2019 15:53 |
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the best Castlevania game is Castlevania: Erotic Violence Pachinko
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# ? Jul 3, 2019 15:55 |
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Snow Cone Capone posted:Dude if you liked Bloodstained this much you absolutely need to play the GBA/DS ones. Oh, i played Circle of the Moon on GBA. that was one of my favorite games back in the day. the shard system in Bloodstained kind of reminded me of that card system it had (though I liked the cards better, because you could combine them instead of one power per monster). with the exception of Hollow Knight i haven't even heard of those other games. i guess i have a lot of metroidvania to catch up on!
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# ? Jul 3, 2019 15:59 |
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none of those, not even the good ones, feel like Castlevania
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# ? Jul 3, 2019 16:00 |
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I remember having a bad time with Axiom Verge but i can't remember why
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# ? Jul 3, 2019 16:00 |
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Bonaventure posted:none of those, not even the good ones, feel like Castlevania honestly what sold me on Bloodstained was the sound the harpies made then they died. that distorted scream made it a Castlevania game for me
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# ? Jul 3, 2019 16:12 |
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Although everyone (including me) complains about the very beginning of Fallout 2, the major issue is the end-game. It's still one of the best computer video games ever made so e: I'm replaying it yet again for the umpteenth time, which is where I'm coming from right now.
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# ? Jul 3, 2019 16:15 |
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JollyBoyJohn posted:I remember having a bad time with Axiom Verge but i can't remember why Axiom Verge to me had that problem with some Metroidvanias where you're just walking through whole sections of the games past ability-locked doors thinking "Oh poo poo I'm going to have to backtrack so hard to get all of these and that's if I even get the power to open them soon."
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# ? Jul 3, 2019 16:20 |
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Hmm i dont remember that being a frustration as much as the shooting and movement just feeling a bit off
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# ? Jul 3, 2019 16:21 |
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JollyBoyJohn posted:I remember having a bad time with Axiom Verge but i can't remember why I didn't like it because the map was bad, it was very difficult to figure out where to go, and many paths were 1-way, so even if you knew where to go getting there was a pain in the rear end. It's the only metroidvania I've ever given up on after starting. It's a shame, because the gameplay/combat/weapons were really good, just for me navigating the world was no fun and that's a big part of my enjoyment of that type of game.
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# ? Jul 3, 2019 16:22 |
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Jerry Cotton posted:Although everyone (including me) complains about the very beginning of Fallout 2, the major issue is the end-game. whats wrong with the oil rig? you should be able to handle some robots and guys in power armor by the end
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# ? Jul 3, 2019 16:23 |
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JollyBoyJohn posted:I remember having a bad time with Axiom Verge but i can't remember why It looks nice but the gameplay was really basic. Momodora: Reverie Under The Moonlight is a massively underappreciated metroidvania.
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# ? Jul 3, 2019 16:24 |
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Yeah Axiom Verge was OK, I liked the aesthetic but a lot of the weapons were bad, and the gameplay was meh.Bonaventure posted:none of those, not even the good ones, feel like Castlevania Sure, they're all examples of the "metroidvania" type of game, though. Branching, relatively open-ended exploration-based sidescrollers, with big maps and new areas gated off by unlockable abilities.
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# ? Jul 3, 2019 16:30 |
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FoolyCharged posted:I liked yooka-laylee yikes
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# ? Jul 3, 2019 16:36 |
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signalnoise posted:yikes It is an opinion worthy of this thread
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# ? Jul 3, 2019 17:17 |
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Indeedy
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# ? Jul 3, 2019 17:19 |
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I don’t really like metroidvania games but ori and the blind forest was weirdly compelling to me, mostly bc the sound design was very pleasing
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# ? Jul 3, 2019 23:24 |
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JollyBoyJohn posted:I remember having a bad time with Axiom Verge but i can't remember why The difficulty spikes through the roof for the last couple of rooms due to the ability you unlock right before. I thought it was an awesome game, but it definitely would have benefited from being made by more than one person.
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# ? Jul 3, 2019 23:28 |
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Malcolm Turnbeug posted:I don’t really like metroidvania games but ori and the blind forest was weirdly compelling to me, mostly bc the sound design was very pleasing The sequel is out next year!
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# ? Jul 4, 2019 00:31 |
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Ori was amazing but I felt it was way too short but I also feel like if it was longer the charm would be lost.
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# ? Jul 4, 2019 00:40 |
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I liked that it took a relatively short time to 100% bc I like doing that but don’t like spending at least twice the natural gamespan to get there so I rarely bother
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# ? Jul 4, 2019 00:45 |
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food court bailiff posted:please do not mention m***** n***** 9 again in this thread, it is too bad to remain in the public consciousness at all There are harsh lessons that must be remembered. Because the industry sure ain't gonna. Plan Z posted:Didn't the original pitch for Mighty No. 9 not say anything about a dash mechanic? Completely different graphical style too.
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# ? Jul 4, 2019 00:47 |
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I was only vaguely aware of what had gone on with Mighty No. 9, so I thought I'd give it a try and see whether it was mostly a case of poorly managed expectations or if it's really a bad game. I can tell you with pretty high certainty that it's actually a stinker, and that there's nothing they could've done to make people like it as is.
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# ? Jul 4, 2019 01:02 |
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Please do not recommend Owlboy to people who like Metroidvanias or good games.
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# ? Jul 4, 2019 03:06 |
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owl boy is a great game, if you hate your self
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# ? Jul 4, 2019 05:55 |
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When I am doing lovely at a game and a prompt comes up suggesting that I turn the difficulty down it’s not helpful and just pisses me off more. I also think game devs know this and that’s why they put them in there. Sorry this is probably barely relevant but I didn’t know what other thread it would fit into.
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# ? Jul 4, 2019 06:43 |
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Thats why the game shouldn't ask, it should just do it.
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# ? Jul 4, 2019 06:51 |
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It should ask and then secretly make the game harder if you answer yes
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# ? Jul 4, 2019 06:55 |
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it should just give you an avenue to make the game easier, like if you can't cut it with your skill alone that's ok you can get functionally infinite health if you grind long enough
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# ? Jul 4, 2019 06:56 |
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# ? May 31, 2024 01:51 |
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i think that if you aren't good enough to beat a game you just shouldn't get to beat that game
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# ? Jul 4, 2019 06:58 |