Roobanguy posted:man i really don't like MC's sword. it's a SPINE (it is not a spine)
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# ? Jul 5, 2019 05:25 |
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# ? Jun 1, 2024 18:11 |
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Whip swords are cool.
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# ? Jul 5, 2019 05:26 |
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Did you folks see the advanced class stats breakdown? https://serenesforest.net/2019/07/04/three-houses-advanced-classes-via-japanese-website/ Paladins have the same speed growths as generals (fortress in FE16), I can't remember them having that low speed in the previous games.
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# ? Jul 5, 2019 06:15 |
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i mean those might be base stats/promotion gains not growths especially seeing as move is on there
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# ? Jul 5, 2019 06:22 |
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Torrannor posted:Did you folks see the advanced class stats breakdown? https://serenesforest.net/2019/07/04/three-houses-advanced-classes-via-japanese-website/ Paladins had pretty abysmal stats in RD, speed among them
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# ? Jul 5, 2019 06:24 |
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I almost forgot that Dark Mages were male exclusive and by extension, Dark Bishops so dumb
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# ? Jul 5, 2019 06:27 |
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rannum posted:I almost forgot that Dark Mages were male exclusive and by extension, Dark Bishops yeah im whatever on gender exclusive classes but dark mage and hero being male exclusive is weird, esp. since things seem really weighted towards guys since theyve only shown peg knights as a female exclusive class i can get, say, grapplers being male exclusive, and i can even maybe get dark mages being male exclusive if you want guys to have something unique to compensate for girls having low level flying, but idk why heroes would be male exclusive, especially when mercenaries arent male exclusive
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# ? Jul 5, 2019 06:32 |
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Peg Knights are always OP though, let's be fair.
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# ? Jul 5, 2019 09:20 |
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They showed off the game at a French tradeshow. There wasn't a ton of new info, but we did learn that scanning in FE amiibo unlocks player phase music from their game that you can switch to, which is neat enough.
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# ? Jul 5, 2019 12:35 |
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There is an article from Japan expo about Three Houses. It's an interview with the lead developer and art director. The lead developer says that without skipping cutscenes one path takes 80 hours and in total there is 200+ hours of gameplay. He might be taking his time playing the game but nevertheless it seems it's going to be a really long game. Since the school phase will last for one year game time, the war phase will probably be more than half of the game.
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# ? Jul 5, 2019 15:29 |
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i mean they've said the school phase is about 12-13 chapters and you gotta figure 'not skipping cutscenes' also includes watching every battle animation, all the incidental school conversations, etc
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# ? Jul 5, 2019 15:51 |
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I always hear reports of people spending 100 hours on RPGs that are normal length and just assume that any reports of overly long games are just slow players most of the time e: plus yeah like 50% of FE is watching animations if you never skip them and I will be skipping a lot of animations
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# ? Jul 5, 2019 15:54 |
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I can see 40 hours for the average (anyone in this thread is the 5%) person, especially since it's more of an rpg with lots of incidental conversations, school stuff, etc.
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# ? Jul 5, 2019 16:00 |
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cheetah7071 posted:I always hear reports of people spending 100 hours on RPGs that are normal length and just assume that any reports of overly long games are just slow players most of the time And all my FE playthroughs always take forever too
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# ? Jul 5, 2019 16:02 |
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Meallan posted:Wait... You guys don't chose your own avatars ? You can buy your own avatar for $5. Or you can buy an avatar for someone else for $10. If you leave yours blank when you create your account, you get the Stupid Newbie avatar by default, which used to be a baby, but now it's the Trump Lover avatar.
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# ? Jul 5, 2019 16:35 |
FE taking a while makes sense, it's a fairly slow game. Plus 3haus has the additional aspect of menuing forever even out of battle. Unfortunately though just saying "oh yea a lot of hours" doesn't mean much, but if school phase is ~15 then it's probably pushing thirty chapters a story, which is fairly lengthy. That is all complete conjecture. One thing I am lowkey kinda EH about is that if the school phase takes that long then effectively you're playing half the game over and over until you get to the route, and you can't just make an extra save as you're using different characters. That'll kinda blow. Detective No. 27 posted:You can buy your own avatar for $5. Or you can buy an avatar for someone else for $10. You actually can't put in an avatar anymore, to memory.
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# ? Jul 5, 2019 17:14 |
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Here's an interview with the various directors involved. https://www.vg247.com/2019/07/05/fire-emblem-three-houses-interview/ a few quotes i thought most interesting quote:“To tell you the truth, it was a very big surprise,” Three Houses director at Intelligent Systems Toshiyuki Kusakihara says of Awakening’s success. “To tell you more, I can say… I honestly still don’t understand why it was such a success, as we didn’t realize – we didn’t make any change to our philosophy to make Awakening be liked outside Japan. quote:“As far as this game goes, I’m pretty sure that without the help of Koei Tecmo it simply wouldn’t have been possible,” Kusakihara says of the studio. quote:“Regarding the design aspect – Koei Tecmo didn’t do so much,” Kusakihara clarifies. “It was especially us at Intelligent Systems who did all of the graphics and design. For example, we had the help of a freelance illustrator Kazuma Koda [Nier Automata, Bayonetta 2] and also Chinatsu Kurahara [Uta no Prince-sama, Tokyo Twilight Ghost Hunters], who was the character designer. My team and I were in charge of designs like weapons, monsters and other details like that. So in design terms, it was mainly Intelligent Systems.”
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# ? Jul 5, 2019 18:05 |
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I think that explains a lot about Fates. If they had no idea what the draw of Awakening was, it's understandable they'd triple down on it from every conceivable angle. So what do you think was the draw? Was it just having a Fire Emblem game that wasn't stupidly rare like the Tellius ones or the bland FE11?
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# ? Jul 5, 2019 18:35 |
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You could marry your waifu and have babies with them. I'm almost certain that's it. Awakening being one of the easiest games in the series probably helped too.
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# ? Jul 5, 2019 18:39 |
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The Bee posted:I think that explains a lot about Fates. If they had no idea what the draw of Awakening was, it's understandable they'd triple down on it from every conceivable angle. Awakening had pretty much every feature from previous games crammed into it (skills, world map, branching promotions, marriage and child characters) plus tons of polish and available content. Plus it came out at a time where the 3DS was just starting to hit its stride and needed a good RPG.
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# ? Jul 5, 2019 18:43 |
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Neo_Crimson posted:Awakening had pretty much every feature from previous games crammed into it (skills, world map, branching promotions, marriage and child characters) plus tons of polish and available content. This. inthesto posted:You could marry your waifu and have babies with them. But moreso this.
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# ? Jul 5, 2019 18:46 |
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My favorite thing about Awakening was the critical hit quotes w/ face cut-ins
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# ? Jul 5, 2019 18:49 |
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I better be able to marry my one true waifu
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# ? Jul 5, 2019 18:54 |
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There's also more casual factors that probably helped. It had an appealing art style (& beyond the feet thing the graphics weren't half bad) & music, the maps weren't super complex (with the gimmicky pain maps put into paralgoues), it let you get really strong, it had a casual mode to get around the series' biggest issue casual people might have, there were shops all over the overworld with periodic grinding spots so weapon durability wasn't as much an issue. Casual mode in particular was probably a big selling point, if I had to imagine. It also probably helped that Awakening had a solid print run and anyone could buy it on eshop.
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# ? Jul 5, 2019 19:01 |
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What also helped was that Awakening story wise had a solid first act.
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# ? Jul 5, 2019 19:07 |
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It had infinite supports, allowing the series' most distinctive element to flourish. Plus there was pent-up demand after the lackluster DS games.
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# ? Jul 5, 2019 19:17 |
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And heck we didn’t even get the second of the DS remakes
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# ? Jul 5, 2019 19:54 |
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The Bee posted:So what do you think was the draw? Was it just having a Fire Emblem game that wasn't stupidly rare like the Tellius ones or the bland FE11?
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# ? Jul 5, 2019 20:55 |
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https://www.youtube.com/watch?v=vxiEcWYmxr8 I think it sold well cause the commercial quoted Kelik from The Last Promise
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# ? Jul 5, 2019 20:58 |
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Honestly for me the thing that got me excited for Awakening was seeing the rework they did to reclassing. Giving everyone a unique set of 3 classes instead of generic pools of 5 based on your starter class was exactly what I wanted out of that kind of system after it turned me so hard off of Shadow Dragon (among a multitude of other things)
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# ? Jul 5, 2019 20:59 |
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Art style for me. Ds was so loving ugly.
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# ? Jul 5, 2019 21:00 |
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I double take at how a lot of the Archanea characters look good in feh because they all look like sad mannequins in the DS games
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# ? Jul 5, 2019 21:03 |
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i still dont get why the ds games looked how they did because izuka is a good artist the art director for the ds games must have just sucked
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# ? Jul 5, 2019 21:29 |
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Endorph posted:i still dont get why the ds games looked how they did because izuka is a good artist It doesn't help that they went for 3d renders instead of hand drawn portraits.
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# ? Jul 5, 2019 21:33 |
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The OAs that Masamune something did for Shadow Dragon (especially Minerva and Caeda) look fantastic but the modeling for the games was horrific
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# ? Jul 5, 2019 22:03 |
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Endorph posted:i still dont get why the ds games looked how they did because izuka is a good artist All the cutscene artworks (beyond not having eyes) and the full body artworks are generally fine but for some reason 'dead eyed doll' was THE look of the game because ???????? I can understand wanting renders for in-battle. Good sprite work probably costs more and they probably wanted Shadow Dragon to be grittier or relatively down to earth for......some....reason. Thus: dull 3d models that they can use to quickly create animations But man there had to be a better way and the actual portraits needed anything better
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# ? Jul 5, 2019 22:13 |
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I'm going to say the characters helped, in the original writing and in the localization as well as the art. A cast people engage with makes them more likely to recommend a game to friends. And Awakening's success was notable for, well, people recommending it. Where most games (especially RPGs) sell a lot early on then taper off, Awakening sold a lot and kept selling for a long time. Fates had a more standard pattern, partially since it was piggybacking on Awakening.
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# ? Jul 5, 2019 23:26 |
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I definitely think that it’s status as a good RPG in the early days of the 3DS helped. That, along with friends being excited for new FE, caused me to buy Awakening, even though I had never played an FE game before and didn’t really know what it was. (Awakening didn’t grab me enough to make me an FE fan or even finish the game, but that’s a different story.) It’s easy to forget now how dire the 3DS’s library was now that it’s so expansive, especially for JRPG fans. But in the early years of the 3DS, there were so few releases. I primarily played DS games on my 3DS for a good half a year myself.
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# ? Jul 5, 2019 23:39 |
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I now feel validated in going for the Seasons of Warfare bundle, this game is gonna own
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# ? Jul 5, 2019 23:49 |
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# ? Jun 1, 2024 18:11 |
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lurksion posted:Also I mentioned this before, but her eyes are waaayy too far to the side of her face. That's not human. How did I miss this earlier, what the hell? An outfit's not going to save that.
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# ? Jul 6, 2019 00:17 |