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Fortis posted:I got excited when I figured out you could replicate the bowser fight from SMB3 so I tried making a final level type castle course: Father & Son Fortress. Just played this and loved it. Goons, play this level. VERY well done.
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# ? Jul 8, 2019 00:39 |
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# ? Jun 5, 2024 04:09 |
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More random acts: Red Coins in the Desert Yyyyeah I'm not going to be able to pull that turtle shell one off. The piranha plant room was fun as hell, the two buzzy rooms were ok if you're into that sort of thing. Porcupuffer Pond Really great level. Pacing was really nice, overall a very Nintendo quality level. Rote Wurst I liked this a lot. A lot of the difficulty was crammed into the one room, but it was a really cool concept and the rest of the level was fun. 1-1 but Mario needs to poop Goofy level, it was entertaining. Flagrant Disregard for Gravity I really did not enjoy the gimmick but it was superbly executed, pretty good level overall. Five in the Sky Short but good. Fun ideas, not too difficult but kept me on my toes. Would like to see a little more. Ice Infestation I liked a lot of the concepts, the fish dodging trap room was great and the Bowser Jr fight was interesting. The platforming with the narrow ice spires was really obnoxious for how far it was from a checkpoint though. I eventually just gave up on this one. Abe01 A fun beginner level. Lots of room to explore, which is a good way to make a basic easy level like this more interesting than more linear ones. 2-3 Air Lair Flurries aren't my favorite element but they're used very well here, very nice level. It's easy enough that they don't get too annoying. The Climb Interesting and charming level. The enemy-less gimmick isn't entirely to my taste but it's well done overall. Aerospace Antics Neat level, but a real slog. Some of the beetle rides off the springs are kind of finicky. I thought it was fun but man I wouldn't want to go through that whole thing again. Frozen Fortress Very charming level. The slipperiness made it just a little bit tricky but still would have liked to see a little bit more challenge. Fun for a nice easy short level though
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# ? Jul 8, 2019 00:40 |
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More random stages! Slopes 'n' Slides Y7M-V61-YGF By: No. 1 Callie Fan Straightforward and not to difficult. So straightforward it's hard to find anything to say about it. Do something outrageously wrong next time so I have something to talk about. Repeating Riches K5P-J5T-RHG By: SamFaust Ended lap with 299 coins. Currently devising revenge strategy. 1-4 Freezy & Breezy CXS-P0T-BRF By: Pixeltendo Easy peasy. Good use of the icicles throughout. Cloud Paradise B15-NHP-2KG By: Movie majick The first response of any player to seeing Lakitu should be, "Let me jack that cloud and see how far I can get." Answer: just short of the goal tape. Light Switch Slam 06D-H4B-SFG By: Main Paineframe I somehow missed this jam level when I went through all of them before. Oh well. Nifty level with a fun use of the superball. Pretty dark, though. Beyond Thunderdune H2L-HP8-QQF By: Chronojam Right now, before I start playing. If there is not both Master and Blaster in this level it's an auto-boo. [after playing] Origins 20S-5H6-NWG By: The Kins Good basic stage.
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# ? Jul 8, 2019 00:46 |
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I have uploaded the third level in my Abe the Pug series. I'm trying to do these as standard levels that could actually fit in SMW. https://twitter.com/Flashy99/status/1148013782645346304
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# ? Jul 8, 2019 00:46 |
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Straight White Shark posted:Frozen Fortress Thanks for your review! I wasn't really going for anything super tricky with this one, I wanted a level the kids could play in Endless and feel proud they beat but wasn't too tough. My inspiration was actually the Disney song Let It Go so it's definitely one for the kiddos. Glad it's hitting that mark.
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# ? Jul 8, 2019 00:49 |
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Spiffster posted:I tried for an hour on that level and couldn’t get past the drat second buzzy beetle bit. Everything felt fair until that part because the timing felt like it changed on me. Like if I was a frame or two off I was gonna get killed. and that lower path man... rude It took me entirely too long to realize the coins were placed where you need to let go and when to jump. I did have the thwomps at the end screw up one time but not hitting switches correctly when I might have had it, but otherwise everything worked. NofrikinfuN posted:Is a standalone boss fight an acceptable One of my levels for MM1 was an autoscroller level where Bowser was on a tram with no powerups and you just had to survive until the end, with mild changeups in his routine. But also I think Meowser is kind of poo poo because he just fucks off into the back or foreground randomly and loves to just pop up right where you are and shoot off a fireball before you can actually do anything about it so I think his routine is just bad.
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# ? Jul 8, 2019 00:57 |
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What's the best way to get a Koopa or Buzzy Beetle to immediately start spinning as a shell? I'm trying to create a level like SMW's "Awesome", which has a lot of kicked shells in it, but can't find a good way to do it.
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# ? Jul 8, 2019 00:57 |
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https://twitter.com/SAMarioMaker/status/1148017694995865600 Week Two's Jam has begun. The theme is "Taking Care of Business". You can do anything having to do with business of any kind. Factories, farming, contract killings, lemonade stands, video game design? You name it, make a level for it, https://www.youtube.com/watch?v=nVnwFbnVCMo
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# ? Jul 8, 2019 00:59 |
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https://twitter.com/SAMarioMaker/status/1148017694995865600?s=19 Just saw this on Twitter, I assume post is incoming, or did I miss it?
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# ? Jul 8, 2019 01:00 |
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AlBorlantern Corps posted:https://twitter.com/SAMarioMaker/status/1148017694995865600?s=19 lol, get ninja'd nrook posted:What's the best way to get a Koopa or Buzzy Beetle to immediately start spinning as a shell? I'm trying to create a level like SMW's "Awesome", which has a lot of kicked shells in it, but can't find a good way to do it. Shoot a buzzy shell from a blaster. You could probably also do something with a spring? DalaranJ fucked around with this message at 01:06 on Jul 8, 2019 |
# ? Jul 8, 2019 01:02 |
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40D-KQF-4PG Metal Gear Solid 4 (Ending) Spoiler Warning!!!!!
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# ? Jul 8, 2019 01:08 |
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DalaranJ posted:https://twitter.com/SAMarioMaker/status/1148017694995865600 Let's see... I did a factory last week so I'm going to so something else. Well whatever I do, there's going to be some BTO in the stage. nrook posted:What's the best way to get a Koopa or Buzzy Beetle to immediately start spinning as a shell? I'm trying to create a level like SMW's "Awesome", which has a lot of kicked shells in it, but can't find a good way to do it. You can't do it with a koopa, but you can launch empty buzzy shells and spiny shells from bill blasters.
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# ? Jul 8, 2019 01:16 |
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Yeah my first and most successful level, Chain Chomp Factory, already done. I'll have to figure out something else
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# ? Jul 8, 2019 01:22 |
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AlBorlantern Corps posted:Yeah my first and most successful level, Chain Chomp Factory, already done. I'm going to spend four hours getting the musical riffs just right and one hour on the level itself.
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# ? Jul 8, 2019 01:23 |
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Random Stranger posted:Let's see... I did a factory last week so I'm going to so something else. Well whatever I do, there's going to be some BTO in the stage. That’s still a little disappointing, empty beetle shells feel wrong because you can ride them, and spinies feel too mean. But it’s close enough, thanks,
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# ? Jul 8, 2019 01:25 |
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I haven't done a business level yet. We'll see what I come up with.
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# ? Jul 8, 2019 01:29 |
Phantasium posted:It took me entirely too long to realize the coins were placed where you need to let go and when to jump. The coin thing I figured out about 20 minutes in and that did help me get to the part I’m still suffering with but even though I’m pretty good with audio cues and timing I still kept getting clipped by the beetles when jumping. Like I know what needs to be done but I just can’t seem to get it right. As for my next stage I’m Going to use the stage randomizer tonight to see if that gets some creative juices flowing. Also saw that people have beaten and rated Trials and Incantations Redux and I’m so happy that my changes seem to have made it better. I didn’t want to be cheap on it and just wanted a solid challenge. Would love feedback if any Goons happened to have played either or both. Spiffster fucked around with this message at 01:36 on Jul 8, 2019 |
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# ? Jul 8, 2019 01:32 |
DorianGravy posted:A few thoughts: Yeah, after seeing other people play it I see that the first ant room is way harder when you haven't tested it a million times. I think the difficulty ramp is also borked. Too easy in the beginning and too hard at the end. If the game would let me, I would have it be several self contained wall jumping puzzles with a checkpoint between each. Oh well, back to the lab!
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# ? Jul 8, 2019 01:36 |
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I love Kaizos but I am bad at most of them, so I made a short Kaizo lite that tries to emulate the feel of those levels but that even I can beat (and you can too!). I focused on making it fun to try for WRs - no waiting sections, possibility for small but tricky optimizations - while still being a fair and fun challenge played normally. I was going for a medium difficulty sweet spot, so let me know if you find it too easy or too hard. Also, as the description says, can you get the hidden 30 and 50 coins? Monkey Gone to Heaven GR5-HFX-RVF I am bad at naming things, so I'm probably just going to name all my levels after unrelated songs from now on.
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# ? Jul 8, 2019 01:45 |
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DarkLich posted:High praise from my favorite CSPAMmer! I'm really excited to play all your levels. I've been downloading and saving them for a trip at the end of the month. I'll be sure to post feedback when I get around to playing them.
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# ? Jul 8, 2019 01:46 |
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AlBorlantern Corps posted:Yeah my first and most successful level, Chain Chomp Factory, already done. I spent like at least 30 min today trying to beat your record on it but I couldn’t even get sub 20 seconds.
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# ? Jul 8, 2019 01:49 |
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Is there any way to measure your own time beating one of your levels? I don't want to be the official world record holder for my levels, but I'm curious if I can beat other people's times, or if they're better than me at my own level. If I play my own levels in course world, it doesn't give me a time at the end.
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# ? Jul 8, 2019 01:55 |
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New level: High-Flying Havoc D8B-K3K-R7G Airship level (not autoscrolling). I've had some feedback that my previous levels actually weren't hard enough, so I tried to take that to heart, but I hope I haven't gone too far the other way. There can be a lot of projectiles in the air, but you can take it slow to make it safer. There are a ton of secrets in this level and an optional miniboss, and multiple shortcuts for speedrunners. guppy fucked around with this message at 02:06 on Jul 8, 2019 |
# ? Jul 8, 2019 01:59 |
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Made a level designed for versus multiplayer. RACE: Alpine Pipeline: 8X9-YJY-8PF At least, its supposed to be meant for multiplayer. Not a terrible hard level you're meant to run through as quickly as you can. You can still play it alone but it'll be really easy if you don't try to go fast.
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# ? Jul 8, 2019 02:00 |
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DorianGravy posted:Is there any way to measure your own time beating one of your levels? I don't want to be the official world record holder for my levels, but I'm curious if I can beat other people's times, or if they're better than me at my own level. If I play my own levels in course world, it doesn't give me a time at the end. If you click "More Info" it shows the clear time at least.
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# ? Jul 8, 2019 02:02 |
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I didnt think I'd get into the maker mode as much as I did, but it's super fun. Here's my first try: DXN-FKK-TTG. I mainly wanted to focus on two obstacle types and used what could be done with them. By the end it wound up having kind of a strong theme too. There's an extra segment at the end if you can make it through with a mushroom!
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# ? Jul 8, 2019 02:02 |
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guppy posted:New level: Neat level, though I didn't find it hard at all, beat it in four tries. I felt clever skipping the Bowser Jr. fight by using the key from the miniboss instead. Was that intentional?
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# ? Jul 8, 2019 02:13 |
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Just made a new level! Big Bully’s Mountain Chase 6W9-R3K-PMF The lack of semisolid platforms in 3D World makes decorating hard... I have a feeling there may be a few elements in this level that might be harder than I intended (I’m aiming for around Normal), but let me know your thoughts!
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# ? Jul 8, 2019 02:13 |
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Pwnguin posted:Neat level, though I didn't find it hard at all, beat it in four tries. I felt clever skipping the Bowser Jr. fight by using the key from the miniboss instead. Was that intentional? Thanks! No, it wasn't intentional, and I'm interested to know how you did it. I took some pains to prevent it; I realized during testing you could pop back up the entry pipe to the miniboss area, so I put a one-way block in front of the entry pipe so you'd have to leave via the other pipe, which I thought meant killing the boss for the key and going through the locked door. How did you manage it? (EDIT: Originally I had put the pipe up high to prevent it, but since there's a Leaf in the room, you could run back and forth to get up the momentum to fly back up, hence the one-way block. I'm guessing you were able to fly in from the side? guppy fucked around with this message at 02:26 on Jul 8, 2019 |
# ? Jul 8, 2019 02:18 |
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My first go at this clown college L5R-RJ5-KWF It’s a fairly short & condensed level that emphasizes vertical elements claw grabbers. I’d like to think is fairly challenging?
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# ? Jul 8, 2019 02:24 |
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Magma Momentum Killer 8V8-CH3-2GG After being extremely sick and unable to play since the game came out, I’ve finally been able to finish my first real level. It’s pretty simple, playing off the rising and falling lava mechanic. There are a few big gently caress you moments, but is otherwise pretty easy. You just need to make sure you don’t miss anything.....
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# ? Jul 8, 2019 02:27 |
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Is there a way to infinitely replace ice blocks going on to a track that fall off? Or just building some kind of closed loop system?
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# ? Jul 8, 2019 02:33 |
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guppy posted:Thanks! No, it wasn't intentional, and I'm interested to know how you did it. I took some pains to prevent it; I realized during testing you could pop back up the entry pipe to the miniboss area, so I put a one-way block in front of the entry pipe so you'd have to leave via the other pipe, which I thought meant killing the boss for the key and going through the locked door. How did you manage it? Yep, there's just enough room to get P-Speed and take flight, and the one-way doesn't prevent flying in from the side and going up by doing little hops in the air. Still took me a while because I am bad at the leaf! There are a few ways to prevent re-entering up-facing and sideways pipes, but with the leaf a one-way doesn't block re-entry in down-facing ones. Edit: actually, putting a wall to the right of the one-way would do the trick! Pwnguin fucked around with this message at 02:41 on Jul 8, 2019 |
# ? Jul 8, 2019 02:36 |
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I don't understand why this game doesn't have larger limits for number of courses you can have downloaded.
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# ? Jul 8, 2019 02:42 |
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Pipes. (Overworld): 5P8-SRP-YMF Snowshrooms (Snow): MLK-TLH-DYF Skewer City (Castle): 4V5-786-HNF The first two are just some really basic levels, but the castle one is fairly involved.
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# ? Jul 8, 2019 02:47 |
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Pwnguin posted:Yep, there's just enough room to get P-Speed and take flight, and the one-way doesn't prevent flying in from the side and going up by doing little hops in the air. Still took me a while because I am bad at the leaf! There are a few ways to prevent re-entering up-facing and sideways pipes, but with the leaf a one-way doesn't block re-entry in down-facing ones. Thanks, this makes sense. I might actually leave it this way as a neat speedrunning trick, the level has several others already.
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# ? Jul 8, 2019 02:51 |
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I made a maze of clear pipes. I'm sorry. Arden's Pipe Maze Craze L5F-QLW-BKF
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# ? Jul 8, 2019 02:57 |
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Reviewing some random goon levels: Something Awful MD2-HB6-B3G Pipe Up (Re-Up) 85K-34R-7MF I liked it! Lots of fun vertical ascent, looked very nice visually. The last bit at the end with the spineys on platforms felt like a bit of a difficulty spike, but I didn't actually die to it so 0-4 99F-LKK-FDG Short, but it felt like something you could find in the NSMB games. The bonus coins were well placed. The Perilous Vine Skyway 7LS-F1Q-6BG This was a cool autoscroller. Nice touch using the switches to let the player start when they're ready Snow cliffs hide a dark secret 889-8M1-0JG It seems strange to make the majority of the level optional. Clearing the level without unlocking the door is completely trivial, to the point where I imagine the majority of players in endless won't ever bother. I was also confused by the area near the top of the screen with munchers and an ice wall. It seemed like just a trap with no reward for players who fly with the cape or climb up the vine. I guess there could have been an invisible block with a 1-up or something? My Buddy Bill QRR-R2Y-DRG If you enter the door fast enough you can leave before bill dies. I demand an alternate ending accounting for this. More seriously, it's a cool concept that I think could probable be fleshed out into a full level instead of a short auto-mario thing. The Ants Go Marching JUN-JN6-4NF The concept's not terrible, but I think the execution needs work. I ended up giving up when there was a couple troopers with spike helmets on ice blocks that I couldn't hurt after losing my powerup, but the entire big room felt very aimless. I also think you should add some leeway to the goal - having to kill all of the troopers means it's possible to, say, kill 49 of them and then realize that one ant in the first room climbed off the top of the wall before you could kill him. Airship Rumble PK6-XLJ-4BG This was fun, and it looked great visually. It could probably use a little more signposting though, I only realized I was supposed to go down the pipe moles were coming out of because of a comment, for example. Adding some coins to indicate where you can jump down to an airship offscreen would be nice. Also, after killing Jr and getting the key and clown car, I flew up the path through the roof and went through a locked door, which led to... a dead end with a pipe giving powerups. It looked like I could have come into that room from below, so I guess it was a different route to Jr and I wasted my key backtracking?
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# ? Jul 8, 2019 03:03 |
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Ali Zaybak posted:I didnt think I'd get into the maker mode as much as I did, but it's super fun. Here's my first try: DXN-FKK-TTG. I mainly wanted to focus on two obstacle types and used what could be done with them. By the end it wound up having kind of a strong theme too. There's an extra segment at the end if you can make it through with a mushroom! Rock My Socks! posted:My first go at this Welcome to the thread, please add your levels to the spreadsheet using this form. Edit: Hi, I'm looking for details about this course which has the wrong code: 7/1/2019 23:52:33 Dresh Trapped in the Wizard's Archives 9MJ-5WY-47G Super Mario 2D World Ghost House "Story" #puzzle-solving #themed #exploration The sun is even more beautiful Dresh doesn't appear to have posted in this thread, and does not have PMs, did anyone star them in game or anything? DalaranJ fucked around with this message at 03:26 on Jul 8, 2019 |
# ? Jul 8, 2019 03:15 |
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# ? Jun 5, 2024 04:09 |
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A message for whichever one of you made the level Rickety Balancing act: FUUUUUUUUUUUUUUUUUUUCCCCCCK YOOOOOOOOOOUUUUUUUU! But I beat it. I also gave it a like to help you inflict it on other people.
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# ? Jul 8, 2019 03:28 |