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So I had the extra dimentional invaders end game crisis. They appeared in the L Gate Satellite galaxy which I had already fortified. I didn't have the military to push them back from the start, but I was able to keep them bottled up. Eventually a Awakened Empire sent its fleets to destroy those that were guardian the system the invaders came in,. so i was able to get fleets out to destory the anchors. But now, I don't feel the need to keep playing, though maybe that was a mid game crisis? I legit cannot remember what I set the mid and end game dates to in this game. I guess I can wait for the colossal ringworld to finish, but eh. Is there a limit on how many artifacts you can get? I am thinking of playing a game with a smaller number of empires so I can get more dig sites. twistedmentat fucked around with this message at 05:22 on Jul 8, 2019 |
# ? Jul 8, 2019 05:14 |
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# ? May 25, 2024 13:36 |
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I picked up the game and most of the expansions due to the summer sale and I've really enjoyed it so far. I started off with an Inward Perfection/Agrarian Idyll empire with absolutely no understanding of how the game works, played for a few decades and then started over with what I learned. I played the default UN humans the second time around and got a bit over a century in. A few thoughts after 24 hours of playing:
I like the game, don't get me wrong, but it is hard to just pick up and learn to play.
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# ? Jul 8, 2019 05:35 |
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twistedmentat posted:though maybe that was a mid game crisis? I legit cannot remember what I set the mid and end game dates to in this game. It was not a mid game crisis.
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# ? Jul 8, 2019 10:21 |
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twistedmentat posted:So I had the extra dimentional invaders end game crisis. They appeared in the L Gate Satellite galaxy which I had already fortified. I didn't have the military to push them back from the start, but I was able to keep them bottled up. Eventually a Awakened Empire sent its fleets to destroy those that were guardian the system the invaders came in,. so i was able to get fleets out to destory the anchors. But now, I don't feel the need to keep playing, though maybe that was a mid game crisis? I legit cannot remember what I set the mid and end game dates to in this game. The victory status will tell you when the game ends (tab on situation log).
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# ? Jul 8, 2019 10:40 |
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I've been playing with AI scaling off since day one because I didn't read the tooltip. No wonder the early game seemed tough.
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# ? Jul 8, 2019 23:43 |
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Actually has anybody been experimenting with turning AI scaling on in 2.3? Is the AI any less useless with it on now?
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# ? Jul 9, 2019 00:06 |
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sincx fucked around with this message at 06:17 on Mar 23, 2021 |
# ? Jul 9, 2019 03:00 |
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sincx posted:Wow, this happened. I've had that happen too, it's the best.
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# ? Jul 9, 2019 04:17 |
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Electing Skynet to be your leader is pretty fun, but nothing ever beat the President Fleet Consciousness glitch. Taking "if you can't beat 'em, join 'em." to a whole new level.
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# ? Jul 9, 2019 04:26 |
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Figured I'd ask here first. My current playthrough's the longest one I've gone through and very close to hitting my endgame start year. I went with a small elliptical galaxy and currently my empire's the largest with two others not even close to my empire's size. Last couple sessions, I've noticed some odd glitches like being unable to build in a system I've already surveyed that's on my border and not near the other two empires. Even moving a construction ship in the system doesn't allow me to build there. Sometimes it sorts itself out and I'm able to build, sometimes not. Some in the thread have mentioned having long playthroughs get glitchy around endgame to the point they can't really play it further. Am I having the start of a glitchy end or could it be something else? I'd hate to junk the playthrough considering how long I've been fumbling with it, but if I do have to delete it, so be it.
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# ? Jul 9, 2019 06:22 |
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MrL_JaKiri posted:It was not a mid game crisis. So I got a hilariously easy end game. Doctor Zero posted:The victory status will tell you when the game ends (tab on situation log). I checked and there was only 13 years left in the game, so I guess I could keep going, but I want to try to play something more agressive. Like I never knew how deep you can go with primitive civilizations.
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# ? Jul 9, 2019 06:35 |
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PittTheElder posted:I mean I really like that habitability matters so much now, especially for growth. What it really makes clear is that robots desperately need a balance patch. agreed and agreed, the changes basically heavily nerfed every other empire type also made migration treaties or, ahem, migration "treaties" that much more important!
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# ? Jul 9, 2019 07:34 |
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M_Sinistrari posted:Figured I'd ask here first. My current playthrough's the longest one I've gone through and very close to hitting my endgame start year. I went with a small elliptical galaxy and currently my empire's the largest with two others not even close to my empire's size. Last couple sessions, I've noticed some odd glitches like being unable to build in a system I've already surveyed that's on my border and not near the other two empires. Even moving a construction ship in the system doesn't allow me to build there. Sometimes it sorts itself out and I'm able to build, sometimes not. Some in the thread have mentioned having long playthroughs get glitchy around endgame to the point they can't really play it further. Am I having the start of a glitchy end or could it be something else? I'd hate to junk the playthrough considering how long I've been fumbling with it, but if I do have to delete it, so be it.
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# ? Jul 9, 2019 13:19 |
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AAAAA! Real Muenster posted:I personally have not seen glitches like that and do not remember reading about them here in this thread or elsewhere, but that doesnt mean that it is not a Thing That Can Happen, so I'm sorry I am no help there. One import factor in your situation though: are you playing modded? No mods. I figured it'd be best for me to learn the game first before I started playing around with mods and console commands.
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# ? Jul 9, 2019 13:21 |
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When you tried to build, did it say you were missing a resource, like society research? AFAIK this can happen if you research multiple special projects at the same time.
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# ? Jul 9, 2019 13:52 |
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Ugh, I'm trying to be more positive about the game since I've been able to play it a bunch the past couple days and have been really enjoying it, but then I decided to split a large fleet of mine to help deal with two small enemy fleets that were a decent distance apart. The fleet of mine that I split has three different shiptypes in it, each Corvettes. 50 of "Swarm", 30 of "Flak", and 30 of "PD". I click the Split Fleet button. The fleet splits completely randomly... 31 Swarm, 8 Flak, and 13 PD in one fleet and the rest of each type in the other . I merge them so I can attempt to split it evenly with the "Transfer Ships" option... the "Transfer Ships" menu that pops up lists the ships in completely random order so trying to pick 25/15/15 is nearly impossible . I really do love the game but little things like this make me want to pull my hair out. edit: and there is a bug with with Robot Workers when you have the Droids tech - if there is an open Clerk job and an open Specialist job (at an Alloy Foundry, Civ Good Factory, Gene Clinic, ect) the robot will kick a normal pop out of the Specialist Job instead of working the Clerk job, which forces the normal pop to be unemployed. If I close all of the Specialist jobs, the robot will go be a Clerk, but will then promote itself again if I open the Specialist jobs back up. M_Sinistrari posted:No mods. I figured it'd be best for me to learn the game first before I started playing around with mods and console commands. AAAAA! Real Muenster fucked around with this message at 14:18 on Jul 9, 2019 |
# ? Jul 9, 2019 13:53 |
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scaterry posted:When you tried to build, did it say you were missing a resource, like society research? AFAIK this can happen if you research multiple special projects at the same time. Nothing. I'm able to click on what I want to build, but it doesn't highlight what available locations for it's in the system. Nothing yet's been built in the system. I have made sure that I've selected the right construction ship for the system, and that it's not busy doing something else. If this was happening on any of the systems near the other empires, I'd've assumed one of them were building and I'm just not seeing anything for some reason.
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# ? Jul 9, 2019 15:17 |
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What happens if you select the construction ship and right click the system in the galaxy map? You sound get the build option there too.
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# ? Jul 9, 2019 15:34 |
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How do you terraform a planet to be alpine. How can a planet be "alpine". You can't have the top of a mountain and no rest of the mountain.
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# ? Jul 9, 2019 15:44 |
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Splicer posted:How do you terraform a planet to be alpine. How can a planet be "alpine". You can't have the top of a mountain and no rest of the mountain. PittTheElder posted:What happens if you select the construction ship and right click the system in the galaxy map? You sound get the build option there too.
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# ? Jul 9, 2019 15:51 |
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AAAAA! Real Muenster posted:I think its Alpine as in many mountains and the terrain that comes with it? Think of a planet that is nothing but (or mostly, I guess?) Switzerland.
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# ? Jul 9, 2019 16:08 |
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M_Sinistrari posted:Nothing. I'm able to click on what I want to build, but it doesn't highlight what available locations for it's in the system. Nothing yet's been built in the system. I have made sure that I've selected the right construction ship for the system, and that it's not busy doing something else. If this was happening on any of the systems near the other empires, I'd've assumed one of them were building and I'm just not seeing anything for some reason. Are you trying to build a megastructure like a Dyson sphere that goes on the star, and does the star have a mining station on it? If so you have to destroy the mining station before the star will show as a valid build location.
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# ? Jul 9, 2019 16:32 |
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Splicer posted:So why is it easier to cover a cold planet in fake mountains than dry one? Because you don't have to change the atmosphere overmuch. Why does it matter that much now three years after release?
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# ? Jul 9, 2019 16:33 |
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twistedmentat posted:But now, I don't feel the need to keep playing, though maybe that was a mid game crisis? I legit cannot remember what I set the mid and end game dates to in this game. You won.
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# ? Jul 9, 2019 16:45 |
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Strobe posted:Because you don't have to change the atmosphere overmuch. Why does it matter that much now three years after release? Follow up question if you already live on a giant washer dryer ball why is it easier to turn that into a presumably flat cold planet?
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# ? Jul 9, 2019 16:49 |
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Splicer posted:Yes you would you'd have to somehow remove most of it and also drastically increase average wind speeds on top of turning your planet into a giant washer/dryer ball. Have you seen how expensive air conditioning is?
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# ? Jul 9, 2019 16:56 |
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PittTheElder posted:What happens if you select the construction ship and right click the system in the galaxy map? You sound get the build option there too. That's always been hit or miss, even on my other playthroughs. Gadzuko posted:Are you trying to build a megastructure like a Dyson sphere that goes on the star, and does the star have a mining station on it? If so you have to destroy the mining station before the star will show as a valid build location. Just the basic starbase/outpost, mining station, research station. Though I'll keep that in mind if I get far enough for Dysons.
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# ? Jul 9, 2019 17:23 |
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Changing it so you can't demolish upgraded but ruined buildings until you repair them is an... odd decision
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# ? Jul 9, 2019 21:20 |
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Splicer posted:So why is it easier to cover a cold planet in fake mountains than dry one? I know it's not really what they mean with "alpine planet", but it could make more sense if you think of it as "atmospheric conditions equivalent to high altitudes, everywhere". i.e. instead of being covered in mountains, the air is naturally thin and cold at sea level.
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# ? Jul 9, 2019 21:21 |
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The Cheshire Cat posted:I know it's not really what they mean with "alpine planet", but it could make more sense if you think of it as "atmospheric conditions equivalent to high altitudes, everywhere". i.e. instead of being covered in mountains, the air is naturally thin and cold at sea level.
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# ? Jul 9, 2019 21:50 |
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MrL_JaKiri posted:Changing it so you can't demolish upgraded but ruined buildings until you repair them is an... odd decision
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# ? Jul 9, 2019 22:55 |
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Just did the Horizon Signal event chain. The worm loves us, and we have loved the worm. I went for maximum cooperation so now every planet in Sol system is habitable and the sun is a black hole. This game's writing is just delightful.
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# ? Jul 10, 2019 00:32 |
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Accretionist posted:Just did the Horizon Signal event chain. The worm loves us, and we have loved the worm. Yeah it's kind of funny how good the reward for going that way actually is. It's one of those things where on paper it sounds pretty good, but then you see how it actually works out and you go "oh wait, EVERY planet huh".
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# ? Jul 10, 2019 00:50 |
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MrL_JaKiri posted:Changing it so you can't demolish upgraded but ruined buildings until you repair them is an... odd decision It's only some of them I think. Paradise Domes for whatever reason can't be knocked down, but I'm pretty sure advanced Alloy Forges and Research Labs can. M_Sinistrari posted:That's always been hit or miss, even on my other playthroughs. That's very strange, I have literally never had a problem with it. AAAAA! Real Muenster posted:What the hell happened to your av, lol https://forums.somethingawful.com/showthread.php?threadid=3846107&pagenumber=251&perpage=40#post496241851
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# ? Jul 10, 2019 00:52 |
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There is a mod where you gather the infinity stones and snap half the galaxy's pops
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# ? Jul 10, 2019 02:03 |
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The jobs system is driving me nuts. Both games I've played my planets end up with rampant unemployment because too many people are assigned to simple jobs that never get trained up to advanced ones. My simple jobs all fill up and every new pop just goes to the unemployed pool meanwhile I have dozens of open advanced jobs. It seems like simple jobs just come from districts? I pretty quickly max those and it seems like I'm stuck from there. Using habitats I can stave off things for a while by transferring all the simple unemployed but constantly building habitats to shove my unemployed into sucks. Just go enjoy our space empire guys you don't need a job! The constant unhappiness popups are annoying even if they never get to the point of rebelling. Is there a way to handle it or a mod that makes it less of a pain?
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# ? Jul 10, 2019 02:51 |
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FuzzySlippers posted:The jobs system is driving me nuts. Both games I've played my planets end up with rampant unemployment because too many people are assigned to simple jobs that never get trained up to advanced ones. My simple jobs all fill up and every new pop just goes to the unemployed pool meanwhile I have dozens of open advanced jobs. It seems like simple jobs just come from districts? I pretty quickly max those and it seems like I'm stuck from there. Do you have something weird going on with which jobs different races are allowed to work, and maybe too many pops from a species that's restricted to lower tier jobs? Because otherwise those advanced jobs should automatically fill up, and every new advanced job should instantly pull a pop from the lower level jobs.
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# ? Jul 10, 2019 03:02 |
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Ive been managing a good 20+ planets fairly efficiently but I don't know if I could do it without having slaves set to Domestic Servitude to use as an unemployment buffer.PittTheElder posted:https://forums.somethingawful.com/showthread.php?threadid=3846107&pagenumber=251&perpage=40#post496241851
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# ? Jul 10, 2019 03:16 |
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Electro-Boogie Jack posted:Do you have something weird going on with which jobs different races are allowed to work, and maybe too many pops from a species that's restricted to lower tier jobs? Because otherwise those advanced jobs should automatically fill up, and every new advanced job should instantly pull a pop from the lower level jobs. No special policies on races. In my newest game I'm playing as a machine empire so I've only got the one type of robots so there are fewer factors and still the jobs go unfilled. (the micro has been a lot better this game because I only have 3 planets and some habs. All other conquests go to/become vassals so I don't have to bother with them. It was pretty funny that my uplifted species suddenly become a galactic power when I handed them a dozen+ systems and a half dozen planets from an exterminator empire that thought they could gently caress with them)
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# ? Jul 10, 2019 03:31 |
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# ? May 25, 2024 13:36 |
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Are you Assimilators? It takes a while for pops to get grid amalgamated or whatever. Alternatively just post a pic of the species rights for one of the pops that won't promote.
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# ? Jul 10, 2019 04:47 |