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Rupert Buttermilk posted:Can someone explain how to change up the music when making a level? I don't mean what I'm listening to WHILE editing, but changing the music in the level itself. I was in the sound effects tab, and found a mushroom that I could put on Mario, but it seems as if that just offers one alternate theme. I'm watching this GameXplain video, and he's got two radial menus, and I have no idea where those came from. The bar at the top of the maker screen is just a hotbar with the last so many items you've used, if you hit the search on the top right it goes into the menu with everything, and the music is in the last two radial menus on the right. Then put those music icons on Mario for it to play for the whole stage.
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# ? Jul 9, 2019 16:17 |
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# ? Jun 3, 2024 22:17 |
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Lets Pickle posted:It was challenging , but not in a good way: Offscreen Thwomps are good really only when used a scare for when the player is safely out of the way, or if there's breakable blocks above you to give you time to get moving when the Thwomp appears. Like, using a Thwomp when in the car from off screen can work as a scare because you'll easily clear it before it gets you but you'll be like HOLY poo poo when this massive thing falls out of the sky barely missing you. Most people though just put a troll Thwomp just out of sight that you have no way of avoiding
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# ? Jul 9, 2019 16:17 |
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AlBorlantern Corps posted:Hey DalaranJ, could you update the levels I replaced in this post? Oh, heck. You’ll have to wait until I get home from work. I’ll get it.
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# ? Jul 9, 2019 16:19 |
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Macaluso posted:Offscreen Thwomps are good really only when used a scare for when the player is safely out of the way, or if there's breakable blocks above you to give you time to get moving when the Thwomp appears. Like, using a Thwomp when in the car from off screen can work as a scare because you'll easily clear it before it gets you but you'll be like HOLY poo poo when this massive thing falls out of the sky barely missing you. Most people though just put a troll Thwomp just out of sight that you have no way of avoiding The most brutal thing I've seen is Thwomps in the Super Mario 3D World set slamming down on the Mega ? Blocks to extend all of the blocks that come out of it in a split second. It's both terrifying and wonderful.
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# ? Jul 9, 2019 16:30 |
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Good Sphere posted:The most brutal thing I've seen is Thwomps in the Super Mario 3D World set slamming down on the Mega ? Blocks to extend all of the blocks that come out of it in a split second. It's both terrifying and wonderful. Hey I did something like that in my first level!
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# ? Jul 9, 2019 16:35 |
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Good Sphere posted:The most brutal thing I've seen is Thwomps in the Super Mario 3D World set slamming down on the Mega ? Blocks to extend all of the blocks that come out of it in a split second. It's both terrifying and wonderful. Even more interesting is that those blocks can push the thwomp to new positions. I made a brief demo level where I moved a thwomp a screen from his starting position using a few of them. My idea was to make a breakable section in the floor that the player needed to push the thwomp over to escape, but I'm terrible at planning puzzles so making it interesting was hard for me.
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# ? Jul 9, 2019 16:38 |
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Wendell posted:I took this screenshot of an endless normal for you. If it makes you feel better, most of my levels are in Endless Normal? Internet Kraken posted:Jungle Jinks: Simple concept and theme. Great execution. Nice aesthetic. Not really possible to even nitpick this; it does exactly what it wants to do and does it well. Thanks! This is my most popular level and I think it's because I spent the most time on it. The Lobster fucked around with this message at 16:48 on Jul 9, 2019 |
# ? Jul 9, 2019 16:44 |
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The Lobster posted:If it makes you feel better, most of my levels are in Endless Normal? How do you know where they're ranking? Just guessing based on clear percentage?
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# ? Jul 9, 2019 16:46 |
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CascadeBeta posted:How do you know where they're ranking? Just guessing based on clear percentage? Yeah; but also apparently you can download them and it tells you.
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# ? Jul 9, 2019 16:49 |
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The Lobster posted:Yeah; but also apparently you can download them and it tells you. I'll have to try that then.
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# ? Jul 9, 2019 16:51 |
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I'm really proud of this one. Let me know how you think the difficulty feels. Like a Bat out of Hell BMG-6DT-8PG
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# ? Jul 9, 2019 17:18 |
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Ignite Memories posted:I'm really proud of this one. Let me know how you think the difficulty feels. It was too hard for me, but then I've never actually played around with the castle night theme before. Interesting idea. I think if the lava rose a bit more slowly I might be able to get further than I got. (You can check your death map, it wasn't very far in.) I don't know if Nintendo will allow a course with "Hell" in the name to stay up for very long?
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# ? Jul 9, 2019 17:29 |
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Help Im Alive posted:Apparently 5000 on a single course gets you a kuribo shoe outfit Spellman posted:Don't say that
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# ? Jul 9, 2019 17:35 |
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Ignite Memories posted:I'm really proud of this one. Let me know how you think the difficulty feels. I found it quite easy and finished in one go! What a world of contrasts. It’s also funny because I died a few times on your Wario Lumber Camp stage, Lobster. I wonder what words Nintendo doesn’t like in titles. I made a stage loosely based on a Kid Chameleon one (6P8-8MT-XLF) that was called Towers of Blood in Kid Chamelon itself. I used a thesaurus to change blood to Cruor, just in case!
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# ? Jul 9, 2019 17:36 |
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Wendell posted:I wonder what words Nintendo doesn’t like in titles. I made a stage loosely based on a Kid Chameleon one (6P8-8MT-XLF) that was called Towers of Blood in Kid Chamelon itself. I used a thesaurus to change blood to Cruor, just in case! Nintendo would be okay with it if you called it Towers of Green Blood.
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# ? Jul 9, 2019 17:45 |
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NofrikinfuN posted:Even more interesting is that those blocks can push the thwomp to new positions. I made a brief demo level where I moved a thwomp a screen from his starting position using a few of them.
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# ? Jul 9, 2019 17:46 |
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Lets Pickle posted:It was challenging , but not in a good way: Thanks for the feedback, I will definitely make sure to think about this stuff when I make my next level. It definitely could do with some more visual stuff to guide along. Thats for sure, and it could also definitely be prettier. I made the level as a challenge for a friend and I wanted to get it finished and uploaded before I travelled to his place so I could definitely stand to make it look a bit more cohesive. So the bit right after the checkpoint doesnt need to be ground pound cancelled, you can just spin to slow down and reverse direction to hit the wall. Its tough but its easier than ground pounding. I definitely agree with the on/off being filler. It was not a section I was happy with and Bowser's fireballs are definitely more RNG than I would like, I changed it from a previous version so that you can bounce over them but it was a choice between the section being pretty trivial, or a tough final section to the level. In regards to the thwomps, the off screen ones are off screen to give enough time to get past them while punishing stopping in place. When you are doing the level fast, they hardly factor into it. I could definitely leave more visual cues though to show that they are a threat. Thanks for writing all that out for me, My next level will definitely be made with it all in mind.
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# ? Jul 9, 2019 17:57 |
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Wendell posted:I found it quite easy and finished in one go! What a world of contrasts. Its also funny because I died a few times on your Wario Lumber Camp stage, Lobster. Hahaha fair! Edit: Mario Maker... is a good game: The Lobster fucked around with this message at 18:44 on Jul 9, 2019 |
# ? Jul 9, 2019 18:16 |
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I've been working on a new level for a couple of days: A Stroll Through the Clouds 0XT-NQV-RVG It's a nightime cloud course. It's a traditional level, with lots of goombas and a big cloud castle. I really like the low gravity jumps, but haven't run in to many other levels using it. National Parks fucked around with this message at 18:52 on Jul 9, 2019 |
# ? Jul 9, 2019 18:47 |
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The medal system is bullshit. It should be based on raw totals, not rank against someone else
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# ? Jul 9, 2019 18:49 |
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AlBorlantern Corps posted:The medal system is bullshit. It should be based on raw totals, not rank against someone else I'll never get any medals.
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# ? Jul 9, 2019 18:53 |
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I had a maker points medal on day one but it was gone by day three and my points just keep going down. Trying to delete my stupid levels to counteract this but I will never delete Mario Ragnarok, my stupidest level
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# ? Jul 9, 2019 18:55 |
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AlBorlantern Corps posted:The medal system is bullshit. It should be based on raw totals, not rank against someone else How are they unable to understand how these things should work?
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# ? Jul 9, 2019 18:57 |
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I made a 30 second run level, because of all the ones I played I wasn't ever to beat one without banging my head on the wall forever. So I wanted one for a lower skill level player like me. XQM-QBN-8PG. Mario Ain't Got Time For This Can't tell if its actually much easier or if its just because I playtested it a lot during creation though.
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# ? Jul 9, 2019 18:58 |
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National Parks posted:I've been working on a new level for a couple of days: Very cute course, feels like a real Mario level. I'm not used to the low gravity gimmick so I kept dying; I quit so I didn't tank your clear rate and downloaded it to play on my own. I like it a lot though, I'm sorry my poor Mario skills are barring me from continuing on with it.
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# ? Jul 9, 2019 19:00 |
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AlBorlantern Corps posted:The medal system is bullshit. It should be based on raw totals, not rank against someone else It's like they completely forgot Twitch and Youtube streamers exist.
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# ? Jul 9, 2019 19:09 |
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Played some random acts: Frozen Fortress Cool little fortress stage! Although I have to say that a cloud on top of two donuts does not look very much at all like a snowman Don't P In The Pool I did P in the clown car though, sorry SMB3 Revival: Sandworks Enjoyed this! Had to play it through a couple times just to try out different routes. I'll maybe try speedrunning this later. Now where could my pipe be? I'm happy to report the pipe was found Flashback: Quest for Identity Great atmosphere, I will definitely be coming back to this one, too.
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# ? Jul 9, 2019 19:11 |
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The Lobster posted:Very cute course, feels like a real Mario level. I'm not used to the low gravity gimmick so I kept dying; I quit so I didn't tank your clear rate and downloaded it to play on my own. I like it a lot though, I'm sorry my poor Mario skills are barring me from continuing on with it. Thanks for checking it out! My thinking on enemy placement was that since you jump so high and slow, that they should be used to make the player think about jump height to retain control. I tried to make sure their wasn't anything unfair, but its definitely on the challenging side.
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# ? Jul 9, 2019 19:20 |
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Forktoss posted:Frozen Fortress Lol I mean, it was either the donut or the music block. I tried my best.
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# ? Jul 9, 2019 19:25 |
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ThisIsACoolGuy posted:I honestly think this is my best level. I am really, really happy with how it turned out as it's difficult, but usually fair. (You might get a pattern that's just a pain in the rear end to work with, but there's enough power ups to recover.) Please give this a shot if you have the time. I've tuned it to be at the level of a final boss so it's not going to be easy but man I'm just happy right now. ThisIsACoolGuy posted:A strange lava planet was discovered and Mario and Friends are here to check it out. Going deeper into the ruins reveals a scary secret!! I'm reposting both of these levels as I first put them up at terrible times of the day and hoping to get a little more attention on them (even if it's to tell me that the UFO stage sucks or something )
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# ? Jul 9, 2019 19:47 |
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This sounds sweet. If you don't move as soon as you leave the pipe, this block will push you off and you're stuck in the water below until you die. I hope they get divorced.
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# ? Jul 9, 2019 20:02 |
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Cactrot posted:Okay, no more Thwomp levels, starting now. This is good. The sideways parachuting thwomp had me giggling for some reason
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# ? Jul 9, 2019 20:03 |
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I'm kind of amazed how many likes Wario's Logging Company is getting. It's staying pretty solid at a 1:2 like:play ratio so far. Basically everybody who beats it likes it. I don't know if that's because it's mostly goons who have beaten it so far or what but I'm also getting all sort of positive comments too, faster than I have even on my so far most popular course. I uploaded it last night and I already have five comments. I'm feeling pretty good.
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# ? Jul 9, 2019 20:10 |
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Dobbs' Descent L9T-YFL-RRF Collect 100 gold coins and battle your way to the end. SMW This is my second attempt and I'm much happier with it overall. The inability to add checkpoints to objective based courses is insane, though, and probably will tank my clear rate on such a dangerous level. I would have added more neutral space with fewer enemies, but course length ends up being a really delicate balancing act when the punishment for failure is getting booted all the way back to the beginning. Hopefully there are enough power ups to prevent that from happening too often. I wish I would have spent more time on it in hind sight but I get the feeling that is just always going to be true of anything I make. Sooner or later you gotta press the button.
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# ? Jul 9, 2019 20:10 |
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Can 'carry a box to the finish line' be a 3D world condition?
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# ? Jul 9, 2019 20:20 |
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I don’t really understand the point of uploading a level unless you’re planning on sharing it outside of the game’s listings themselves. Discovery fuckin sucks for new, non-Top40 stuff.
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# ? Jul 9, 2019 20:23 |
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I made a level that's probably stupid but hey I'm open to feedback 8XK-3MX-RHG
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# ? Jul 9, 2019 20:29 |
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So I had been designing my jam level around coin collection. The theme of "Taking care of business" [every day!] pairs really well with that concept and I fully expect that we'll see quite a few jam levels using that concept. Then last night at 5pm I got a call I had been dreading for months. Only instead of "We jerked you around for two months and put someone internal into this position," it was "We created a new position in our company on our design team specifically for you because you are so goddamned awesome." As of this morning, I've changed careers and I was looking at my collecting money level and I said, "I need to do something special for this." And since I am now an engineer, so is Mario. Engineer Emergency (or, Don't Murder the Koopient Express) Q7Y-01X-G1H Before we were submitting jam levels to both spreadsheets. With Random Acts of Mario now pulling from the main listing and the jam listings, is there any reason to anymore? Random Stranger fucked around with this message at 21:03 on Jul 9, 2019 |
# ? Jul 9, 2019 20:59 |
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kazil posted:I made a level that's probably stupid but hey I'm open to feedback The idea is pretty fun, but I think the blind jumps around the spike pillar should be telegraphed somehow. I made a new level which combines the most beloved elements of Mario games: water and autoscrolling. I think it manages to be pretty fun despite itself. Storm Warning - XL7-T4W-N8G
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# ? Jul 9, 2019 21:06 |
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# ? Jun 3, 2024 22:17 |
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Control Volume posted:The person in the most cleared courses leaderboard has cleared 7835 courses, or 650 courses a day Jesus Christ. Fine, they deserve the top medal for that.
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# ? Jul 9, 2019 21:10 |