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twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
So I had the extra dimentional invaders end game crisis. They appeared in the L Gate Satellite galaxy which I had already fortified. I didn't have the military to push them back from the start, but I was able to keep them bottled up. Eventually a Awakened Empire sent its fleets to destroy those that were guardian the system the invaders came in,. so i was able to get fleets out to destory the anchors. But now, I don't feel the need to keep playing, though maybe that was a mid game crisis? I legit cannot remember what I set the mid and end game dates to in this game.

I guess I can wait for the colossal ringworld to finish, but eh.

Is there a limit on how many artifacts you can get? I am thinking of playing a game with a smaller number of empires so I can get more dig sites.

twistedmentat fucked around with this message at 05:22 on Jul 8, 2019

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1337JiveTurkey
Feb 17, 2005

I picked up the game and most of the expansions due to the summer sale and I've really enjoyed it so far. I started off with an Inward Perfection/Agrarian Idyll empire with absolutely no understanding of how the game works, played for a few decades and then started over with what I learned. I played the default UN humans the second time around and got a bit over a century in. A few thoughts after 24 hours of playing:
  • Empire and species names seem to be optimized for high Scrabble scores. I find it hard to tell them apart or even care all that much about them. Color might help distinguish them but I'm severely colorblind. My next game I'm making as many species as I can handle with names like "Space Elf" or "Violent Squids."
  • I joined a federation and ended up in charge of it somehow, but the one federation fleet appears to be whatever random crap corvettes the original leader had. I tried deleting most of it and changing the composition in the fleet manager and whatever it's doing it's not helping things.
  • I also tried changing my ships from auto-generated designs to my own after a war at the same time and some ships aren't getting converted, some are disappearing, my alloys are jumping around randomly and I'm really just considering abandoning this particular empire because I can't make sense of it.
  • The one war I've ended up in so far I didn't even realize that there was a third enemy empire involved that ended up attacking one ally and driving up our war weariness unexpectedly. I'm going to be more careful next time but I had a hard time finding the war UI element buried deep in a corner of my 4k screen.
  • I could have probably ended that war much earlier if I had figured out creating infantry but :shrug:
  • Related, I'm actually using the outliner on the right hand side of the screen constantly. That's really nice.
  • It'd be nice for there to be a way to move systems to different sectors. If there is one, it's not very discoverable.
  • I didn't know some of my colonized planets had exploitable rare resources until digging down in the UI.
  • Buildings showing their total job outputs made me think that was the output per pop for a while so the upgrades sounded far better than they actually are.
  • I had science ships idling for the longest time because I didn't know they could be used to boost science production.
  • It's unintuitive that being adaptable locks you out from gene editing your species to be highly adaptable until you get the technology allowing you to remove beneficial traits.

I like the game, don't get me wrong, but it is hard to just pick up and learn to play.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

twistedmentat posted:

though maybe that was a mid game crisis? I legit cannot remember what I set the mid and end game dates to in this game.

It was not a mid game crisis.

Doctor Zero
Sep 21, 2002

Would you like a jelly baby?
It's been in my pocket through 4 regenerations,
but it's still good.

twistedmentat posted:

So I had the extra dimentional invaders end game crisis. They appeared in the L Gate Satellite galaxy which I had already fortified. I didn't have the military to push them back from the start, but I was able to keep them bottled up. Eventually a Awakened Empire sent its fleets to destroy those that were guardian the system the invaders came in,. so i was able to get fleets out to destory the anchors. But now, I don't feel the need to keep playing, though maybe that was a mid game crisis? I legit cannot remember what I set the mid and end game dates to in this game.

I guess I can wait for the colossal ringworld to finish, but eh.

Is there a limit on how many artifacts you can get? I am thinking of playing a game with a smaller number of empires so I can get more dig sites.

The victory status will tell you when the game ends (tab on situation log).

Deuce
Jun 18, 2004
Mile High Club
I've been playing with AI scaling off since day one because I didn't read the tooltip.

No wonder the early game seemed tough.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Actually has anybody been experimenting with turning AI scaling on in 2.3? Is the AI any less useless with it on now?

sincx
Jul 13, 2012

furiously masturbating to anime titties
.

Only registered members can see post attachments!

sincx fucked around with this message at 06:17 on Mar 23, 2021

Bar Ran Dun
Jan 22, 2006




sincx posted:

Wow, this happened.

I guess that's one way to remove the immortal admiral from his otherwise permanently-attached ship.



I've had that happen too, it's the best.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
Electing Skynet to be your leader is pretty fun, but nothing ever beat the President Fleet Consciousness glitch.


Taking "if you can't beat 'em, join 'em." to a whole new level.

M_Sinistrari
Sep 5, 2008

Do you like scary movies?



Figured I'd ask here first. My current playthrough's the longest one I've gone through and very close to hitting my endgame start year. I went with a small elliptical galaxy and currently my empire's the largest with two others not even close to my empire's size. Last couple sessions, I've noticed some odd glitches like being unable to build in a system I've already surveyed that's on my border and not near the other two empires. Even moving a construction ship in the system doesn't allow me to build there. Sometimes it sorts itself out and I'm able to build, sometimes not. Some in the thread have mentioned having long playthroughs get glitchy around endgame to the point they can't really play it further. Am I having the start of a glitchy end or could it be something else? I'd hate to junk the playthrough considering how long I've been fumbling with it, but if I do have to delete it, so be it.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to

MrL_JaKiri posted:

It was not a mid game crisis.

So I got a hilariously easy end game.


Doctor Zero posted:

The victory status will tell you when the game ends (tab on situation log).

I checked and there was only 13 years left in the game, so I guess I could keep going, but I want to try to play something more agressive. Like I never knew how deep you can go with primitive civilizations.

Martout
Aug 8, 2007

None so deprived

PittTheElder posted:

I mean I really like that habitability matters so much now, especially for growth. What it really makes clear is that robots desperately need a balance patch.

agreed and agreed, the changes basically heavily nerfed every other empire type

also made migration treaties or, ahem, migration "treaties" that much more important!

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

M_Sinistrari posted:

Figured I'd ask here first. My current playthrough's the longest one I've gone through and very close to hitting my endgame start year. I went with a small elliptical galaxy and currently my empire's the largest with two others not even close to my empire's size. Last couple sessions, I've noticed some odd glitches like being unable to build in a system I've already surveyed that's on my border and not near the other two empires. Even moving a construction ship in the system doesn't allow me to build there. Sometimes it sorts itself out and I'm able to build, sometimes not. Some in the thread have mentioned having long playthroughs get glitchy around endgame to the point they can't really play it further. Am I having the start of a glitchy end or could it be something else? I'd hate to junk the playthrough considering how long I've been fumbling with it, but if I do have to delete it, so be it.
I personally have not seen glitches like that and do not remember reading about them here in this thread or elsewhere, but that doesnt mean that it is not a Thing That Can Happen, so I'm sorry I am no help there. One import factor in your situation though: are you playing modded?

M_Sinistrari
Sep 5, 2008

Do you like scary movies?



AAAAA! Real Muenster posted:

I personally have not seen glitches like that and do not remember reading about them here in this thread or elsewhere, but that doesnt mean that it is not a Thing That Can Happen, so I'm sorry I am no help there. One import factor in your situation though: are you playing modded?

No mods. I figured it'd be best for me to learn the game first before I started playing around with mods and console commands.

scaterry
Sep 12, 2012
When you tried to build, did it say you were missing a resource, like society research? AFAIK this can happen if you research multiple special projects at the same time.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Ugh, I'm trying to be more positive about the game since I've been able to play it a bunch the past couple days and have been really enjoying it, but then I decided to split a large fleet of mine to help deal with two small enemy fleets that were a decent distance apart. The fleet of mine that I split has three different shiptypes in it, each Corvettes. 50 of "Swarm", 30 of "Flak", and 30 of "PD". I click the Split Fleet button. The fleet splits completely randomly... 31 Swarm, 8 Flak, and 13 PD in one fleet and the rest of each type in the other :suicide:. I merge them so I can attempt to split it evenly with the "Transfer Ships" option... the "Transfer Ships" menu that pops up lists the ships in completely random order so trying to pick 25/15/15 is nearly impossible :suicide:. I really do love the game but little things like this make me want to pull my hair out.

edit: and there is a bug with with Robot Workers when you have the Droids tech - if there is an open Clerk job and an open Specialist job (at an Alloy Foundry, Civ Good Factory, Gene Clinic, ect) the robot will kick a normal pop out of the Specialist Job instead of working the Clerk job, which forces the normal pop to be unemployed. If I close all of the Specialist jobs, the robot will go be a Clerk, but will then promote itself again if I open the Specialist jobs back up.

M_Sinistrari posted:

No mods. I figured it'd be best for me to learn the game first before I started playing around with mods and console commands.
Interesting. I'll have to watch for that to happen to me since I am playing a game on a Large Galaxy and I'm pushing the 2350s.

AAAAA! Real Muenster fucked around with this message at 14:18 on Jul 9, 2019

M_Sinistrari
Sep 5, 2008

Do you like scary movies?



scaterry posted:

When you tried to build, did it say you were missing a resource, like society research? AFAIK this can happen if you research multiple special projects at the same time.

Nothing. I'm able to click on what I want to build, but it doesn't highlight what available locations for it's in the system. Nothing yet's been built in the system. I have made sure that I've selected the right construction ship for the system, and that it's not busy doing something else. If this was happening on any of the systems near the other empires, I'd've assumed one of them were building and I'm just not seeing anything for some reason.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

What happens if you select the construction ship and right click the system in the galaxy map? You sound get the build option there too.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
How do you terraform a planet to be alpine. How can a planet be "alpine". You can't have the top of a mountain and no rest of the mountain.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Splicer posted:

How do you terraform a planet to be alpine. How can a planet be "alpine". You can't have the top of a mountain and no rest of the mountain.
I think its Alpine as in many mountains and the terrain that comes with it? Think of a planet that is nothing but (or mostly, I guess?) Switzerland.


PittTheElder posted:

What happens if you select the construction ship and right click the system in the galaxy map? You sound get the build option there too.
What the hell happened to your av, lol

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

AAAAA! Real Muenster posted:

I think its Alpine as in many mountains and the terrain that comes with it? Think of a planet that is nothing but (or mostly, I guess?) Switzerland.
So why is it easier to cover a cold planet in fake mountains than dry one?

Gadzuko
Feb 14, 2005

M_Sinistrari posted:

Nothing. I'm able to click on what I want to build, but it doesn't highlight what available locations for it's in the system. Nothing yet's been built in the system. I have made sure that I've selected the right construction ship for the system, and that it's not busy doing something else. If this was happening on any of the systems near the other empires, I'd've assumed one of them were building and I'm just not seeing anything for some reason.

Are you trying to build a megastructure like a Dyson sphere that goes on the star, and does the star have a mining station on it? If so you have to destroy the mining station before the star will show as a valid build location.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Splicer posted:

So why is it easier to cover a cold planet in fake mountains than dry one?

Because you don't have to change the atmosphere overmuch. Why does it matter that much now three years after release?

Potato Salad
Oct 23, 2014

nobody cares


twistedmentat posted:

But now, I don't feel the need to keep playing, though maybe that was a mid game crisis? I legit cannot remember what I set the mid and end game dates to in this game.

You won.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Strobe posted:

Because you don't have to change the atmosphere overmuch. Why does it matter that much now three years after release?
Yes you would you'd have to somehow remove most of it and also drastically increase average wind speeds on top of turning your planet into a giant washer/dryer ball.

Follow up question if you already live on a giant washer dryer ball why is it easier to turn that into a presumably flat cold planet?

Potato Salad
Oct 23, 2014

nobody cares


Splicer posted:

Yes you would you'd have to somehow remove most of it and also drastically increase average wind speeds on top of turning your planet into a giant washer/dryer ball.

Follow up question if you already live on a giant washer dryer ball why is it easier to turn that into a presumably flat cold planet?

Have you seen how expensive air conditioning is?

M_Sinistrari
Sep 5, 2008

Do you like scary movies?



PittTheElder posted:

What happens if you select the construction ship and right click the system in the galaxy map? You sound get the build option there too.

That's always been hit or miss, even on my other playthroughs.

Gadzuko posted:

Are you trying to build a megastructure like a Dyson sphere that goes on the star, and does the star have a mining station on it? If so you have to destroy the mining station before the star will show as a valid build location.

Just the basic starbase/outpost, mining station, research station. Though I'll keep that in mind if I get far enough for Dysons.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!
Changing it so you can't demolish upgraded but ruined buildings until you repair them is an... odd decision

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Splicer posted:

So why is it easier to cover a cold planet in fake mountains than dry one?

I know it's not really what they mean with "alpine planet", but it could make more sense if you think of it as "atmospheric conditions equivalent to high altitudes, everywhere". i.e. instead of being covered in mountains, the air is naturally thin and cold at sea level.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

The Cheshire Cat posted:

I know it's not really what they mean with "alpine planet", but it could make more sense if you think of it as "atmospheric conditions equivalent to high altitudes, everywhere". i.e. instead of being covered in mountains, the air is naturally thin and cold at sea level.
I'm mainly complaining because I wish the terraforming/habitability system were more interesting and I'm taking it out on Alpine planets because they're an intersection of a bunch of stuff I don't like.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

MrL_JaKiri posted:

Changing it so you can't demolish upgraded but ruined buildings until you repair them is an... odd decision

:same:

Accretionist
Nov 7, 2012
I BELIEVE IN STUPID CONSPIRACY THEORIES
Just did the Horizon Signal event chain. The worm loves us, and we have loved the worm.

I went for maximum cooperation so now every planet in Sol system is habitable and the sun is a black hole. This game's writing is just delightful.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Accretionist posted:

Just did the Horizon Signal event chain. The worm loves us, and we have loved the worm.

I went for maximum cooperation so now every planet in Sol system is habitable and the sun is a black hole. This game's writing is just delightful.

Yeah it's kind of funny how good the reward for going that way actually is. It's one of those things where on paper it sounds pretty good, but then you see how it actually works out and you go "oh wait, EVERY planet huh".

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

MrL_JaKiri posted:

Changing it so you can't demolish upgraded but ruined buildings until you repair them is an... odd decision

It's only some of them I think. Paradise Domes for whatever reason can't be knocked down, but I'm pretty sure advanced Alloy Forges and Research Labs can. :iiam:

M_Sinistrari posted:

That's always been hit or miss, even on my other playthroughs.

That's very strange, I have literally never had a problem with it.

AAAAA! Real Muenster posted:

What the hell happened to your av, lol

https://forums.somethingawful.com/showthread.php?threadid=3846107&pagenumber=251&perpage=40#post496241851

Potato Salad
Oct 23, 2014

nobody cares


There is a mod where you gather the infinity stones and snap half the galaxy's pops

FuzzySlippers
Feb 6, 2009

The jobs system is driving me nuts. Both games I've played my planets end up with rampant unemployment because too many people are assigned to simple jobs that never get trained up to advanced ones. My simple jobs all fill up and every new pop just goes to the unemployed pool meanwhile I have dozens of open advanced jobs. It seems like simple jobs just come from districts? I pretty quickly max those and it seems like I'm stuck from there.

Using habitats I can stave off things for a while by transferring all the simple unemployed but constantly building habitats to shove my unemployed into sucks. Just go enjoy our space empire guys you don't need a job! The constant unhappiness popups are annoying even if they never get to the point of rebelling.

Is there a way to handle it or a mod that makes it less of a pain?

Electro-Boogie Jack
Nov 22, 2006
bagger mcguirk sent me.

FuzzySlippers posted:

The jobs system is driving me nuts. Both games I've played my planets end up with rampant unemployment because too many people are assigned to simple jobs that never get trained up to advanced ones. My simple jobs all fill up and every new pop just goes to the unemployed pool meanwhile I have dozens of open advanced jobs. It seems like simple jobs just come from districts? I pretty quickly max those and it seems like I'm stuck from there.

Using habitats I can stave off things for a while by transferring all the simple unemployed but constantly building habitats to shove my unemployed into sucks. Just go enjoy our space empire guys you don't need a job! The constant unhappiness popups are annoying even if they never get to the point of rebelling.

Is there a way to handle it or a mod that makes it less of a pain?

Do you have something weird going on with which jobs different races are allowed to work, and maybe too many pops from a species that's restricted to lower tier jobs? Because otherwise those advanced jobs should automatically fill up, and every new advanced job should instantly pull a pop from the lower level jobs.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Ive been managing a good 20+ planets fairly efficiently but I don't know if I could do it without having slaves set to Domestic Servitude to use as an unemployment buffer.

Hah, funny how that happens.

FuzzySlippers
Feb 6, 2009

Electro-Boogie Jack posted:

Do you have something weird going on with which jobs different races are allowed to work, and maybe too many pops from a species that's restricted to lower tier jobs? Because otherwise those advanced jobs should automatically fill up, and every new advanced job should instantly pull a pop from the lower level jobs.

No special policies on races. In my newest game I'm playing as a machine empire so I've only got the one type of robots so there are fewer factors and still the jobs go unfilled.

(the micro has been a lot better this game because I only have 3 planets and some habs. All other conquests go to/become vassals so I don't have to bother with them. It was pretty funny that my uplifted species suddenly become a galactic power when I handed them a dozen+ systems and a half dozen planets from an exterminator empire that thought they could gently caress with them)

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PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Are you Assimilators? It takes a while for pops to get grid amalgamated or whatever.

Alternatively just post a pic of the species rights for one of the pops that won't promote.

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