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Dewgy
Nov 10, 2005

~🚚special delivery~📦
So Borderlands The Pre Sequel isn’t particularly great, it has some crappy map design that relies way too much on high/long jumps from low gravity, the combat balance is kinda either really easy or die three times to a boss with no in-between, but otherwise is pretty OK.

However, their take on the “talking weapon” in this one is fantastic and even better than the ones in BL2: It’s a foul mouthed dirty talking Australian shotgun, and I love it. :allears:

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Sally
Jan 9, 2007


Don't post Small Dash!
Amid Evil, there's a weapon called the Celestial Claw that pulls random planets out of their position in space/time and shrinks them down so you can shoot them at enemies like exploding bombs. When powered up in Soul Mode, you shoot stars. That's already a little thing, but what I especially loved was that there's a small chance you'll summon Earth. When that explodes against an enemy or wall a message pops up saying "Uh, you just destroyed the Earth..."

EDIT:

Celestial Claw in action:


The Earth:

Sally has a new favorite as of 16:19 on Jul 10, 2019

Beachcomber
May 21, 2007

Another day in paradise.


Slippery Tilde
On Sunday I was playing the Deadpool pinball machine, which is apparently a thing that exists, and while it does kinda lean into the monkeycheese a little, it also brings a lot from the 90s X-Men cartoon. I wish I were good enough that I could have gotten to Sinister. No continues in pinball.

Edit: found a gif. I was far too busy trying to keep the ball in play to really appreciate any of this.

Beachcomber has a new favorite as of 05:02 on Jul 10, 2019

Sally
Jan 9, 2007


Don't post Small Dash!
that's hilarious since Deadpool isn't really in the 90s XMen cartoon. Pretty sure the only time he appeared it was a dream hallucination of Wolverine's with no speaking lines. (or it was Morph)

Sally has a new favorite as of 16:22 on Jul 10, 2019

goodog
Nov 3, 2007

I've been playing Fallout 2 for over 15 years and I'm still discovering new things. In Vault City there's a street preacher who is an undercover spy for one of the crime families in New Reno. He asks you to deliver a briefcase to his boss. Something I'd never tried before is agreeing to deliver the case, and then immediately blackmailing the spy for more money.

If you do this, there's a little surprise waiting for you in New Reno. If you blackmail the spy, there's a note inside the briefcase saying that you're untrustworthy and should be executed. The crime boss reads this and immediately orders me murdered, and I have to fight my way through an entire casino tower.

If you miss shots in the combat mode, there's a random chance that it'll hit another person. Even if its accidental, this will trigger a neutral faction to go hostile. As I exit the stairs to the ground floor, a bouncer on the other side of the room fires wildly, hitting several casino patrons. For some reason this makes the AI of the other gangsters go berserk, and they start murdering all their customers. My party shoots back, and a stray round goes past the front door and hits a prostitute on the corner. All the pimps and prostitutes on the strip pull out their knives and guns, and charge into the casino.

It was a remarkably organic and cinematic moment for a 20 year old game with a janky combat engine and a lot of cut content.

BioEnchanted
Aug 9, 2011

He plays for the dreamers that forgot how to dream, and the lovers that forgot how to love.

goodog posted:

I've been playing Fallout 2 for over 15 years

You must be really bad at it, or you'd have beaten it by now :v:

Push El Burrito
May 9, 2006

Soiled Meat

Dewgy posted:

So Borderlands The Pre Sequel isn’t particularly great, it has some crappy map design that relies way too much on high/long jumps from low gravity, the combat balance is kinda either really easy or die three times to a boss with no in-between, but otherwise is pretty OK.

However, their take on the “talking weapon” in this one is fantastic and even better than the ones in BL2: It’s a foul mouthed dirty talking Australian shotgun, and I love it. :allears:

Borderlands is good at guns even at its most mediocre. The gun that screams while you shoot it is a favorite when playing coop.

John Murdoch
May 19, 2009

I can tune a fish.
DOOM 2016 has a number of little things that have been talked about in detail, but one that I don't think I've heard before is how nicely paced the beginning of the game is.* Instead of dumping a million mechanics and progression systems onto you at once and/or forcing you through an extensive tutorial each of the first few levels introduces a new layer on top of what you're already doing. IE, challenges start on level 2, combat rating level 3, on top of increasing level complexity. While some of the challenges are distracting (herd X number of zombies around to line up perfectly for a gimmick kill) it even feels like some of those are nudging you towards getting comfortable with certain ideas, like Death From Above kills.

*I know a common criticism is that the secret hunting breaks up the action too much but so far that hasn't irked me aside from a few spots. But I love finding secrets and collectibles in most games, so :shrug: At the very least the secret maps are definitely a very smart idea - a secret that rewards you with MORE DEMONS TO KILL on top of nostalgia helps counteract the "I haven't brutally murdered any demons from hell in the last minute" problem.

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant

Push El Burrito posted:

Borderlands is good at guns even at its most mediocre. The gun that screams while you shoot it is a favorite when playing coop.

I think my favorite is the Shotgun 1340. It talks in a robot monotone, but it's just so enthusiastic about shooting stuff with you.

FutureCop
Jun 7, 2011

Have you heard of Fermat's principle?

goodog posted:

I've been playing Fallout 2 for over 15 years and I'm still discovering new things. In Vault City there's a street preacher who is an undercover spy for one of the crime families in New Reno. He asks you to deliver a briefcase to his boss. Something I'd never tried before is agreeing to deliver the case, and then immediately blackmailing the spy for more money.

If you do this, there's a little surprise waiting for you in New Reno. If you blackmail the spy, there's a note inside the briefcase saying that you're untrustworthy and should be executed. The crime boss reads this and immediately orders me murdered, and I have to fight my way through an entire casino tower.

If you miss shots in the combat mode, there's a random chance that it'll hit another person. Even if its accidental, this will trigger a neutral faction to go hostile. As I exit the stairs to the ground floor, a bouncer on the other side of the room fires wildly, hitting several casino patrons. For some reason this makes the AI of the other gangsters go berserk, and they start murdering all their customers. My party shoots back, and a stray round goes past the front door and hits a prostitute on the corner. All the pimps and prostitutes on the strip pull out their knives and guns, and charge into the casino.

It was a remarkably organic and cinematic moment for a 20 year old game with a janky combat engine and a lot of cut content.

Oh man, you have a lot more patience than me to let that play out. As impressive as it is, I quit immediately when I attacked anyone in a city or let myself get involved in such a fight because then you get stuck in combat mode, where evvvvvvryyyyyyoneeeeeee (including nearby citizens who have nothing to do with the fight) gets their own drat special turn to walk very, very slowly around (thank god for the few of them that have the courtesy to run at me and shoot me to just end it all).

Casey Finnigan
Apr 30, 2009

Dumb ✔
So goddamn crazy ✔
Sekiro:

The people at the shrine are just really nice and pleasant. They just did a really good job of making it feel like a safe zone when the rest of the world is extremely hostile.

A little annoying you have to do basic training a ton of times with Hanbei to unlock advanced training but whatever, Hanbei is cool

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?

goodog posted:

I've been playing Fallout 2 for over 15 years and I'm still discovering new things. In Vault City there's a street preacher who is an undercover spy for one of the crime families in New Reno. He asks you to deliver a briefcase to his boss. Something I'd never tried before is agreeing to deliver the case, and then immediately blackmailing the spy for more money.

If you do this, there's a little surprise waiting for you in New Reno. If you blackmail the spy, there's a note inside the briefcase saying that you're untrustworthy and should be executed. The crime boss reads this and immediately orders me murdered, and I have to fight my way through an entire casino tower.

If you miss shots in the combat mode, there's a random chance that it'll hit another person. Even if its accidental, this will trigger a neutral faction to go hostile. As I exit the stairs to the ground floor, a bouncer on the other side of the room fires wildly, hitting several casino patrons. For some reason this makes the AI of the other gangsters go berserk, and they start murdering all their customers. My party shoots back, and a stray round goes past the front door and hits a prostitute on the corner. All the pimps and prostitutes on the strip pull out their knives and guns, and charge into the casino.

It was a remarkably organic and cinematic moment for a 20 year old game with a janky combat engine and a lot of cut content.

That happened to me as well! even with combat speed at the max i must have spent an hour trying to survive while everyone on screen had their turn.

It was the same in fallout 1 in the boneyard,maybe even worse cause all the townfolk have knives and sledgehammers which means they're sloooow.

Lunchmeat Larry
Nov 3, 2012

the elderly fuckers shambling around the den in 2 when you go to fight the slavers or w/e are etched in my memory

CJacobs
Apr 17, 2011

Reach for the moon!

Push El Burrito posted:

Borderlands is good at guns even at its most mediocre. The gun that screams while you shoot it is a favorite when playing coop.

That gun is especially great because they really, really wanted to make sure that the screaming was an offset to the extreme amount of damage it does. Therefore, even if you have the voices volume set at zero, it still screams as if you have it set to maximum. To actually turn it down you have to turn down the sounds volume, which of course will mute the entire game in the process.

EvidenceBasedQuack
Aug 15, 2015

A rock has no detectable opinion about gravity
So I've been going through my backlog of indie games this summer. Among them:

Firewatch
Oxenfree


Both rely heavily on great dialogue and build a lot of tension without resorting to fast reflexes actions sequences. Firewatch was very emotional and rarely have I been so immersed and/or identified to a protagonist.

Inside
Little Nightmares
Old Man's Journey
Brothers - a tale of two sons


All four manage to convey loads of emotion as well as information without any dialogue. Or, in the case of Brothers, any intelligible dialogue.

Quite the change from the games I usually play

muscles like this!
Jan 17, 2005


I was playing around in Dying Light today and noticed something kind of neat. The game originally came out in 2015 and some time after George Romero died in 2017 they added in a memorial to him with a giant mural on an overpass.

Casey Finnigan
Apr 30, 2009

Dumb ✔
So goddamn crazy ✔
Dying Light was a surprisingly great game. Some of the best mobility in any first person game that I've played. I didn't play the DLC though, which apparently mostly involved driving around in a buggy.

Push El Burrito
May 9, 2006

Soiled Meat

muscles like this! posted:

I was playing around in Dying Light today and noticed something kind of neat. The game originally came out in 2015 and some time after George Romero died in 2017 they added in a memorial to him with a giant mural on an overpass.

That was actually in the original game. They killed George Romero in 2017.

Oxxidation
Jul 22, 2007
Wandersong is a light action/puzzle game where you play as a good-natured but generally useless bard trying to save the world through song. about halfway through you're introduced to the actual "hero," a hot-blooded girl with a big sword, who proceeds to hijack the game for an interstitial chapter and turn it into a straight action/platformer. that's okay by itself, but the game conveys the power trip this girl is on by absolutely drowning you in achievements for the brief time you play as her. you're popping another one of the fuckers literally every 5-10 seconds

TontoCorazon
Aug 18, 2007


Casey Finnigan posted:

Dying Light was a surprisingly great game. Some of the best mobility in any first person game that I've played. I didn't play the DLC though, which apparently mostly involved driving around in a buggy.

Combat was super brutal and it felt like your weapons were hitting 150-200 pound bags of meat. I kinda wish Bethesda takes a que from dying light and implement a better feeling melee attacks.

Kennel
May 1, 2008

BAWWW-UNH!

Oxxidation posted:

Wandersong is a light action/puzzle game where you play as a good-natured but generally useless bard trying to save the world through song. about halfway through you're introduced to the actual "hero," a hot-blooded girl with a big sword, who proceeds to hijack the game for an interstitial chapter and turn it into a straight action/platformer. that's okay by itself, but the game conveys the power trip this girl is on by absolutely drowning you in achievements for the brief time you play as her. you're popping another one of the fuckers literally every 5-10 seconds

Also all of the other achievements you've unlocked, refer actually stuff that she did

muscles like this!
Jan 17, 2005


Casey Finnigan posted:

Dying Light was a surprisingly great game. Some of the best mobility in any first person game that I've played. I didn't play the DLC though, which apparently mostly involved driving around in a buggy.

Yeah, the movement is probably the best first person free running. It just feels so good to be running and jumping through the city. Which is the bad part of the DLC because it takes you out of the city and into flat fields so there isn't a lot of climbing.

Biplane
Jul 18, 2005

EvidenceBasedQuack posted:

So I've been going through my backlog of indie games this summer. Among them:

Firewatch
Oxenfree


Both rely heavily on great dialogue and build a lot of tension without resorting to fast reflexes actions sequences. Firewatch was very emotional and rarely have I been so immersed and/or identified to a protagonist.

Inside
Little Nightmares
Old Man's Journey
Brothers - a tale of two sons


All four manage to convey loads of emotion as well as information without any dialogue. Or, in the case of Brothers, any intelligible dialogue.

Quite the change from the games I usually play

I played through Firewatch shortly after my son was born and it destroyed me.

Cleretic
Feb 3, 2010
Probation
Can't post for 4 days!
A dumb minor thing that's occurred to me and I've realized I love it in every single game that does it:

When a fantasy game (usually an MMO) introduces guns, and then realizes they have to design a gun for every single aesthetic that they put in their game's equipment lists. Swords, staves, claws, axes, all of that you can pretty easily fit into any look you're trying to design, but once guns are added to the mix suddenly every single group and civilization in the entire game world, past present or future, needs to have guns, or else the people using guns are at a disadvantage. And the result is hilarious.

Final Fantasy XIV just gave me a gun that comes from the ancient not-Aztecs, and it's exactly what you'd hope it is. There's weapons made of pure magic, there has to be a gun for that, too! The summoned horrible perversions of tribal gods, they drop weapons; that means that there's gun designs to match all of those gods!

Secret World Legends has a surprising amount of fun with that too, for a game set in the modern day. There's hell dungeons, that means there has to be hell pistols. Ancient, steampunk-esque civilization around before recorded history, needs to have a functional assault rifle. There's a lockbox that contains The Thing-style body horror stuff; that means Cronenbergian flesh-shotguns made of skin, bone and muscle.

CJacobs
Apr 17, 2011

Reach for the moon!
My favorite piece of lore in Final Fantasy is that gunblades were invented before just guns. Like they skipped a step in the evolutionary process or something. Then some people took the blade off and said "hey, without the blade on it it's just... like... a gun!"

CJacobs has a new favorite as of 12:34 on Jul 13, 2019

Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
Gunblades are so 1999 anyway, XIV has long since transcended such things. How about a gunhalberd?



Or a gunhammer?

Mr Luxury Yacht
Apr 16, 2012


I mean, gunblades aren't that far off reality.

From the Tower of London's collection:



A gunmacespear.

Randalor
Sep 4, 2011



Kanfy posted:

Or a gunhammer?



But isn't that just a hammer with a rocket engine on it? I mean, if it's good enough for a king...

Robert J. Omb
Dec 1, 2005
The 'J' stands for 'AAARRGH!'

Push El Burrito posted:

That was actually in the original game. They killed George Romero in 2017.

In fact, George Romero did die in 2015. His will stipulated that his corpse should be reanimated for the next couple of years.

Say what you want about the man, he really lived (and living deaded) his brand.

Zinkraptor
Apr 24, 2012

My favorite thing about Gunblades is when people not overly familiar with the series mistake them for "blades that have guns on them" and talk about how that's stupid, and I get to be like, "It's actually way dumber than that".

I've seen a ton of articles making fun of how impractical Squall's gunblade is, because, you see, the giant blade would make it tough to aim! By anime logic, though, that' wouldn't be all that out there, especially since "blades that have guns on them/ guns that have blades on them" is a thing in real life.

The real way it works is that pulling the trigger fires a cartridge into the blade (???) which causes a shockwave to go through it (??????) allowing it to cut better when timed properly (?????????????????), which makes no sense on any level regardless of medium or genre and I love it.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Randalor posted:

But isn't that just a hammer with a rocket engine on it? I mean, if it's good enough for a king...

I think the principle of it is the 'gun' part on the back goes bang and drives the head with recoil. So functionally, yes.

SmokaDustbowl
Feb 12, 2001

by vyelkin
Fun Shoe

goodog posted:

If you miss shots in the combat mode, there's a random chance that it'll hit another person. Even if its accidental, this will trigger a neutral faction to go hostile. As I exit the stairs to the ground floor, a bouncer on the other side of the room fires wildly, hitting several casino patrons. For some reason this makes the AI of the other gangsters go berserk, and they start murdering all their customers. My party shoots back, and a stray round goes past the front door and hits a prostitute on the corner. All the pimps and prostitutes on the strip pull out their knives and guns, and charge into the casino.

this happened to me once, except one of those big bouncer guys killed a prostitute and everything went crazy

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Zinkraptor posted:

The real way it works is that pulling the trigger fires a cartridge into the blade (???) which causes a shockwave to go through it (??????) allowing it to cut better when timed properly (?????????????????), which makes no sense on any level regardless of medium or genre and I love it.

So basically, it's a gun version of the Red Queen from Devil May Cry 4, a gun that has a motorcycle engine build into it, which you can rev by twisting the handle. Properly-timed revs cause the blade to deal more damage to enemies.

Fortunately, the DMC universe runs on "shut up it's cool so just roll with it", so they don't have to explain poo poo.

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug
That's why The Rule of Awesome is a thing. If it's cool enough people won't even bother thinking about how impractical or stupid a thing is. Chainsaws as weapons comes to mind; it's probably one of the worst possible weapons in existence but it's a loving chainsaw and you're cutting zombies apart with it hell yeah who cares it's awesome and this is a video game so gently caress reality.

Aphrodite
Jun 27, 2006

Yeah FF8 says it causes vibrations that make it cut better. Somehow. I guess maybe it could be once you've made the cut, it vibrates to really gently caress up the wound? That's a war crime I think.

In FF14 there's no bullet and gunblade cartridges are loaded with magic that make the blade do magic explosions for extra damage.

Zoig
Oct 31, 2010

ff14 is actually double stupid with gunblades because there's actually two models, garlean ones, and ones made by the hrothgar queensguard. garlean ones are basically just guns with really long bayonets, and the hrothgar ones are the ones that do the stupid shockwave bullshit, though at least they have the decency to be straight up magic ammo instead of just explosive shells or whatever.

It also taught me that guns were in fact called so because they were named after a ladies name, gunhilda or something close, in real life. The same thing applies to gunblades in ff14 being named after queen gunhildr and technically gunblades came before just plain old guns. Sometimes I just love all the dumb poo poo they put in ff14.

Casey Finnigan
Apr 30, 2009

Dumb ✔
So goddamn crazy ✔
I hate that, when you lose to a miniboss in Sekiro, most of the time they're left so undamaged it's like all you did was walk up and smack them with a paper fan. On the other hand, though, when the stars align and you can pull off a really good fight, you just deny every single one of their attacks and stomp them into the dirt. I mean, I've had my fair share of fights where I just barely won by abusing pocket sand and repeatedly lighting the enemy on fire, but kicking the absolute poo poo out of Snake Eyes Shirafuji while taking almost no damage feels great, even after you just lost that same fight 20 times in a row. A little weird that most minibosses have thus far proven to be much harder than the actual bosses.

Sekiro also does a great job of showing off the difference in skill between a bandit or footsoldier and a talented samurai/elite spearman/ninja. You don't beat the weak guys because they have no health, but because their attacks are basic and predictable, and they can't properly predict or block your attacks at all. They seem inexperienced, and the bandits have to rely on kicking mud in your eyes and feinting. The tough guys are tough because they deflect your attacks, counterattack quickly, and have lots of tools to do things like break through your guard, because they're well-trained and have been fighting for a long time (they also have a lot of health but whatever they usually wear armor anyway). I complained at first that Wolf seems like a bad ninja because of all the dying and retrying, but really as you go through the game you end up trudging through poo poo that would stop an entire army in its tracks, and it's not like your opponents are fighting fair at all. Honestly, Wolf faces such a comically, ridiculously large amount of resistance I gotta wonder if the game is indicating that he's just deliberately picking the most difficult route on purpose.

Casey Finnigan has a new favorite as of 19:50 on Jul 13, 2019

haveblue
Aug 15, 2005



Toilet Rascal
The best gun/blade hybrid was Sam’s katana in MGRR, which used a blank to blast the sword out of the scabbard so he had power assist for those cool draw-becomes-slash samurai moves.

The MGS universe also uses the vibration=cutting power thing, the HF in “HF blade” stands for High Frequency.

haveblue has a new favorite as of 19:53 on Jul 13, 2019

RareAcumen
Dec 28, 2012




Zinkraptor posted:

My favorite thing about Gunblades is when people not overly familiar with the series mistake them for "blades that have guns on them" and talk about how that's stupid, and I get to be like, "It's actually way dumber than that".

I've seen a ton of articles making fun of how impractical Squall's gunblade is, because, you see, the giant blade would make it tough to aim! By anime logic, though, that' wouldn't be all that out there, especially since "blades that have guns on them/ guns that have blades on them" is a thing in real life.

The real way it works is that pulling the trigger fires a cartridge into the blade (???) which causes a shockwave to go through it (??????) allowing it to cut better when timed properly (?????????????????), which makes no sense on any level regardless of medium or genre and I love it.

Oh, sounds like you pull the trigger and that makes the gunblade basically turn into a High Frequency Blade from Metal Gear Rising for a few seconds.

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Babe Magnet
Jun 2, 2008

CJacobs posted:

My favorite piece of lore in Final Fantasy is that gunblades were invented before just guns. Like they skipped a step in the evolutionary process or something. Then some people took the blade off and said "hey, without the blade on it it's just... like... a gun!"

Specifically:

They're called Gunblades not because of gun + blade, but because they were used by the royal guard of Queen Gunnhildr. They were known as Gunnhildr's Blades. The Garlean Empire saw that and made vastly inferior version that were bad at stabbing, so they removed the blade part for the most part. FF14 has regular guns too.

Zoig posted:

It also taught me that guns were in fact called so because they were named after a ladies name, gunhilda or something close, in real life. The same thing applies to gunblades in ff14 being named after queen gunhildr and technically gunblades came before just plain old guns. Sometimes I just love all the dumb poo poo they put in ff14.

backwards etymology is the best

Babe Magnet has a new favorite as of 21:34 on Jul 13, 2019

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