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Hakarne posted:So I started out and so far it seems perfectly... fine. It's pretty but honestly it just feels like generic MMO #129807 complete with killing flies and hornets and whatever the gently caress to start. I want to give it a fair shake though - is there a certain point I should get to (or things I should try) before deciding it's just not for me? So far I've logged in for like 20 minute bursts 3 or 4 times and it's inoffensive to play but I have like 0 desire to stay on for any length of time. The A Realm Reborn bits are kind of rough due to the developers having to crunch super hard to fix a bad game, but the game plays better around level 35-40 when you've got your job and your first couple job actions and the story picks up around that time. Some trimming across the last two expansions has made early levels in most classes a lot more simplified for the sake of the lategame, but if you manage to stick with it until the end of ARR and get into Heavensward I think it's worthwhile.
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# ? Jul 14, 2019 07:43 |
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# ? Jun 11, 2024 05:11 |
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Orcs and Ostriches posted:Ruining a shard wasn't enough. They needed to cause an event on the source as well to trigger that imbalanced aether to return to the source. The 13th probably went fine, but without anything on the source to correspond to it, the 13th just kinda withered away as the void. I guess that makes sense but then what were they planning to do about The Void, their whole Rejoining plan is kinda hosed unless they can find a way to fix/rejoin it. Or maybe they just figured 12 was good enough?
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# ? Jul 14, 2019 07:45 |
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MechanicalTomPetty posted:I guess that makes sense but then what were they planning to do about The Void, their whole Rejoining plan is kinda hosed unless they can find a way to fix/rejoin it. Or maybe they just figured 12 was good enough? That's basically it. They can't do anything about it, but it's as good as needs to be. And we kinda kick rear end with 8/13, so they're probably right.
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# ? Jul 14, 2019 07:47 |
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Saigyouji posted:Wouldn't know, I've had them since ARR.
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# ? Jul 14, 2019 07:47 |
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Again, dick move teasing me with this but not letting me actually do it. MechanicalTomPetty posted:I guess that makes sense but then what were they planning to do about The Void, their whole Rejoining plan is kinda hosed unless they can find a way to fix/rejoin it. Or maybe they just figured 12 was good enough? They'll probably be safer if they're not at full strength.
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# ? Jul 14, 2019 07:52 |
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Nessus posted:Question about a post game dungeon. Yo what the gently caress is up with the Twinning, am I just bad at video games all of a sudden. This first boss was wild and by wild I mean "I kept wiping to the same mechanic despite my best efforts, and since I was the healer this lead to a chain failure as there was no rez." Is Akademia easier? It would be one thing if it felt like I was learning the fight, but it's not even tense, it's more like in the 10-20% zone of the boss I will get smeared by adds even if I avoid cracking a tube. EXDR The mechanics are straightforward but it's an unforgiving fight. Positioning's key. Any overlap of AoEs or too many adds can cause a wipe. As a healer, hang towards the center/back - gives your party members room to maneuver while you avoid the tankbuster cleave. For my bit, Akademia is easier - fewer overlapping AoEs with more common mechanics. Final boss can get hairy if folks overlap thunder or fail to pick up orbs.
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# ? Jul 14, 2019 07:53 |
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Alright, thanks all. I'll plug away at it and if it doesn't catch my fancy by like level 60, well hey I probably got my money out of it by then and at least it kept me busy. It's not like it's bad by any means, more like wading in the shallow end of a nice pool. But when you're used to swimming laps it's hard to just float there for a while waiting for something interesting to happen.
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# ? Jul 14, 2019 08:12 |
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ARR is definitely kind of simple and seems kinda too long for what it does to people who've played a bunch of mmos before, but I can definitely say a lot of the people I've seen get into it as their first real mmo have really appreciated the "hey, listen, we're going to take this very slow so you don't get overwhelmed" nature of it a lot.
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# ? Jul 14, 2019 08:17 |
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Orcs and Ostriches posted:Ruining a shard wasn't enough. They needed to cause an event on the source as well to trigger that imbalanced aether to return to the source. The 13th probably went fine, but without anything on the source to correspond to it, the 13th just kinda withered away as the void. Its also possible that egging on Thordan was also an attempt at causing an imbalance on The Source. Lahabrea just royally hosed it up because he never thought a primal would/could eat him. Galaga Galaxian fucked around with this message at 08:32 on Jul 14, 2019 |
# ? Jul 14, 2019 08:29 |
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Hakarne posted:So I started out and so far it seems perfectly... fine. It's pretty but honestly it just feels like generic MMO #129807 complete with killing flies and hornets and whatever the gently caress to start. I want to give it a fair shake though - is there a certain point I should get to (or things I should try) before deciding it's just not for me? So far I've logged in for like 20 minute bursts 3 or 4 times and it's inoffensive to play but I have like 0 desire to stay on for any length of time. The first time you get a trial is exciting. Hell Titan is still pretty hype even though the fight is pretty simple nowadays. I'd say see how you feel about it when you get about that far, and know that it gets even better from there. That said, the lead-up to Titan is a bit maddening, as well as the leadup to Garuda. Like as much as people say that HW is really good, which it is, there's still a lot of neat moments on the way there, like every Primal trial is still pretty cool. ARR just suffers from more padding than its expansions.
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# ? Jul 14, 2019 08:33 |
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Galaga Galaxian posted:Its also possible that egging on Thordan was also an attempt at causing an imbalance on The Source. Lahabrea just royally hosed it up because he never thought a primal would/could eat him. Thordan himself was going to go all godking of ishgard and wage war on the dragons, garleans, and presumably everyone else, and behind that he was goaded into waking up the warring triad although his initial plan was to drain them of all their energy. It's unclear if Lahabrea was counting on that or it was just a mess Elidibus had to clean up.
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# ? Jul 14, 2019 08:36 |
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I get the feeling that the Ascians kinda have put the 13th shard on the backburner, and they're gonna plan to rejoin it later when they figure something out. But meanwhile, they have all these other unruined shards to rejoin, so they are working on that.
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# ? Jul 14, 2019 09:10 |
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Hakarne posted:Alright, thanks all. I'll plug away at it and if it doesn't catch my fancy by like level 60, well hey I probably got my money out of it by then and at least it kept me busy. It's not like it's bad by any means, more like wading in the shallow end of a nice pool. But when you're used to swimming laps it's hard to just float there for a while waiting for something interesting to happen. I'm having a similar experience although it sounds like I'm almost to the good bit. I'm level 30 and have basically just been bouncing between main quest NPCs for a while now. I like how many small dungeons there are at low level though.
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# ? Jul 14, 2019 09:15 |
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Chalks posted:I'm having a similar experience although it sounds like I'm almost to the good bit. I'm level 30 and have basically just been bouncing between main quest NPCs for a while now. I like how many small dungeons there are at low level though. XIV has dungeon design down to a very simple but effective formula— three bosses each dungeon, with a small amount of trash in between. There’s the odd outlier but that’s the general rule, and as a result dungeons are nice, concise, and fast while still having neat encounters in them.
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# ? Jul 14, 2019 09:30 |
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Nuebot posted:In my desire for all the pets and such possible I'm faced with the sightseeing log. I'm looking over this thing and oh boy is this going to be rough. I found one earlier but apparently you can only activate it at 8AM to 12PM server time if it's cloudy. So I guess that's going to be a long term goal. This weather -> real world time calculator may help you. Unfortunately, it is not yet updated for Shadowbringers, but for all the rest of those ones with stupid weather requirements (which I believe are exclusively ARR anyways?) it will serve just fine. https://super-aardvark.github.io/weather/ SwissArmyDruid fucked around with this message at 09:48 on Jul 14, 2019 |
# ? Jul 14, 2019 09:33 |
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Clarste posted:Game sucks until 50. Actually, until quite a bit after 50 (because of some quest congestion). No one's gonna say ARR is the best part of the game or anything but this is still an exaggeration, else the game would've already died years ago back when level skips weren't a thing and hell, 50 was all people had. Obviously the quality of the expansions makes it look a lot worse in hindsight but that's not really the viewpoint a beginner would look at it from anyway. It's flawed, goes on for too long for its own good due to some unnecessary padding, but you'd think it was 1.0 the way some people talk about it.
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# ? Jul 14, 2019 09:37 |
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For some reason, while all the normal people are off leveling side jobs or farming EX primals or having sex or whatever, I've decided to spend all of my money rapid-fire leveling my crafters to 80. CUL, GSM, and ALC down, with WVR, LTW, BSM, ARM, and CRP sitting at 76 until I get around to them. Somewhat hilariously, a level 76 WVR or LTW or whatever can quite comfortably HQ the level 80 crafter gear. You don't even need a bunch of starting quality! Anyways, the level 80 crafter hat is a cute beret thing, and it's cute. Which is the only reason I'm really bothering to make this post, besides that it gives me an excuse to cry about how much of a pain the WVR and LTW hand-ins are.
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# ? Jul 14, 2019 09:40 |
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Ardbert being the First's shard of the WoL's soul is completely unsurprising since he uses the default WoL design from the intros.
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# ? Jul 14, 2019 10:15 |
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Finished the Shadowbringers MSQ last night, what a ride. I went into all the dungeons and trials blind, so I was totally caught by surprise at Hades' 2nd phase. Also when the opening song kicked in, so drat good Bandwagon bandwagon
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# ? Jul 14, 2019 10:16 |
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For anyone who like me is not a career healer and is a bad SCH, here's a good video about how to heal dungeons well as SCH: https://www.youtube.com/watch?v=wE1Ay8mmVB8
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# ? Jul 14, 2019 11:51 |
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In case anyone was wondering what the Hrothgar flying armchair sit looks like. SwissArmyDruid fucked around with this message at 12:48 on Jul 14, 2019 |
# ? Jul 14, 2019 12:38 |
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Hakarne posted:Alright, thanks all. I'll plug away at it and if it doesn't catch my fancy by like level 60, well hey I probably got my money out of it by then and at least it kept me busy. It's not like it's bad by any means, more like wading in the shallow end of a nice pool. But when you're used to swimming laps it's hard to just float there for a while waiting for something interesting to happen. I think it’s fair to say that if the Navel in the mid-30s doesn’t make you go “ok that was pretty cool” you can safely put the game down bow down overdweller World War Mammories fucked around with this message at 13:09 on Jul 14, 2019 |
# ? Jul 14, 2019 12:51 |
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World War Mammories posted:I think it’s fair to say that if the 8-man fight in the mid-30s doesn’t make you go “ok that was pretty cool” you can safely put the game down You don't get any 8-man fights until 49 (Cape Westwind)
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# ? Jul 14, 2019 12:58 |
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I wouldn't call even Westwind a fight so much as a merciless Roe bullying session.
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# ? Jul 14, 2019 13:04 |
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SirSamVimes posted:You don't get any 8-man fights until 49 (Cape Westwind) oops, you’re right, I forgot that there are three versions and the hard is 8-man. I’ll fix it
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# ? Jul 14, 2019 13:09 |
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As a side note on rejoinings and the 13th: We know multiple people from the 13th, including their Warrior, and it's entirely possible there are more out there. It's entirely possible when they saw the 13th was going to be lost they just grabbed the souls they cared about.
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# ? Jul 14, 2019 13:43 |
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Mulva posted:As a side note on rejoinings and the 13th: We know multiple people from the 13th, including their Warrior, and it's entirely possible there are more out there. It's entirely possible when they saw the 13th was going to be lost they just grabbed the souls they cared about. I suspect it's still possible to trigger a rejoining between the 13th and the Source, it would just require a lot more work than for the other shards. I got the impression the Ascians were leaving the 13th on the back burner because in the meantime the voidsent are useful weapons. We know the War of the Magi was a Calamity, and one of the major instigators of that was Mhach which ran their entire civilization on bound voidsent. I'm kind of surprised Emet didn't claim responsibility for Mhach or Amdapor in addition to Garlemald and Allag.
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# ? Jul 14, 2019 13:53 |
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Orcs and Ostriches posted:Don't overcap but save them for buff windows. So save 3, pop that 4th on C/D and dumb em all afte rTHE BIG DANGE got it.
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# ? Jul 14, 2019 14:17 |
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ZenMasterBullshit posted:So save 3, pop that 4th on C/D and dumb em all afte rTHE BIG DANGE got it. Also if you're doing dungeons rather than trials or raids you get more value out of saving them for trash pulls, so if you really want to be a brokebrain psycho like me dont dump them on bosses
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# ? Jul 14, 2019 14:25 |
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Kanfy posted:No one's gonna say ARR is the best part of the game or anything but this is still an exaggeration, else the game would've already died years ago back when level skips weren't a thing and hell, 50 was all people had. Obviously the quality of the expansions makes it look a lot worse in hindsight but that's not really the viewpoint a beginner would look at it from anyway. I think its a problem of Stormblood and now Shadowbringers making ARR retroactively feel worse than before due to skills being moved around/removed. A new player isn't going to notice this, of course, and Shadowbringers actually improved it in one aspect in giving more jobs their AoE skills at lower levels. But I can see how people can now view ARR in a very negative light from a gameplay perspective. Realize that at 50 half the skills that I had have been removed or their function completely changed since ARR. Every physical DPS used to have two DoTs for instance. Shade Shift used to be called Perfect Dodge and it completely nullified one physical attack instead of creating a shield. Stuff like that. I'm not saying its bad that they removed or changed these things but the point I'm trying to make is that level 50 then and level 50 now feel completely different, and not always in a good way.
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# ? Jul 14, 2019 15:04 |
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Every time i want to play this game Excalibur is locked and then i forget about it. oh well. the real new player barrier is Excalibur being locked
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# ? Jul 14, 2019 15:10 |
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Cythereal posted:I suspect it's still possible to trigger a rejoining between the 13th and the Source, it would just require a lot more work than for the other shards. I got the impression the Ascians were leaving the 13th on the back burner because in the meantime the voidsent are useful weapons. We know the War of the Magi was a Calamity, and one of the major instigators of that was Mhach which ran their entire civilization on bound voidsent. I'm kind of surprised Emet didn't claim responsibility for Mhach or Amdapor in addition to Garlemald and Allag. I don't really think the Ascians actually did those. If anything those might have been the times where Emet tried to live among mortals, and saw them horribly gently caress up. Allag's descent into madness and decadence and Amdapor and Mhach's mutual destruction with magi-nukes seems perfectly in line with his lines about mortal's greed and destruction of each other TulliusCicero fucked around with this message at 15:15 on Jul 14, 2019 |
# ? Jul 14, 2019 15:12 |
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TulliusCicero posted:I don't really think the Ascians actually did those. If anything those might have been the times where Emet tried to live among mortals, and saw them horribly gently caress up. Allag's descent into madness and decadence and Amdapor and Mhach's mutual destruction with magi-nukes seems perfectly in line with his lines about mortal's greed and destruction of each other The Ascians had to have been responsible for the War of the Magi, though, considering it was a fully fledged Calamity - the water one in between Allag (earth) and Bahamut (darkness).
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# ? Jul 14, 2019 15:19 |
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Hey no one told me the game gives you 15 days of playtime when you reach level 30.
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# ? Jul 14, 2019 15:24 |
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How many years have I waited for this moment... For the one that stood alone against this fishing window... For the one they called.... The Ruby Dragon... *shadowbringers chorus kicks in with man yelling WE FIIIISH*
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# ? Jul 14, 2019 15:43 |
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Minrad posted:How many years have I waited for this moment... I wish you luck, aspiring Grandmaster Caster.
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# ? Jul 14, 2019 15:56 |
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Cythereal posted:The Ascians had to have been responsible for the War of the Magi, though, considering it was a fully fledged Calamity - the water one in between Allag (earth) and Bahamut (darkness). Bahamut wasn't darkness, Bahamut was everything iirc, at least all of the "basic" elements (lightning, water, earth, (lots of)fire, ice and wind).
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# ? Jul 14, 2019 16:03 |
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MechanicalTomPetty posted:Bahamut wasn't darkness, Bahamut was everything iirc, at least all of the "basic" elements (lightning, water, earth, (lots of)fire, ice and wind). The powerpoint presentations in ShB show Bahamut's calamity as dark red-black in color, the color of darkness. Darkness and light aren't elements per se, they're forces that act on the elements.
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# ? Jul 14, 2019 16:09 |
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Hakarne posted:So I started out and so far it seems perfectly... fine. It's pretty but honestly it just feels like generic MMO #129807 complete with killing flies and hornets and whatever the gently caress to start. I want to give it a fair shake though - is there a certain point I should get to (or things I should try) before deciding it's just not for me? So far I've logged in for like 20 minute bursts 3 or 4 times and it's inoffensive to play but I have like 0 desire to stay on for any length of time. If nothing about the story or world grabs you or makes you interested to keep playing I say call it a writeoff and just stop because the gameplay is never not about walking from place to place to talk to npcs and hand them items and occasionally killing a couple of monsters that spawn. I consider it way more of a single player visual novel with occasional group mmo combat than a more traditional mmo if you arent at endgame, and the people telling you to keep playing because its gets better trust me are leading you on if the story doesn't interest you at this point.
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# ? Jul 14, 2019 16:20 |
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# ? Jun 11, 2024 05:11 |
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Cythereal posted:The Ascians had to have been responsible for the War of the Magi, though, considering it was a fully fledged Calamity - the water one in between Allag (earth) and Bahamut (darkness). Post MSQ It didn't have to be. Emet explains that the shard imbalance effects any event of that nature, so the water aether might have just made the elemental's flood run rampant and catastrophic. In this case, though, three empires all developing magic of mass destruction and going to war? Sounds like Ascians. They even got the Machi to start tapping into their failed experiment, the 13th. The ice calamity (5th) we know nothing about, but the aetheric imbalance may have just turned a regular winter into a fimblvetr. MechanicalTomPetty posted:Bahamut wasn't darkness, Bahamut was everything iirc, at least all of the "basic" elements (lightning, water, earth, (lots of)fire, ice and wind). Bahamut was darkness. What we learn from Urianger's spiel about light and dark, is that light causes stagnation and the stopping of aether. Dark is the opposite. When Bahamut was released, he caused a bit of localized destruction, but Eorzea and surrounding area's aether was completely hosed and went out of control. Ishgard is a perpetual winter. Mountains of aetheric crystals burst out of the ground. The Gridanian elementals lost most of their power. It was an aetheric calamity more than anything, which lines up with what we learned about the power of Darkness. Orcs and Ostriches fucked around with this message at 16:26 on Jul 14, 2019 |
# ? Jul 14, 2019 16:23 |