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I have descended into hell
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# ? Jul 16, 2019 10:03 |
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# ? Jun 6, 2024 03:54 |
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Control Volume posted:
https://twitter.com/HeavenlyControl/status/1150950714090278916
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# ? Jul 16, 2019 10:22 |
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Thats just a slightly remixed version of 1-1, the easiest level in mario
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# ? Jul 16, 2019 10:38 |
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Lil' timing based level I noodled out while messing around with clear pipes. They're very particular about what they'll let pass through and at what angles! Kind of a pain in the rear end!!
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# ? Jul 16, 2019 10:39 |
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I reused a favorite gimmick from one of my SMM1 levels all over again to bring you guys: Nipping at Your Heels M3Q-WG7-NVG
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# ? Jul 16, 2019 11:35 |
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Is there a quick way of resetting my 'levels played' counter on the Random Acts of Mario site, or is it really just that I have to remove that specific cookie?
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# ? Jul 16, 2019 11:47 |
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It's like Trials of Death without all the kaizo item tricks https://mobile.twitter.com/ChompBraden/status/1109669577481428992
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# ? Jul 16, 2019 11:51 |
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Just tried making my first 3D World level for the course jam, and jeez, there's so much missing from that mode, it's frustrating. Also I couldn't get the scroll-stop to work for some odd reason. Oh well, I guess I'll just have to rebuild my level (called "Your Dad Thinks You're Dumb" because you don't trust your kids with normal Mario levels) in the New Super style tomorrow.
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# ? Jul 16, 2019 11:59 |
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Rupert Buttermilk posted:Is there a quick way of resetting my 'levels played' counter on the Random Acts of Mario site, or is it really just that I have to remove that specific cookie? If you reach the end it gives you the option to reset. If you search on a particular user name you can cycle through their stuff quickly to get that prompt, although I’m unsure if it then resets everything or just the levels for that user.
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# ? Jul 16, 2019 12:35 |
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Straight White Shark posted:Raging Railroad It took me years to beat that Nemo stage!! This was very good.
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# ? Jul 16, 2019 13:43 |
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I'm falling way behind on stages! I really have liked every single one I've played, sorry I don't post reviews much.
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# ? Jul 16, 2019 13:54 |
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AlBorlantern Corps posted:I'm falling way behind on stages! I really have liked every single one I've played, sorry I don't post reviews much. I think likes on the level/maker points are the main thing people are looking for if you don't have specific critiques, so thank you for your service. I feel kind of dumb when it comes to design personally, so I don't tend to have much to say beyond " I liked it!"
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# ? Jul 16, 2019 14:05 |
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Rollersnake posted:Sometimes shells may miss the blocks because they travel at different speeds depending upon whether you're running or not when you hit them, but it doesn't really matter in this case as it's a brief level and there's more than one way you can go for some of the coins. As a whole, the level works. I had to replay a couple of times because I already turned my brain off for the night and kept unnecessarily trying to hit that last on/off switch with a jump from the springboard. I thought I had that part nailed down, so I'll go back and look at it to learn. Thanks for playing it!
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# ? Jul 16, 2019 14:30 |
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Hey I missed this thread somehow. I've made a few levels so far, the latest and probably best of which is Vine Frndz, in which Mario and his Vine Frndz have to escape the dreaded lava and avoid obstacles along the way. 1LV-15k-7KF I'd appreciate any feedback. Looking forward to digging through the random site to find some good levels.
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# ? Jul 16, 2019 14:41 |
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Yeah, hit the report button on that one for copying 1-1's layout and grant everyone else mercy.
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# ? Jul 16, 2019 14:47 |
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Wendell posted:It took me years to beat that Nemo stage!! This was very good. Glad I'm not the only one that got stuck there as a kid. It always pissed me off because the level right after it was super chill and good but it was gated by that goddamn train.
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# ? Jul 16, 2019 14:48 |
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Random Stranger posted:Yeah, hit the report button on that one for copying 1-1's layout and grant everyone else mercy. That would not be an appropriate use of the report button! That level is designed for people who explicitly like that kind of thing.
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# ? Jul 16, 2019 14:50 |
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I went back a few pages, but didn't see this video shared, but did see other videos from this creator. My mind is shook from the cleverness. https://www.youtube.com/watch?v=BlgGgo56zqw
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# ? Jul 16, 2019 15:17 |
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Awesome Animals posted:I went back a few pages, but didn't see this video shared, but did see other videos from this creator. My mind is shook from the cleverness. I can't prevent thwomps from despawning and then there are people out there working dark arts like this. *throws level plans in the garbage*
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# ? Jul 16, 2019 15:25 |
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It's bonkers. I'm still shook.
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# ? Jul 16, 2019 15:31 |
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The best part is, it really IS surprisingly simple! Boos detect direction, munchers destroy bombs.
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# ? Jul 16, 2019 16:11 |
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Reposted for the morning crowd: Trouble on Highfrost Mountain (5SV-QL4-5BG) Magikoopas have taken over Highfrost Mountain. Reach the summit and reclaim it. But beware of heights, and don't lose your footing! I wanted to make a level about climbing an incredibly tall mountain. I was originally going to put a checkpoint flag on the summit, to symbolize Mario planting the flag of the Mushroom Kingdom, but the level was fairly long and I figured I should put the checkpoint in a better location. I'd love some feedback (especially if you have suggestions for improvement). Edit: Fixed something in the level, updated code. DorianGravy fucked around with this message at 16:54 on Jul 16, 2019 |
# ? Jul 16, 2019 16:20 |
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I think I see asoftlock possibility in that screenshot, if you were small and went up the clouds on the right(unless it's clear on the other side off screen)
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# ? Jul 16, 2019 16:23 |
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AlBorlantern Corps posted:I think I see asoftlock possibility in that screenshot, if you were small and went up the clouds on the right(unless it's clear on the other side off screen) Hmm, you're right. That's what I get for decorating too much. It's only been played a few times, so let me re-upload. Stand by. Edit: Okay, here's the updated code: Trouble on Highfrost Mountain (5SV-QL4-5BG) DorianGravy fucked around with this message at 16:57 on Jul 16, 2019 |
# ? Jul 16, 2019 16:30 |
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Awesome Animals posted:I went back a few pages, but didn't see this video shared, but did see other videos from this creator. My mind is shook from the cleverness. Remember how people made simple computers with minecraft parts? Thats definitely going to happen with SMM2
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# ? Jul 16, 2019 16:34 |
Rupert Buttermilk posted:Is there a quick way of resetting my 'levels played' counter on the Random Acts of Mario site, or is it really just that I have to remove that specific cookie? J-Spot's method of searching for something to reach the end sooner works but I just added a link to reset.
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# ? Jul 16, 2019 17:04 |
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How does multiplayer handle objectives like "defeat all goombas"? Could one player just wait on the flag while everyone else completes the objective? It would be nice if the objectives changed in multiplayer so whoever got the most goombas/coins/etc won when the flag was reached.
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# ? Jul 16, 2019 17:45 |
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NofrikinfuN posted:How does multiplayer handle objectives like "defeat all goombas"? Could one player just wait on the flag while everyone else completes the objective? It would be nice if the objectives changed in multiplayer so whoever got the most goombas/coins/etc won when the flag was reached. Only one person gets the flag, if you want it you can steal it by jumping on them
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# ? Jul 16, 2019 17:48 |
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AlBorlantern Corps posted:Only one person gets the flag, if you want it you can steal it by jumping on them Oh, I didn't even consider that approach. I wonder how it determines who gets the flag? Whoever met the condition, whoever did the most work, random? I was putting together a level based around defeating enemies and wondered if I should consider multiplayer in the design.
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# ? Jul 16, 2019 17:52 |
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I think it's whoever meets the condition
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# ? Jul 16, 2019 18:05 |
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Got a new level: Buzzyburrow Glacier YND-532-VGG
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# ? Jul 16, 2019 19:24 |
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NofrikinfuN posted:Oh, I didn't even consider that approach. I wonder how it determines who gets the flag? Whoever met the condition, whoever did the most work, random? If your level has a clear condition its awful for multiplayer and there's not much you can do about that.
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# ? Jul 16, 2019 19:26 |
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Something that is very strange to me after reading thousands of comments in this game is that children seem to absolutely love Luigi
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# ? Jul 16, 2019 20:04 |
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Help Im Alive posted:Something that is very strange to me after reading thousands of comments in this game is that children seem to absolutely love Luigi I am optimistic for this generation of children
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# ? Jul 16, 2019 20:07 |
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I want to make a Perfect Run for upload 32 Thing is I have ideas that work with literally every style but SMB1 and can't settle on which to use. What's SA's favorite style so I can get over my block?
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# ? Jul 16, 2019 20:10 |
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Help Im Alive posted:Something that is very strange to me after reading thousands of comments in this game is that children seem to absolutely love Luigi Kids love Luigi, Milleniels love Gooigi (and Bowsette)
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# ? Jul 16, 2019 20:18 |
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ThisIsACoolGuy posted:I want to make a Perfect Run for upload 32 Honestly its 3D world at this point. The movement in it just feels so drat good. Obviously it has some serious limitations due to its lack of parts but in a vaccuum a 3D world level is gonna be the one I have the most fun with.
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# ? Jul 16, 2019 20:20 |
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If we could just have things like the switch blocks, the grabber, certain other enemies, and the ability to use the night themes, 3D World would be perfect
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# ? Jul 16, 2019 20:24 |
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Macaluso posted:If we could just have things like the switch blocks, the grabber, certain other enemies, and also 3D World was deleted forever, 3D World would be perfect
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# ? Jul 16, 2019 20:27 |
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# ? Jun 6, 2024 03:54 |
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Jim Silly-Balls posted:Remember how people made simple computers with minecraft parts? Thats definitely going to happen with SMM2 And I cannot wait.
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# ? Jul 16, 2019 20:29 |