Frozen Hollow, Round 1BPending actions from last Round posted:- Fixed the Active Players names! 15. Bullwinkle the Inox Brute (Phelddagrif) posted:- Bullwinkle uses Shield Bash (bot)! Round bonus active: SHIELD1, Self 26. Hounds posted:- Hound 3(E) focuses Bullwinkle! Moves 3 to C6. Attacks Bullwinkle for 0 (3base, -1mod, SHIELD2) damage! Chainmail 1st charge used! Bullwinkle RETALIATES for 2 damage! Gains 1XP. 33. Living Spirits posted:- Living Spirit 4(E) focuses Bullwinkle! Flies 4 to D5. Attacks Bullwinkle for 0 (2base, +0mod, SHIELD2) damage! Heater Shield SPENT!. Attacks Rocky for 3 (2base, x2mod, SHIELD1) damage! Chainmail 1st charge used! Attacks Master Splinter for 3 (2base, +1mod) damage! 75. Master Splinter the Vermling Mindthief (DarthRoblox) posted:- Master Splinter uses The Mind's Weakness (top)! Augment - Persistent Bonus active: On your melee attacks add +2ATK (discard when another augment is played). Attacks Hound 4(E) for 0 (1base, NULLmod +2bonus) damage! Gains 1XP. Hound 4 RETALIATES for 2 damage! 87. Rocky the Savvas Cragheart (Slaan) posted:- Rocky uses Massive Boulder (top)! Attacks Hound 1 for 3 (3base, +0mod) damage! Living Spirit 4(E), Hound 2 and Hound 3(E) suffer 1 splash damage! END OF ROUND ACTIONS posted:- The Monsters deck is shuffled! Starting rooms with Hounds (and a melee comp) are often brutal...and this was no exception. Both parties are bruised and bloodied. Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Jul 11, 2019 11:34 |
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# ? Jun 6, 2024 10:28 |
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Yeowch. That was some bad luck for Splinter. I think I'm going to use the axe to cleave, and then move to set up for an attack on the Spirits next round. Unfortunately I don't have any more fast cards so the Hounds could be a problem.
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# ? Jul 11, 2019 15:13 |
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I'm going to go fast, kill the hound in front of me (hopefully) and try to heal a little bit.
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# ? Jul 11, 2019 15:39 |
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I'm going to go fairly fast and heal splinter for a moderate amount and bull for a little bit. Unless you guys think MORE PUNCH is a better idea right now. I've got a bunch of AOE
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# ? Jul 11, 2019 18:08 |
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DarthRoblox posted:I'm going to go fast, kill the hound in front of me (hopefully) and try to heal a little bit. If you weren't aware, since Retaliate triggers after an attack has resolved, if the Hound is no longer adjacent to Splinter after an attack, like through a Push affect, then the Retaliate would not affect you. That could protect you from suffering more Retaliate with another unlucky modifier draw.
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# ? Jul 11, 2019 18:34 |
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Slaan posted:I'm going to go fairly fast and heal splinter for a moderate amount and bull for a little bit. Unless you guys think MORE PUNCH is a better idea right now. I've got a bunch of AOE Healing is almost always better saved for transition rounds when you're looting/resting/moving up to an unopened door. Since you've got Earth this round, piling on damage may be best.
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# ? Jul 11, 2019 18:37 |
Reik posted:If you weren't aware, since Retaliate triggers after an attack has resolved, if the Hound is no longer adjacent to Splinter after an attack, like through a Push affect, then the Retaliate would not affect you. That could protect you from suffering more Retaliate with another unlucky modifier draw. Also dead enemies don't retaliate, just FYI!
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# ? Jul 11, 2019 19:36 |
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Reik posted:Healing is almost always better saved for transition rounds when you're looting/resting/moving up to an unopened door. Since you've got Earth this round, piling on damage may be best. Unless healing now can either prevent damage that would trigger card loss, or substitutes for a useless action due to cards in hand. Slaan's play uses earth as a top action, so adding +1 ranged damage is his only other option (not that it's a bad option).
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# ? Jul 11, 2019 19:50 |
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Healing Splinter is still great and should totally be done, but we also need to get some baddies off the board. Those Hounds are really dangerous, and the Spirits are no pushover either, as we saw. I can't outpace either of y'all, so I'm going to go around the middle of the round. If you guys don't move then I should still be the focus of all their attacks.
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# ? Jul 11, 2019 21:11 |
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Orders in. I'm going to do a big AoE with small damage and heal Splinter for a bit, acting moderately fast. Hopefully Bullwinkle doesn't mind a bit of mud getting splashed onto him as well
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# ? Jul 12, 2019 00:39 |
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Yea, as long as I draw at least a 0 then I can take care of the hound in front of me, so I'd rather go for that than just shove it out of the way (I think it would probably just run back up and hit me in most circumstances anyways). Good to know that pushing disables retaliate though.
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# ? Jul 12, 2019 05:29 |
Frozen Hollow, Round 2APending actions from last Round posted:- None! ROUND REVEAL posted:"PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand8, Discarded1, Active1, Lost0) is acting at initiative 11 with Empathetic Assault and Frigid Apparition. 11. Master Splinter the Vermling Mindthief (DarthRoblox) posted:
38. Rocky the Savvas Cragheart (Slaan) posted:
54. Bullwinkle the Inox Brute (Phelddagrif) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Jul 12, 2019 10:14 |
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So if the spirits move to d6 and d7 I can hit all of them with my attack, giving them all muddle. It would muddle bull as well, though. But even with that our two AOEs should still be able to kill or heavily weaken most of the hounds. I can also ignore shield with my bow so the spirits are likely to die I could also just do an equally strong attack and immobilize something so as to not slow down bull. It would give up healing splinter though. I think the aoe is more worth it though it might end up costing bull a kill or two Slaan fucked around with this message at 14:09 on Jul 12, 2019 |
# ? Jul 12, 2019 14:06 |
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Slaan posted:So if the spirits move to d6 and d7 I can hit all of them with my attack, giving them all muddle. It would muddle bull as well, though. But even with that our two AOEs should still be able to kill or heavily weaken most of the hounds. I can also ignore shield with my bow so the spirits are likely to die Nah, do the Tornado. The elite Spirit isn't moving, and the normal Spirit is moving to D6, so you can hit all but one enemy (if Hound 4 survives, you should absolutely hit that one, even though it means muddling me). It's so much damage this turn, especially if you use goggles.
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# ? Jul 12, 2019 14:49 |
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The dogs are beastly. Somewhat fragile, but the party is always going to get bloodied against them. Also, am I correct in assuming that the pierce attack still consumes shield items charges?
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# ? Jul 12, 2019 17:21 |
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Great. One advantaged explosion coming right up
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# ? Jul 12, 2019 17:34 |
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Omobono posted:The dogs are beastly. Somewhat fragile, but the party is always going to get bloodied against them. Yes.
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# ? Jul 12, 2019 18:05 |
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Omobono posted:The dogs are beastly. Somewhat fragile, but the party is always going to get bloodied against them. The combination of retaliation, low initiative and high movement makes them surprisingly dangerous. Then they pull their multiattack or their +2 with friends cards and really mess you up. They and the Spirits have pulled great combo cards to make this first room work. If the Spirits had gotten 0 movement and been stuck around the corner, this would feel like a very different start to the scenario.
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# ? Jul 12, 2019 19:40 |
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Narsham posted:The combination of retaliation, low initiative and high movement makes them surprisingly dangerous. Then they pull their multiattack or their +2 with friends cards and really mess you up. On the other hand, we got really lucky with the Hounds' cards. Round 1 they all did small attacks on a shielded target, and this round they're going too slowly to do anything (I'd be surprised if any are alive to take a turn).
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# ? Jul 12, 2019 22:36 |
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Phelddagrif posted:On the other hand, we got really lucky with the Hounds' cards. Round 1 they all did small attacks on a shielded target, and this round they're going too slowly to do anything (I'd be surprised if any are alive to take a turn). Yeah, they kept outspeeding my entire group when we last played in real life. I didn't even know they had a card this slow.
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# ? Jul 12, 2019 22:42 |
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I should be OK, since as long as I don't pull a Null or -1 (famous last words right) I can kill the hound on me and then dance around to get a total of +3 hp back - that also means Rocky can target the tornado to not muddle Bull, so you might want to build in that contingency. I'll lose the health I gain to the spirits right away, assuming the normal one will move forward to hit more targets, but I won't need emergency healing this round. DarthRoblox fucked around with this message at 00:47 on Jul 13, 2019 |
# ? Jul 13, 2019 00:42 |
Just a heads up thread, I'll be traveling most of the day today, so I won't probably be able to update! We'll get back on track tomorrow. Edit: aaand I'm still not home lol. My flight got cancelled and I had to spend the night at a friend's place. I may be able to update later today, but I'm not 100% positive, stay tuned! That Italian Guy fucked around with this message at 09:14 on Jul 14, 2019 |
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# ? Jul 13, 2019 09:51 |
Back on track! Frozen Hollow, Round 2B Pending actions from last Round posted:- None! 11. Master Splinter the Vermling Mindthief (DarthRoblox) posted:- Master Splinter uses Frigid Apparition (top)! Consumes ICE. Attacks Hound 4(E) for 10 (3base, x2mod +2bonus) damage! Gains 1XP. 33. Living Spirits posted:- Living Spirit 4(E) focuses Bullwinkle! Attacks Bullwinkle for 2 (2base, +0mod) damage! Attacks Rocky for 2 (2base, +1mod, SHIELD1) damage! Chainmail 2nd charge used! Attacks Master Splinter for 1 (2base, -1mod) damage! 38. Rocky the Savvas Cragheart (Slaan) posted:- Rocky uses Dirt Tornado (top)! Activates Eagle-eyed Goggles! Consumes EARTH. Gains 1XP. Targets D6 as bottom hex. Just to clarify - and the reason I've used part of your contingency orders Slann (the one about "hitting the most targets possible"), you don't need to center the AOE template at the Range specified on the attack card; you just need to place one hex of the AOE at that Range; so with Dirt Tornado, you can place the bottom hex at range 2 and use the rest of the template to hit everything 54. Bullwinkle the Inox Brute (Phelddagrif) posted:- Bullwinkle uses Leaping Cleave (bot)! Jumps2 to D6. END OF ROUND ACTIONS posted:- Master Splinter's deck is shuffled! That went quite well, all things considered...our party is bloodied, but victorious - at least for now! E: ICE should be inert instead of strong! Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 13:02 on Jul 15, 2019 |
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# ? Jul 15, 2019 10:02 |
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How is ice strong after being consumed by Frigid Apparition? Also you have Splinter attacking for 0 when it should be 10.
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# ? Jul 15, 2019 12:44 |
Elephant Ambush posted:How is ice strong after being consumed by Frigid Apparition? Also you have Splinter attacking for 0 when it should be 10. Frigid Apparition consumes ICE ofc, it doesn't infuse it. And one of the Hounds are the 1, ofc.
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# ? Jul 15, 2019 13:01 |
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Eat tornado, doggies
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# ? Jul 15, 2019 14:04 |
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drat that tornado did good. D6 is fine! I'm gonna use the air to attack the Spirit. I intend to use a Loot 1 the following round, before moving up towards the door, then long resting after that to recover my items. (that last screenshot shows our Mindthief at 2 HP when she should be at 4)
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# ? Jul 15, 2019 14:54 |
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Shouldn't I have gotten +1 hp from the necklace of teeth? Or does the red background on the spreadsheet mean that I don't have it?
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# ? Jul 15, 2019 15:50 |
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Also I'm going to run up and stab the spirit, killing it on a flat roll or better.
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# ? Jul 15, 2019 16:01 |
DarthRoblox posted:Shouldn't I have gotten +1 hp from the necklace of teeth? Or does the red background on the spreadsheet mean that I don't have it? Both the Necklace of Teeth and the Empowering Talisman are head slot items and the previous player's loadout had the Talisman instead of the Necklace equipped...since we've just started and you haven't really used either till now, we can still swap them out (and get the health on kill) if you want to! Also I'll fix your HP (4 instead of 2) in the next update
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# ? Jul 15, 2019 16:46 |
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Slaan posted:
Now they're taking a dirt nap. Splinter's still looking unhealthy, but otherwise you pulled out of that situation pretty well.
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# ? Jul 15, 2019 18:17 |
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Ah ok - I'll hang on to the empowering talisman then, an extra stamina potion usage is probably worth more than a few points of healing.
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# ? Jul 15, 2019 20:30 |
Missing orders from one player! Not too big of a deal, actually, since I've forgot to turn on my remote machine today The update will take place later today, if I get the missing order.
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# ? Jul 16, 2019 10:10 |
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Sent in. Healing up splinter and moving forward
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# ? Jul 16, 2019 10:20 |
Frozen Hollow, Round 3APending actions from last Round posted:- ICE should be inert instead of strong! ROUND REVEAL posted:"PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand6, Discarded3, Active1, Lost0) is acting at initiative 27 with Fearsome Blade and Gnawing Horde. 27. Master Splinter the Vermling Mindthief (DarthRoblox) posted:
28. Rocky the Savvas Cragheart (Slaan) posted:
32. Bullwinkle the Inox Brute (Phelddagrif) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Jul 16, 2019 18:06 |
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The Spirit won't move, since it's muddled (and can't lose disadvantage by moving). I'm assuming people are grabbing coins; I'll Skewer the spirit if it's alive and move accordingly. Phelddagrif fucked around with this message at 18:20 on Jul 16, 2019 |
# ? Jul 16, 2019 18:13 |
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That Italian Guy posted:- ICE should be inert instead of strong! I couldn't agree more.
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# ? Jul 16, 2019 19:34 |
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Phelddagrif posted:The Spirit won't move, since it's muddled (and can't lose disadvantage by moving). Wait what? I don't follow and I think my group might have been loving up a rule if that's the case.
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# ? Jul 16, 2019 19:59 |
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Xiahou Dun posted:Wait what? I don't follow and I think my group might have been loving up a rule if that's the case. Enemies move the fewest number of spaces possible to both A) Attack their focus B) Attack their focus without disadvantage if possible C) Attack as many foes as possible The reason ranged enemies step back is because of B. But if they are muddled, they gain nothing by stepping back and so stay put (unless stepping back lets them hit more targets, due to C)
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# ? Jul 16, 2019 20:03 |
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# ? Jun 6, 2024 10:28 |
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Ah, I forgot the positioning of the spirit between the update and that post. Thanks for clarifying. I thought there was some sub-rule I'd missed where muddled fucks with movement beyond that.
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# ? Jul 16, 2019 20:05 |