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Light mortar: Eh, I don't get it I mean ticket weapons just don't really seem to do much for a piddly little aoe Mortar: THE WORLD GOES RED, THE SUN IS ECLIPSED, DEATH DESCENDS AND PLUNGES THE WORLD INTO TEN THOUSAND YEARS OF INFERNAL HELLFIRE Can't wait to see that satellite weapon everyone keeps mentioning, also I wish the game would drop me a loving helicopter already, my legs are so small and I need an elevated position from which to KILL Motherfucker fucked around with this message at 05:00 on Jul 18, 2019 |
# ? Jul 18, 2019 04:57 |
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# ? May 20, 2024 21:05 |
Helicopters in EDF are somehow harder to fly than helicopters in turbonerd flight sims. Spritefall lady is Rita Repulsa and I love her.
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# ? Jul 18, 2019 05:30 |
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Kylra posted:105mm cannon can wreck drone swarms when you don't have spritefall up, which also seriously messes up regular drone swarms. Not seeing enough love for the 105mm which is basically spritefall but a bit less damage and time instead of tickets. Alternately, it's a bigger radius autocannon. You actually hit on the main reason why I don't like those weapons very much - they're not super great unless you've got an overleveled core, which doesn't really happen reliably until you're hitting up inferno. I generally prefer my weapons to be a very light burden on my core because otherwise it's really easy to get sucked into a permanent loop of spending energy on kiting and not being able to reliably thin your pursuers out without risking an overheat. Actually, now that I see you mentioned *solo* inferno, I feel like I should add a caveat for all of my recommendations in this thread; I pretty much only play multiplayer, which might as well be an entirely different game from singleplayer since the enemies have enormously inflated HP. Weapons that reliably one shot in singleplayer frequently don't in multiplayer, which in turn changes usefulness calculations a lot.
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# ? Jul 18, 2019 06:25 |
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Kanos posted:You actually hit on the main reason why I don't like those weapons very much - they're not super great unless you've got an overleveled core, which doesn't really happen reliably until you're hitting up inferno. I generally prefer my weapons to be a very light burden on my core because otherwise it's really easy to get sucked into a permanent loop of spending energy on kiting and not being able to reliably thin your pursuers out without risking an overheat. How big of a multiplayer HP multiplier are we talking?
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# ? Jul 18, 2019 06:40 |
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The airraider's lack of air power is lame. I kinda wish there was a target painter that shot a rocket from the sky like the cruise missile one but it was fire and forget, that'd really help.
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# ? Jul 18, 2019 06:41 |
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Motherfucker posted:The airraider's lack of air power is lame. I kinda wish there was a target painter that shot a rocket from the sky like the cruise missile one but it was fire and forget, that'd really help. If you stop lasing the missile will keep going straight. Once you get a little red square for a second or so, feel free to walk away.
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# ? Jul 18, 2019 06:56 |
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40 Proof Listerine posted:How big of a multiplayer HP multiplier are we talking? The enemies get fairly significant buffs :
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# ? Jul 18, 2019 06:56 |
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So I've only played EDF 4.1 but which games in the series are considered the "best" in terms of fun and crazy poo poo happening?
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# ? Jul 18, 2019 07:37 |
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Holy poo poo it's so goddamn fun to have a multi jump boost, a multi dash boost, and zip around using blastholes to take out HUMANOID ALIEN limbs Getting the leg and then the right arm in the 1-2 punch thing feels amazing
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# ? Jul 18, 2019 07:39 |
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"I'll show you my techniques" says a Wing Diver while jumping in front of my collection of Thunder Crossbow 3 bolts. It's a small wonder EDF actually had anyone left in the final battle. Edit: also helpful tactical tips from the Sergeant: "Confirm the enemy's position with your eyes!" Sandepande fucked around with this message at 07:53 on Jul 18, 2019 |
# ? Jul 18, 2019 07:50 |
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I think there's a good explanation for why the final boss just arrives at your doorstep. Look at it from their perspective. They've been razing Earth to the ground everywhere, except for one place where somehow they are pushed back effortlessly every single time. So the leader decides to check it out himself and put a stop to it. The rest is immense hubris.
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# ? Jul 18, 2019 07:56 |
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Koorisch posted:So I've only played EDF 4.1 but which games in the series are considered the "best" in terms of fun and crazy poo poo happening? I feel like every new entry eclipse the previous so EDF5. Really, at this point the only way they can shock us with scale is if they have the entire earth you're fighting on be an alien.
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# ? Jul 18, 2019 09:49 |
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Idk, 3 was quite a few steps back from 2, which still has some cool ideas that haven't been done again. 2's still worth playing in general even with 4.1 existing as a sort of remake.
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# ? Jul 18, 2019 10:16 |
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gimme the GOD drat candy posted:i probably killed more edf soldiers than the aliens did. those dudes just really loving love running in front of you while you are shooting. I like to use them as stopgaps for raining howitzer/ion cannon fire on the bugs. Thank you for your service!
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# ? Jul 18, 2019 10:20 |
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bot those robots don't gently caress around.
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# ? Jul 18, 2019 10:22 |
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40 Proof Listerine posted:Late to the party and finally playing through EDF 4.1 on Normal > Hard after getting stuck around mission ~40 trying to do hard/ hardest with way too little armor. As Wing Diver on the city maps, I would usually just pick one of the taller skyscrapers and fly up to stand on it. That way you don't need extreme range weapons or be actively flying to attack earth eaters. Mr Phillby posted:There's some build up in 5, it's just a lot less memorable than 4.1 because Ohara the ravager expert was an amazing character, ofc you're going to remember him going out in a blaze of glory so you can find and defeat THE BRAIN. Yeah, I just wish they could have had us fight one normal mothership first, or something. It's such a leap at the end from mostly "regular" enemies to "whoops, here's the end boss" with almost nothing in between.
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# ? Jul 18, 2019 13:23 |
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The walking fortress in 5 is basically just a mothership with legs on, to the extent that it turns up in multiple returning missions in place of an actual mothership.
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# ? Jul 18, 2019 14:31 |
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RoyalScion posted:The enemies get fairly significant buffs :
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# ? Jul 18, 2019 14:59 |
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WhiteHowler posted:Huh, that's weird. So playing alone "online" is almost twice as hard as playing alone offline? Enemy strength isn’t really additive, if you really want to qualify things.
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# ? Jul 18, 2019 15:27 |
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VulgarandStupid posted:Enemy strength isn’t really additive, if you really want to qualify things. I noticed that my damage seemed to be really low starting out with Air Raider and Fencer, and I guess it's because I was playing "online" by myself. The weapon unlocks carry over from offline, right?
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# ? Jul 18, 2019 15:40 |
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RoyalScion posted:The enemies get fairly significant buffs : I don't fully think I understand. 1) What is the difference between Normal and Hard mode on SP? 2) Why is there always a decrease in enemy HP/damage going from (Multiplayer with 1 player) to (Multiplayer with 2 players)?
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# ? Jul 18, 2019 16:01 |
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Morter posted:I don't fully think I understand. 1) These are just the changes from adjusting the number of players, not any other changes between difficulties. Single player enemies have the base level of health regardless of whether you're playing in splitscreen 2) Playing online with 1 player gives you the same enemy scaling as with 4 players. Why? Uh, I don't know, extra challenge mode?
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# ? Jul 18, 2019 16:09 |
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Does adding players have any effect on the number of enemies that spawn? I know single player online is harder than offline but it literally becoming easier with 2 players seems a little off.
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# ? Jul 18, 2019 16:28 |
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Depth crawlers kinda loving rule as a air-raider, just hop in one and shimmy up a building real fast for ~verticality~ and also the fire one at least is pretty zippy.
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# ? Jul 18, 2019 16:32 |
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ahahaha, that D: face as I round the corner https://gfycat.com/ediblebossylacewing
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# ? Jul 18, 2019 16:36 |
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Snake Maze posted:2) Playing online with 1 player gives you the same enemy scaling as with 4 players. Why? Uh, I don't know, extra challenge mode? Probably to encourage you to wait for people to join and then play instead of trying to play while you wait.
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# ? Jul 18, 2019 17:51 |
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birds https://streamable.com/c4pon
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# ? Jul 18, 2019 18:12 |
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Anyone know if there's any modding going on with EDF 5 yet? I wanna make healing items reload cause, 1: gently caress it and 2: I actually don't think it's that unbalanced in this game. I know people were adding whole new weapons in 4.1, but I don't know how well knowledge transfers over.
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# ? Jul 18, 2019 18:43 |
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i don't think any modding is going to happen that quickly for a game without open modding support.
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# ? Jul 18, 2019 18:47 |
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LuiCypher posted:Probably to encourage you to wait for people to join and then play instead of trying to play while you wait. Speaking of which, another major QoL improvement is that lobbies with games in progress show time elapsed so you can get an idea of how long you'll be waiting. If I'm hosting and someone joins within a minute or two of starting I just retreat but it's nice for joining in on groups.
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# ? Jul 18, 2019 19:36 |
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making the final boss in EDF be space Goku was a great choice
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# ? Jul 18, 2019 19:47 |
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Kanos posted:You actually hit on the main reason why I don't like those weapons very much - they're not super great unless you've got an overleveled core, which doesn't really happen reliably until you're hitting up inferno. I generally prefer my weapons to be a very light burden on my core because otherwise it's really easy to get sucked into a permanent loop of spending energy on kiting and not being able to reliably thin your pursuers out without risking an overheat. Big plasmas take energy in proper amounts for the cores you get that level to be main weapons, and will still mess things up in a large radius though you'll have to charge multiple times and deal with them scattering into the air all over due to explosions. In either case though, Heavy and Great are more power to damage efficient for big targets unless you can just stand still pummeling, and you can charge Heavy (level 15) without going to emergency every time with cores around level 20-25. If you're stuck in a kite loop against ants or other things that charge you instead of keep distance yeah dragoon lance is probably better since you'll be able to leverage the close range, punch through and somewhat better energy efficiency, but plasma can be fired really far away with no damage loss against frogs/cosmos/deroys/turrets/red circles or partial charged vs drones/bees. E: Also worth noting since we're talking about energy hungry weapons the first big core is mid-hard at level 36. Kylra fucked around with this message at 20:23 on Jul 18, 2019 |
# ? Jul 18, 2019 20:15 |
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WhiteHowler posted:Huh, that's weird. So playing alone "online" is almost twice as hard as playing alone offline? Usually more than twice as hard, though it varies from mission to mission. The increased enemy power has a lot of knock-on effects.
Kylra posted:E: Also worth noting since we're talking about energy hungry weapons the first big core is mid-hard at level 36. I view the Big Cores as suicide equipment, but when I play Wing Diver I prioritize GOING FAST at all hazards. Maybe it's because I play Air Raider 95% of the time so when I'm playing a class that can actually move all I want to do is move. Also I'm pretty sure there's no such thing as a 2 or 3 player room despite there being different scaling values in the code. I'm fairly certain all MP lobbies are permanently locked to 4 player scaling - that's how it worked in 4.1 and I haven't seen anything to indicate it changed. Kanos fucked around with this message at 20:25 on Jul 18, 2019 |
# ? Jul 18, 2019 20:19 |
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Kanos posted:I view the Big Cores as suicide equipment, but when I play Wing Diver I prioritize GOING FAST at all hazards. Maybe it's because I play Air Raider 95% of the time so when I'm playing a class that can actually move all I want to do is move.
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# ? Jul 18, 2019 20:27 |
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Kanos posted:Also I'm pretty sure there's no such thing as a 2 or 3 player room despite there being different scaling values in the code. I'm fairly certain all MP lobbies are permanently locked to 4 player scaling - that's how it worked in 4.1 and I haven't seen anything to indicate it changed. http://leafierlemon.com/edf5/calc.shtml
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# ? Jul 18, 2019 20:31 |
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Lances are a pretty rough weapon to use for "feel" tests since their range is so short and their falloff is so severe that variable positioning wildly changes how much damage they do. A level 46 Dragoon Lance W ranges from ~5500 dropping to ~300 depending on where in its whopping 80 meter range you are relative to the target.
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# ? Jul 18, 2019 20:34 |
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Kanos posted:Lances are a pretty rough weapon to use for "feel" tests since their range is so short and their falloff is so severe that variable positioning wildly changes how much damage they do. A level 46 Dragoon Lance W ranges from ~5500 dropping to ~300 depending on where in its whopping 80 meter range you are relative to the target. If you're in discord or whatever we can probably sort this out fairly quickly by just going into mission 9 as a pair with one of us using a heavy plasma cannon though.
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# ? Jul 18, 2019 20:39 |
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Science complete. They die in 1 shot to a plasma heavy in a 2 player room but not a solo online.
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# ? Jul 18, 2019 20:47 |
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Kylra posted:Science complete. They die in 1 shot to a plasma heavy in a 2 player room but not a solo online. Wait, what? I'm parsing this as "they die in one shot with 2 players in the room but not while I'm solo". When you say "two player room", do you mean singleplayer split screen? e: I'm willing to help out with science stuff in the future but I don't have inferno unlocked on PC yet since I've been low and slowing my way through the campaign with a friend or two who didn't buy console, so it'll be a few days. Kanos fucked around with this message at 20:56 on Jul 18, 2019 |
# ? Jul 18, 2019 20:54 |
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# ? May 20, 2024 21:05 |
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i vaguely remember that playing solo online used to scale it to 4 players. not sure if that's still the case, but it would explain that particular result.
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# ? Jul 18, 2019 20:56 |