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Phlegmish
Jul 2, 2011



corn in the bible posted:

is that the hunting quest? you should do that asap because it's pretty good

Fried Sushi posted:

Timed, I messed around and didn't realize it was timed, went to the zone on the map and couldn't enter because it had expired.

Alright. Just did, it was pretty fun, I got a level (9) and a lot of pelts out of it. Necklace of the Eternal Hunter on Amiri really came in useful.

You know what, I like this game a lot. I was wary due to all of the negative comments, but of all the CRPG revival games we've had over the past years, this one reminds me the most of the old IE games (though not always for the better). There's just a primal sort of fun in building your characters and planning for encounters. I even like most of the companions.

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Helion
Apr 28, 2008
I'm getting absolutely clowned by the troll boss. Will dispel magic turn off the haste?

Phlegmish
Jul 2, 2011



Have someone with high Transmutation DC (Octavia in my case) cast Slow, he's likely to fail his Will save. Cast Haste on your own party, obviously.

I also spammed Fireball a lot, it was cheap but effective. I actually killed Tartuk before Hargulka.

grah
Jul 26, 2007
brainsss

Helion posted:

I'm getting absolutely clowned by the troll boss. Will dispel magic turn off the haste?

Slow will automatically dispell Haste without a check or save or risk of dispelling a less important effect. Dispel Magic will work with a caster level check but he may have other buffs that it hits first.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Phlegmish posted:

Have someone with high Transmutation DC (Octavia in my case) cast Slow, he's likely to fail his Will save. Cast Haste on your own party, obviously.

I also spammed Fireball a lot, it was cheap but effective. I actually killed Tartuk before Hargulka.

The fight is designed to be harder if you kill Hargulka first, yeah

sassassin
Apr 3, 2010

by Azathoth
The Shield spell completely negates Tartuk's magic missile spam in that fight.

grah
Jul 26, 2007
brainsss

sassassin posted:

The Shield spell completely negates Tartuk's magic missile spam in that fight.

This is why Infusion is the best support ability in the game.

Phlegmish
Jul 2, 2011



Yes good luck hitting my Valerie :cool:



DIRE bear indeed :twisted:

malhavok
Jan 18, 2013
You are gonna get hit on 5% of attacks regardless. It's not really that rare when you are fighting packs with multiple attacks each.

Nephthys
Mar 27, 2010

People poo poo on Valerie but she's the only tank the game gives you (which is pretty shocking, actually). Unless your main is a tank or you deviate from the default builds for characters she's basically essential for half the game or more.

(Also if you have the Wild Cards DLC theres a free Fullplate +3 that damages attackers in the Tiefling companions house in your capital, just fyi. Give her a level of monk and 3 points in Mobility to get +4 AC by fighting defensively too)

sassassin
Apr 3, 2010

by Azathoth
Valerie joined Tartuccio in my current game which wasn't ideal but Harrim did a decent enough job of it through act one.

How much xp do these training missions give?

Helion
Apr 28, 2008
Aww man, I might have to walk all the way back to get Octavia. I have like 3 dispel magics, but no slows. Thanks, folks.

Nephthys
Mar 27, 2010

Helion posted:

Aww man, I might have to walk all the way back to get Octavia. I have like 3 dispel magics, but no slows. Thanks, folks.

Haste is only up for a few rounds, 1 per level, you could try casting Web and waiting him out or summon some chaff to tie him up a bit. Check your scrolls and wands to see if you have anything useful.

terrorist ambulance
Nov 5, 2009
Is the DLC worth getting on this?

Are there any "recommended" classes or builds for a first playthrough?

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Nephthys posted:

People poo poo on Valerie but she's the only tank the game gives you (which is pretty shocking, actually). Unless your main is a tank or you deviate from the default builds for characters she's basically essential for half the game or more.

(Also if you have the Wild Cards DLC theres a free Fullplate +3 that damages attackers in the Tiefling companions house in your capital, just fyi. Give her a level of monk and 3 points in Mobility to get +4 AC by fighting defensively too)

It's just not hugely useful to have a tank, especially later on since she'll never be able to make reflex saves or whatever and will be decimated by magic attacks

Perfect Potato
Mar 4, 2009

Maybe you should look at what tower shield specialists actually do before you say stupid poo poo

grah
Jul 26, 2007
brainsss

Nephthys posted:

People poo poo on Valerie but she's the only tank the game gives you (which is pretty shocking, actually). Unless your main is a tank or you deviate from the default builds for characters she's basically essential for half the game or more.

(Also if you have the Wild Cards DLC theres a free Fullplate +3 that damages attackers in the Tiefling companions house in your capital, just fyi. Give her a level of monk and 3 points in Mobility to get +4 AC by fighting defensively too)

Tanks are not necessary or even particularly good past the early game. AC is a losing battle, by mid to higher levels. Unless (and eventually even if) you super munchkin AC tends to fall behind attack bonus pretty badly in Pathfinder. And even if you do want to munchkin AC heavy armor is the worst way to do it. (In this game, Sword Saint/Duelist is the best because you can double dip Intelligence to AC, and also cast Shield/Blur/Displacement etc on yourself) Besides that Valerie is (and Fighters generally are) an awful tank, because her Will save is awful and there are about 600 enemies in this game that can cast Cause Fear or Scare or Charm Person or whatever.

You are far, far better off using casters to throw down battlefield control spells to separate the enemies and let your party swarm and murder them via direct damage or additional debilitating spells than you are hoping they choose to stand in front Valerie and only target her AC, and also that they don't roll too many 20s via the law of averages--especially now that numerous enemies have been added who will use the Charge action to gank your mages/archers.

Doing this requires somewhat more micro than just letting autocombat happen, but it is demonstrably much more effective.

v1ld
Apr 16, 2012

terrorist ambulance posted:

Is the DLC worth getting on this?

Are there any "recommended" classes or builds for a first playthrough?

Some MC builds here:
https://www.gog.com/forum/pathfinder_kingmaker/ineffect_builds_for_you/page1

Companion builds:
- https://www.gog.com/forum/pathfinder_kingmaker/companion_builds/page1
- https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/page1

GoluboiOgon
Aug 19, 2017

by Nyc_Tattoo

terrorist ambulance posted:

Is the DLC worth getting on this?

Are there any "recommended" classes or builds for a first playthrough?

the first two DLC are pretty good imo. they both significantly enhance the main campaign, and the varnhold side-quest is excellent imo.

i really haven't been able to get into the third one. the random dungeons are kinda bland, and since the enhancements to the game that went with that DLC were included in a free patch, you only get the indifferent random dungeon from buying it.

monks are pretty good the whole game imo, and hard to screw up. (bring jubilost along to buff you whenever you can). a good choice if you prefer spellcasters is the sorcerer archetype that gives you an animal companion. the pet will wreck faces at low level (and is expendable as it resurrects whenever you rest), and at high level you will destroy everything with your spells, and your pet will still be decent.

Perfect Potato
Mar 4, 2009
^^^^ I have a Motherless Tiefling Monk going on right now and it seems pretty potent, especially with the flaming chuks they added into CH1. Going sorc and DD for the self buffs and extra bite is the mid-game plan

Phlegmish posted:

Yes good luck hitting my Valerie :cool:



DIRE bear indeed :twisted:

Valerie was amazing in the playthrough where I threw away the poisonous "muh preptime" mindset and just had Amiri and my MC mulch poo poo with 2handers while cowering behind Valtank for 80% of the game. Gave her 4 Freebooter for the +2 attack and early Dazzling and it was like having a second bard on the team

Perfect Potato fucked around with this message at 02:06 on Jul 19, 2019

malhavok
Jan 18, 2013

terrorist ambulance posted:

Is the DLC worth getting on this?

Are there any "recommended" classes or builds for a first playthrough?

The DLCs are all great. No recommended class, but some familiarity with the system would be useful if you plan on play on higher difficulties.

Lord Koth
Jan 8, 2012

Except the level cap on Canny Defense means you end up wasting a good portion of the bonus if you can push past 30 INT (and you probably can late game). And you're giving up a huge portion of your spells too, since Duelist doesn't advance CL and you need a bunch of it to make its Canny Defense worth anything.

The absolute best is probably Scaled Fist, since it's uncapped AC and comes fully online at lvl 1, so it's incredibly easily dippable for anything that wants the AC boost - or you can just go mostly monk and get the scaling dodge bonus as well. A 2 lvl dip in Paladin gets you another uncapped AC boost once a day (vs. evil) plus the massive save bonuses. So say, Eldritch Scion 17/Paladin2/Monk 1 gets you maybe a few less points of AC against anything (and is massively higher against evil), while having far more spells and higher CL as well.

grah
Jul 26, 2007
brainsss

Lord Koth posted:

Except the level cap on Canny Defense means you end up wasting a good portion of the bonus if you can push past 30 INT (and you probably can late game). And you're giving up a huge portion of your spells too, since Duelist doesn't advance CL and you need a bunch of it to make its Canny Defense worth anything.

The absolute best is probably Scaled Fist, since it's uncapped AC and comes fully online at lvl 1, so it's incredibly easily dippable for anything that wants the AC boost - or you can just go mostly monk and get the scaling dodge bonus as well. A 2 lvl dip in Paladin gets you another uncapped AC boost once a day (vs. evil) plus the massive save bonuses. So say, Eldritch Scion 17/Paladin2/Monk 1 gets you maybe a few less points of AC against anything (and is massively higher against evil), while having far more spells and higher CL as well.

Yeah you dip Monk 1 level and take 7 or 8 levels of Duelist+Sword Saint and have all the AC. I don't think optimizing AC at all costs is the best build but if you want to do that, I don't think you can do better than Sword Saint9/Duelist9/Monk1. You're a little Multiple Ability Dependent but you if you don't care about damage then you just need good Int+Wis/Cha+Dex and you can get pretty absurd AC.

For a tank higher level spells are less important, especially for a Magus that will never see Seamantle. You get your Mirror Image and Blur and Shield and then past that nothing really matters. But yeah overall having a full spell progression is better.

Edit: To max out AC with this build you'd only need INT 16. Take a Halfling for the DEX and CHA bonus and the small size bonus. With Bokken's masterpiece potion and the +8 items you can pretty easily do something like

pre:
STR  7 (+4)
DEX 19 (-10)
CON 10 (0)
INT 16 (-10)
WIS  7 (+4)
CHA 18 (-10)

Then 5 ability advancements to Dex and the +8 headband and +8 Belt and Bokken's Potion and your AC looks something like

pre:
10     Base
12     DEX 34 (19 starting +8 Item +5 Ability Advancements + 2 Bokken)
16     INT  26 ((16 starting +8 Item + 2 Bokken)x2)
 9     CHA 28 (18 starting + 8 Item + 2 Bokken (Scaled Fist))
 8     Bracers of Armor +8
 1     Size (Small Halfling)
That gets you to 55 permanent AC without even accounting for feats like Crane Style/Wing, Cautious Fighter, Dodge, or Deflection items like Rings of Protection or certain Robes, or Natural Armor via Barkskin or Amulet or Wyvern Skin gear, or casting Shield, which can take you well past 70 AC. Definitely not an optimal build and will do pretty mediocre damage even with Slashing/Fencing Grace, but probably the best AC you can achieve in the game is down this path somewhere. Plus this build can cast its own Blur+Mirror Image to help mitigate the 5% Nat20 rate. And it will have a better Will Save than a straight fighter even with the dumped Wisdom. Can dump CON too for additional minmax fun if you really want to push things.

grah fucked around with this message at 03:27 on Jul 19, 2019

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Perfect Potato posted:

Maybe you should look at what tower shield specialists actually do before you say stupid poo poo

it's true that if you build her in her dumbass archetype she will be able to pass reflex throws, and i guess if you don't level her in anything else she'll even get evasion, but at that point you've made a specialized tank to fight against stuff that has mass fear and paralysis and stuff :shrug:

of course you could switch her over to that tank prestige class, i don't know if that's any good because i didn't bother but it's there

Vargs
Mar 27, 2010

I'm playing a monk 1/sword saint 16 tank build right now and even on hard difficulty I am almost unhittable, especially with mirror image and displacement. Pretty good damage too, especially now with the scimitar that calls lightning on crit after getting all of the crit feats. There have definitely been times where the rest of my party ate poo poo but my main character could solo the rest of the encounter with trivial ease.

Initially I was planning on taking duelist levels but the extra AC just doesn't seem necessary. Currently at 58 completely unbuffed. I'd rather have my defensive spells and arcane enhancement last longer, if only because it's convenient. I don't actually use any of the spells over rank 3 though.

Roadie
Jun 30, 2013

sassassin posted:

If a prestige class require BAB +7 is that +6/+1 or +7/+2?

"+6/+1" actually means "+6, and also for some stupid reason we decided to embed the multi-attack rules into the tables even though when you multiclass it doesn't work that way".

Nephthys posted:

People poo poo on Valerie but she's the only tank the game gives you (which is pretty shocking, actually). Unless your main is a tank or you deviate from the default builds for characters she's basically essential for half the game or more.

(Also if you have the Wild Cards DLC theres a free Fullplate +3 that damages attackers in the Tiefling companions house in your capital, just fyi. Give her a level of monk and 3 points in Mobility to get +4 AC by fighting defensively too)

A tank that can't draw aggro isn't a tank, and in true Pathfinder fashion the devs didn't decide to actually include any of the abilities added after the core book that actually draw aggro.

Roadie fucked around with this message at 03:08 on Jul 19, 2019

Perfect Potato
Mar 4, 2009
^Yes it's really hard to draw aggro when every enemy lemmings its way into the first thing it sees

corn in the bible posted:

it's true that if you build her in her dumbass archetype she will be able to pass reflex throws, and i guess if you don't level her in anything else she'll even get evasion, but at that point you've made a specialized tank to fight against stuff that has mass fear and paralysis and stuff :shrug:

of course you could switch her over to that tank prestige class, i don't know if that's any good because i didn't bother but it's there

None of that poo poo matters because blindfight and holy aura. None of your characters should be incapacitated by anything past lv 15 barring weird poo poo like the Spawn's madness aura

What I'm saying mostly applies to Hard because of the enemy buffs but you have Valerie go Freebooter, optional jaunt into Thug, and by lv5-6 you have a dazzlebot with 30+ AC that has an infinite +2 flanking? attack buff on top of shaking and fearing everything. However you build her after that barely matters but I went TSS until the shield got added to touch ac, thug for uncanny dodge, and stalwart just to see what it was like (bad)

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
Don't Kineticist abilities scale off Constitution? I wonder if Valerie would make a good Kineticist

e: i don't think the guy building valerie as a defensive tank is likely to be minmaxing her with four separate classes. like yeah ok you can do that, though you can do that with anyone in the game if you want, it doesn't really have a lot to do with her at that point

corn in the bible fucked around with this message at 03:51 on Jul 19, 2019

terrorist ambulance
Nov 5, 2009

Vargs posted:

I'm playing a monk 1/sword saint 16 tank build right now and even on hard difficulty I am almost unhittable, especially with mirror image and displacement. Pretty good damage too, especially now with the scimitar that calls lightning on crit after getting all of the crit feats. There have definitely been times where the rest of my party ate poo poo but my main character could solo the rest of the encounter with trivial ease.

Initially I was planning on taking duelist levels but the extra AC just doesn't seem necessary. Currently at 58 completely unbuffed. I'd rather have my defensive spells and arcane enhancement last longer, if only because it's convenient. I don't actually use any of the spells over rank 3 though.

that ineffect guy suggested a similar build (with a dip into vivisectionist). maybe I'll try that. or a pet class. having a bear friend really seems like the best way to play any game...

deathbagel
Jun 10, 2008

terrorist ambulance posted:

that ineffect guy suggested a similar build (with a dip into vivisectionist). maybe I'll try that. or a pet class. having a bear friend really seems like the best way to play any game...

I can confirm that if you have 6 pets, it really doesn't even matter what classes are standing behind them for the most part.

Kobal2
Apr 29, 2019

Nephthys posted:

People poo poo on Valerie but she's the only tank the game gives you (which is pretty shocking, actually). Unless your main is a tank or you deviate from the default builds for characters she's basically essential for half the game or more.

Nah, Reggie's a tank too - it's just that he tanks with Mirror Image/Blur rather than a barn door. He does take some time to get off the ground though. Dog's a good tank as well if you cast mage armor+barkskin+shield+shield of faith on him - pets get ridiculous innate buffs in this game. You can also turn Jaethal into some kind of tanky, she's got the stats for it - her not being able to die or get stat/lvl drained and innate summons regardless of class help her in that role.

corn in the bible posted:

Don't Kineticist abilities scale off Constitution? I wonder if Valerie would make a good Kineticist
They do, and she makes a GREAT Kineticist.

sassassin posted:

How much xp do these training missions give?
AFAIK they give "however much is needed to bring them on par with your MC's level"

Vargs
Mar 27, 2010

You guys were right. The House sucks. Get me out of here, please.

grah
Jul 26, 2007
brainsss

corn in the bible posted:

Don't Kineticist abilities scale off Constitution? I wonder if Valerie would make a good Kineticist

e: i don't think the guy building valerie as a defensive tank is likely to be minmaxing her with four separate classes. like yeah ok you can do that, though you can do that with anyone in the game if you want, it doesn't really have a lot to do with her at that point

Valerie would not be good with that build, my point is just that if you want an AC tank, Armor+Tower Shield is not even a very good way to do that, and it is not a very good thing to do besides.

Avalerion
Oct 19, 2012

She does get that feat that lets her use shield for touch ac - which is the main danger in end game apparently. Dunno how effective that is in practice.

Perfect Potato
Mar 4, 2009

Avalerion posted:

She does get that feat that lets her use shield for touch ac - which is the main danger in end game apparently. Dunno how effective that is in practice.
It gives her around 40 touch AC which gives most late game enemies a <=25% of landing a hit on hard. Closer to 45 once fully kitted out with House goodies, which is the "doesn't give a poo poo outside nat 20s" range. Combined with AC hovering around 70 and you really don't need much else as far as tanks go

sassassin
Apr 3, 2010

by Azathoth

Kobal2 posted:

AFAIK they give "however much is needed to bring them on par with your MC's level"

drat I should have used fewer party members in act one to pump him up a bit more.

Phlegmish
Jul 2, 2011



To be clear, the main quests are tied to the curse countdown? I can just get this Bloom business out of the way and go dick around and build my kingdom, or will that just lead to the next main quest?

Perfect Potato
Mar 4, 2009

Phlegmish posted:

To be clear, the main quests are tied to the curse countdown? I can just get this Bloom business out of the way and go dick around and build my kingdom, or will that just lead to the next main quest?

Generally, yes. Barring a few events you might accidentally skip over by going too fast (particularly in the Troll chapter, but I did get a lovely bug after the Bloom where I sent a strongly worded letter to Jamandi and by completing the next chapter too quickly I couldn't complete her response event, which drained 1 Relation from my barony every two weeks until it finally deleted itself out of mercy), completing the main quest quickly is never a bad thing. There will be a point where completing one chapter directly leads into another but you need to finish that chapter to unlock your City upgrade so you want to get that out of the way anyway.

Dropbear
Jul 26, 2007
Bombs away!
Finally got into this and good lord - I picked challenging because "hey, I'm alright at D&D etc. and CRPGs in general, normal says it reduces monster stats so it's probably pretty easy". Hello, AC42 owlbears with +28 to-hit. :psyduck: Those stats are for an epic demigod encounter, not something you get at level 8. Looks like characters targeting non-touch AC are pretty useless?

About the gameplay itself, is there seriously no way to set your characters' AI behavior, or am I missing something? I figured I'd make Octavia an archer that buffs herself with hurricane bow etc. and uses longbows (probably a mistake due to the giga-bloated AC values), but she keeps spamming acid splash. Do I have to manually set her back to attacking with the bow every single time?

EDIT: Also, I see people saying the enemies don't change targets & just keep hammering the tank - for me they absolutely do, I've had mobs just suddenly decide to stop hitting Valerie, walk all the way to the squishy casters and splatter them.

Dropbear fucked around with this message at 12:43 on Jul 19, 2019

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Vargs
Mar 27, 2010

Dropbear posted:

Finally got into this and good lord - I picked challenging because "hey, I'm alright at D&D etc. and CRPGs in general, normal says it reduces monster stats so it's probably pretty easy". Hello, AC42 owlbears with +28 to-hit. :psyduck: Those stats are for an epic demigod encounter, not something you get at level 8. Looks like characters targeting non-touch AC are pretty useless?

About the gameplay itself, is there seriously no way to set your characters' AI behavior, or am I missing something? I figured I'd make Octavia an archer that buffs herself with hurricane bow etc. and uses longbows (probably a mistake due to the giga-bloated AC values), but she keeps spamming acid splash. Do I have to manually set her back to attacking with the bow every single time?

EDIT: Also, I see people saying the enemies don't change targets & just keep hammering the tank - for me they absolutely do, I've had mobs just suddenly decide to stop hitting Valerie, walk all the way to the squishy casters and splatter them.

Octavia specifically has some weird forced AI where she always spams acid splash because it allows her to get sneak attacks with the arcane trickster build she's meant to be using.

Consider checking out the turn-based mod if you're having trouble. It'll give you much better control over your characters, Octavia in particular, and it makes the game easier because of that.

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