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Strangler 42 posted:It's great if you have lifetime insurance on all your poo poo. But the space poors who have to grind for their ships because they're not paying hundreds of their own real life dollars for a ship? gently caress em. I've understood they're pledges, the ship isn't important, only development! Have I been deceived?
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# ? Jul 19, 2019 00:34 |
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# ? Jun 4, 2024 19:13 |
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valiantlife posted:This fan base has a hard on for perma death yet CIG keep introducing random uncontrollable ways to die. It's great if you don't actually play the game!
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# ? Jul 19, 2019 00:56 |
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Sarsapariller posted:It's great if you don't actually play the game! Does anyone actually "play" this ""game""
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# ? Jul 19, 2019 01:10 |
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Asmodai_00 posted:Does anyone actually "play" this ""game"" I do! It sucks!
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# ? Jul 19, 2019 01:18 |
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Krycek posted:If a game developer with no actual released games can have a con, then this here 20 year old dead gay forum company with an actual released and working forum can have a con. Gooncon 2020 gently caress yeah! Unlike the legendary Chris Roberts, we would have to start small. Goon Star Citizen Thread Con (GSCTC)? Edit: typo Bofast fucked around with this message at 02:09 on Jul 19, 2019 |
# ? Jul 19, 2019 01:38 |
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Potato Salad posted:oh no, downloading my $80 videya game takes an extra 3 minutes of Epic / Origin installation, woe is me I don't recall the Epic launcher having bad download speeds the 3-4 times I've downloaded anything, but a friend of mine had that thing where the Origin version of Anthem patched the game by making a copy of the whole install directory to a separate folder and then patching that copy via download at way less than ideal download speed in his location in Ireland. He had it installed on a regular HDD and it didn't even finish after running for 12+ hours overnight. Pausing the download because he had to do something else really quick with the bandwidth made the whole patch start over again from 0% (including the whole directory copy thing). That was pretty embarrassing for Origin and lost them a potential customer.
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# ? Jul 19, 2019 01:50 |
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# ? Jul 19, 2019 01:54 |
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What makes me the most uncomfortable about the Epic games store thing is that the better margins for devs apparently couldn't be trusted to draw business. I was ready to start buying all my games on Epic, then they started doing exclusives. Now I'm just feeling a bit put out by that and hoping Steam considers better revenue shares and treating their more legitimate indie devs better.
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# ? Jul 19, 2019 01:56 |
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Zaphod42 posted:I've seen this exact argument a lot. It's pretty weird to act like the only viable alternative to buying exclusives the way Epic has been doing is to go full EA and devour studios in a lethal manner. Surely you can do better than that? They could just have competed as a store that gives a larger cut to devs and maybe has a more curated selection, or something. If GOG could start up while there was even less viable competition outside of Steam, Epic could surely figure something out. They might not have a good niche like GOG did to begin with, but they probably have tons more money to make a good store with if they would just get around to doing so. Besides, they are already buying Psyonix who made Rocket League, but they have so far not tried to pull it from its existing platforms or anything. As long as they don't pull the existing game from Steam (since that's the only way I can log into RL right now), I don't mind if they own Psyonix and maybe get them to do exclusive cosmetics for an EGS version or whatever
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# ? Jul 19, 2019 02:03 |
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Sandepande posted:I preordered RGO. Epic, Steam, whatever, it's all the same, and Travis & co. deserves my money. Tencent owns a not-controlling part of Epic, and they own bits and bobs of bazillion other companies. I suspect they're more about making money, and less as an espionage arm of the Chinese government (well, except possibly industrial espionage, but that is a common hobby). Yeah, as far as I know RGO was never promised for anything outside of Epic on PC launch, and they mentioned Epic a long time ago. That's inconvenient for some people but no bait-and-switch. It's a whole different ball game from games that were coming out on Steam and then just vanished over to Epic a week from launch or whatever.
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# ? Jul 19, 2019 02:07 |
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Pixelate posted:New features incoming... Mission givers can sometimes be in the incorrect position and may not interact normally. loving Eckhart.
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# ? Jul 19, 2019 02:20 |
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He is seriously broke brain material. Waiting for eventual meltdown and erratic behavior.
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# ? Jul 19, 2019 02:48 |
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Bofast posted:It's pretty weird to act like the only viable alternative to buying exclusives the way Epic has been doing is to go full EA and devour studios in a lethal manner. Surely you can do better than that? The context of that was in saying that they're no worse than EA. I'm not saying that's the only alternative. I've been saying they're all equally bad, and I question why people are so mad at one but not the others who have been doing the same or worse for years. I guess you skipped my earlier posts and just took that one by itself out of context. The whole crux of my argument is its weird to be super mad at the Epic store, but not mad at the Origin store or the Windows store. Not that you either have to be Epic or EA. If you're gonna pull a "surely you can do better than that" please read the whole thread. I can't just keep restating the same thing over and over. Zaphod42 fucked around with this message at 03:06 on Jul 19, 2019 |
# ? Jul 19, 2019 03:03 |
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Colostomy Bag posted:Mission givers can sometimes be in the incorrect position and may not interact normally. Did he assume his fetal position again in a corner of that depressing bar where he has to spent his entire life giving (the same broken) missions to the same broken people? If so, then that's a very much correct position and refusing to interact with anyone is also a normal reaction. AI smarter than life is in.
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# ? Jul 19, 2019 03:47 |
I'm gonna buy RGO cause it looks like the thing I wanted to buy in 2012 and I want to play it. Hopefully uhhhhh that nmmakes a citizen mad, idk. I don't really care enough to be mad about epic or steam or whatever.
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# ? Jul 19, 2019 03:49 |
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Asmodai_00 posted:Does anyone actually "play" this ""game"" Sarsapariller posted:I do! It sucks! Let us all praise Sarsapariller, who plays for our sins so that our sins may be forgiven. And praise the saints peter gabriel, TheAgent, VirtualCaptain, and all who suffer and die in Star Citizen so that we may have eternal laughs. In the name of the Chris, the Sandi, and the Erin, amen.
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# ? Jul 19, 2019 03:50 |
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Beet Wagon posted:I'm gonna buy RGO cause it looks like the thing I wanted to buy in 2012 and I want to play it. Hopefully uhhhhh that nmmakes a citizen mad, idk. I don't really care enough to be mad about epic or steam or whatever. it'll piss someone off in this very thread!
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# ? Jul 19, 2019 04:04 |
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Zaphod42 posted:The whole crux of my argument is its weird to be super mad at the Epic store, but not mad at the Origin store or the Windows store. Not that you either have to be Epic or EA. I mad at all of them. Mad I tell ya.
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# ? Jul 19, 2019 04:10 |
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# ? Jul 19, 2019 04:34 |
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Does he completely dodge the fact that one of the main reasons for distrust towards crowd funding is the Star Citizen trash fire?
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# ? Jul 19, 2019 04:52 |
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Some enterprising Citizen actually flew around to all the stations and collected this list of in-game vehicle prices on the PTU. These are apparently going to track pretty closely to what the prices will be in the actual game. Some interesting things to note here: * The important column is the one on the far right- it tells you how many in-game bucks your store dollar was worth. The curve is interesting- it's clear that they are deliberately jacking the in-game price of big ships in order to make them seem like better store purchases. Essentially these ships are in the in-game store so CIG can say "Look they're for sale in game, it's not P2W" but the 6-to-12 million UEC price tag is completely unattainable. This is that top-tier economy that I mentioned before- there's all this poo poo balanced around missions that take big crews and pay big bucks, but the missions don't exist and there are no crew mechanics. There's just big super expensive ships that can't do anything. * On the other end of the spectrum, the ground vehicles. If you bought one of these things on the store you got hosed. 26,000 credits in-game is the equivalent of about 4 missions or maybe 30 minutes of work to earn one of these. Citizens are always calculating the "True value" of CIG "Ship packs" on the store by adding up the total dollar value of all the things in them. Coincidentally, these rovers are thrown in all over the place, and their individual store value is like 50 or 60 bucks. But in game terms they're worthless and they're priced accordingly. Translation: they are padding the ship packs to inflate the price tag on you, you dumb fuckers. * At the low end, 1 dollar translates to ~10 minutes of game time now. On the high end, 1 dollar is about twice that. Because of the incredible range of prices of their ships, from 40 to 700 dollars, the end-game earnable times are always going to be vastly, wildly disparate- like 200 hours vs 6 for a starter- or else the starter ships will eventually have to become so cheap that they are just like the rovers- utterly worthless from a store perspective. Sarsapariller fucked around with this message at 05:02 on Jul 19, 2019 |
# ? Jul 19, 2019 04:59 |
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From what I've seen and asked around in Star Trek Online, the 10 minutes for $1 in the case of space rich players seems about right. It's about triple for a new player. Note that this is a free to play game that is notoriously filled with gambling psychology tricks and whales with terrible spending habits gambling on lockboxes. In no way similar to Star Citizen. Nope. Not at all.
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# ? Jul 19, 2019 05:17 |
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...
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# ? Jul 19, 2019 05:27 |
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AlbieQuirky posted:Let us all praise Sarsapariller, who plays for our sins so that our sins may be forgiven. And praise the saints peter gabriel, TheAgent, VirtualCaptain, and all who suffer and die in Star Citizen so that we may have eternal laughs. In the name of the Chris, the Sandi, and the Erin, amen.
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# ? Jul 19, 2019 06:46 |
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Still no Banu Merchantman.
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# ? Jul 19, 2019 06:52 |
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Bofast posted:Unlike the legendary Chris Roberts, we would have to start small. Goon Star Citizen Thread Con (GSCTC)? Yes, but we all show up at Derek's house, unannounced.
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# ? Jul 19, 2019 06:55 |
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Krycek posted:Yes, but we all show up at Derek's house, unannounced. Drink all his Baileys and trash the place
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# ? Jul 19, 2019 07:08 |
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Foo Diddley posted:Drink all his Baileys and trash the place I want a photo with his answering machine ..... I know it answer's the call.
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# ? Jul 19, 2019 07:39 |
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tuo posted:Yeah, I mean my heart tells me they stopped developing an actual game about 1,5 years ago, when that sweet, sweet investor money came and they simply have to increase the version number every three months to keep it coming in.... They stopped development not long after Arena Commander and the racing game. When they discovered promising jpegs brought in money, not showing gameplay. That, I think, was Derek's ELE. The switch from game-oriented to image-oriented.
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# ? Jul 19, 2019 08:16 |
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Beexoffel posted:They stopped development not long after Arena Commander and the racing game. When they discovered promising jpegs brought in money, not showing gameplay. That, I think, was Derek's ELE. The switch from game-oriented to image-oriented. I actually think they would like to develop the virtual world they're promising. It's a far more profitable long-term strategy. Yeah, they can make bank selling pre-order jpegs, but if they could actually create the promised virtual nerdvana they would be printing money. They're simply not capable of creating this unrealized wonder. Partially because they have made wildly unrealistic promises regarding everything from AI to the multitude of features (almost every single ship type and profession has a promised feature-set that would make a complete game in itself), but even more so because of the abysmal architecture and the mountains of technical debt. So I think the idea that they simply made a cynical decision to abandon actual develop in favor of jpeg peddling, is at once giving them too much credit and attributing them too much malice. They've simply been forced down this path, as the alternative was coming clean, pissing off the fans and thus creating an ELE proper, as the hardcore fans are not at all interested in a mere game. They want a virtual world. But they did make a cynical decision to keep lying about the development progress, to favor hype over compromise and to fundamentally deceive backers about what is achievable. I don't think it was ever game-oriented, apart from a very brief period during the initial crowdfunding push. CIG leadership very quickly caught on to the immense demand for an escapist virtual world. They also did an amazing job hyping themselves and their talent, design-wise and technical. I am not sure what term describes it best, but they've managed to shift focus from away the actual game to the many layers of hype surrounding it. The people, the studios, the potential, the impossible dream, the David vs Goliath narrative, etc. In a perverse twist of fate, the very inability to ship a product is what led them to monetize hype. Because that's all they had at their disposal. To their credit they've done a tremendous job of instilling faith in themselves. Perhaps it's because a lot of their customers actually perfectly happy enjoying nothing but dreams and hype - unconsciously aware that any actual product is bound to disappoint, they're drawn to a project that shows a distinct lack of urgency when it comes to delivery and a complete lack of willingness to compromise and reduce scope. TL;DR - they abandoned delivering an actual game due to inability, not choice.
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# ? Jul 19, 2019 08:45 |
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Zaphod42 posted:The whole crux of my argument is its weird to be super mad at the Epic store, but not mad at the Origin store or the Windows store. Not that you either have to be Epic or EA. I am sure Pgabz is mad at all of them
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# ? Jul 19, 2019 08:57 |
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An enterprising citizen is tracking forgotten regressions: Here is a list of problems which have persisted through multiple quarterly releases, or for multiple PTU patches quote:I will be reposting this on every regression test until they're either acknowledged or willfully ignored. They still qualify as regression testing, even if these are not the things listed. These bugs have either persisted through multiple quarterly releases, or multiple PTU patches/the entire PTU. I have had to condense some areas to make room for the rest of the list, so I apologize if some sections are hard to read. A sample: quote:Larger Bugs: quote:Smaller Bugs: quote:Problematic Gameplay: No mention of doors or floors, but otherwise pretty comprehensive.
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# ? Jul 19, 2019 10:04 |
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https://www.youtube.com/watch?v=Yxlrp6CJxRU - "I wonder what depth to the Vanduul they r keeping secret? society aspect? some Vanduul helping humans? or just some queen in the shadows driving them like a hive mind?" Quavers fucked around with this message at 12:05 on Jul 19, 2019 |
# ? Jul 19, 2019 10:43 |
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Quavers posted:https://www.youtube.com/watch?v=Yxlrp6CJxRU
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# ? Jul 19, 2019 12:31 |
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PederP posted:I actually think they would like to develop the virtual world they're promising. It's a far more profitable long-term strategy. Yeah, they can make bank selling pre-order jpegs, but if they could actually create the promised virtual nerdvana they would be printing money. They're simply not capable of creating this unrealized wonder. Partially because they have made wildly unrealistic promises regarding everything from AI to the multitude of features (almost every single ship type and profession has a promised feature-set that would make a complete game in itself), but even more so because of the abysmal architecture and the mountains of technical debt. Having been in a project like that once, I can only assume - possibly due to the management style of Crobberts etc. - no one, not even his brother, who also might reak in the money, has the balls to openly proclaim that the project is fubar. I had to do that once in my career, when I had a lot on my plate in regard to projects, and one of the lowest priority once I thought I could offload to the new guys, who still needed some counceling, which I couldn't always offer as I was stressed out as gently caress with the other ten or so projects. When some of the projects finished, I went back to that "low priority" one, only to find it in a state where every other hour you would put into it would make it worse. I don't blame the guys who developed it, I still work with some of them to this day, and they became pretty good devs, self-employed with their own little company and all. But it was loving hard on all of us - on everyone who invested hours into it - to come to the conclusion that the project and the codebase is fubar, and investing more time and money into it without a complete rewrite would be stupid. That thing was totally my fault, and my upper management rightly so made me responsible and pay for it (as it should be). With the money CInotG seems to still reak in, I can only assume no one dares to say "It's dead, But you only do that if the prospect of earning money with the current version is also dead, and that's the problem imo with Star Citizen. As long as it produces money, no one will have the balls to proclaim it dead/rewrite-worthy. I mean that from a fundamental, technical stage, engine and all. SQ42 seems to have been rebooted already, and of TheAgent's rumors about a more singleplayer-focused online part (like it is possible in E:D) become true, I can only assume they try to salvage this wreckage in some form. I'm no game dev, but I always try to find the underlaying problem (in regard to source code, mechanics, systems) when watching those vids posted here, and most of the time I get the feeling that there are no underlying systems, that each and every ship seems to be "handcrafted" in code as well....which was exactly the point when I stopped that one project I mentioned before, when I realized the guys didn't work with each other, but everyone had his little piece of work, and coded it like he thought it was good, and the result where multiple implementations of similar devices (climatic measurement) that didn't have anything to do with each other, no abstraction levels, no common interfaces, no solid IoC pattern, nothing. Just a huge mess of code from people slaving away. And that's what SC looks to me. Then again, I don't understand game development, so there's that.
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# ? Jul 19, 2019 12:33 |
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PederP posted:
When you are hundreds of millions over budget inability is pretty much a choice. Chris chose to do things his way instead of hiring someone capable. Sure, it's not malice, but malice is usually less damaging than hubris.
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# ? Jul 19, 2019 12:50 |
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PERSISTED: The button to raise the piano in the phoenix is nonfunctional. This is all anyone ever needs to read to know how loving stupid this game is
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# ? Jul 19, 2019 13:09 |
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Zaphod42 posted:If you're gonna pull a "surely you can do better than that" please read the whole thread. I can't just keep restating the same thing over and over. Are you going to stop?
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# ? Jul 19, 2019 13:10 |
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Blue On Blue posted:PERSISTED: The button to raise the piano in the phoenix is nonfunctional. I wish my brother George were here.
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# ? Jul 19, 2019 13:17 |
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# ? Jun 4, 2024 19:13 |
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Zaphod42 posted:The context of that was in saying that they're no worse than EA. I'm not saying that's the only alternative. I've been saying they're all equally bad, and I question why people are so mad at one but not the others who have been doing the same or worse for years. I guess you skipped my earlier posts and just took that one by itself out of context. Tim Sweeney will never notice you.
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# ? Jul 19, 2019 13:25 |