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Gort
Aug 18, 2003

Good day what ho cup of tea
"Universal compatibility" and "Genocidal" seem like an odd combination

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TheCog
Jul 30, 2012

I AM ZEPA AND I CLAIM THESE LANDS BY RIGHT OF CONQUEST
I haven't touched the game or followed it at all since the planet revamp where they removed tiles. How is it to play currently?

Gort
Aug 18, 2003

Good day what ho cup of tea

TheCog posted:

I haven't touched the game or followed it at all since the planet revamp where they removed tiles. How is it to play currently?

Decent, becoming a chore in the late game

Accretionist
Nov 7, 2012
I BELIEVE IN STUPID CONSPIRACY THEORIES

The Cheshire Cat posted:

Was it a fallen empire? They always do that. Often the difference between surrender and status quo is just that your leader gets to live.

It was!

In fact, here's their home system before:



And here's them after:



Proportionality should be a guideline in war, shouldn't it?

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Vavrek posted:

In contrast, my current colonization algorithm:

1. Are there planets with green habitability?
2. Colonize them now.
3. Are there planets with yellow habitability?
4. Go hmmm for decades.


(Cool research, by the way. I look forward to whatever your Cool Thing is.)
Here's my cool thing:

https://steamcommunity.com/sharedfiles/filedetails/?id=1811403399

Makes habitats and ringworld segments autocolonise when finished and lets you build your habitats and dyson spheres and matter decompressors over mining stations

Beta testing appreciated

M_Sinistrari
Sep 5, 2008

Do you like scary movies?



I picked up Utopia and Apocalypse DLC and I'm trying to come up with a close enough zombie empire. Some of the fungoid portraits work fine for the look, but I'm still sorting out traits and ethos. I was thinking going post-apocalyptic for the tomb world perk but I'm probably going to have to go Hive mind for the Devouring Swarm option with the Hunger Casus Belli.

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.
I like using the bears with the fungus growing out of them as a hive mind. Call yourself cordyceps, be a standard hivemind and just integrate/infest all the other life forms.

binge crotching
Apr 2, 2010

Accretionist posted:

It was!

In fact, here's their home system before:



And here's them after:



Proportionality should be a guideline in war, shouldn't it?

That makes me sad, those are some nice planets you just erased.

I usually do the neutron sweep so I can colonize after I remove everything.

Potato Salad
Oct 23, 2014

nobody cares


Accretionist posted:

It was!

In fact, here's their home system before:



And here's them after:



Proportionality should be a guideline in war, shouldn't it?

I'd normally keep the planets, but if they killed the chosen one, gently caress those hedonist nerds and the rock they lived on.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


I did, finally, get the zroni after glowering at various planets never popping the excavation and it tbh kinda sucks but at least I saw the story and that's what I wanted

Now back to whatever

Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?

Splicer posted:

Here's my cool thing:

https://steamcommunity.com/sharedfiles/filedetails/?id=1811403399

Makes habitats and ringworld segments autocolonise when finished and lets you build your habitats and dyson spheres and matter decompressors over mining stations

Beta testing appreciated

Oh, neat. I'll start up a UI-mod-only game with this to give it some proper testing.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Vavrek posted:

Oh, neat. I'll start up a UI-mod-only game with this to give it some proper testing.

I will be extremely pleased if this flips AIs which build habitats from paper tigers to being at least speedbumps!

Barono
May 6, 2007

Rich in irony and most satirical
When I did the zroni chain it left planetary features that made like 5 zro on all the planets, so when I colonized them all I was raking in like 20-30 zro a month, which is a lot.

RedSnapper
Nov 22, 2016

Accretionist posted:

It was!

In fact, here's their home system before:



And here's them after:



Proportionality should be a guideline in war, shouldn't it?

Life for a life. And since the Chosen One is immortal, their life is technically infinite.. The debt is far from paid.

Grapplejack
Nov 27, 2007

You conquer their last planet and build a habitat in their home system. You stick them all on it and don't let them emigrate. Make them look at it.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Vavrek posted:

Oh, neat. I'll start up a UI-mod-only game with this to give it some proper testing.
Cheers! The user facing stuff definitely works but I'm worried about how the AI will handle the budgeting changes I made. If they don't work I can simplify things.

Splicer fucked around with this message at 08:59 on Jul 22, 2019

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Barono posted:

When I did the zroni chain it left planetary features that made like 5 zro on all the planets, so when I colonized them all I was raking in like 20-30 zro a month, which is a lot.

Yeah, and you get them immediately, meaning you can dump them on the market for a whole lot of energy in the decades before it's useful.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!
One of the most annoying things in Stellaris for me that's existed since the very start is if you lose sight of a fleet because they've blown up a station and you don't have sensor views to it, your own fleet just stops moving altogether.
I really wish there was a command that said something like "Blow this up and carry on chasing the fleet if you can see it".

I know I can just move to the place instead of saying 'attack', but it's so easy to not do that if you've got a big list of orders that then get hosed up.

Doltos
Dec 28, 2005

🤌🤌🤌
Yep combined with how rear end blastingly slow they made sublight speed and traversing across big empires before experimental navigation it's kinda infuriating thinking that my fleets are moving towards the big alien invasion when in all actuality they've been hanging out over a random star system on the way for the last 3 months

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Taear posted:

One of the most annoying things in Stellaris for me that's existed since the very start is if you lose sight of a fleet because they've blown up a station and you don't have sensor views to it, your own fleet just stops moving altogether.
I really wish there was a command that said something like "Blow this up and carry on chasing the fleet if you can see it".

I know I can just move to the place instead of saying 'attack', but it's so easy to not do that if you've got a big list of orders that then get hosed up.
"continue to last known location" seems like it would be a pretty straightforward solution

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

I'm still getting the issue with pops that if two specialists are working a job at a Consumer Goods factory and I use the building "Replace" button to build an Alloy Foundry, the new building gets worked by two pops who were just promoted from Worker status, and the two employees of the CG Factory are now unemployed. I'm really surprised that this is still happening.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Doltos posted:

Yep combined with how rear end blastingly slow they made sublight speed and traversing across big empires before experimental navigation it's kinda infuriating thinking that my fleets are moving towards the big alien invasion when in all actuality they've been hanging out over a random star system on the way for the last 3 months

Yep. God, yep.

Another thing which I've posted about before is that I'm still not getting my custom empires in my games. I've got about 15 and they're all set to be able to spawn but they never do. I don't want to make it so they're always there (It's nice to just have one or two) but I want it to be a surprise.
When I play multiplayer they're still there though. I don't get it.

Of the 15 I've seen ONE in my games. And that's in the whole time the game has been out. That same one has been in a few games (they're a blood court) but that's it.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Taear posted:

Yep. God, yep.

Another thing which I've posted about before is that I'm still not getting my custom empires in my games. I've got about 15 and they're all set to be able to spawn but they never do. I don't want to make it so they're always there (It's nice to just have one or two) but I want it to be a surprise.
When I play multiplayer they're still there though. I don't get it.

Of the 15 I've seen ONE in my games. And that's in the whole time the game has been out. That same one has been in a few games (they're a blood court) but that's it.

There was a bug (that, as far as I know, still exists) where multiple custom empires that used the same star type would not spawn. So if you picked Random Binary A for Empire #1, and Random Binary A for Empire #2, only one of them could spawn.

I went back and just set all my customs to "random" and now they all appear again.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

ConfusedUs posted:

There was a bug (that, as far as I know, still exists) where multiple custom empires that used the same star type would not spawn. So if you picked Random Binary A for Empire #1, and Random Binary A for Empire #2, only one of them could spawn.

I went back and just set all my customs to "random" and now they all appear again.

Na they're all random other than one, they always have been.
It's weird, I've had the issue since day one and I really haven't got a clue what's up with it.

It almost feels like the game is going "We need to generate an [empire type]" and it picks from a list but my empire choices are like option C in a Victoria event. So option one is 80%, then 19%, then 1%.
Because there were only three Blood Courts I got my one sometimes, but with any other empire type it never ever happens.

Deuce
Jun 18, 2004
Mile High Club
The AI decisions to start a war seem... very regular. Playing DE on Grand Admiral. The same two empires attack me in short succession. Win the war, some time later... same two empires attacking in the same order.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
After a war there's a 10 year peace and they're sure enough that they can take you that they're attacking as soon as it ends.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

AAAAA! Real Muenster posted:

I'm still getting the issue with pops that if two specialists are working a job at a Consumer Goods factory and I use the building "Replace" button to build an Alloy Foundry, the new building gets worked by two pops who were just promoted from Worker status, and the two employees of the CG Factory are now unemployed. I'm really surprised that this is still happening.

Ohhh, is THAT what's going on? I wondered why I sometimes had a handful of unemployed specialists on some of my well-developed planets but never on the newer ones. I don't replace buildings until a planet is almost or completely full, so that's almost certainly the cause.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Splicer posted:

After a war there's a 10 year peace and they're sure enough that they can take you that they're attacking as soon as it ends.

And they loving love, LOVE humiliation wars. So they'll roll right back in again.
The only way to stop it is political entanglements, so a defensive pact or etc.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Zurai posted:

Ohhh, is THAT what's going on? I wondered why I sometimes had a handful of unemployed specialists on some of my well-developed planets but never on the newer ones. I don't replace buildings until a planet is almost or completely full, so that's almost certainly the cause.
Yeah I havent tested it thoroughly or anything but I am fairly certain that what I described is what is going on.

Digital Osmosis
Nov 10, 2002

Smile, Citizen! Happiness is Mandatory.

Taear posted:

Yep. God, yep.

Another thing which I've posted about before is that I'm still not getting my custom empires in my games. I've got about 15 and they're all set to be able to spawn but they never do. I don't want to make it so they're always there (It's nice to just have one or two) but I want it to be a surprise.
When I play multiplayer they're still there though. I don't get it.

Of the 15 I've seen ONE in my games. And that's in the whole time the game has been out. That same one has been in a few games (they're a blood court) but that's it.

As far as I can tell there's no good way to set a mix between random empires and preset empires. What I do is make a loving ton of preset empires, set them all to always spawn, and then make the galaxy only have say a third of them - that makes the AI only pick a third, and it picks those randomly. If you want random AI empires in the mix you could pump up the number of primitives, some of those will turn into empires before too long. It's imperfect, but it's the best way I can think to accomplish what you want.

Stellaris confession time: I kind of like the relatively boring domestic management. Clicking on tiles, slightly tweaking production flows, making sure all my pops are well cared for. It's kinda zen. Sometimes I play games with no AI empires and just grow my borders and manage my colonies.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Digital Osmosis posted:

Stellaris confession time: I kind of like the relatively boring domestic management. Clicking on tiles, slightly tweaking production flows, making sure all my pops are well cared for. It's kinda zen. Sometimes I play games with no AI empires and just grow my borders and manage my colonies.

You're not alone. I've played a couple "I am the Precursors" games, myself.

OwlFancier
Aug 22, 2013

I sometimes wish the game was more about that and less about building a big pile of ships to smash into other big piles of ships. If instead you had to manage force deployments across your empire to respond to a variety of pressures.

I guess maybe something like hearts of iron but not crap.

Potato Salad
Oct 23, 2014

nobody cares


Digital Osmosis posted:

As far as I can tell there's no good way to set a mix between random empires and preset empires. What I do is make a loving ton of preset empires, set them all to always spawn, and then make the galaxy only have say a third of them - that makes the AI only pick a third, and it picks those randomly. If you want random AI empires in the mix you could pump up the number of primitives, some of those will turn into empires before too long. It's imperfect, but it's the best way I can think to accomplish what you want.

Stellaris confession time: I kind of like the relatively boring domestic management. Clicking on tiles, slightly tweaking production flows, making sure all my pops are well cared for. It's kinda zen. Sometimes I play games with no AI empires and just grow my borders and manage my colonies.

I wish that there was a need to play the same empire with two different people. One doing war micro, diplomatic awareness, etc and one playing Factorio/Sims.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Yeah I could do with some more internal politics to manage. I'd love factions being more in-depth, sector governors having their own agendas that you have to balance against the good of the empire as a whole, etc. I don't know if that's in the design vision for the game but I really would like it.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Zurai posted:

You're not alone. I've played a couple "I am the Precursors" games, myself.
I ran a gaia world starts with max presapients and primitives with everything else turned off. I nurtured my idiot foster children to live on the worlds I could not.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Now I want to make a David Brin Scenario with one advanced machine civilization and your normal one. Primitives are up. Can your Progenitors defeat the Machine Order? (Bonus points for verisimilitude if you start with several more empires, but let them all be destroyed by the machines before your victory.)

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Zurai posted:

Yeah I could do with some more internal politics to manage. I'd love factions being more in-depth, sector governors having their own agendas that you have to balance against the good of the empire as a whole, etc. I don't know if that's in the design vision for the game but I really would like it.

While I'd be alright with factions requiring more things (quests and that sort of stuff) having sector governors with their own agendas would just make me never use them, it's really not worth the hassle.

Barono
May 6, 2007

Rich in irony and most satirical

Zurai posted:

Ohhh, is THAT what's going on? I wondered why I sometimes had a handful of unemployed specialists on some of my well-developed planets but never on the newer ones. I don't replace buildings until a planet is almost or completely full, so that's almost certainly the cause.

I've also seen specialists become unemployed when a different pop better at the job displaces them. For example, an intelligent pop finishes growing, it then takes a researcher job from a pop with no bonuses, who then becomes an unemployed specialist.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

If done right it's a positive addition to the game because it gives you interesting choices that don't involve wars or ship design or any of that stuff, and it's certainly a staple of the space opera genre that they seem to be basing the feel of the game around. It would also provide a counterbalance to massive empires spanning a whole quadrant of a galaxy by forcing them to deal with more governors representing more of the empire's total resources. A smaller, more efficient empire with more of its power base concentrated in its core sector would be more agile and able to leverage its resources more quickly than a gigantic empire with a dozen governors who all want a piece of the pie. This would also provide a vector for civil wars to actually happen in the game rather than one isolated AI colony declaring itself its own empire once every other game.

That's all Stellaris 4.0 stuff at the most plausible, though, and likely just pie in the sky. I'm daydreaming what could be rather than actually demanding change.

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Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Zurai posted:

If done right it's a positive addition to the game because it gives you interesting choices that don't involve wars or ship design or any of that stuff, and it's certainly a staple of the space opera genre that they seem to be basing the feel of the game around. It would also provide a counterbalance to massive empires spanning a whole quadrant of a galaxy by forcing them to deal with more governors representing more of the empire's total resources. A smaller, more efficient empire with more of its power base concentrated in its core sector would be more agile and able to leverage its resources more quickly than a gigantic empire with a dozen governors who all want a piece of the pie. This would also provide a vector for civil wars to actually happen in the game rather than one isolated AI colony declaring itself its own empire once every other game.

I'm absolutely down with that happening to the AI but not to me.
I think a lot of people feel that way in a game like this.

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