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Heroic Yoshimitsu posted:Tanking just seems super stressful! I honestly never even considered having to worry about having to pull multiple packs of enemies and when/where is the best time to do that for any given dungeon. The fact that so many people have so many different opinions on what is OK for the tank to do in just that regard is enough to put me off ever trying it.
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# ? Jul 23, 2019 05:24 |
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# ? Jun 10, 2024 10:10 |
My own pubqueue tank routine is that if it's my first time tanking a dungeon I say so. Otherwise I just keep going. I usually do double pulls instead of wall pulls because that's more comfortable for me, with the one exception being Malboro type enemies who will get burned down in isolation (thinking mostly of that one loving malboro in that hallway in the Wukong dungeon).
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# ? Jul 23, 2019 05:30 |
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Heroic Yoshimitsu posted:Tanking just seems super stressful! I honestly never even considered having to worry about having to pull multiple packs of enemies and when/where is the best time to do that for any given dungeon. The fact that so many people have so many different opinions on what is OK for the tank to do in just that regard is enough to put me off ever trying it. Eh, don't let people discussing minutiae put you off. That sort of stuff is the line between good tanks and great tanks, not stuff every single tank has to know before even trying. FF is the easiest MMO to tank I've ever played, and Shadowbringers only made it easier with cutting out stance dancing. Give it a try in leveling queue or PotD or something, I think you'll be surprised.
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# ? Jul 23, 2019 05:32 |
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Healer is the real stressful role. If people die they're gonna blame you even if it was their own dumb fault. You have to baby sit bad dps and tanks that repeatedly make mistakes. You have to put up with tanks pulling like mad men. If you die in 4 man content, it's pretty much an automatic wipe unless there's a summoner or red mage with you. The healer has to be the one make the least mistakes because you cannot die. Also unlike tanks, you are squishy and will die easily. You can't cheese mechanics with defensive cooldowns. Don't get me wrong. Healing can be easy if the party is good. But if the party sucks, healing can be a nightmare.
LunarEmerald fucked around with this message at 06:01 on Jul 23, 2019 |
# ? Jul 23, 2019 05:34 |
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I don't usually pull more than two packs at a time and I get tons of commends when I tank. I think I've been kicked from one pug my whole time playing WAR, a Pharos Hard group where we wiped to a boss because I hadn't done the right before By comparison, I've been kicked or had tanks ragequit at least three times playing whm 1 to 60ish because the tank pulled everything and I couldn't keep them alive using every tool I had
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# ? Jul 23, 2019 05:34 |
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Being anxious about tanking I think is basically more a product of loving up as a tank is generally super obvious compared to the DPS/you're generally expected to semi-make the pace. It's actually easier but it seems like all your fuckups are more magnified than they are.
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# ? Jul 23, 2019 05:35 |
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Heroic Yoshimitsu posted:Tanking just seems super stressful! I honestly never even considered having to worry about having to pull multiple packs of enemies and when/where is the best time to do that for any given dungeon. The fact that so many people have so many different opinions on what is OK for the tank to do in just that regard is enough to put me off ever trying it.
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# ? Jul 23, 2019 05:35 |
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LunarEmerald posted:Healer is the real stressful role. If people die they're gonna blame you even if it was their own dumb fault. You have to baby sit bad dps and tanks that repeatedly make mistakes. You have to put up with tanks pulling like mad men. If you die in 4 man content, it's pretty much an automatic wipe unless there's a summoner or red mage with you. The healer has to be make the least mistakes because you cannot die. Also unlike tanks, you are squishy and will die easily. You can't cheese mechanics with defensive cooldowns. Don't get me wrong. Healing can be easy if the party is good. But if the party sucks, healing can be a nightmare. Feels super aggravating when the tank pulls multiple packs, doesn't use cooldowns, then has the temerity to get mad at me for not being able to keep them alive. On another note, I've literally never had a negative experience in either Deep Dungeon. Either it's a completely silent run, or we're joking around and spamming emotes while waiting for the cairn to activate.
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# ? Jul 23, 2019 05:41 |
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I've had a few but it was mostly people loving up the Edda fight and wasting everyone's time.
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# ? Jul 23, 2019 05:41 |
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The Berzerker posted:I'm early in HW (current MSQ is In Search of Iceheart) and I'm wondering how soon I can expect to have my name cleared. I should be able to start my next BRD job quest now but nobody will let me in the back of the archer's guild because of the current circumstances. I just don't like getting behind in my job quests. Well, separate out what's happening into two categories: Narratively speaking, you're a criminal in the eyes of the Uldahns, and, as the Gridanians and Lominsans are allied with Ul'dah, they are nominally compelled to abide by some kind of extradition treaty. Ishgard, being highly isolationist and not a part of the Eorzean Alliance, is basically giving Ul'dah the middle finger, and telling them where they can shove it, and spin. Mechanically speaking, you should not be locked off from anything. It would break a great many systems, which is why, narratively speaking, when you go back and talk with NPCs, they don't believe the charges against you one whit, secretly support you, but must maintain the appearance of upholding law and order, turn a blind eye, or are just flat out scared shitless of you. (Talk to the Crystal Brave guard in the streets in More Donuts for a laugh.) Back to mechanically, this leads me to believe that your next BRD quest is not to be found in Gridania in the Archer's guild, but in the South Shroud, on the outskirts of Quarrymill.
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# ? Jul 23, 2019 05:44 |
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Heroic Yoshimitsu posted:Tanking just seems super stressful! I honestly never even considered having to worry about having to pull multiple packs of enemies and when/where is the best time to do that for any given dungeon. The fact that so many people have so many different opinions on what is OK for the tank to do in just that regard is enough to put me off ever trying it. Don't listen to our musings on ~ideal tanking~, generally tanking is a "select your stress level" role. At the end of the day, wall-to-wall tanking saves like 5 or ten minutes in a run but also has a high chance of wiping the group, mitigated by how good you are at using your tanking toolkit and/or how good the healer is. With a good healer and a good tank and two bad DPS, you'll clear dungeons faster than you would with two good DPS and a bad tank/healer. When you're tanking, just do what you're comfortable with. Worst case scenario you pull too much, die, and pull less next time. Healers usually blame themselves when people die anyways. If you're comfortable with single pulls, then just single pull. Nobody really gives a poo poo. Sometimes healers like single pulls since they can comfortably DPS more, even though I personally might feel a blood lily is wasted on groups of <7.
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# ? Jul 23, 2019 05:51 |
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My experience tanking s that your DPS has a lot more to do with whether you should big pull, but I also don't typically pull that big.
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# ? Jul 23, 2019 05:53 |
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The real reason to wall to wall tank is that after you get the hang of the basics of tanking you’ll swiftly become bored without multi pulling.
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# ? Jul 23, 2019 05:54 |
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if you can break in here you can end racism
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# ? Jul 23, 2019 05:56 |
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TXT BOOTY7 2 47474 posted:This game has the whiniest baby playerbase I've ever seen, it's wild. Just had a vote kick commenced against Player 3 because they said 1+2 shouldn't waste our time in HoH chasing after upgrade chests besides the ones you pass. When he didn't get kicked (because I said no), 1+2 proceeded to spend the entire rest of the run AFK. if everybody you meet is an rear end in a top hat, you’re the rear end in a top hat
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# ? Jul 23, 2019 06:12 |
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So now that I've finished the story as Machinist and brought up Gunbreaker to a level where I can go through the ShB dungeons and trials with a friend once they get enough time off for it, I've decided to start leveling Astrologian again after I got it to level 50 a few months ago just to see whether I liked healing (I do). Is there some easy way to remember which cards boost melee damage and which ones boost ranged damage without just outright memorizing them all, like a mnemonic or something in common with the designs of the icons (beyond the seals involved with using Divination, I mean)? Outside of converting them to Lord/Lady of Crowns, I for the life of me cannot remember what card has which effect without mousing over the Play icon.
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# ? Jul 23, 2019 06:14 |
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Kadorhal posted:So now that I've finished the story as Machinist and brought up Gunbreaker to a level where I can go through the ShB dungeons and trials with a friend once they get enough time off for it, I've decided to start leveling Astrologian again after I got it to level 50 a few months ago just to see whether I liked healing (I do). If they used to be DPS+ cards they're for melee, if not they're for ranged.
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# ? Jul 23, 2019 06:20 |
Kadorhal posted:So now that I've finished the story as Machinist and brought up Gunbreaker to a level where I can go through the ShB dungeons and trials with a friend once they get enough time off for it, I've decided to start leveling Astrologian again after I got it to level 50 a few months ago just to see whether I liked healing (I do). Purple border: Ranged (incl. healer)
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# ? Jul 23, 2019 06:25 |
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Superbolide feels real fuckin good when you time it right on a wall to wall e: slowed down after that and the healer literally said "bless you", feels good man
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# ? Jul 23, 2019 06:26 |
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Aphrodite posted:Chest armor is nice, which is that?
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# ? Jul 23, 2019 06:33 |
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FactsAreUseless posted:My experience tanking s that your DPS has a lot more to do with whether you should big pull, but I also don't typically pull that big. Yep. If your DPS sucks, you and your healer run out of cooldowns before everything is dead. With good dps you can get away with one or two light cooldowns.
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# ? Jul 23, 2019 06:34 |
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Nessus posted:Blue border: Melee (incl. tank) That's perfect, thanks.
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# ? Jul 23, 2019 06:50 |
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Kadorhal posted:That's perfect, thanks. Adding to that: Ranged cards (The Spire) have the purple border with a circle on each side, and melee (The Balance) have blue border with a plus.
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# ? Jul 23, 2019 06:56 |
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World War Mammories posted:it's extremely good op. giott is maybe the best character in the expansion healer quests made me cry and laugh, sometimes together. edit: the final fight of the physical dps stuff was great too. i love lu-reeq he's such a wonderful goober Orcs and Ostriches posted:Adding to that: poo poo i never noticed, that's useful. Kitfox88 fucked around with this message at 07:13 on Jul 23, 2019 |
# ? Jul 23, 2019 07:06 |
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Harrow posted:If the tank isn't pulling big enough/fast enough for you, is it that hard to just... type something in party chat? Just be like, "Could you try bigger pulls?" or "Could you move a little faster between pulls?" I'm a new tank in ShB and that's how I learned to tank better and it was fine. I was afraid to do double pulls until a healer told me I could probably handle pulling more, and then I tried it and learned and now I do that whenever I can. That feels a lot better than if, say, a DPS runs off and pulls more and then I die because I wasn't ready, because it always feels a little bit like, hey, if I'd have known you wanted bigger pulls maybe this could've gone smoother, y'know? homeless snail posted:The right number is "how ever many you want", but I can't blame you for getting scared off by all the people saying otherwise
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# ? Jul 23, 2019 07:07 |
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Time for bandwagon pics. I don't see a lot of midlander dudes out there, but I really love how my character looks. The end of the MSQ is unbelievably good.
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# ? Jul 23, 2019 07:12 |
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LunarEmerald posted:Healer is the real stressful role. If people die they're gonna blame you even if it was their own dumb fault. just blame selene imo
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# ? Jul 23, 2019 07:12 |
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playing healer is the cure for blaming healers when you die
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# ? Jul 23, 2019 07:15 |
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cheetah7071 posted:playing healer is the cure for blaming healers when you die Blame yourself... or God.
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# ? Jul 23, 2019 07:16 |
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I blamed the healers when I died during hello world though because it probably was their fault
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# ? Jul 23, 2019 07:17 |
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Your Computer posted:the kind of talk in here is one of the big reasons I've stayed away from tanking in FFXIV.
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# ? Jul 23, 2019 07:22 |
I had some rough chuckles doing double pulls in the Aery because my healer (a friend with whom I queued) said I was constantly moving out of range. First time I'd heard that for trash.
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# ? Jul 23, 2019 07:23 |
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homeless snail posted:Either that or they really don't get anxiety and think being really aggressive at people about the thing people are anxious about is how to cure it Boy do I have bad news for you.
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# ? Jul 23, 2019 07:24 |
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Healer is secretly the easiest job in MMOs, because MMO developers are terrified of giving them extra mechanics to deal with so they almost never do.
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# ? Jul 23, 2019 07:24 |
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Maximum Chenergy posted:Boy do I have bad news for you.
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# ? Jul 23, 2019 07:29 |
homeless snail posted:I'm pretty sure that's exactly what they want, to antagonize people into not tanking. Either that or they really don't get anxiety and think being really aggressive at people about the thing people are anxious about is how to cure it If you have advice or some kind of guidelines - and I am not being sarcastic or a smartass here - please share.
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# ? Jul 23, 2019 07:31 |
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LunarEmerald posted:Healer is the real stressful role. If people die they're gonna blame you even if it was their own dumb fault.
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# ? Jul 23, 2019 07:32 |
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Your Computer posted:the kind of talk in here is one of the big reasons I've stayed away from tanking in FFXIV. Like come on, it's an extra what, 5 minutes across the dungeon run. Is that really so bad in exchange for letting a new tank get comfortable with their role? I never complain about tanks single-pulling, but I will silently curse them in my head.
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# ? Jul 23, 2019 07:33 |
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The leveling dungeons in shb are all kinda deadly if either the tank or the healer is at the min level for it or is kinda undergeared. Even double pulls feel like you need to fire on all cylinders to keep up. It's doable but if anybody single pulled I wouldn't even be annoyed. It's only at max level where multipulls are completely free.
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# ? Jul 23, 2019 07:36 |
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# ? Jun 10, 2024 10:10 |
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I mean, I've been that undergeared tank myself, so it just feels to me like they're not interesting in testing their limits. Some double pulls are also clearly easier than others. Edit: Actually, leveling up all the roles for the role quests has made me way less sympathetic to other players overall. I also blame the dps for being slow.
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# ? Jul 23, 2019 07:38 |