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PsyClops posted:If you give the Air Raider some more shotguns and SMGs and such, you get the Tactical from EDF:IA.
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# ? Jul 23, 2019 18:56 |
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# ? May 25, 2024 04:56 |
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All Air Raider really needs is the ability to sprint like a ranger.
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# ? Jul 23, 2019 19:12 |
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Air Raider needs to be louder, angrier, and have access to a time machine.
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# ? Jul 23, 2019 19:14 |
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It'd be cool if they could summon more soldiers to back them up.
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# ? Jul 23, 2019 19:17 |
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oh right, you were the air raider i was playing with last night who had ammo and rof cheats turned on. you killed that wing diver so many times.
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# ? Jul 23, 2019 19:17 |
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gimme the GOD drat candy posted:i'd give air raiders a really good weapon type that only works underground. depth crawlers are merely okay. Give the sub-projectiles in Limpet Splendors higher bullet speed, piercing, and a little more damage. Boom - you're done. Note: They didn't do that in EDF 5, but the Air Raider in EDF 2 for the Vita's Limpet Splendors/Detectors are really, really good for those reasons.
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# ? Jul 23, 2019 19:23 |
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Due to the difficulty in recruiting more warm bodies as soldiers get melted by webs the EDF has developed limited AI robot soldiers that Air Raiders can bring in and command. No machine can hope to match the finely honed physical discipline of a Ranger, but they can follow an Air Raider around and shoot bugs. Higher levels get you robot Fencers and Wing Divers. Alternate tree of AI vehicles to help out. The other EDF soldiers that appear in missions will still scale better, but at least you can make some cold robotic bodies to take hits for you. Based off decoy technology so they pop like balloons and high tier ones wear maid outfits.
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# ? Jul 23, 2019 19:27 |
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Blind Duke posted:Due to the difficulty in recruiting more warm bodies as soldiers get melted by webs the EDF has developed limited AI robot soldiers that Air Raiders can bring in and command. No machine can hope to match the finely honed physical discipline of a Ranger, but they can follow an Air Raider around and shoot bugs. Higher levels get you robot Fencers and Wing Divers. Alternate tree of AI vehicles to help out. Automated drones?!? Those should be illegal
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# ? Jul 23, 2019 19:28 |
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Automated drones. Two eyes, two arms, two legs, bipedal...just like us.
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# ? Jul 23, 2019 19:33 |
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Iron rain had air raider and ranger merged and it was actually pretty good, except for the part where aside from satellite strikes airstrikes were onetime use. In general iron rain had a lot of good ideas held back by bad ones. They made support devices something you could have as many of regardless as long as you had the carry capacity, they gave consistent weapon unlocks, and they introduced the prowl rider, a class that was basically the same as the ranger in iron rain but gave up some carry weight in exchange for a attack on titan grappling hook. If there was one thing I would want to carry over to every other edf game, it would be everyone being able to carry support devices and grenades and landmines and turrets and laser tanks and....
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# ? Jul 23, 2019 20:35 |
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giving Ranger a grapple launcher would be a huge improvement. they really stick out as the class that doesn't get anything super cool, they just shoot things really good.
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# ? Jul 23, 2019 20:39 |
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i'm fine with where ranger is in 5 aside from the underpowered rocket launchers and incredibly harsh damage dropoff for assault rifles. they have all of their previous strengths plus bikes for long distance travel and sprinting for medium distances.
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# ? Jul 23, 2019 20:45 |
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Leal posted:Why the gently caress do I play wing diver. Yeah this guy's using poo poo that only drops on inferno in the DLC "wait the game wasn't hard enough for you" mission packs, this is the post game. But MAN, it's... it's something
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# ? Jul 23, 2019 20:49 |
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Blattdorf posted:Croteam had something going with the first two games and they decided to go in a completely opposite direction ever since. Serious Sam 3 at least had flashes of brilliance here and there.
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# ? Jul 23, 2019 21:07 |
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Blattdorf posted:Croteam had something going with the first two games and they decided to go in a completely opposite direction ever since. Serious Sam 3 at least had flashes of brilliance here and there. I always thought of EDF as japanese Serious Sam, except better in every way. But Croteam is amazing when it comes to developing engines, I love how they give you like 50 gpu/cpu options. Looks like they're going for much bigger scenes in SS4 https://www.youtube.com/watch?v=ncvaNItwUCk But how do we deal with all that without airstrikes?
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# ? Jul 23, 2019 22:11 |
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HolyKrap posted:I always thought of EDF as japanese Serious Sam, except better in every way. But Croteam is amazing when it comes to developing engines, I love how they give you like 50 gpu/cpu options. Looks like they're going for much bigger scenes in SS4 I'm thinking cannonballs
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# ? Jul 23, 2019 22:16 |
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I'd be down for giving ranger more but I don't think merging them would be the right move because than you'd just pick the loadout of... a ranger or an airraider. You'd functionally be playing one or the other class anyhow (although if what really does it for you is 'air raider but can sprint' I dunno what to tell you) Honestly I'd like it if you could slot in a different movement tech for your shift button with sprint as the ol' reliable but like that other guy said have other stuff that gets as crazy as an airstrike style blink teleporter. Hoverboard, wallwalky boots... just go apeshit
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# ? Jul 23, 2019 23:43 |
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Bike that goes on walls please
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# ? Jul 23, 2019 23:50 |
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If I'd make a change, it would be to delete cave missions. I have never played with anyone who actually enjoys doing cave missions, and in every playthrough where I'm playing MP there's an audible groan whenever people realize it's a cave mission. Every single cave mission is an identical process of "lure bugs to choke, spam all guns into choke until wave dead, move to next wave, repeat" and it sucks and is boring. That would immediately fix Air Raider's greatest design weakness. They could also actually buff limpet guns to a usable state(seriously multiply their damage by 5 to 10 times and they might be reasonable weapons to take sometimes) and if they want to make stuff like Suppress Guns they need to actually test them to see if they're actually usable in practical gameplay(because let me tell you, the place I want to be with an Air Raider is literally point blank with a one shot shotgun that takes 5 seconds to reload). Kanos fucked around with this message at 23:55 on Jul 23, 2019 |
# ? Jul 23, 2019 23:53 |
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Hwurmp posted:Light Mortars or Hand Cannons. Thanks - pairing a spear with those two is a really good way to shoot and scoot - hadn't clicked with those weapons earlier, but now I'm on a tear. Is there a trick to the the Spine Drivers? Seems like Blasthole Spears do comparable DPS and can penetrate.
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# ? Jul 23, 2019 23:55 |
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Kanos posted:If I'd make a change, it would be to delete cave missions. I have never played with anyone who actually enjoys doing cave missions, and in every playthrough where I'm playing MP there's an audible groan whenever people realize it's a cave mission. Every single cave mission is an identical process of "lure bugs to choke, spam all guns into choke until wave dead, move to next wave, repeat" and it sucks and is boring. Eh, I don't mind them actually and I'm basically married to air-raider. I think its ranger who needs love, although if I could give air-raider one thing it'd be a goddamn deployable wall, electrified or something so the bugs can't walk up it and a net gun or something. Because there is no way to physically block bugs from getting where they wanna be short of killing them. Napalm kinda functions but I wanna block a LOTTA bugs for a while Motherfucker fucked around with this message at 23:58 on Jul 23, 2019 |
# ? Jul 23, 2019 23:56 |
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Motherfucker posted:Eh, I don't mind them actually and I'm basically married to air-raider I can get through them but they're almost always the most boring and forgettable chore stages in any given game. When do you get hype for "gently caress yeah it's a cave mission!"?
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# ? Jul 23, 2019 23:59 |
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I got lost in half the cave missions and there was no arrow telling me where to go. Why have something that appears in only a few missions?
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# ? Jul 24, 2019 00:05 |
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Spine driver is when you want to have no wind-up, but more damage than the fist. Sometimes handy for drones.
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# ? Jul 24, 2019 00:06 |
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Kanos posted:If I'd make a change, it would be to delete cave missions. I have never played with anyone who actually enjoys doing cave missions, and in every playthrough where I'm playing MP there's an audible groan whenever people realize it's a cave mission. Every single cave mission is an identical process of "lure bugs to choke, spam all guns into choke until wave dead, move to next wave, repeat" and it sucks and is boring. That would immediately fix Air Raider's greatest design weakness. I actually love cave missions but for a very specific reason that unfortunately doesn't seem to be in EDF 5. Air raider, bring a bike and some C4, strap it on and blow the gently caress out of everything. Healing support is optional I guess that's ranger's job in EDF 5 but I'm at like mission 95 on hard and haven't found any explosives beyond level 1. Also seems like it's easy to fail spectacularly with how easy you fly off your bike now
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# ? Jul 24, 2019 00:13 |
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The Air Raider just needs a better crawler machine to kill bots. Meanwhile, the cave system is where the ironically the Wing Diver is most powerful because enclosed areas make her lighting guns kill enemies through walls. Also the reflect guns just bounce all over.
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# ? Jul 24, 2019 00:33 |
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drill tank, writes itself.
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# ? Jul 24, 2019 00:34 |
cave missions are okay when it's fairly obvious where to go. all cave missions ought to have waypoints. it's getting lost running around 15~ or so tile pieces with no enemies around that makes them turbo suck
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# ? Jul 24, 2019 00:52 |
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40 Proof Listerine posted:Thanks - pairing a spear with those two is a really good way to shoot and scoot - hadn't clicked with those weapons earlier, but now I'm on a tear. There are certain very specific level ranges where Blastholes won't one-shot black ants or brown spiders, but the Spine Driver can manage it. The shorter attack animation is also better if you're doing most of your fighting with a Reflector or whatever else is in your other hand. It's not really worth it, though.
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# ? Jul 24, 2019 00:59 |
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I just wish I had a simple direct fire option with even a 100m of range as the air raider that wasn’t limpet based.
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# ? Jul 24, 2019 01:13 |
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I actually liked the 4.1 limpets, in 5 the shot speed is so bad its hard to hit with things
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# ? Jul 24, 2019 01:14 |
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4.1 limpets are a crutch for singleplayer. In co-op, support gear or ZE-GUNs will always be a better use of a weapon slot.
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# ? Jul 24, 2019 01:35 |
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Why use a limpet in 5 when you can use an airstrike that does more damage, has more aoe and will reload faster?
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# ? Jul 24, 2019 01:55 |
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if you aren't at least a little worried about dropping your air support directly on top of yourself to kill a single spider harassing you, you aren't using strong enough air support
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# ? Jul 24, 2019 01:58 |
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Leal posted:Why use a limpet in 5 when you can use an airstrike that does more damage, has more aoe and will reload faster? Three situations: Cave missions, teleport ships and shieldbearers.
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# ? Jul 24, 2019 02:00 |
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I love that they added a third equipment slot so Air Raiders can take two strikes and a support weapon, and the universal response is to take three strikes.
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# ? Jul 24, 2019 02:09 |
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I feel like the Air Raider needs more robust close-combat options to help them against being overrun. turrets and mines are easily overwhelmed, and your flamethrower-wielding fast mechs underperform and have saltine crackers for armor. Option A: Better CQB mechs/deployables/guns. I'm cool with the Air Raider not getting conventional, high-damage weapons, but how about some zany science-guns that give him some breathing room? A "freezethrower" that slows bugs and shoves them back; Roomba bombs that act like decoys to draw away swarms; Spider-web grenades that can pull pesky drones to the ground. Additionally, they would synergize great with airstrikes. On the vehicle side of things, I would like to see a class of mechs that more-or-less function like an oversized Fencer. Instead of a powerful leap, it can activate thrusters that let you maneuver your mech like a bike for a few seconds, allowing you to dodge attacks or close in on enemies. In addition to the flamethrowers/shotguns, slap on some unique hardware like a massive pilebunker or drill that you can use with your boost to ram through bugs. Option B: Escape options, largely through vehicles. Then again, with how powerful the Air Raider already is, I can see the lack of close-range capability as something intentional. In that case, how about some "Oh poo poo" bugout vehicles that emphasize speed over firepower? Chicken-walker mechs that stride over the battlefield but are paper-skinned; MGS3-style single-person hovercrafts that act like mini-helicopters for fast repositioning; Hell I'll take a Grape that can climb walls/not get stuck on every curb.
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# ? Jul 24, 2019 02:27 |
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redreader posted:Just got to mission 41 and getting absolutely wrecked by green lasers. Any loadout recommendations? I'm playing ranger with an assault rifle and a sniper. Basically, when you get to the last phase of the mission (that is when the base starts rising), immediately run away and take up position somewhere far off with some buildings for cover, ignoring the instructions command is giving you about getting close. Then, start sniping the lasers, preferably the green ones whenever you have a clear shot on them. I did it with a rocket launcher instead of a sniper rifle, but the general strategy should work just fine regardless. I had accidentally picked up a sniper rifle wielding ranger squad and a fencer squad during the earlier parts of the mission and most of the health pickups I grabbed was just for keeping them alive while they helped me with whatever enemies strayed over to our sniping position. Once you have removed most of the cannons, you can start inching your way towards the base and clearing things out bit by bit. Just keep moving around while you're out sniping to avoid the artillery fire, unless you take the time to clear those cannons, too.
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# ? Jul 24, 2019 04:15 |
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How do 4.1 Fencers deal with Retarius in an efficient manner? Everything long range (Gallic Cannons, Heavy Mortars) has a really nasty arc and if I get tagged by a Retarius web (such as through a million buildings), that's basically game over.
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# ? Jul 24, 2019 06:44 |
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# ? May 25, 2024 04:56 |
We all love our fancy guns and loadouts in the fencers and wing divers, and the sheer firepower of air raiders. But I still play ranger first. Being an ordinary footslogger armed with whatever guns he can get his normal rear end hands on and the irrepressible pride of screaming EDF at all times of the day... Just captures the very spirit of the game, ya know?
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# ? Jul 24, 2019 07:04 |