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Alakaiser posted:Every night I get home thinking I'll give random acts a spin, or maybe spend a little time in endless for the hell of it. I'm away from my Switch all week, and even though I don't play a ton, I'm jonesing.
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# ? Jul 23, 2019 14:00 |
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# ? Jun 5, 2024 05:13 |
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Alakaiser posted:Every night I get home thinking I'll give random acts a spin, or maybe spend a little time in endless for the hell of it. Yeah this is how I feel half the time. I get really guilty that I'm not playing as many levels as I'm making but the creator tool is just so fun to use.
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# ? Jul 23, 2019 14:05 |
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ThisIsACoolGuy posted:Yeah this is how I feel half the time. I get really guilty that I'm not playing as many levels as I'm making but the creator tool is just so fun to use.
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# ? Jul 23, 2019 14:10 |
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Alakaiser posted:Every night I get home thinking I'll give random acts a spin, or maybe spend a little time in endless for the hell of it. I've got the opposite problem and spend half my day at work doodling ideas for a level, then being completely burned out by the time I get home and unable to work with the idea. Sometimes I reply to other peoples levels, but I never feel like I can give useful feedback. Inferior Third Season posted:It's okay. I'm making up for you by only playing levels and not making any. I've tried, but it doesn't grab me. I do my penance by going through a bunch of new courses and rating them. About 90% are garbage. Doing the math, that would mean over 200,000 good courses have been produced in Mario Maker 2. If we say 99.999% are garbage, that's still 2000 good courses!
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# ? Jul 23, 2019 14:28 |
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NofrikinfuN posted:Sometimes I reply to other peoples levels, but I never feel like I can give useful feedback. Your feedback on my level was super useful! Particularly the callout around how far off the ground to place question blocks. I've been a bit more diligent when thinking through the height of elements like that and it's been huge. Been very helpful in unexpected ways too - I'm able to eyeball wall jump heights a lot better now. I'm also lucky that I have a few local friends who play MM heavily with zero interest in making levels. Being able to watch someone play your level over their shoulder is so huge. With the level I posted in here, I ended up removing a lot of hard blocks. I had kind of lost sight of how dull smashing through all of them was since I had gotten so used to zipping around the level while I edit portions of it. I was in game dev for quite some time until February of this year. I've missed it for a variety of reasons, but this game scratches that itch surprisingly well. Not entirely, of course, but it's pretty significant.
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# ? Jul 23, 2019 14:40 |
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Alakaiser posted:Your feedback on my level was super useful! Particularly the callout around how far off the ground to place question blocks. I've been a bit more diligent when thinking through the height of elements like that and it's been huge. Been very helpful in unexpected ways too - I'm able to eyeball wall jump heights a lot better now. Thank you, that's nice to hear. Also, on the topic of having friends to playtest, shoutout to Little Mac, zfleeman and eonwe for being my surrogate friends. Watching other people play things you created is a uniquely rewarding experience and you have all been great.
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# ? Jul 23, 2019 14:58 |
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NofrikinfuN posted:I've got the opposite problem and spend half my day at work doodling ideas for a level, then being completely burned out by the time I get home and unable to work with the idea. Don't worry about feedback being useful. Just hearing "I had fun with it!" is enough for most (me included) because it's telling me that the course I spent time putting together was well spent
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# ? Jul 23, 2019 15:04 |
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Internet Kraken posted:That reminds me, is there any note sound that could pass for rainfall? Or running water? Maybe a percussive instrument? One issue with trying to make continuous sounds like running water is that the level loads in line by line which means it's going to have staccato effect regardless of what you want. NofrikinfuN posted:Sometimes I reply to other peoples levels, but I never feel like I can give useful feedback. So much of Mario Maker is shouting into the void when you make a level that anything is nice feedback. "I played your level; it was fine," is useful. "I got distracted trying this in your level," is useful. "I went the wrong way," is useful. We're at a point now where the initial rush of levels is over and the goons still creating aren't likely to need a lot of basic advice.
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# ? Jul 23, 2019 15:10 |
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Made an expert level course based around annoying on off gimmicks where you have to get through a mansion haunted by a single boo. Red Switch, Boo Switch
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# ? Jul 23, 2019 15:35 |
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Pakled posted:SMB3 Revival: Cauldron Fortress Thanks for the feedback! I totally missed that blind jump when I was testing it, so I'll be more careful of that in the future. I try to tuck 3 or 4 one-ups away in different parts of every level specifically for Endless, so people can take whatever routes they want and still possibly cap out. There's a big shortcut you can take if you get that leaf, too. The broken platform with the first fire bar is just long enough to take off from and skip the upper half of the room.
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# ? Jul 23, 2019 16:30 |
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Sorry for quoting a post so far back!Violen posted:
Not at all, everything you've given here is great feedback. I will note that this level took me a really long time (around 10 hours). The main issue is that a vertical level, as you noted, makes timing a lot farther. It was very difficult to build the latter sections because doing the section from midway resulted in different timings than if I did it from the start. As a result, I spent a *lot* of time working through various parts and ended up with a sort of design blindness. Its also why I way-overshot the difficulty; I had a really hard time judging how difficult different sections were objectively. Violen posted:
Oddly enough I was trying for a 3-enemy stack and couldn't get the beetles to stack. This is exactly why I ended up with a giant stack of POWs after the beetle shot; I was trying to make it a bit tighter but couldn't get a design that a player could reasonably read and prepare to react to, so I widened the margin of error. The icicles were inconsistent, and ranged from 1-3, and I didn't think that was much of an issue, but in retrospect I should have just removed the turtle jump and redone a bunch of that section. I really would like to redo a bunch of this to make it better, but at the same time BarbarousKing released a level that used the same idea, and he obviously did it a whole lot better than I did. So that's kind of de-motivating me from working on a v2 revision. Thanks for all the feedback!
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# ? Jul 23, 2019 17:12 |
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I really gotta stop posting these at like, 1am, giving it a bump because it's my Magnum Opus.
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# ? Jul 23, 2019 17:15 |
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ThisIsACoolGuy posted:Yeah this is how I feel half the time. I get really guilty that I'm not playing as many levels as I'm making but the creator tool is just so fun to use. Same. I really, really like making levels and I basically justify it with how bad I am at Mario, haha. ThisIsACoolGuy posted:I really gotta stop posting these at like, 1am, giving it a bump because it's my Magnum Opus. Same. Reposting this one: Frozen - Let It Go: N97-2BC-0FG The Lobster fucked around with this message at 17:34 on Jul 23, 2019 |
# ? Jul 23, 2019 17:30 |
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Time for some Random Acts of Mario. jumpy dude b5r-gqx-dpf By: SecretSquirrel Nice layout to the stage. At one point I got called away and thought I paused the switch but came back twenty minutes later to find that I had been killed over and over and over again so enjoy your new place in the Super Expert queue. Plain of Fun JG2-Q22-DRF By: Junpei Hyde Replicates the feel of an early stage in Mario 3 well, but there's not a lot more to say than that. Dunes of Doom 25F-LC2-7YF By: Unsound Logic That early section with the offscreen thwomps is just wrong. The rest of the stage is fine, but don't do that. Swampy Piranhas X4X-F9X-5BG By: OneMoreTime Really good flow to this level which moves fast. Magma Momentum Killer 8V8-CH3-2GG By: Suicidal Maniac So the title is accurate with my momentum constantly being killed in this stage. There is a real problem that there's a required key to complete the level which is hidden in a hidden pipe in a very early portion of the stage. I found the pipe early on and I still did not stumble onto the fact that there was a key there for a while. This is unfair to players who as the hidden key is completely disconnected from the challenge of the stage. Big Bob-omb On The Summit FHF-WL5-M6G By: Kirios This stage is a bit of a mess. The lack of boundaries on some areas isn't accounted for and the worst of this is the bob-bomb itself which just walks off the stage before players get to them unless the player takes off running instantly and jumps up perfectly. Covetous Cliffs 3X8-2H3-8PF By: Salastine Cool coin collection stage which mixes in solid platforming with more than enough coins to get through. Forest of Few Ideas HDP-SQ0-BDF By: Chronojam This stage was short enough that the hidden key gimmick wasn't annoying, but that first one in the hammer bro who couldn't be jumped on until he moved was not great. Somehow a page where a "Let It Go" musical level was posted had something even worse than that on it.
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# ? Jul 23, 2019 17:33 |
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Random Stranger posted:Somehow a page where a "Let It Go" musical level was posted had something even worse than that on it. Man, I'm honored that I'm getting the reaction I wanted for my Jam level. It almost is my magnum opus though. It was loving hard to make.
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# ? Jul 23, 2019 17:36 |
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The Lobster posted:Man, I'm honored that I'm getting the reaction I wanted for my Jam level. It almost is my magnum opus though. It was loving hard to make. I haven't touched it yet, I'm waiting to do a bunch of jam levels in a batch. I'm trying to store up my bile so I can unleash it properly at the right moment.
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# ? Jul 23, 2019 17:56 |
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Random Stranger posted:Somehow a page where a "Let It Go" musical level was posted had something even worse than that on it. I'm very proud of it
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# ? Jul 23, 2019 18:01 |
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It's a bit of a trip to come home from work and find one of your levels has blown up with like, 600 new plays. Anyway, a new one. I wanted to do something where lava affects a significant part of the course. The main path isn't too tough, but if you move quick when the lava is down, well... Volcano Fortress 4KY-5G4-H0G
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# ? Jul 23, 2019 20:32 |
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Why the hell do trees count towards the enemy limit in 3D world I can't even fathom what kind of asinine internal logic required that
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# ? Jul 23, 2019 23:31 |
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What happened to Twitter? I was checking the thread Twitter and it's all gross now.
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# ? Jul 24, 2019 00:02 |
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The Lobster posted:What happened to Twitter? I was checking the thread Twitter and it's all gross now. https://twitter.com/yang_bo_dudnik/status/1152422415663714306 Here you go
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# ? Jul 24, 2019 00:04 |
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There's a Firefox version too
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# ? Jul 24, 2019 00:06 |
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This is probably my most well made and balanced level to date. Mario finds more than bats in this haunted tower. He finds: Boos in the Belfry DF3-LVL-DMG The above code is the fixed version. Suspicious Cook fucked around with this message at 02:47 on Sep 11, 2019 |
# ? Jul 24, 2019 00:26 |
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Junior has breached containment. You must enter TimePod R&D... but be warned. Its secrets must not be known to the public. TimePod 2: Gravity of the Stitch EDIT: Re-uploaded to fix the second checkpoint and maybe improve clarity. 8KL-2R2-GCG And one level I hadn't added to the sheet yet, but is getting some decent traction online. A short level about snake blocks, but not in that way. Fast Fuses JBD-GFF-RYF Double May Care fucked around with this message at 05:38 on Jul 24, 2019 |
# ? Jul 24, 2019 00:26 |
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Okay.... 0 Aces - NTP-K2X-61G - No gimmick, just a regular Mario level. Yes, I like the desert theme a lot. Fridge Bridge - PD2-T74-YSF - I'm not sure why only the night ice theme is the one where the ground is slippery. I guess they had to differentiate them.
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# ? Jul 24, 2019 01:23 |
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Thank you Goon sir.
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# ? Jul 24, 2019 01:26 |
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Servers are about to go offline for maintenance. Wonder if there'll be a patch for MM.
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# ? Jul 24, 2019 01:51 |
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Suspicious Cook posted:This is probably my most well made and balanced level to date. Mario finds more than bats in this haunted tower. He finds: I had fun with this. My only real bad experiences were the boos with the blasters on their heads and get jumbled and actually block the exit instead of making a neat bridge and the boss fight where you wait for a star can feel off until you find the safe spot. Otherwise it was fun to try and wrangle the boos and I thought the mechanism to keep them on a leash was really interesting. Rather Watch Them posted:Junior has breached containment. You must enter TimePod R&D... but be warned. Its secrets must not be known to the public. I liked this one as well. I felt like I might have broken sequence with the red coins though, since I hit the checkpoint first? Either way, it was fun to navigate. I wasn't crazy about the Bowser Junior fight, but it was fair. It only really gets overwhelming if you accidentally trigger all the bullseye blasters at once. Good stuff all. I'd play more, but maintenance is about to start, so
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# ? Jul 24, 2019 01:56 |
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Rollersnake posted:I left a comment at the relevant point in this level, but I found a "shortcut" through sheer bullheaded stupidity. There was this bafflingly hard part where I had to bomb through a thick ice wall over spikes while repeatedly collecting an infinite fire flower in order to not die. I almost ran out of time doing this, but I successfully bombed my way through to the end of the level... and the locked door I was supposed to have come out of. You're not the only one! I decided to revamp the level to make the hammer bro murder victory lap easier/clearer: Impossible Ice Fortress v2 JMH-5P2-8DG Is there any chance the original can get deleted/updated? (I can always resubmit the new one if the old one just gets blown off)
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# ? Jul 24, 2019 01:57 |
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NofrikinfuN posted:I had fun with this. My only real bad experiences were the boos with the blasters on their heads and get jumbled and actually block the exit instead of making a neat bridge and the boss fight where you wait for a star can feel off until you find the safe spot. Otherwise it was fun to try and wrangle the boos and I thought the mechanism to keep them on a leash was really interesting. Thank you! Funny enough, my wife ran into the same issues when she played and I definitely never thought the former would be a problem. I have some small tweaks to adjust for that and I changed the boss fight (The hammer bro is now a chain chomp. He keeps you from staying in the safe zone, but with only one fire piranha to worry about, you can more feasibly dodge). Once the servers are back up, I hope to get an even better version uploaded.
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# ? Jul 24, 2019 02:34 |
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Looks like the upload limit is going to double after today's maintenance.
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# ? Jul 24, 2019 02:41 |
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just think, a person could upload over 21 minutes of 20 sec speedruns with that.
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# ? Jul 24, 2019 02:48 |
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I'm so happy omg
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# ? Jul 24, 2019 02:54 |
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They did that sooner than expected. I figured they were going to let things go for a couple of months before increasing the cap.
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# ? Jul 24, 2019 02:56 |
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Wooooooo! I can continue shitposting for another two months at my current rate!
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# ? Jul 24, 2019 02:58 |
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I was wondering if my [MYSTERY LEVEL] would have to be culled to make room. I'm glad it gets to survive and continue being a horrible blight for a while longer.
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# ? Jul 24, 2019 03:07 |
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Honestly I wish this was still tied to your maker score just to encourage some degree of effort out of people.
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# ? Jul 24, 2019 03:13 |
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Internet Kraken posted:Honestly I wish this was still tied to your maker score just to encourage some degree of effort out of people. Same, I don't even mind that I'd be stuck with the small cap as long as it meant 50% less garbage from trolls.
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# ? Jul 24, 2019 03:18 |
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I made a chaotic urban-themed course because I think urban environments are underused in Mario games. Shroom City Skyline 814-5ST-JYG
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# ? Jul 24, 2019 03:29 |
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# ? Jun 5, 2024 05:13 |
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Internet Kraken posted:Honestly I wish this was still tied to your maker score just to encourage some degree of effort out of people. I went into MM1 recently and discovered that my upload limit had gone up since the last time I played. It used to only be 20, but when I logged in after almost two years, it was up to 30. In one way the old system was better because it encouraged you to try harder, but in another way it was less good because the reason I stopped playing MM1 was because I felt like I couldn't get noticed at all and my ideas were outpacing my level limit, so why bother? As of last night I've got twice as many levels uploaded to my account than I ever had in the first game and in that time I've uploaded half a dozen levels that I eventually took down because they didn't meet my ever-increasing standard of quality.
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# ? Jul 24, 2019 03:31 |