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Huxley posted:I spent enough years as a newspaper writer, it's deep in my bones not to spend a lot of time revisiting things that are done. Madness lies down that path. If you're asking for general courses that goons are proud of I'll throw this at you. I'm still a big fan of it and I wish it blew up because I think the flow of it is really good. If you want something to just turn your brain off and run at I made something similar that's ultra straight forward. Just gotta run and jump at obvious points really. I like to think most of my courses are good though so eh. Bias Phantasium posted:i swear i wasn't deliberately trying to get a good vid out of this, i'm just that dumb and lucky I have this happen a lot when I play levels and I'm grinding out a win. Just sheer panic as I mash a attack button "nonononono" Nice when it works out though v Also thank you for playing the stage!
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# ? Jul 26, 2019 01:08 |
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# ? May 31, 2024 15:47 |
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I've updated the OP to include my Jam tweet in the first post, and reversed the first and third posts.
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# ? Jul 26, 2019 01:23 |
https://twitter.com/maniadrone/status/1153425011627220993DalaranJ posted:I've updated the OP to include my Jam tweet in the first post, and reversed the first and third posts. Yay!
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# ? Jul 26, 2019 01:28 |
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Dr Pepper posted:MicroLevel: Switch and Smash I want to talk about this level and the extreme importance of testing this level showed me. I had made this level to basically be as death free as possible. There aren't any enemies and the little platforming challenges you have just drop you below a one-way wall and to a door back at the start. Yet it has a 50% clear rate. So I check it, and it turns out people are dying to the spiny-shell. They jump up and run into the shell, despite it being pushed away from them on a conveyor belt. I had assumed people would, even if they did jump up on it, not run into the one object in the entire level that can hurt Mario. But nope. They do. I realize now in hindsight what I should have done is put the shell behind a one way wall so that the player can't run to it and it can still be moved into position when the proper switch is hit. Of course, if that had been done the only way to die would have been to wait out the 500 second timer. Somebody would have done that, I bet.
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# ? Jul 26, 2019 02:14 |
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A FUCKIN CANARY!! posted:I've just now started going through goon levels because I just got this at the start of the week, but y'all are very good at making at making things that are very atmospheric despite the limited pieces the game gives you to work with. Even when I make something that plays well I never feel like I'm creative enough to make it look cool. make something and post your codes pls
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# ? Jul 26, 2019 02:22 |
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If anybody is bored tonight, here is a 25 second auto-Mario course I plucked off New Courses. I got it down to 7.433, but I think there's still some time you could shave. Come and take my WR from this random person's no-touch auto course with an 18% clear rate. BB8-1XY-GMG
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# ? Jul 26, 2019 02:29 |
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Just bought a switch and this game. Haven't even launched it yet, should I do the campaign first or just screw around?
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# ? Jul 26, 2019 02:43 |
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Going live in 15 minutes (so 7 PM PDT) with some Goon-made Mario Maker levels! I'll be streaming for about an hour and half to 2 hours. https://www.twitch.tv/onemoretimegfsn
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# ? Jul 26, 2019 02:46 |
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H110Hawk posted:Just bought a switch and this game. Haven't even launched it yet, should I do the campaign first or just screw around? The story mode does a pretty good job of teaching you how things interact with each other and the stages are pretty good too, so it's not a bad idea to jump in.
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# ? Jul 26, 2019 02:47 |
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OneMoreTime posted:Now with the actual stage code! this was fun and, if not for the thwomp killing and lack of a boss, it wouldn't feel out of place in an actual mario
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# ? Jul 26, 2019 02:56 |
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And we're live! Come join us for some Mario Maker shenanigans! https://www.twitch.tv/onemoretimegfsn
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# ? Jul 26, 2019 02:59 |
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Doing some random stages: Topsy-Turvy Caves JTL-C0J-8DF By: The Lobster Decent little level, but not a whole lot to it other than having to do the stage forward and then backward. No Enemies 590-126-6SG By: Talyn Golic This is a weird level. There's huge scattering of things, but no real unified concept and the intention seems to be just figure out which of the branching paths actually goes to the goal. It makes the level feel kind of flat. Up and Down Again DVK-LXW-KFG By: Dr Pepper Nifty autoscrolling with a good mix up for the challenges going down. It had a good rhythm for the platforming so it felt challenging but at the same time not out of control. Da Dip 93B-QW5-BNG By: Overbite The course wasn't found. Saw 3: The Comfy Chapter 2YK-8QT-WWF By: Defenestrategy Interesting stage. That thwomp gimmick at the end was kind of unintuitive. Sawmill Creek Koopa Infestation CFF-K9F-56G By: Colonel Whitey Cool concept with guiding the unmanned cars through sections. All about Toimin' KT3-402-9XG By: hyphz I'm not sure this stage worked the way you intended. I skipped the wall jumps before the checkpoint and I didn't use the goombas at all before the flag. H110Hawk posted:Just bought a switch and this game. Haven't even launched it yet, should I do the campaign first or just screw around? The campaign is great for seeing some good levels that demonstrate the game mechanics. You're not going to stumble into any duds there or grotesquely unfair levels. But feel free to check out https://randomactsofmario.com/ for goon stages or just start designing. The Dojo (accessed by the pidgeon icon at the bottom of the menu) has a ton of great lessons to help people understand how to make a good level. Random Stranger fucked around with this message at 03:18 on Jul 26, 2019 |
# ? Jul 26, 2019 03:16 |
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I thought it was time for someone to finally make something based off of the classic film:
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# ? Jul 26, 2019 03:18 |
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also since nobody posted it after all, here's the nintengoons discord server, come make marios and turf and chill and plan war strategy: https://discord.gg/TAzVfX
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# ? Jul 26, 2019 03:24 |
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Re-made one of my favourite gimmicks from SMM1, it's an optional puzzle level! There's the regular route as expected through the level, and the route I had to take to upload it. 30 second coin challenge X7B-FDB-WXG Difficulty: Most of the rooms are the easier end of expert... I think. At least one of them is definitely normal. Special route difficultly: super expert
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# ? Jul 26, 2019 03:45 |
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A FUCKIN CANARY!! posted:I've just now started going through goon levels because I just got this at the start of the week, but y'all are very good at making at making things that are very atmospheric despite the limited pieces the game gives you to work with. Even when I make something that plays well I never feel like I'm creative enough to make it look cool. Making stuff that looks good mainly boils down to using parts in creative ways. Functionally speaking, almost all decoration are usually either functionally identical to more basic stuff or do literally nothing. In some cases you get levels where the parts are used in a unique decorative and mechanical fashion, like in my beehive level (forgive the self-indulgence). The falling donut platforms create the visual style of the stage while also serving as a big gameplay mechanic as most of the terrain is unstable. That's the ideal, but its not always possible. As long as your decorative touches don't interfere with gameplay, go crazy with em. But I think the best way to start using parts decoratively is actually to try and create a course around a theme and do your best to sell that theme. I assume most people build levels around gameplay first, which is obviously the normal way, but approaching from the theme perspective can work really well.
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# ? Jul 26, 2019 04:36 |
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Dear Luigi, We've detected some kind of signal emanating from the caves beneath Water Land. Please investigate! Mushroom scouts have spotted a lot of Koopas sneaking around on the beaches, so be careful! - Peach
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# ? Jul 26, 2019 05:38 |
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Rollersnake posted:Dear Luigi, The faster we're falling, We're stopping and stalling We're running in circles again Just as things were looking up You said it wasn't good enough But still we're trying one more time Maybe we're just trying too hard When really it's closer than it is too far Cause I'm in too deep, and I'm trying to keep Up above in my head, instead of going under Cause I'm in too deep, and I'm trying to keep Up above in my head, instead of going under Instead of going under Seems like each time I'm with you I loose my mind Because I'm bending over backwards to relate It's one thing to complain But when you're driving me insane Well then I think it's time that we took a break Maybe we're just trying to hard When really it's closer than it is too far
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# ? Jul 26, 2019 05:58 |
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Flying Zamboni posted:I thought it was time for someone to finally make something based off of the classic film: It's like I'm watching the movie! The "portal" at the beginning and the bridge fight at the end were excellently realized. They should've hired you for an official version. (Super Mario Bros. is one of my guilty pleasure movies.)
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# ? Jul 26, 2019 06:03 |
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And we're finished! Thanks again for joining me tonight, it was a ton a fun. Link to the VOD: https://www.twitch.tv/videos/458043880 Levels played: #160 Bowser's Boss Bash Castle By: MonsterEnvy WBM-75X-MHF #1023 Donut Desert By: Mektarian GGK-P4R-W6G #103 Walking By: Straight White Shark 34S-X3J-PLF #163 Bounce or Stroll By: Araxxor 99K-V41-PGG #946 Dire Desert Dash By: Rollersnake CP1-TKC-X0G #328 Head in the clouds By: M A X 7XW-JC8-8QF #877 Lost in Memories*** By: Wendell H96-KQW-52G #729 Jumpy Dude By: SecretSquirrel B5R-GQX-DPF #159 Drop It Like It's Hot By: FawF RX3-DDT-MHF 966 The Mansion of Dr. Bones By: Control Volume GB3-R4Y-9QG #757 Wet Wet Woods By: Perry Normal LR6-J3H-5CG #180 Wet Chomps By: Sharizard 7S9-0CQ-S6G #995 Dry Shell Invulnerability Test By: Girl Drink Drunk 0YV-NL5-PKG #992 TimePod 2: Gravity of the Stitch By: Rather Watch Them 8KL-2R2-GCG #535 Pipe Dream By: Lord Hydronium DLR-KM4-WSG #722 The Shellshank Redemption By: Mahoning 4GF-L8K-FNG #558 Superball Boss Rush* By: underisk XS6-R8Y-WSG #107 Luigi's Airship Escape! By: Feenix WB1-GTJ-DRF #809 Mario's Calculus Quiz By: nrook 9LV-4NS-CLG #1000 Spooky Sprint By: Macaluso D9K-NML-FJF #1026 [10s] Castle Chaos By: The Lobster 4TT-PVW-26G #849 Make Way 3! By: NofrikinfuN T24-RB5-31H #1021 Overdrawn at the Snowbank By: DalaranJ GLC-MHQ-0YF #1027 Don't Move...? By: Maxxim MCQ-9LT-QDG #888 Trouble on Highfrost Mountain By: Petrichor& 5SV-QL4-5BG OneMoreTime fucked around with this message at 06:20 on Jul 26, 2019 |
# ? Jul 26, 2019 06:04 |
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OneMoreTime posted:And we're finished! Thanks again for joining me tonight, it was a ton a fun. Thanks again. It was neat to see someone play my level (even though you kept trying to break it!). Sometimes I add things for decorations, but maybe people think that they're secrets. I'll keep that in mind. You don't have it written there, but my level code was: #888 Trouble on Highfrost Mountain By: Petrichor& 5SV-QL4-5BG I think one of the most useful ways of learning about your own level is to see someone else play it. So, people looking for feedback: give that a try!
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# ? Jul 26, 2019 06:15 |
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DorianGravy posted:Thanks again. It was neat to see someone play my level (even though you kept trying to break it!). Sometimes I add things for decorations, but maybe people think that they're secrets. I'll keep that in mind. You don't have it written there, but my level code was: Oh whoops! Thanks for the catch on that. The post has been edited to add that stage.
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# ? Jul 26, 2019 06:20 |
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I decided to break away from the SMB3 theme and try something new. Here’s an SMW ghost house built over something... deep. Abyss House: QV3-S48-1BG
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# ? Jul 26, 2019 07:18 |
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DalaranJ posted:I've updated the OP to include my Jam tweet in the first post, and reversed the first and third posts.
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# ? Jul 26, 2019 08:06 |
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Been watching some of ceave gaming's Mario Maker videos lately. I'm noticing that anytime he says something is "surprisingly simple", its never actually simple at all!
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# ? Jul 26, 2019 09:44 |
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I suddenly really want to see Super Frasier Bros. Actually wondering now if anyone's made regular levels with musical intros to them.
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# ? Jul 26, 2019 10:14 |
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OneMoreTime posted:And we're finished! Thanks again for joining me tonight, it was a ton a fun. Lol glad you liked this one. I feel you on the time thing tho, the moment nintendo adds an unlimited time option this level is getting reuploaded
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# ? Jul 26, 2019 10:51 |
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Ghost Leviathan posted:I suddenly really want to see Super Frasier Bros. Popular definitely had I want to say a Zelda music interlude in a normal level once.
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# ? Jul 26, 2019 11:08 |
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OneMoreTime posted:And we're finished! Thanks again for joining me tonight, it was a ton a fun. Thanks for playing my level. I'm glad the idea caught on easily enough. To answer your question at the end, I added a hidden key in one of the rooms as a reward for going out of their way. It can skip the pink coins, the boss, or allow access to that bonus door. But of course it was initally put there for symmetry. Double May Care fucked around with this message at 16:28 on Jul 26, 2019 |
# ? Jul 26, 2019 11:37 |
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don't trust em - 2LJ-0P4-TLF most of the inspiration here was accidentally finding out that fire flowers could trigger clown cars to go active
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# ? Jul 26, 2019 12:19 |
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Hey guys! Do you know of a way to force your Uploaded Courses tab to refresh? It been the same for over a day, as the comments, plays, and likes have continued to come in at my same usual pace.
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# ? Jul 26, 2019 13:58 |
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Fully close the game from the main screen then relaunch?
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# ? Jul 26, 2019 14:01 |
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The Lobster posted:Hey guys! Do you know of a way to force your Uploaded Courses tab to refresh? It been the same for over a day, as the comments, plays, and likes have continued to come in at my same usual pace. I always close the game out entirely from the Switch menu to refresh that stuff.
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# ? Jul 26, 2019 14:01 |
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The Lobster posted:Hey guys! Do you know of a way to force your Uploaded Courses tab to refresh? It been the same for over a day, as the comments, plays, and likes have continued to come in at my same usual pace. Have you been closing the game out entirely or just leaving it in sleep mode?
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# ? Jul 26, 2019 14:01 |
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What a helpful thread we are!
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# ? Jul 26, 2019 14:02 |
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NofrikinfuN posted:I always close the game out entirely from the Switch menu to refresh that stuff. J-Spot posted:Have you been closing the game out entirely or just leaving it in sleep mode? ...C-Close... the game? OK, if you say so. Edit: Oh yeah, that worked. Wow, It changed a lot in a day on my most recent courses! The Lobster fucked around with this message at 14:08 on Jul 26, 2019 |
# ? Jul 26, 2019 14:05 |
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Huxley posted:Fully close the game from the main screen then relaunch? Wow, Huxley, I was so bombarded with help I didn't even see your response! Thank you!
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# ? Jul 26, 2019 14:51 |
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I'm working on a NSMB Low-G level with some very long jumps. Normally I use coin trails to indicate where the player should go, but one section is directly after a P-switch hit so that's not possible. I'll probably use tracks for an indicator there, should I use tracks for the whole level for consistency even though I don't think they look as nice as coins?
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# ? Jul 26, 2019 15:28 |
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Just use arrows
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# ? Jul 26, 2019 15:29 |
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# ? May 31, 2024 15:47 |
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Konstantin posted:I'm working on a NSMB Low-G level with some very long jumps. Normally I use coin trails to indicate where the player should go, but one section is directly after a P-switch hit so that's not possible. I'll probably use tracks for an indicator there, should I use tracks for the whole level for consistency even though I don't think they look as nice as coins? Why don't you use blocks that will turn into coins when the p switch is hit
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# ? Jul 26, 2019 16:19 |