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With RTW2 lasting twice as long as RTW1, how viable is building railroads now with the windfall event? Does it actually provide a noticeable long term growth benefit or is it just the "neutral" option between +budget +tensions and whatever the socialism one gives(-unrest?)
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# ? Jul 12, 2019 00:59 |
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# ? Jun 1, 2024 06:36 |
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From a purely long-term powergaming perspective you should always windmill slam railroads when you get the option. It increases your national resources, of which the naval budget is a varying fraction. If anyone’s curious about historical designs then in addition to Wikipedia the auto-design actually is your friend; the game is pre-loaded with templates based on ships of the period. The AI normally generates ships by taking these templates and modifying them to fit their current tech level and needs. They can also copy your designs. As far as refits go, fire control is always worth upgrading. Other stuff can be worth it as long as you keep an eye on costs—upgrading guns and replacing machinery can help keep a ship relevant for longer, but you weigh that against the possibility of building a whole new ship, which is always going to be more capable. As far as AA goes, what I’ve found myself doing is ordering whatever refit I’m looking for and then jamming in as much AA as I can fit in the leftover tonnage.
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# ? Jul 12, 2019 01:22 |
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Zikan posted:Just got this and am having to s of fun but could use some explanation of the absolute basics. In general old ships can be a liability. While there are some situations in which a major refit, replacing machinery, guns, and adding new features like AA weapons can be worthwile, it's often just as economical to construct a new ship instead. Old ships with inadequate protection, especially c.a. 1915 deck armor and underwater protection, are susceptible to instant loss in battle in the 1920s and 1930s. The Aboukir disaster and the loss of HMS Hood are good real-life examples of why obsolete types should be withdrawn promptly rather than kept around to keep the fleet larger on paper. If Hood had been broken up for scrap five years before WWII the Royal Navy would have saved a lot of money and 1400 men, and the action with Bismark probably would have gone better because King George V was available but not sent for logistical reasons. Of course it would probably have been better if Hood had never been built in the first place, but that's getting into arguments about whether battlecruisers make any sense in a post-armoured-cruiser fleet. Tips in general --
Arglebargle III fucked around with this message at 02:50 on Jul 12, 2019 |
# ? Jul 12, 2019 02:33 |
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While I appreciate it when my torpedo destroyer captains are aggressive, ramming the enemy BB at full speed with your 500 ton boat is a little bit too aggressive. The BB did sink in the end, though, so I'm going to call it a success.
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# ? Jul 12, 2019 03:06 |
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If you aren't losing 1-2 DDs in every medium/large engagement then you aren't doing it right
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# ? Jul 12, 2019 04:06 |
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One thing the game doesn't simulate is the French tendency to produce 5 variants on a design rather than a class of 5 more or less identical ships.
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# ? Jul 12, 2019 04:54 |
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Terrifying Effigies posted:If you aren't losing 1-2 DDs in every medium/large engagement then you aren't doing it right True, but usually it's the enemy sinking them, that's the first time I've ever had a DD sink itself.
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# ? Jul 12, 2019 05:32 |
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I won an 18 month long war against Germany as Russia in 1905/06 despite being blockaded 100% of the time. In the end we invaded/earned every German possession except for Prussia and the Carolines. All options for a prize ship sucked rear end, so I took their battleship Deutschland and immediately scrapped it. A short 5 months later, a lot of poo poo talking re:Balkans, plus joining an international force to stop this newly Communist Germany from invading Iceland has sent us back to the brink of war. Just as I mobilize all my poo poo, a Finnish rebellion ignites and kicks my rear end out in just 2 months. Proper war starts the month after that. You ungrateful, draft-dodging ingrates. We beat them once, we'll beat them again and you won't be invited to the parade.
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# ? Jul 20, 2019 03:14 |
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where the gently caress is 1.06
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# ? Jul 20, 2019 03:30 |
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Agreed, stuff is broken.
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# ? Jul 20, 2019 05:47 |
Stairmaster posted:where the gently caress is 1.06 quote:The following are the fixes/changes made for the v1.06 update:
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# ? Jul 22, 2019 00:35 |
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quote:If a nation has an operational carrier, chances increase that torpedo bomber or dive bomber tech will be unlocked. *eyes slowly widen*
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# ? Jul 22, 2019 01:35 |
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quote:NOTE: With this update it might be best to start a new game due to certain changes made... hoping this just means “if you’ve already gotten to aircraft”
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# ? Jul 22, 2019 03:07 |
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got my rebate!
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# ? Jul 24, 2019 20:26 |
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# ? Jul 25, 2019 00:54 |
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How many of those British ships detonated? Also, I had the most carrier battle yet last night: The Baltic is a deathtrap if you don't have air superiority - around half of the sunk US capital ships made it away from the initial engagement only to get hit by the 3rd (or 4th?) massed strike sortie of the day south of Gotland.
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# ? Jul 25, 2019 01:06 |
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TehKeen posted:How many of those British ships detonated? I was the US in a lategame war against Russia and after the first couple I learned my lesson and declined all battles in the Baltic because if my ships did anything other than immediately turn around and run away they would be sunk by land-based air.
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# ? Jul 25, 2019 12:45 |
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Looks like a batch of refunds went out—I just got mine.
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# ? Jul 25, 2019 12:48 |
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The new airbase mechanic doesn't seem to properly display authorized air strength. It works fine but it worries me that its gonna break at any moment. Also do reserve airbases change their authorized strength to full during war time? edit: also it seems to be loving up the allocation of aircraft to squadrons. Stairmaster fucked around with this message at 21:22 on Jul 25, 2019 |
# ? Jul 25, 2019 21:18 |
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Out of curiosity, any reason why you are not using any dive bombers? Is there a consensus on what is best for all-around purpose?
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# ? Jul 26, 2019 11:00 |
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Because the games research system is still loving bugged
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# ? Jul 26, 2019 17:35 |
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How do I get my sneak attack destroyers to actually torpedo things? They sail into the harbour, spot ships, and then just spin around a bunch and try to pepper Bs and CAs with 3-inch fire before turning around and running away. They have extra torpedo training so I figured that would help.
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# ? Jul 26, 2019 17:43 |
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Mr Luxury Yacht posted:How do I get my sneak attack destroyers to actually torpedo things? They sail into the harbour, spot ships, and then just spin around a bunch and try to pepper Bs and CAs with 3-inch fire before turning around and running away. They have extra torpedo training so I figured that would help. Sounds like this is pretty early game? Torpedoes are garbage in the beginning and your DDs have hard time using them because they have lovely range. When you get more torpedo techs they will start shooting them more and more. edit: to clarify, the AI ships are calculating their own fire solutions and it certainly helps if steer their ships to some sort of optimal speed/range/heading position but there's nothing in the game to help you do this and ultimately they still have to decide to fire on their own. Obfuscation fucked around with this message at 18:43 on Jul 26, 2019 |
# ? Jul 26, 2019 18:37 |
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apparently the game bugs out if you have too many aircraft attacking surface ships. I was getting a ton of error messages(I would have taken a screenshot if I knew it was gonna turn out like this) that said the ship count was too high for the attacking aircraft. over 250 aircraft sent on a strike and only two bomb hits scored
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# ? Jul 27, 2019 19:22 |
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Aircraft seems so tedious. Can’t you turn the air techs off, or slow them down? I just wanna slug it out with my big ships forever.
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# ? Jul 27, 2019 20:22 |
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"There is a specific option to slow down air development. This is for those players who want to prolong the period when battleships dominated the seas." according to the manual. It is one of the options when you make a new game. Exactly what it does in terms of numbers, I do not know. Someone probably explored that on the official forums, though.
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# ? Jul 27, 2019 21:07 |
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Demon Of The Fall posted:Aircraft seems so tedious. Can’t you turn the air techs off, or slow them down? I just wanna slug it out with my big ships forever. it still pisses me off how little effort the devs put in actually modeling carrier warfare
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# ? Jul 28, 2019 19:17 |
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Demon Of The Fall posted:Aircraft seems so tedious. Can’t you turn the air techs off, or slow them down? I just wanna slug it out with my big ships forever. You can modify "data/ResearchAreas2.dat" file and change the years of aircraft technologies to some arbitrary high number. Remember to take copy of the file, as patch installers will complain about modified files when patching.
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# ? Jul 28, 2019 19:49 |
The smallest number in a tech line (usually between 5 and 20) determines how much research is needed, so you can increase it to slow techs down as well. If you just want to stop it dead editing the years to 1999 or something like that will probably work better.
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# ? Jul 29, 2019 00:59 |
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Stairmaster posted:it still pisses me off how little effort the devs put in actually modeling carrier warfare Plus most of the time your lead elements start in sighting distance of each other so Air combat is basically just a brawl, no scouting or deception or anything like Midway/Coral sea.
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# ? Jul 29, 2019 14:08 |
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yeah, the simplicity with which things like CAP and air scouting are modeled is extremely irritating, and much as I love having carriers in theory in practice they feel like something of an afterthought. the way things are currently set up leads to really weird tactics like sending in your battleships to find and fix the enemy battle line so the carriers can come in and hit them, and extremely short range carrier battles where you're scrambling and launching strikes at ships a few miles away as though your planes were just a very large gun that having been said, it's still extremely satisfying when a well-placed torpedo bomber strike puts 12 fish into a line of enemy battleships all at once.
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# ? Jul 31, 2019 03:30 |
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As US I'm pretty sure France just invaded Panama with a fleet of MY ships. Battles are populating with wrong side ships again.
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# ? Aug 3, 2019 15:42 |
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It's May 1907 and the world just agreed to a 17-year disarmament treaty with a maximum displacement of 12,000 tons and maximum gun size of 10 inches.
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# ? Aug 3, 2019 22:49 |
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Start a war.
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# ? Aug 3, 2019 23:59 |
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HisMajestyBOB posted:Start a war. No way man, I'm Russia. Without these treaties I have to go toe-to-toe with real navies. also lmao I'm singlehandedly holding back dreadnought development, I just got another treaty signed and suddenly every dreadnought in the world got scrapped except a few early 3x2 American and British ones.
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# ? Aug 4, 2019 00:19 |
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I had a really good game going on as Austria-Hungary and then a battle crashed and I hadn't done a manual save in 10 years. Oh well maybe 1.07 is going to fix everything. edit: 1.06 also has a bug that causes my CV air wings to not gain any experience, boo Obfuscation fucked around with this message at 19:57 on Aug 4, 2019 |
# ? Aug 4, 2019 19:19 |
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Did it corrupt your autosave?
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# ? Aug 4, 2019 19:22 |
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Roumba posted:Did it corrupt your autosave? ...uh yeah turns out that I'm an idiot who didn't realize that there is a button for that. Thanks for rescuing my game.
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# ? Aug 4, 2019 19:25 |
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vyelkin posted:No way man, I'm Russia. Without these treaties I have to go toe-to-toe with real navies. You're playing Russia wrong then. I managed to go toe to toe with Germany in three wars. I ended up with 4 BBs and 5 BCs when I updated to 1.06 in 1925. Then in consecutive months I lost a BC and my brand new CV to submarines, then 2 BBs in fleet combat. Now I'm playing Spain and blaming 1.06 for costing me my beautiful Russian game. Spain is really hard mode. You start with a small fleet of really terrible ships. I've gotten some decent cruisers built and I'm up to 700 ton DDs in 1909. I'm on my second war with A-H and boy howdy is that a slapfight. A common battle is one DD on a commerce raid. I actually just completed one of those; I'm using my old 400 and 500 ton DDs for trade protection because I don't have the resources for a line of KEs. I just won the scenario because the lone Austrian DD ate a torpedo from a 400 ton DD on maritime patrol duties. The previous scenario was 3 Bs and a destroyer squadron on a bombardment mission... but the target was behind a port minefield and I couldn't actually shoot at it. Worse, on the approach to the target I ran into 3 enemy Bs, and I outgunned them. But they got themselves lost when night fell. And to make matters worse, I lost a CA to a minefield while trying to get the bombardment target in range. Try Spain, it will test you.
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# ? Aug 4, 2019 22:03 |
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# ? Jun 1, 2024 06:36 |
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Why build corvettes? The ones I come across are useless
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# ? Aug 5, 2019 06:53 |