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Sarsapariller
Aug 14, 2015

Occasional vampire queen

Welcome To Star Citizen

PSA: Out of 44167 issues reports in IC, 49 have been marked as Fixed

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Kosumo
Apr 9, 2016

Sarsapariller posted:

3.6 Write-Up

[b]My self-imposed ............. up the elevator. I kill myself, and log out.

Try to be more positive.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Kosumo
Apr 9, 2016

Sarsapariller posted:

I forgot to add my summary:

........

Have you tried spending more money on Star Citizen, I've heard that makes the game way better.

Kosumo
Apr 9, 2016

With just a few days to go in July, and no new July Blog ... I'm starting to think our Warlord as forsaken us. :smugissar:

:wtchris:

Kosumo fucked around with this message at 09:18 on Jul 28, 2019

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Awesome.

For some reason these guys have come up in my youtube recommendations lately, and I've left a few of them on in the background. Linus seems like a pretty funny guy at first, and they made some cool pc build videos, but he's also kindof a bit of a major rear end in a top hat to everybody who works for him?

He seems like a control freak and has a bit of a superiority complex. He may get along with Roberts.

Anyways good laugh at Star Citizen being shown off outside the SC community, but only as a complete laughingstock.

Regrettable
Jan 5, 2010



Zaphod42 posted:

Awesome.

For some reason these guys have come up in my youtube recommendations lately, and I've left a few of them on in the background. Linus seems like a pretty funny guy at first, and they made some cool pc build videos, but he's also kindof a bit of a major rear end in a top hat to everybody who works for him?

He seems like a control freak and has a bit of a superiority complex. He may get along with Roberts.

Anyways good laugh at Star Citizen being shown off outside the SC community, but only as a complete laughingstock.

Linus is cool. He does a lot of ridiculous stuff that you should never do like make diy cpu heatsinks just because he can. Also, several of his employees give him tons of poo poo on camera, too. I think it's just part of the comraderie there.

Beexoffel
Oct 4, 2015

Herald of the Stimpire

TheDeadlyShoe posted:

So... I hadn't really paid any attention to star citizen since the kickstarter. For whatever reason I have been checking it out over the last week, hoping there was a cool space game to play. At first, it seemed alright. The price of ships bothered me, but the visuals were good; I found one streamer who mostly just shitted around PVPing and analyzing the meta. He looked like he was having fun, and hell, it was more PVP than I ever got in Elite. I wasn't overly concerned with jank and crashes. But when I started reading the weird custom forum and the reddit things rapidly went downhill. There was an argument about how small ships were now going to be much slower than larger ships in warp drive. I thought..."Wait a minute, then how are large ships supposed to get escorted? Won't everyone just fly larger ships then?" This was a red flag for me since it indicated a lack of thinking through the effects of systems on intended gameplay. Then 3.6 started dropping on the test server, and they added hacking 'gameplay' that was literally people just standing there waiting to press a button for 15 minutes. Then I started reading about 'object container streaming' and so on, so its 7 years in and they dont even have the basics of their loving networking architecture? Dual Universe kickstarted in 2016 and i think they are further along...

All this left me feeling somewhat negative. I started checking out things in more detail which lead me to reading the SC Thread Recap (ace work btw). I had NO IDEA that squadron 42 was supposed to come out in 2014. And then again in 2018. I was blown away by how much of an incompetent gently caress up all the development has been. Literally slack jawed. They must have literally loving scrapped the game twice at this point for it to be so incomplete rn. A lot of people saw this happen over time, for me it has been all at once and I am stunned. Flabbergasted.

In the end I'm left with a feeling that this is very similar to seminar hucksters. The kinda guys that most famously sold timeshares on a similar basis. You got lunch or something if you attended the seminar to get people in the door, then they would upsell the glories of the mountain condos (or w/e). By purchasing now you got a better deal or a lower price. Everyones head started nodding and suddenly it was the most reasonable thing in the world to buy in. Then once you've got 1 week a month, why not upgrade that to 2 weeks or even a full unit? Buy more units as gifts to your family! And so on and so forth. Time shares arn't a big deal any more but those guys are still out there, still doing pushy marketing in all sorts of fields. Years ago I attended one on starting your own internet bizness, where you had SO MANY options for signing up with the guys platform and tools and private consultations and starting packages. I didn't sign up, but i'm positive a lot of people there did, and few of them had any idea what they were doing or any chance for success. They also some weird loving brainstorm of signing people up for their domain name camping service with a built in secondary market.

I cannot help but think that whoever the marketing honcho is that they are one of those guys, a veteran in fact, and that they seem to be running the show. The way everything is upsold, the focus on conferences (?!), the pressure tactics, the expertise on milking whales - bear in mind that whales arn't just in gaming. The seminar hucksters have been milking whales since forever.

There was a guy on reddit (iirc) who was complaining that his Cutlass Red was being completely undercut by the new Apollo! whiz bang medical ship, even to the point of the Cutlass Red being nerfed now that they're introducing a newer ship of the same role (and size!). That's all part of the continuous upsell - you've already bought in, you might as well upgrade to a better ship to 'get more out of your money'. I saw a guy say pretty much literally that, paraphrased. You've bought in and you have an Aurora, but you really should just put in another $80 and get a Cutlass Black, its the best all round ship. Ah but you dont want to get stuck waiting on insurance timers, so better get a backup ship...

The whole "CCU" mechanic smacks of this as well. The focus on being able to upgrade your pledge plays into the same psychology of getting people to buy in at a minimum level and then continuously up their commitment. They perhaps didn't foresee the secondary market that developed because thats not usually a problem in the seminar world; I gather this War Bonds abomination was an attempt to get around the secondary and keep new money flowing in.

I won't even start on having Free Fly events for a game that doesnt fuckin work yet. Pure marketing-in-charge idiocy.

Welcome to the SC thread!
Interesting marketing analysis. The whole SC-thing has taught me quite a bit about how scammy marketing schemes work. This is an informative comparison.
My take-away is to not join crowdfundings or early access. To always wait for the product to fully materialize.

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:

Sarsapariller posted:

OH BOY IT'S TIME FOR A NEW PRODUCTION VIDEO

https://www.youtube.com/watch?v=W5p90TJS9eM

what am i looking at here? a spaceship with wheels and a bunch of stuff on a dining table? Is star citizen running a garage sale?

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:

Ok not gonna lie those screenshots of towels are absolutely worth the 6+ year wait.

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:

Sarsapariller posted:

Daniel Dale style fact-check

*Originally billed as a command and control ship
Fact check says: Not really. It was hyped and sold as a luxury ship. The "C&C" aspects, when mentioned at all, were a fig leaf to allow idiots to pretend that they weren't throwing 900 dollars at a space yacht. They were never elaborated on as actual game mechanics.

:colbert: https://starcitizentracker.github.io/#Command_and_Control_Center

Chris Roberts posted:

The idea of the command and control, I think maybe you've seen the dogfight footage. We have this holo-radar sphere, so a lot of time the command and control's just gonna be a much bigger, more detailed version of that were you can see all the different ships, their holograms, the actual ships themselves flying around, and you can click on them and get information on them. You can click here and say you attack here, or you defend this person, and essentially you'll be tasking instructions and orders out to the ships.

Chris Roberts posted:

even when you're playing against other players, the fun thing is when you are cooperatively working with other people against other players or other NPCs.
So that's a big focus for us, and command and control will be kind of like that.

Chris Roberts posted:

the idea would be they're sort of Command and Control for an air group, and there will definitely be big capital ships that have even bigger command and control.

You could have a Hornet tracker relay its information to a bigger ship as eyes and ears further out, or possibly in an asteroid field where the visibility isn't very good.

We're actually having a lot of fun on the capital ship building design. I think you guys are gonna be pretty blown away

You click on ships and tell them what to do. Maybe you've seen the dogfight footage from 4 years ago? I think you guys are gonna be pretty blown away

Decrepus
May 21, 2008

In the end, his dominion did not touch a single poster.


Lately, I've been, I've been thinking
This game seems to be crappier, it just keeps getting crappier

With the morning sun
When you see what they have done
Waking up to fall through the floor and blue screen
Not the project that they've begun
Every mechanic, every word they can't take back
'Cause with the all that has happened
I think that we both know the way that the story ends

Then only for a minute
I want to change my mind
'Cause this game don't feel right to me
I want to play your space sim
I want to join your cult but
Know that means Chris'll have to leave

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:


These things take time fudster.

Beet Wagon
Oct 19, 2015






reddit posted:

Hover mode on the Ballista confirmed?!

reddit posted:

Hehe, we were trying to flip the ballista back over with a starfarer. When it took off it blew 3 ships away, Including my Connie. We did it flipped over eventually.

What a great game

Quavers
Feb 26, 2016

You clearly don't understand game development
https://www.youtube.com/watch?v=R1EiYqKgJ8o

Hav
Dec 11, 2009

Fun Shoe

I said come in! posted:

Mechwarrior is one of the most cursed video game franchises in history. Very glad I did not pre-order. This game is developed by the same chucklefucks that are running Mechwarrior Online, a horrible pay to win competitive Mechwarrior game that sucks rear end.

Who tried to pull a Star Citizen with ‘Transverse’, where one of the stretch goals was ‘space flight’. Got themselves banned almost immediately from reddit for astroturfing their own subreddit.

Hav
Dec 11, 2009

Fun Shoe

Wise Learned Man posted:

It's the Inner Thought System converging with the Legal Consequences System. Tier-0 emergent conscience-related gameplay. Spontaneous suicide via overwhelming guilt. The most advanced AI of all time.

Every gunfight you’re in has a chance of triggering space PTSD. This means that every subsequent fight has a chance of adding a heartrate malus during gun battles.

Being more lethal than CoD was no joke.

Potato Salad
Oct 23, 2014

nobody cares


Sarsapariller posted:

3.6 Write-Up

My self-imposed mission: Complete a single story quest from one of the new planets.

Attempt #1: You don't get the story quests automatically. In Star Citizen's bizarro world, the quest givers will contact you when it's time for you to experience Chris Robert's masterful vision. No, I'm not making that up. You have to just play the game for a while and hope you will get offered a chance to contact his hand crafted NPC's. So I spawn in the wank pod, get my Constellation out, and decide to go out and do some of these defense beacons. They seem like they pay alright- 7k or 8k- and they're spamming my screen constantly so I might as well get some easy money, right?

"Wrong, fucko," says Star Citizen. "You want easy money, you better start a Kickstarter to scam some gullible nerds. You come in my house you'd best be ready to grind or be ground, motherfucker." I fly to the first combat beacon to find the dude beset by three pirates. Of course, I've just exited QT and I'm still at full speed, so my first pass on them is basically just me whipping by at like 700m/s because the Constellation only has thrust directly forwards or directly back. It literally cannot turn- if you try to slow down on horizontal strafe thrust, it will take 5+ minutes, that is not hyperbole. So I bring my speed down and by the time I'm back on the pirates, three more have spawned and the target is spamming me with half-clipped audio messages about how I need to get my poo poo together, each one interrupting the next as (I assume) he takes more and more damage. So I dive in, obliterating a Cutlass in a single pass- the guns and shields on the Connie are still pretty decent, I'll give it that- and trying to master the new gimbal mode. See, they added a new mode for stick players- it's just the auto aim mode from Elite Dangerous, except they made it completely suck because this is Star Citizen. In Elite, you get a ship within your gimbal radius and all your guns will track to it (and you can see them tracking it). In Star Citizen, gently caress you. You need to get the ship and the ship's CCIP pip inside your extremely small gimbal radius. So the very fast little fighter, and the pip that tells you where to shoot to hit the fighter right now. Inside a tiny circle on your screen. And then your weapons might track it. But you won't be able to see them tracking it because there's no indicator for that. What happens if the fighter is too fast and the pip moves out too far in front of it? No gimbal for you! Why do they require that you track the fighter and the pip, and not just the pip? Because it's Star Citizen and if the devs started asking why about the things they do, the game might implode.

So anyway I can shoot the big ships but the tiny Gladius fighters are incredibly pesky and hard to hit because they move too fast for my gimbal auto-aim to work. I switch back to mouse-aim and blast them the old fashioned way, but it takes forever. At some point I clip the ship I'm protecting, and he turns hostile too- but I don't fail the mission, and he's still spouting lines at me about how I need to protect him. Sigh. I keep shooting. And shooting. And shooting. They just keep coming. I lost count after 12 loving pirates but I think the total was around 15, for this one mission. Keep in mind these are not one-hit-kill chucklefucks either. These guys can all kill you easily, if you're in a ship with Size 1 shields. The target is clearly supposed to run away after a set time but he doesn't, and more keep spawning, and physically running into even one of them is enough to basically end your run. But I kill all of them and it takes for-loving-ever and the guy plays the audio for "Thank you I'm done fixing my ship" and just boop warps away. And I get paid. I actually get paid. I cannot tell you how rare a thing that is in Star Citizen, for a mission to actually end with me getting anything other than hosed. I sit in place for a minute, not sure what to do with myself.

Then I decide to warp to a rest station to rearm my missiles and refuel my afterburner juice. When I land there, I fall through the geometry of the elevator and am stuck inside the station, unable to escape. I kill myself and breathe a sigh of relief- normalcy is restored.

Attempt #2: Well now my nice ship is on cooldown and all I have is the Gladius so I decide maybe I'll hunt some beacons, the "freebie" missions. If I get enough scratch I might be able to like, get a better gun or something, I don't know. I still see no point to money in a game where all the ships basically come pre-equipped with maximal upgrades because of their dipshit marketing strategies. Literally all of the shields and poo poo I might be able to buy are downgrades from the starter. It's so stupid. But as I'm running down to get my ship spawned and put the other one on insurance timer, I get a message. A quest giver! He wants to see me! And... he's all the way on the other side of the system. poo poo.

32 million km in a Gladius suuuuuuuucks. It's a thirty minute flight easily. I tab out and do other things for literally twenty minutes, then come back and watch the final bit. Fly down to the planet, do the 5 minute atmosphere flight. Do the 5 minutes of running-through the starport and riding a train to the actual map and running-through the map and then finally, after like 45 loving minutes from taking the drat quest, I'm in front of "Twitch." It's a lady! She's floating in the air, 5 feet to the left of the pilot's chair that she's supposed to be nonchalantly lounging in. This is going extremely well already, I think to myself.

As she reclines in mid-air she reveals the genius of Chris Roberts to me. My mission... is to raid a bunker, and steal drugs. "Better read the briefing fast," she says, "this message will self destruct in 1 minute. Hah, just kidding." She actually says hah just kidding. Ah, Chris, you old card- who among us doesn't remember the days of Get Smart and Mission Impossible, except for literally anyone under the age of 50. Anyway she's actually double-reverse kidding because the message really does have a 2 minute timer. I skim it- pick up a loaner ship, fly to a planet, raid a bunker. Yawn, alright.

Back I go- run through the map to the train terminal, ride the 5 minute train to the starport, spawn my ship back in, take the minute-long Wonkavator ride down to the hangar, get in the ship, fly it back up out of the atmosphere, a 5 minute trip in itself, then warp to the other side of the same planet and fly it back down, land at another pad, get out and get in the loaner ship, a Cutlass Black, nice, then try to fly it back. I run into a snag at this point- the loving thing is like, locked in hover mode. I don't know how to describe this. I pitch it forward and it gains enough speed that the engines animate like they're rotating. Then I start to pull up to fly out to space- and it loses all of that speed like they're still thrusting downwards. I do it again, same thing. Eventually I pitch down and just bust it forward until I skim the rooftops of ArcCorp, trying to force the engines out of whatever stupid hosed-up Star Citizen dimension they've clearly gone to. The third time's the charm and I'm finally able to make the 5-minute flight out of atmosphere again so I can warp to the nearest point to my mission objective on the nearby moon, which of course is like 200km away from the actual objective, again- not hyperbole. So I settle in for a long final 10 minute flight to the objective and try to add up my time spent. It's been at least an hour and a half of just travel at this point. Keep in mind this is like, a starter mission.

"But isn't travel the whole point of a flight sim?" I hear you ask. gently caress you, Star Citizen isn't a flight sim. 90% of the travel in this game is cutscenes. Train travel? Cutscene. Quantum travel? Cutscene. Elevators? Cutscene that takes place entirely inside a shaking metal box. You don't loving do anything. You are not allowed to do anything. The game is full of these vast distances and the player is not invited to engage with them in any way. There's barely even any scenery, once you're done oohing and ahing at the environments. Nothing ever changes- it's just pretty art, there's nothing to engage the attention at all.

So anyway I get to the bunker at long last. Now is the time for me to engage my amazing piloting skills and waste these turrets so I can land and- oh poo poo I forgot about hover mode. I come in at like 100m/s and as I get close to the ground my engines swing down to point at the ground. Now coincidentally this completely fucks my ability to decelerate, because the engines the ship normally uses to do that are now pointed straight loving down. So I slam into the goddamn base like a moose on ice skates, losing one of the front canards of my ship and getting shot to loving poo poo by the turrets before I get the thing under control and launch myself nearly-upside down over a hill like the world's dumbest game of Moon Lander. Once my heart rate is under control and my shields are back- I do not want to loving die and have to do all that flying over again- I peek over the hill like the fattest, dumbest Apache attack helicopter ever, and that is when I discover that hover mode sucks loving balls.

So imagine you need to do some ground attack in your helicopter. Now imagine that you're piloting your attack helicopter in Hell, and you can only operate through visual targeting- you are not allowed to "Lock" any ground targets, you filthy sinner. Now let's further imagine that your gimbals follow your mouse, and so does the nose of your helicopter. So every time you mouse over the target, your ship- I mean, helicopter, is going to point the nose directly at it and try to ram it with the fury of a thousand suburban minivans. Also, your gimbaled weapons do not converge. How long do you think it would take you, constantly bracketing fire to the left and right of the turrets you're trying to shoot as you desperately jerk the mouse down and up, down and up, to avoid ramming the loving ground, to kill even one of them?

I'll tell you. It takes long enough that the previous one you killed will respawn. That's right, the loving turrets respawn. On like a 30 second timer. gently caress you, Star Citizen. So my ship is now barely hanging together and I literally have not accomplished anything. I decide gently caress it, I can walk to the base, and I land behind my hidey-hill and begin the long trek. This is another 5+ minute jaunt. It's made even more fun by the fact that the clearly-bugged turrets are still shooting my ship, just blasting away at the hill for the entire duration of the trip. Chris in his infinite wisdom decided that any time a big gun fires near you and you're on foot, it should kind of shake your screen a little bit. So when 8+ ship-sized guns are firing continuously it is like trying to take a lovely sunlit hike on the moon while having a seizure. But I do it. gently caress it all, I do it. I get to that bunker. I get to the elevator. I press the button to go down and get my sweet loving drugs or whatever it is I'm here for, and contemplate trying to OD on them rather than hand them back in.

The evil gremlin that lurks in the heart of Star Citizen checks his watch. I've been playing for over 2 hours to do this one mission. Must be time! He ignores his growing erection- he can only get hard by wasting someone's entire evening- and enters his commands.

The elevator stops. I pull out my tactical rifle and tactically scan the extremely tactical bunker. It is empty. It is entirely loving empty. There are no enemies. There are no mission objectives. There are no drugs. There's literally nothing there. I check my mission. Yep, came to the right place! Yep, this is where I'm supposed to be for sure! There is nothing here. I scour the whole place futilely, just to be certain. But it is clear. The gremlin has struck again. I flew all the loving way out here and lost a fight with the goddamn ground just to "Capture" an empty warehouse.

I do not go back up the elevator. I kill myself, and log out.

FUD. All FUD, fakenews, lol Derek shill

Hav
Dec 11, 2009

Fun Shoe

Grubby Hobo posted:

GioGetMoney

GioThrowMoneyDownRathole

If we are "haters" of Star Citizen, does that mean that all those people who enjoyed Keystone Cops films back in the day were "haters" of the Keystone Cops?

Or do we just all enjoy a good absurdist farce?

I love a good absurdist farce, but i’ve grown an anticipation of the boomerang of opinion by the backer and shill alike. Curiously, it’s only cost me a number of avatars.

I haven’t felt as owned in years as i was when Gio spent more money on this dead gay comedy space game production simulation, though.

<winks furiously>

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Fire doesn't extinguish itself that fast in space and I really wish more games would realize that.

Beexoffel
Oct 4, 2015

Herald of the Stimpire
I stumbled into the Infinity: Battlescape beta this afternoon, and am quite curious about it now. So far it seems like a no-nonsense Overwatch in space. A look at the keyboard lay-out and off I went, not knowing what any of the things in the HUD meant. It brought out a little Pgabz in me as I bounced around, pushed buttons and crashed into other space ships because my shootings didn't seem to do much and I couldn't change my course very well.

I think I'm going to do some more of that!

Also, the game didn't crash.


Beexoffel fucked around with this message at 08:12 on Jul 29, 2019

skeletors_condom
Jul 21, 2017

Hav posted:

I love a good absurdist farce, but i’ve grown an anticipation of the boomerang of opinion by the backer and shill alike. Curiously, it’s only cost me a number of avatars.

I haven’t felt as owned in years as i was when Gio spent more money on this dead gay comedy space game production simulation, though.

<winks furiously>


Why did I initially read the last part as <wanks furiously> :eek:

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:

Beexoffel posted:

Also, the game didn't crash.

Obviously you need to look into getting a full refund

Chocobo
Oct 15, 2012


Here comes a new challenger!
Oven Wrangler

Sarsapariller posted:

I forgot to add my summary:

Summary:
Everything takes so loving long. None of the new systems work well or enhance the gameplay noticeably[/timg]

Um, excuse me, this is a simulation, not a game. Take your talk of gameplay back to the loving schoolyard, kiddo.

Fidelitious
Apr 17, 2018

MY BIRTH CRY WILL BE THE SOUND OF EVERY WALLET ON THIS PLANET OPENING IN UNISON.

Regrettable posted:

Linus is cool. He does a lot of ridiculous stuff that you should never do like make diy cpu heatsinks just because he can. Also, several of his employees give him tons of poo poo on camera, too. I think it's just part of the comraderie there.

In one of those funny coincidences, one week after discovering Linus' spread of shows on youtube I ran into him and his whole team at a mountaintop restaurant in the Canadian Rockies. There was no one else there but his team and us. To make it more coincidental I was born in the same city as Linus and fairly regularly bought PC parts at the NCIX where he originally worked but I never actually saw him (probably? I wouldn't have recognized him before he started his company most likely) until we run into each other 1000 km away from where we both live and work.

Anyway, he seemed nice enough there although of course it was a brief encounter. If I recall the trip was a gift to all his employees because the company got a big tax refund or something.

That's my story. Enjoy.

Quavers
Feb 26, 2016

You clearly don't understand game development
https://www.youtube.com/watch?v=Kq5J7nrHt9U

Generic Sci-Fi FPS RPG game has better stability, gunplay, AI, and working missions, than CIG's $250m+ project :owned:

quote:

Key Features:

Create a character that suits your play style using the stat system. Want to solve things scientifically? Increase your intelligence! Want to make an agile, stealth oriented character? Increase your Agility! How about resolving potential issues through dialogue? Increase your Charisma!

Encounter factions with different ideals, beliefs, and morals. Join them, betray them, or fight them. It's all up to you!

Explore multiple hand-crafted planets in the Adallio star system. As you try to unwrap the mystery that has befallen you and your crew mates, you will make choices which will affect the way the story develops; along with how your companions and others perceive you, and end game scenarios.

There are always choices, and multiple approaches to complete objectives. Approach NPC's to try and extract information through dialogue, take the stealth approach and sneak behind them, or simply shoot through your enemies using a wide variety of weapons.

Weapons can be upgraded, and customised to your liking. With various skins and attachments, you can easily customise the weapons to suit your play style.

Modules will allow you to enhance your spacesuit in various ways; giving you multiple new abilities you can use in and out of battle. Obtain modules by completing missions, finding them in the world, or by gaining experience points.

Battle through objective-based waves of enemies in a completely separate game mode 'SWARM'.

Quavers fucked around with this message at 18:54 on Jul 28, 2019

Gosts
Jan 15, 2016


skeletors_condom posted:

Why did I initially read the last part as <wanks furiously> :eek:

lust was on your mind

Herb Dington
Oct 6, 2013
fresh from the wild:

https://clips.twitch.tv/AnnoyingSpikyMarjoramNomNom

please let me know if there's a better way to do this than posting it rawdog!

Sectopod
Aug 24, 2017

Herb Dington posted:

fresh from the wild:

https://clips.twitch.tv/AnnoyingSpikyMarjoramNomNom

please let me know if there's a better way to do this than posting it rawdog!

:lol:

Btw, did MWO get uglier over the years? That clip looks hideous.

Herb Dington
Oct 6, 2013

Sectopod posted:

:lol:

Btw, did MWO get uglier over the years? That clip looks hideous.

Well, it didn't start looking better all of a sudden, but I'd blame twitch also.

Virtual Captain
Feb 20, 2017

Archive Priest of the Stimperial Order

Star Citizen Good, in all things forevermore. Amen.
:pray:

Sectopod posted:

:lol:

Btw, did MWO get uglier over the years? That clip looks hideous.

I was curious about that myself. Is this a custom map or something?




eonwe posted:

advanced bird physics


:aaa:

Pixelate
Jan 6, 2018

"You win by having fun"
Bar Citizen...



Gimme the strongest thing you g-oh hey, you new here?

Herb Dington
Oct 6, 2013

Virtual Captain posted:

I was curious about that myself. Is this a custom map or something?


:aaa:

It's a newer map, so it suffers a bit from the lack of optimization plus cryengine.

MWO is a great example why an online game should never use cryengine, and also a great example of how not to optimize your maps for a CPU-limited engine.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Sectopod posted:

:lol:

Btw, did MWO get uglier over the years? That clip looks hideous.

:same:

That map is fugly.

Dementropy
Aug 23, 2010



Experimental Skin
Apr 16, 2016

Gosts posted:

lust was on your mind

To rub, or not to rub, what even is a question?
Whether 'tis lust on your mind to suffer
The elevators and doors of outrageous FUD,
Or to spite Pledge against a Sea of Doubters

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Just imagine...100 systems and space pets.

DigitalPenny
Sep 3, 2018


Only 44k bugs after they reset the backlog of bugs because reasons.

Extra lol at the only 49 are fixed... Did they stop fixing bugs because crytek wants them?

Is it normal in software development not to fix any bugs as you go along ? How can know if what you done works when everything is broken ?

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.
There's no point fixing bugs in SC because none of its systems, NONE of them, are remotely finalized from a design standpoint. So if you're going to end up having to ditch and remake it why fix bugs in it?
7 years in and we still haven't even hit the "proof of concept" level yet.

There's not even a SINGLE level to demonstrate what the single player SQ42 is supposed to be like, much less approaching a finished game.
There's also never been a server that can support anything near MMO levels of players or persistent state.

This isn't a game. Its the world's most elaborate and expensive game pitch.

Zaphod42 fucked around with this message at 02:22 on Jul 29, 2019

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Sarsapariller
Aug 14, 2015

Occasional vampire queen

DigitalPenny posted:

Only 44k bugs after they reset the backlog of bugs because reasons.

Extra lol at the only 49 are fixed... Did they stop fixing bugs because crytek wants them?

Is it normal in software development not to fix any bugs as you go along ? How can know if what you done works when everything is broken ?

Less that they don't fix bugs and more that they don't spend any time in the issue council. It's literally a hole in the ground marked "Your concerns here" and the fans are encouraged to just dump all their negativity into it. They've been doing this with great gusto for the last 7 years and someone only just now noticed that they don't actually do anything with it. CIG has all these trappings of an actual company but the actual motor that should make work happen is a dead gerbil.

You guys really should go on the sub, it's a wild ride this last couple weeks.

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