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...man i guess i shouldnt be surprised about even this thread just being down on JH, its as if no one on the forum even really enjoys video games anymore
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# ? Jul 29, 2019 15:14 |
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# ? May 27, 2024 19:35 |
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toasterwarrior posted:...man i guess i shouldnt be surprised about even this thread just being down on JH, its as if no one on the forum even really enjoys video games anymore oy oy oy, there are people in here who are excited for jupiter hell! It's a high-profile roguelike with fancy graphics, of course it's gonna be divisive.
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# ? Jul 29, 2019 15:20 |
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toasterwarrior posted:...man i guess i shouldnt be surprised about even this thread just being down on JH, its as if no one on the forum even really enjoys video games anymore if jupiter hell wasn't just doomrl but with half the depth surgically removed and also costing real life honest to god american dollars i'd be a lot more charitable to it as it stands I just can't see why I'd play this and not just keep playing DoomRL, which is already finished and better and free
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# ? Jul 29, 2019 15:25 |
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StrixNebulosa posted:oy oy oy, there are people in here who are excited for jupiter hell! It's a high-profile roguelike with fancy graphics, of course it's gonna be divisive. fancy is not the word i'd choose. toasterwarrior posted:...man i guess i shouldnt be surprised about even this thread just being down on JH, its as if no one on the forum even really enjoys video games anymore i can't make any judgment on how the game plays, my comments are solely on the visual.
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# ? Jul 29, 2019 15:26 |
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toasterwarrior posted:...man i guess i shouldnt be surprised about even this thread just being down on JH, its as if no one on the forum even really enjoys video games anymore You don't like the same things as me, therefore you don't enjoy video games? Give me a break.
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# ? Jul 29, 2019 15:27 |
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cock hero flux posted:as it stands I just can't see why I'd play this and not just keep playing DoomRL, which is already finished and better and free I backed the kickstarter because I love DoomRL a lot. We'll see how the actual JH game is once it drops and also after it leaves early access. I can't blame anyone for wanting to wait until it's done to pay for it.
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# ? Jul 29, 2019 15:31 |
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"paying kornel money for this game is actually people giving him his dues for doomrl instead of the actual game" is such an incredibly lovely and insulting take on game development, hell, for any creative medium gently caress man, i cant even finish this thought, im out, keep at it
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# ? Jul 29, 2019 15:31 |
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Its not ME making hot takes its actually YOU!!!
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# ? Jul 29, 2019 15:34 |
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...as a person who makes things, I don't really mind when someone buys a new product of mine in part or in whole to give me money for something I released for free at a previous point? Maybe I'm not getting what's supposed to be insulting about it. Jupiter Hell is in an apparently-early state, a lot of people aren't interested in the game in its current state and are drawing obvious comparisons between it and its predecessor. That may change as development continues. We'll see. You do sound unhappy, please bear in mind that the discussions in one niche thread may not reflect the prevailing attitudes of, well, anything at all, including the people posting in the thread. Communication is hard enough even when its not through detached and easily-muddled text blurbs.
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# ? Jul 29, 2019 15:37 |
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toasterwarrior posted:"paying kornel money for this game is actually people giving him his dues for doomrl instead of the actual game" is such an incredibly lovely and insulting take on game development, hell, for any creative medium What? His previous work was so incredibly strong that it means I trust him enough as a creator to pay him for an unfinished product that could be abandoned at any time. That's the least insulting thing I could do, I think.
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# ? Jul 29, 2019 15:49 |
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yeah i think it makes sense to support someone's paid project if you got a lot out of their unpaid work.
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# ? Jul 29, 2019 15:54 |
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StrixNebulosa posted:What? His previous work was so incredibly strong that it means I trust him enough as a creator to pay him for an unfinished product that could be abandoned at any time. That's the least insulting thing I could do, I think. This can be interpreted however you want!
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# ? Jul 29, 2019 15:59 |
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DACK FAYDEN posted:Fun fact, this logic is why I bought Final Fantasy 13 on launch day, because I loved 12. I feel so bad for you, that's one hell of a downgrade from 12.
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# ? Jul 29, 2019 16:00 |
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ff13 is good
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# ? Jul 29, 2019 16:01 |
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money's money so in the end kornel gets paid but i did word that poorly, it was the idea that people werent actually buying JH on its own merits and were instead doing it because doomrl was incredible and thus JH's current presence is due to the charity of the doomrl fanbase that set me off like drat, believe or not, the game might actually be legit, even now
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# ? Jul 29, 2019 16:03 |
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toasterwarrior posted:like drat, believe or not, the game might actually be legit, even now It’s not, though.
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# ? Jul 29, 2019 16:45 |
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Everyone in this thread needs to go outside more.
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# ? Jul 29, 2019 16:47 |
PMush Perfect posted:Everyone in this thread needs to go outside more. Too much screen glare outside.
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# ? Jul 29, 2019 16:48 |
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Groovelord Neato posted:fancy is not the word i'd choose. As someone who actually owns and plays it all I can say is that the visuals work well for me. They as a lot to the atmosphere, the CRT effect is a nice touch, and at no point do I find myself wishing it was ASCII or 2D tiles. I can't think of too many 3D turn based tile games that work for varying speeds of play; he's done a pretty good job on the animation front.
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# ? Jul 29, 2019 17:07 |
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I'd play the balls out of a legend of grimrock-esque randomly generated first person roguelike.
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# ? Jul 29, 2019 17:15 |
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Motherfucker posted:I'd play the balls out of a legend of grimrock-esque randomly generated first person roguelike. There's Dungeon Hack: https://www.youtube.com/watch?v=ab1ZIyLGKKA but I dunno, I loved Grimrock and all, but tile dancing is a really crappy mechanic imo
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# ? Jul 29, 2019 18:19 |
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Agreed, especially with Grimrock's "manually click on a small portion of the screen 1-4 times to attack" mechanic. Extremely anime dungeoncrawler Zanki Zero has tiledancing, and I don't mind it so much there, because a major method of attacking is charging up a big simultaneous attack from all the members of the party, but you're penalized for tiledancing while charged. Instead of tiledancing being the only sensible way of attacking, it's one of your two main strategies (with further tweaks, like skills that are more efficient when tiledancing vs ones that help your charge attacks).
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# ? Jul 29, 2019 18:31 |
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szary posted:There's Dungeon Hack: https://www.youtube.com/watch?v=ab1ZIyLGKKA Agree'd and agree'd but a more traditional 'step by step' roguelike with a different UI that uses the same first person perspective, slick 'realistic' graphics and organic 'click on stuff to interact with it in the environment' would be sick. Motherfucker fucked around with this message at 18:39 on Jul 29, 2019 |
# ? Jul 29, 2019 18:34 |
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StrixNebulosa posted:I feel so bad for you, that's one hell of a downgrade from 12.
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# ? Jul 29, 2019 18:47 |
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ive been working on a post to talk about demon strategy and stuff for a few days now. still incomplete
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# ? Jul 29, 2019 18:49 |
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Tollymain posted:ive been working on a post to talk about demon strategy and stuff for a few days now. still incomplete Demon is great, I should get back to my half-complete fun-time project of redrawing its UI buttons and such
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# ? Jul 29, 2019 20:46 |
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Thirsty Dog posted:As someone who actually owns and plays it all I can say is that the visuals work well for me. They as a lot to the atmosphere, the CRT effect is a nice touch, and at no point do I find myself wishing it was ASCII or 2D tiles. the animations are fine it's the texturing that gives it that shovelware look.
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# ? Jul 29, 2019 23:06 |
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Groovelord Neato posted:the animations are fine it's the texturing that gives it that shovelware look. 3D is hard, texturing is hard, art is hard, if you're working solo or on a limited budget you're not gonna be able to turn out AAA-quality graphics. Jupiter Hell's graphics look fine, you're just too demanding. Context: my models don't have any textures. And I'm really hoping I can get away with mostly just having them be untextured or all painted with the same dazzle camo or whatever. Or maybe just flat painted the way Sky Rogue's models are. (At the moment I have no plans to make a naval roguelike, but if against all odds the handmade campaign I'm planning makes a salable game then I would definitely be willing to dive into the rabbit hole of procgen missions)
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# ? Jul 29, 2019 23:33 |
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that works with vehicles.
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# ? Jul 29, 2019 23:44 |
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TooMuchAbstraction posted:3D is hard, texturing is hard, art is hard, if you're working solo or on a limited budget you're not gonna be able to turn out AAA-quality graphics. Jupiter Hell's graphics look fine, you're just too demanding.
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# ? Jul 29, 2019 23:55 |
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Groovelord Neato posted:that works with vehicles. I'd posit it worked well for human characters in Interstate 76, but that was because the game was dripping with style in every other facet. It wouldn't have worked without the scenery chewing voice acting, or the music, or the art design, all of which contributed to why Interstate 82 wasn't nearly as good.
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# ? Jul 30, 2019 00:22 |
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pumpinglemma posted:I think when people are saying they preferred DoomRL’s graphics, that’s the exact opposite of asking for AAA-quality. Oh sure, if you want ASCII then any graphics are bad regardless of quality. But that's not what I was reading in the shovelware comments.
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# ? Jul 30, 2019 00:25 |
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TooMuchAbstraction posted:Oh sure, if you want ASCII then any graphics are bad regardless of quality. But that's not what I was reading in the shovelware comments. DoomRL has very nice sprites.
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# ? Jul 30, 2019 00:52 |
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TooMuchAbstraction posted:Oh sure, if you want ASCII then any graphics are bad regardless of quality. But that's not what I was reading in the shovelware comments.
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# ? Jul 30, 2019 01:40 |
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Imo it looks like those UE/unity games where all the assets are straight from the store and no tweaking has been done to anything. Nothing really melds together and it just gets kinda uncanny valleyish. I'll still give it a shot on release because the gameplay will probably be fine.
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# ? Jul 30, 2019 08:47 |
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I think it looks bad visually but I own more than one game that fits that description so I'll wait and see how it plays.
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# ? Jul 30, 2019 09:07 |
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I just learned about the existence of Mistover and it looks dope as gently caress. It looks like a mix between a mystery dungeon game and darkest dungeon. https://www.youtube.com/watch?time_continue=391&v=0NPZMF65GWM It's always really cool to see eastern devs take heavy influence from western indie games.
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# ? Jul 30, 2019 12:42 |
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I'd say more Etrian Odyssey though they do share similarities with full black shadows giving both a nice chunky look
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# ? Jul 30, 2019 14:18 |
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Klaus Kinski posted:Imo it looks like those UE/unity games where all the assets are straight from the store and no tweaking has been done to anything. Nothing really melds together and it just gets kinda uncanny valleyish. I'll still give it a shot on release because the gameplay will probably be fine. yeah my original comment on how the game looked was "asset flip". pumpinglemma posted:This is what DoomRL's default tiles look like. Not up to the standards of a pretty indie roguelike like Dungeonmans or Tangledeep, but definitely not ASCII, and people like them because they're clean, iconic, and easy to read. Jupiter Hell's by contrast look quite drab and indistinct (to the point where I can see myself missing enemies) and it makes me sad to think how much production time must have gone into them. i'd be far more interested in the game had he gone a sci-fi dungeonmans route. Groovelord Neato fucked around with this message at 15:45 on Jul 30, 2019 |
# ? Jul 30, 2019 14:42 |
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# ? May 27, 2024 19:35 |
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I’m the one guy who has no particular affection for DoomRL, except for the Derek Yu sprites. Jupiter Hell looks hard to scan and visually very uninteresting. I think it’s going for a security camera kinda appearance? Visually it reminds me of Arcen’s terrible Release Raptor game, which was a deliberate asset flip experiment. I wonder if there’s any interesting way to use the assets as they are, say by leaning harder into the 1980’s space marine movie security camera thing. Like bad chroma key outlining or something. I just feel like the guy worked so dang hard on DoomRL he should find success in this other thing. I totally understand people funding this and hoping for the best, but being ok with a speed bump.
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# ? Jul 30, 2019 18:52 |