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kingcobweb
Apr 16, 2005

Monicro posted:

my boy Original Galio forgotten yet again :smith:

oh drat I knew I'd forget some. For sure he's "are you actually serious" tier.

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Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.

kingcobweb posted:

Also, is there a more satisfying champion to outplay than Riven? Watching those cocky rear end one tricks named like BEST R1V3N ALBEQUERQUE dash straight into your skillshot and die never gets old

theres nobody more satisfying to kill, but no, outplaying riven is kinda boring. outplaying ekko feels really loving good though

edit: outplaying ekko, talon, yasuo, ornn, illaoi, kled all feel really good tbh

Smol posted:

About time that dumbass champion can do something more interesting than Q W AA E Q.

youre not playing against a very good pantheon that gets a single auto attack off

Verviticus fucked around with this message at 10:10 on Jul 30, 2019

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.

kingcobweb posted:

tier list of reworks it's ok to hate


new sion is unbearably boring to play against. one of the least fun laners to be opposite to. id take fifty pantheons in a row before a single loving sion or poppy. sion and poppy loving suck. what you're doing is getting the change between the old and the new confused with the raw quality of the new

virtually nobody who defends the poppy and sion reworks ever has to lane against them and are all impossibly terrified shameful cowards hiding behind wave clear and tankiness as an excuse to do nothing but frustrate their superiors

the worst part about sion and poppy is that both of them actually extremely cool ults and in sions case, interesting art and personality. somehow they still managed to turn them both into giant steaming turds. A+ reworks

Verviticus fucked around with this message at 09:51 on Jul 30, 2019

Kaedric
Sep 5, 2000

Toxic Mental posted:

This is the best thing I've ever seen in TFT

I must try this now

I've been trying to recreate the magic of that round but for whatever reason I always come up short on either Leonas, no thornmail, or no shyvs :(

Tried to do what I could with a kennen with claw/hextech/thornmail but I think the extra HP from shyv getting big makes a big diff in survival. Even at 250+ armor you're still taking hits (I think you're at like 1/3rd auto damage though).

I suppose I could take it to its logical conclusion and do 3 leonas and 3 braum, with a 2* braum in the center, since dragon is getting nerfed soon anyway.

RealFoxy
May 11, 2011

I'm not making a fucking QCS thread for this but seriously can we take a harder stance on Kiwifarms freaks like this guy, Jesus Christ seriously, you used to be better at knocking these creeps down. I guess ADTRW mods aren't responsible like GBS mods are.

kingcobweb posted:

oh drat I knew I'd forget some. For sure he's "are you actually serious" tier.
He was boring as hell and had a stupid kit that didn't work well together pre-rework but there's no denying that a full AP Galio was a lot of fun.

Post rework he's been dropped into the bucket of "We can't let him be strong because of the pro scene" though.

Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.
galio's personality and voice were far superior prior to his rework which is unfortunate because his post-rework skillset is cool, at least in teamfights and poo poo. never have to see him in lane, no opinions there

kingcobweb
Apr 16, 2005
~tft effortpost~

Since my trajectory was diamond 2 when 9.14b came out -> suck rear end as the patch goes on -> figure it out and climb back to d3, here's what I've learned so far to help me improve. It basically comes down to three things:
  • figuring out when to level/reroll and when to sit
  • making the right items on the right units
  • going into good builds that aren't as contested by other people in your game

Basic 9.14b econ

Leveling/rerolling/sitting is the most complex topic, and it's a game-to-game, round-to-round decisionmaking process that can't be easily summarized. But my best effort would be: you should be leveling before PVP about 90% of the time (unless your shop was nothing but pairs and you can't level without throwing away pairs), and you should always level when you're 4xp away from a level, and almost always when you're 8xp away.

If you're level 5+ and you're running a bunch of one-star units, you probably need to sink gold into rerolling. It sucks, but you gotta turn those one-star Lulu/Morgana/Aatrox/Kennens into two-stars to make them worth a poo poo.

The only time my gold goes above 30 is if I'm absolutely cruising, don't have anything to upgrade from one star, and the next level is a ton of gold away. My gold stays between 10-20 pretty much the entire game. Above that and you're gonna lose rounds; below that and you're in the "take out a payday loan to cover your last payday loan" econ bracket. But my gold hits 0 five times as often as it hits 50.

Be loving aggressive every game unless you don't get poo poo.

Items

Here are the items that I want pretty much every game, and I prioritize items from carousel to complete them:
  • Morellonomicon: ideally on Kennen or Pyke, also good on Morgana and Sol
  • Ionic Spark: your team needs an ionic spark. Period. It's busted and can shred entire opposing teams by itself. The tricky part is who to put it on: the frontline tank who'll get focused first, or the backline carry with next to no HP? Either one can work; it's either a third item on a supertank or something alongside RFC on a backline unit. I had Ionic/RFC on Brand and it was incredible, no one touched him (assassins aren't great right now, as I'll get to).
  • Thornmail: I try to make this item on either Shyvana or Braum every game unless I literally cannot. The unit with Thornmail will probably lead your team in damage (unless the unit with Ionic Spark does, but they should often be the same one).
  • Dragon's Claw: turns your carry from exploding in one hit to anything into unkillable by half of team comps. Great on carries, tanks, anyone powerful in your team.
  • Warmog's: Thornmail/Claw/Warmogs is the holy trinity of tank items. I'd rather have that set of items on a tank than pretty much anything. If you play against someone who hosed up and didn't build Morello or Red Buff, you win the fight unless the rest of your team absolutely explodes.
  • Guardian Angel: a recent change for me, and I think a big part of my improvement has been building this item. They now have to kill your Kennen with two other items TWICE, and the HP he revives at is 10 more than his max HP at level two with no HP items. It's basically Force of Nature that adds your best unit again.

Good Builds

First of all: scout. Make it a habit to check everyone else's board to see what they're going for. If you're planning on 3 sorc/shapeshifter, your build needs to look different if five people in your game are looking for Morgs or if no one is. Scouting feels like cheating; it just tells you what to build once you know what to look for.

The defining units (as you probably can tell from the post/have seen elsewhere) are Kennen and Morgana; Lulu isn't far behind. I snap-buy them on sight unless I know for a fact I'm going into a specific build that doesn't want them; in other words, if I see them before level 6, I'm buying them. Early on, they're great units for one-stars, with Kennen as maybe the best one-star in the game early, and they're super flexible as far as what they can go into. Put items on them.

I've also started putting similar priority on Braum, and it's been paying off. If you two-star him and slap Thornmail on, you're practically unbeatable. It's actually stupid how that interaction works. I prioritize chain vest above all else if I know I'm building Braum and don't have Thorn yet.

However, everyone else is going for them too (maybe a bit less so now that Guardian/Rangers have caught on), and you need to know how to build without them. This is something I was loving up!

Here are the builds I think you need to be comfortable with to climb:
  • demons: best build in a vacuum. Only need 4 demons, 6 is a trap
  • 3 sorc: super flexible, usually goes shapeshifters with Shyvana + Gnar + Nidalee/Elise/Swain. Most teams straight up cannot beat a Shyvana with 2-3 items; many can't beat her with 0-1.
  • yordles: basically a variant of the above but deserves its own special mention for being absolutely obnoxious once you hit 6. Basically, it's sorcs with Tristana, so you get to abuse those onhit items that other builds can't. Also, Poppy is really good now! Her damage is shockingly high, and it gets nutty once you boost it +45% from sorcs and give her an item or two. She's basically Aatrox, but in exchange for a little bit of damage you get CC and TWO defensive classes. Personally, lategame, I'd rather have my frontliner be able to take some hits, especially in sorc-focused builds.
  • 6 sorc: choose your non-sorcerer for leve seven! Lots of good options for it. Try not to get caught in between 3 and 6, that poo poo sucks. You deal so much damage that you don't really need damage items (but Morello is still ridiculous), so prioritize defensive ones.
  • Nobles: I WAS WRONG AND THIS BUILD IS ACTUALLY REALLY GOOD. The reason is... Braum! Braum Braum Braum. Even before Kayle is online, making your guy with Dragon's Claw or Ionic have 250 armor is gonna give a lot of people a hard time.
  • Gunslingers: everything I wrote so far in this post, go back and add "except gunslingers" to everything. If you haven't seen it done, it's a really loving stupid strategy. You literally go to 0-2 gold every single round and only collect a single interest during creep rounds, if that. Completely different econ strategy as everyone else, completely different items, you never level... for my MTG nerds, it's the Manaless Dredge of TFT. Press D until the key falls off and build onhit items, it's completely braindead other than item selection. I regret to inform you, though, that the build is Actually Good and if the units you happen to get during opening creep rounds are gunslingers... you pretty much gotta do this if you want to win.

These are builds that are somewhere on the spectrum between me being bad at building them, or they've underperformed for me, or them being completely awful, so at best I can't recommend them:
  • Blademasters (where you put items on carries that aren't Draven): your melee units smash everything at levels 4-6, then wander around getting bodyblocked, stunned, mana burned, disarmed, and hushed at level 7+ and do nothing. You can build a wall of tanks around Draven and give him items, you can build demons with some items on Aatrox, and you can transition gunslingers -> blades with GP, but 6 blade is an absolute trap. Plus: 6 blade + guinsoos Draven bugs him out and he stops dealing damage, just like gunslingers in 9.13! Really disappointing, I've lost practically infinite LP giving this just one more chance
  • 6 assassin: similar to the above, they wander around getting bodyblocked, and they don't have the raw damage like they used to. It's really bad.
  • Ninja/X: there's probably something here but I, personally, cannot make it work now. Transitioning into it is just way harder than it was before, and if you're getting level 2 kennen, there's a dozen other builds you can do that'll work better. You're at risk of dying trying to get two star Akali online when you could be putting 2-3 cost sorcs around kennen instead. Plus, Akali needs 2x tear to work, and it's tough to find a "placeholder" unit to survive with who can use that item until she comes around.
  • Elementalist/X: splashing Daisy into a Kennen build is fine, but both Brand and Daisy are underwhelming compared to how they used to be. And Lissandra still sucks.
  • Rangers: people are doing this now because it's a good shell for Braum, but you could also put him in a good build. The units that Rangers get just aren't any good. Vayne attacks too slow to carry, and Varus falls off super hard because of how his ult works.

kingcobweb fucked around with this message at 10:25 on Jul 30, 2019

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Verviticus posted:

new sion is unbearably boring to play against. one of the least fun laners to be opposite to. id take fifty pantheons in a row before a single loving sion or poppy. sion and poppy loving suck. what you're doing is getting the change between the old and the new confused with the raw quality of the new

virtually nobody who defends the poppy and sion reworks ever has to lane against them and are all impossibly terrified shameful cowards hiding behind wave clear and tankiness as an excuse to do nothing but frustrate their superiors

the worst part about sion and poppy is that both of them actually extremely cool ults and in sions case, interesting art and personality. somehow they still managed to turn them both into giant steaming turds. A+ reworks

If Sion and Poppy are hiding behind their wave clear and tankiness they’re a) bad and will be outscaled easily and b) easy pickings for you if you play an early game tankbuster. I lane against Poppy all the time and if she’s just playing safe it’s a godsend because she does so much damage with her combos if she’s smart, Sion is the same but at least a Sion staying safe in theory gets better stacks of his passive, except no because one champ kill is worth 5 minions.

Just punish passive play instead of moaning about how they refuse to engage you, they aren’t the cowards for playing safe, you are for letting them get away with it. Heck, Pantheon can do the same drat thing, only approach to throw a spear and then back off before retaliation until the opponent is low enough to all in. Your perception of these champions is skewed by personal bias. Riven also does this, as does Renekton, and almost any lane bully is much happier getting in, doing damage and getting back out instead of a drawn out fight until they’re in an overwhelming position.

Lord_Magmar fucked around with this message at 11:23 on Jul 30, 2019

Phigs
Jan 23, 2019

kingcobweb posted:

Gunslingers: everything I wrote so far in this post, go back and add "except gunslingers" to everything. If you haven't seen it done, it's a really loving stupid strategy. You literally go to 0-2 gold every single round and only collect a single interest during creep rounds, if that. Completely different econ strategy as everyone else, completely different items, you never level... for my MTG nerds, it's the Manaless Dredge of TFT. Press D until the key falls off and build onhit items, it's completely braindead other than item selection. I regret to inform you, though, that the build is Actually Good and if the units you happen to get during opening creep rounds are gunslingers... you pretty much gotta do this if you want to win.

Lets talk about gunslingers. I used to ignore them after the reroll strat became known because they seemed like a stupid gimmick but then I decided I should learn them and also wanted an alt. So I forced gunslingers every game to Platinum on that alt with a 45% win rate (wins being first place finishes). Every. Single. Game. Even if the game gave me no gunslingers or pirates and there were 5 other gunslinger players I still forced them (twice this happened; got 7th in one, 2nd in the other). They're actually a lot more nuanced than the reroll strategy would make you believe. Really only Tristana, and Lucian to a lesser extent are truly worth hard rerolling for. If you hit 3* Tristana I'd honestly stop doing the hard reroll and start playing normally.

The way I play it now is to hard reroll until I have Tristana, Graves, and Lucian to 2* and a Pyke and a Gangplank. Then I'd take a look around and see if there are other gunslingers. If there are, either hard reroll to beat them, or abandon getting to 3* and just run with what you've got (red buff even more essential here). If there aren't other gunslingers then save up to reroll right before level ups to get as much interest as possible. Once you hit Tristana 3* stop rerolling regardless, you a normal comp now. You would like to eventually hit Lucian 3* but a 2drop is not on the same drop chance clock that a 1drop is. Graves 3* is nice but honestly not worth rerolling for. Same for Pyke and Gangplank. I'll go for these if I find enough of them to be close on the way to 3* Tristana but ignore them otherwise. Once you got what you need your next job is to level to 7 to put in 2 blademasters or 2 assassins or 2 guardians or drop Pyke for elementalists. And you can eventually hit 8 too if the game drags out.

The reroll strategy works because getting every unit to 3* creates enough meat to make up for the extra units you can't level up to put in because of throwing so much money into the reroll hole. It also began in the assassin meta where your backline needed to be meaty. Which is no longer as important. Just rerolling smarter and leveling at the right times works just as well and feels a lot better. Just make sure the units you add are frontline, Draven sucks pretty hard in the gunslinger comp.

I need to get the account to diamond and play more there to be sure but so far that's what I've discovered. Hopefully it holds up because they are so much more fun when not just mindlessly rerolling.

Phigs fucked around with this message at 11:54 on Jul 30, 2019

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

kingcobweb posted:

[*]Nobles: I WAS WRONG AND THIS BUILD IS ACTUALLY REALLY GOOD. The reason is... Braum! Braum Braum Braum. Even before Kayle is online, making your guy with Dragon's Claw or Ionic have 250 armor is gonna give a lot of people a hard time.

Much like rear end Lemons Fiora, I too was ahead of my time here.

Servaetes
Sep 10, 2003

False enemy or true friend?

kingcobweb posted:

tier list of reworks it's ok to hate

b tier:
skarner (sorry serv)


How on God's green earth is Dominion on Summoner's Rift a good rework you absolute boob

duck trucker
Oct 14, 2017

YOSPOS

I miss all the old reworks (except Eve). Yeah yeah most are better but almost all of them went "Too simple, complicate" and sometimes you just want to play a simple motherfucker goddammit. League already has a steep learning curve for new players and reworking every simple champ just makes it worse.

I wish there was a mode where you have to make two teams out of nothing but pre-rework champions. Mostly so I can play old Taric again. I miss buying mobi boots and just roaming the map stunning fools.

I still do that with new Taric but it was more fun and easy on old Taric.

That's my ramble.

ungulateman
Apr 18, 2012

pretentious fuckwit who isn't half as literate or insightful or clever as he thinks he is
On the other hand playing Garen into literally any character is the worst because he doesn't do anything, and that's what all the pre rework characters felt like when they weren't broken for some other reason

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

I returned to the game after 4 years and I have liked most of the reworks so far (I'm still not used to Zyra no longer having her on death passive).

Except Taric. He might look better, but the kit is not fun to play. It somehow reminds me of playing a support still in the GP10 days. I should probably just git gud, but I feel no reason to pick him over different supports.

Mierenneuker fucked around with this message at 15:47 on Jul 30, 2019

Monathin
Sep 1, 2011

?????????
?

Verviticus posted:

new sion is unbearably boring to play against. one of the least fun laners to be opposite to. id take fifty pantheons in a row before a single loving sion or poppy. sion and poppy loving suck. what you're doing is getting the change between the old and the new confused with the raw quality of the new

virtually nobody who defends the poppy and sion reworks ever has to lane against them and are all impossibly terrified shameful cowards hiding behind wave clear and tankiness as an excuse to do nothing but frustrate their superiors

the worst part about sion and poppy is that both of them actually extremely cool ults and in sions case, interesting art and personality. somehow they still managed to turn them both into giant steaming turds. A+ reworks

sir this is a wendys

Vermain
Sep 5, 2006



Mierenneuker posted:

I returned to the game after 4 years and I have liked most of the reworks so far (I'm still not used to Zyra no longer having her on death passive).

Except Taric. He might look better, but the kit is not fun to play. It somehow reminds me of playing a support still in the GP10 days. I should probably just git gud, but I feel no reason to pick him over different supports.

Taric's new kit is fun, but only under specific circumstances. He's a situational counterpick to dive comps. He's good when has the opportunity to sit on someone and melee repeatedly, but is otherwise very mediocre compared to other healing/shielding supports.

Invalid Validation
Jan 13, 2008




I’m surprised Shaco has gone this long without a rework.

duck trucker
Oct 14, 2017

YOSPOS

Even after the rework Taric is still my go-to support. His ult is one of those frustrating ults that you either pop it and destroy the enemy team, or you either pop it too early or too late and it's completely wasted.

Comedy option: You pop it and your team all run out of it and die. :suicide:

Vermain
Sep 5, 2006



Invalid Validation posted:

I’m surprised Shaco has gone this long without a rework.

Much like Singed, he has a kit that has such a uniquely specific flavor to it that I doubt he'll ever get fully reworked. People like Pink Ward and Chase can pull off these insane mindfuck plays with Shaco that you can't really get with any other champ.

TheAnomaly
Feb 20, 2003
new news on Pantheon: there' s a new video on the front page now, doesn't say exactly what the abilities do but it does say that the passive, Q and E are "new" and everything else is "adjusted". It looks like the passive is "after 5 autos/abilities the next ability gets a boost". Spear does more damage and his E shield looks like it blocks spells/projectiles. His W appears to have an attack combo that goes up to 4 hits when his passive is full. His ult doesn't look like it gets anything, but fills up the passive when it's used. Q change looks pretty big, the range for it goes off their demo screen and the projectile is pretty fast so it might be a bit like Varus charged shot if you charge it up. It also hits all targets in a line regardless of charged or not, so it might make his waveclear better not as well.

They actually have the abilities listed now with changes -

Passive is like I said, every 5 autos/abilities empowers his next ability (oh look guys a combo champion! Never seen those before)

Q - extra damage and a slow when empowered

W - jump stun and hit. Empowered is 3 hits at reduced damage

E - It's old E, but you can move and it makes pantheon invulnerable to damage from that direction (kind of like Braums shield, but it's all damage from that direction and looks like it just protects Panth). Last hit does more damage, goes off even if ability is cancelled early. No more execute. Empowered lasts longer.

R - Activates passive when used, jump to a location and slide. The final part of the video makes it look like enemies don't get an aoe indicator for his R now (or progress on his passive, although he has a visual effect change when it's charged), although his spear lands first and he slides into it so there is some ability to tell where he's going to to go. No empower effect.

TheAnomaly fucked around with this message at 18:34 on Jul 30, 2019

dalstrs
Mar 11, 2004

At least this way my kill will have some use
Dinosaur Gum
Am I the only person having success with a 6 knight comp on TFT? It is dependent on getting a knights vow, but once I get that on a Draven with a couple of other items I haven't lost. I'm currently gold 2 but have been steadily moving up playing a game or 2 a day.

I usually gun for 4 knights and 2 gunslingers until I get the knight's vow and a 5th knight to put in, then a Kindred or Karth once I have enough space for 6 knights +1 for the phantom bonus.

dalstrs fucked around with this message at 19:11 on Jul 30, 2019

kingcobweb
Apr 16, 2005
https://na.leagueoflegends.com/en/news/game-updates/patch/teamfight-tactics-patch-915-notes

They... massively buffed Braum

What

M. Night Skymall
Mar 22, 2012


It's only a buff if you were running braum without leona for glacials, basically the guardians get the guardian buff for themselves if they're solo.

Boxman
Sep 27, 2004

Big fan of :frog:


I very specifically like the new ult on Panth, art direction wise. It gives a sense of momentum that wasn’t really present in the original.

Toxic Mental
Jun 1, 2019

Braum with Dragon’s Claw, Ionic, Warmogs will be hilarious, going Glacial Rangers every match this patch

Also using hotkeys is just asking for trouble and 🤮

kingcobweb
Apr 16, 2005

M. Night Skymall posted:

It's only a buff if you were running braum without leona for glacials, basically the guardians get the guardian buff for themselves if they're solo.

+50 armor AND he gives +10 armor surrounding him, so unless they mean "guardians don't buff other adjacent guardians," Braum is better in every possible scenario.

Cinara
Jul 15, 2007
With Guardians being stronger and Dragons actually taking magic damage now I feel like Sorcs should be in a great place. Though the Guardian buffed raidboss Shyvana build is even more possible now with Demons being nerfed.

Kinda shocked they buffed 3 Yordle also, I saw that way more than I ever saw 6 Yordle.

M. Night Skymall
Mar 22, 2012

kingcobweb posted:

+50 armor AND he gives +10 armor surrounding him, so unless they mean "guardians don't buff other adjacent guardians," Braum is better in every possible scenario.

Before if you put him and Leona next to each other he'd have +80 armor (total of 105), relative to that he picks up +20 armor so sure it's a buff, but guardians weren't exactly taking the game by storm so that seems pretty needed. It's a huge buff for him solo in glacials though, and with the buffs to kindred/ashe/lissandra I think glacial rangers are going to be broken.

Kite Pride Worldwide
Apr 20, 2009



They are removing the legacy cursor in 9.15 for reasons unfathomable, RIP if you like using it

Kaedric
Sep 5, 2000

kingcobweb posted:

[*]Ionic Spark: your team needs an ionic spark. Period. It's busted and can shred entire opposing teams by itself. The tricky part is who to put it on: the frontline tank who'll get focused first, or the backline carry with next to no HP? Either one can work; it's either a third item on a supertank or something alongside RFC on a backline unit. I had Ionic/RFC on Brand and it was incredible, no one touched him (assassins aren't great right now, as I'll get to).


Or put it on someone in your sidebar. :|

kingcobweb
Apr 16, 2005

Kaedric posted:

Or put it on someone in your sidebar. :|

This only works for one or two rounds then it stops firing from the bench. :riot:

Kaedric
Sep 5, 2000

Kaedric posted:

So uh, I just had to do it. Only thing keeping me from FULLY ASCENDING was I couldn't find another leona :(

260 armor, magic immune, thornmail shyvana did just fine though.

https://imgur.com/a/lOMkOIW

annnnnnnnd

quote:

Guardians: (2) 40 armor per stack ⇒ (2) 50 armor per stack. Guardian’s don’t buff themselves.
Braum Armor: 25 ⇒ 75
Leona Armor: 55 ⇒ 100

:cue insane cackling:

Phigs
Jan 23, 2019

Feels like patches are just a little too fast right now. Ultimately it won't matter because fast patching also means they will fix it quickly as well, but the meta was just starting to get more and more raid boss Braum. And rangers. And now both are buffed. Last patch demons were coming into it as well, and I even made posts about how Morgana, Kennen, and Aatrox were premium build around units. And then all 3 got buffed and instantly became THE meta for a week. Just pretty funny timing with the next patch just happening to buff what was discovered strong already just before the patch hits.

pog boyfriend
Jul 2, 2011

zac kicks rear end and i love him

RealFoxy
May 11, 2011

I'm not making a fucking QCS thread for this but seriously can we take a harder stance on Kiwifarms freaks like this guy, Jesus Christ seriously, you used to be better at knocking these creeps down. I guess ADTRW mods aren't responsible like GBS mods are.
Riot's always had an issue with pathing too often or not often enough and for TFT right now it feels like it's waaaay too often. There's a new meta every week because of patches.

Cinara
Jul 15, 2007
Quick patches would be fine if the changes were smaller and more incremental instead of sweeping changes to so many areas at once. When a specific item or unit is being played over everything else they can target that specifically instead of the entire build it is played in. Stuff like the locket hotfix from 300->200 was good, nerfing all of Assassins because of Akali was not.

The meta for this patch was already starting to settle down from 100% demons all the time, we didn't need a massive nerf to Demons AND a nerf to Aatrox, Morg and Varus, one or the other would have been enough for now.

kingcobweb
Apr 16, 2005

Cinara posted:

Quick patches would be fine if the changes were smaller and more incremental instead of sweeping changes to so many areas at once. When a specific item or unit is being played over everything else they can target that specifically instead of the entire build it is played in. Stuff like the locket hotfix from 300->200 was good, nerfing all of Assassins because of Akali was not.

The meta for this patch was already starting to settle down from 100% demons all the time, we didn't need a massive nerf to Demons AND a nerf to Aatrox, Morg and Varus, one or the other would have been enough for now.

Yeah, exactly. Sorcs/shapeshifters are gonna get a huge boost just from the depowering of Demons, you don't need to buff Gnar and Veigar and the Yordle origin at the same time!!

Kaedric
Sep 5, 2000

Eh, I'm okay with the constant patches, especially for a game so new. I was already getting bored of everyone always 100% going 6 sorc before, and patching fixed that, now it's 100% gunslinger aggressive rerolling, and patching appears like it will fix that too-ish.

Shaking things up is good, I don't think there's a real benefit to things crystallizing for multiple weeks. That's how games get boring.

Servaetes
Sep 10, 2003

False enemy or true friend?
https://www.youtube.com/watch?v=52okC-rfDhM
as a proud owner of all of his skins, will play this one forever, holy crap

i guess the E and W are still very good, Q change catastrophically sucks but i'll give it a shot

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Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


I’m pretty sure the tap functionality of the Q is almost the same range as the old point and click and comes out fast enough that the only way people are dodging it is if you aim it badly. It’s still going to bully absolutely everyone away from the minions, and the longer range w and moving e mean Pantheon is going to have no problems actually positioning for the new Q.

Plus the thrown version is even more silly than I thought, it pierces minions and champions with no damage drop off on a huge range.

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