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Kyte posted:I've grown tired of the chiptune-y era of music. If they remastered those I'd be all over it. It's all General MIDI, I've been able to swap in a higher quality soundfont and get pretty decent results.
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# ? Jul 8, 2019 16:22 |
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# ? May 24, 2024 22:40 |
Kyte posted:I've grown tired of the chiptune-y era of music. If they remastered those I'd be all over it. xergm posted:It's all General MIDI, I've been able to swap in a higher quality soundfont and get pretty decent results. I recorded a bunch of it fresh from an original Sound Canvas. Game played via DOSBox, music played through MIDI-out to a hardware synth. This is how it was always supposed to sound. In defense of the SimCity 2000 sound track
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# ? Jul 8, 2019 19:08 |
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TorakFade posted:
I forget if it's one of the ones from the base game or it's on the workshop but there's a mod that unlocks all milestones, I always play with that now
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# ? Jul 8, 2019 20:03 |
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VostokProgram posted:I forget if it's one of the ones from the base game or it's on the workshop but there's a mod that unlocks all milestones, I always play with that now That's in the base game options/mods. I really should turn that on one of these days.
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# ? Jul 8, 2019 20:18 |
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um excuse me posted:donoteat01 talks about parking in cities, stating there were laws mandating a rediculous amount of spots per person at one time, but are now archaic due to public transportation. You need parking, but not vast wastelands of it, unless you're designing around cities built 30 or so years ago. Anyone know if donoteat is OK? Not seen him post or upload anything in ages.
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# ? Jul 8, 2019 22:08 |
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AceClown posted:Anyone know if donoteat is OK? Not seen him post or upload anything in ages. He tweets all the time
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# ? Jul 8, 2019 22:12 |
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AceClown posted:Anyone know if donoteat is OK? Not seen him post or upload anything in ages. He's too big for SA now but he's always updating his twitter and posting updates on patreon and stuff. He's been on vacation in Newfoundland recently.
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# ? Jul 8, 2019 22:14 |
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dogstile posted:This game not making me require a ton of parking is my biggest complaint tbh. nielsm posted:I recorded a bunch of it fresh from an original Sound Canvas. Game played via DOSBox, music played through MIDI-out to a hardware synth. This is how it was always supposed to sound. In defense of the SimCity 2000 sound track Do you have it in split tracks?
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# ? Jul 8, 2019 23:38 |
Kyte posted:That does sound pretty great! You can still tell it's a midi or equivalent, but the only way to eliminate that is with a real recording. Don't have it split, sorry. I don't know any tools to extract the MIDI data from the game, and triggering all the various music is difficult. Thing about the SC2k music is that it's not simply continuous, but rather various tunes trigger at random when you do something. E.g. there's budget window tunes, some that trigger on selecting various tols, and possibly also occasionally when a newspaper pops up. There's also several variarions of some, typically shortened or some instruments removed.
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# ? Jul 9, 2019 09:46 |
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Kyte posted:Traffic Manager has an option to disable pocket cars and have parking for every cim. Demand naturally fluctuates based on your public transport. Yeah, i ended up using that. I should have specified that it bothered me that it wasn't a vanilla option.
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# ? Jul 9, 2019 11:09 |
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AceClown posted:Anyone know if donoteat is OK? Not seen him post or upload anything in ages. Glancing at his patreon, it seems like he's pulling down over 4k/mo and releases a video every couple of months.
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# ? Jul 9, 2019 14:12 |
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nielsm posted:Don't have it split, sorry. I don't know any tools to extract the MIDI data from the game, and triggering all the various music is difficult. Bring back madlibs-and-music-licks newspapers, I say.
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# ? Jul 9, 2019 15:43 |
mutata posted:Bring back madlibs-and-music-licks newspapers, I say. And power plants exploding every 50 years!
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# ? Jul 9, 2019 18:58 |
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TorakFade posted:
Still, even with a logical network and multiple routes, traffic builds up. Around the time you unlock trains (9K residents? ) is around where you actually start to need a healthy public transit network. Try to have a long-distance option like trains or monorail, and a short distance feeder system like buses or trams. If it makes you feel any less weird about sticking a metro in a small city, I'm in Scandinavia right now and there are towns of like 50K people with viable commuter rail networks here. For me the early game is a bit of a slog; when you're in the tens of thousands of residents and figuring how to a) connect whole districts and b) make those districts feel unique, that's when the game gets fun. I should be playing with milestones off but every time I think to do so I've got a new expansion and it feels like 'cheating' to have my whole industrial area unlocked, at least the first time I use it. One key mod is either 25 or 81 tiles unlocked; the original 9 tiles isn't enough to let a city breathe. As for tutorials, there's a great one on the steam forums where this person explains how and why you should have separate cargo and commuter rail networks. Fun to build too. Edit: this is the article in question. I think it's intermediate level like you'd asked for : https://steamcommunity.com/sharedfiles/filedetails/?id=408643569 Albino Squirrel fucked around with this message at 21:01 on Jul 9, 2019 |
# ? Jul 9, 2019 20:55 |
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nielsm posted:Don't have it split, sorry. I don't know any tools to extract the MIDI data from the game, and triggering all the various music is difficult. This explains why there's one track I associate with "your entire city is on fire."
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# ? Jul 10, 2019 01:37 |
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Suspect Bucket posted:Fortunately, Cims love to bike and walk, and will happily take the lovely senic paths you lay out for them. My beachfront promenades are very popular, and it makes me happy to see Cims bustling about on them. Meanwhile, IRL the only way to make people walk is to eliminate or centralize parking. A funny thing about SC4 was needing to get a mod to manually override the "North American" commute mode preferences. You can set things to "European" and suddenly people start walking and using public transit.
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# ? Jul 12, 2019 23:13 |
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Bold Robot posted:Glancing at his patreon, it seems like he's pulling down over 4k/mo and releases a video every couple of months. He's part of the patreon bourgeois now
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# ? Jul 19, 2019 21:48 |
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Sex Robot posted:He's part of the patreon bourgeois now Honestly I'm glad patreon exists, there are some people pulling down north of $10k/mo it's amazing how much money content creators make when you cut out the studio and management. Also their content is tailored to the audience and not the lowest common denominator.
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# ? Jul 20, 2019 02:11 |
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I got a bug to build cities again, last time I played was at release, and I seem to have forgotten everything and am terrible at this game that deserves a better class of player than me. I think by now there's probably a mod for every problem I have, but there's so many to look through (and a of the ones on page 1 of the thread no long exist or are no longer working). How do I do trams without having too many on the line? I put down two routes that have to overlap somewhat and it immediately causes a tram traffic jam. I got some farms up, deleted all my industry but the farms keep complaining they don't have enough uneducmecatedtrumvoters to work at slave wages. Will higher educated workers still work there? The game seems to be telling me to not build schools, so I hope I'm reading that wrong. Am I correct in seeing that farms (and I'm guessing forestry) makes more money than industry does? Maybe I didn't keep enough of it, but the game seems to be telling me to get rid of all the pollution and just make farms instead. Simcity for all it's faults allowed me to see at a glance what was what based on the art direction. The Skylines buildings all merge into a sameness that I can't see what's a commercial, house, fire station, park or whatever without using an overlay. Is there a mod that has a closer to Simcity 2-3-4 art direction for the buildings? Maybe I'm just missing having low/med/high density buildings, I've not got a city built up enough yet to get higher density buildings. Is there a mod that allows me to put down lots of trees at once rather than clicking each one by one. Or even better, allows me to put down a mix of different trees all at the same time. Comstar fucked around with this message at 15:21 on Jul 28, 2019 |
# ? Jul 28, 2019 15:19 |
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Forest brush https://steamcommunity.com/sharedfiles/filedetails/?id=1658679290
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# ? Jul 28, 2019 16:33 |
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Comstar posted:I got a bug to build cities again, last time I played was at release, and I seem to have forgotten everything and am terrible at this game that deserves a better class of player than me. Trams: Improved Public Transport 2, control number of vehicles in a line directly. https://steamcommunity.com/sharedfiles/filedetails/?id=928128676 Farms: Employ Overeducated Workers is the direct fix. https://steamcommunity.com/sharedfiles/filedetails/?id=1674732053&searchtext= Realistic Population and Consumption Mod also adjusts education levels, but is much more all-encompassing. https://steamcommunity.com/sharedfiles/filedetails/?id=426163185 I haven't seen industry making more money but maybe it's got to do with exports?
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# ? Jul 30, 2019 21:55 |
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he back https://www.youtube.com/watch?v=7oeLnpAmmfI
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# ? Aug 1, 2019 19:33 |
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city getting biggy!
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# ? Aug 30, 2019 02:11 |
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Enjoying the delicious hell center your city has.
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# ? Aug 30, 2019 03:21 |
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Yea that industrial center is a bold choice. You'll find the traffic circles feeding it will become inadequate very soon, if they aren't already.
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# ? Aug 30, 2019 04:05 |
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um excuse me posted:Yea that industrial center is a bold choice. You'll find the traffic circles feeding it will become inadequate very soon, if they aren't already. people love the dark hole (just get rich enough to spam subterranean freight rail) Man Musk fucked around with this message at 19:23 on Sep 6, 2019 |
# ? Sep 6, 2019 19:15 |
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Probably the most ridiculous functioning intersection I've made.
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# ? Sep 12, 2019 02:47 |
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Needs a left exit somewhere
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# ? Sep 12, 2019 07:10 |
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Is anyone good with the editor? I keep trying to play with it, but it just crashes. I just want to make some dinky little park areas, like mixed use school sports fields. Where the football field/soccer pitch shares lawn space with the baseball diamond, and there's a basketball court and tennis court tucked in a corner. I'm just sick of finageling parks behind my schools to get the look I want. Elementary school playgrounds are an important community resource. Does anyone know of a park set that does this, or could whip something up? I use SchMod stuff a fair bit, as well as KingLeno's. but none of it really captures that scrubby badly mowed field out back of the school where you are your friends would play kickball, or dad showed you how to sprint the bases and you'd use the backstop as an improvised batting cage because neither of you wanted to run very far to fetch dingers from batting practice. Suspect Bucket fucked around with this message at 01:07 on Sep 22, 2019 |
# ? Sep 22, 2019 00:58 |
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I stumbled upon this game through Youtube, it seems like something I'd enjoy. However, I'm not sure if my laptop will run it... I've looked for a demo but haven't found anything. By the way, seeing as this is a Paradox game, does it often go on sale? Like Crusader Kings? EDIT: the Deluxe edition is ~9 EUR on Greenmangaming. It's downloading as we speak! shut up blegum fucked around with this message at 12:49 on Sep 22, 2019 |
# ? Sep 22, 2019 12:29 |
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shut up blegum posted:I stumbled upon this game through Youtube, it seems like something I'd enjoy.
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# ? Sep 26, 2019 05:49 |
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Does this game have procedurally generated maps or win states or goals beyond what you make up for yourself?
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# ? Sep 27, 2019 04:06 |
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SlyFrog posted:Does this game have procedurally generated maps or win states or goals beyond what you make up for yourself? No, no, no
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# ? Sep 27, 2019 04:59 |
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Albino Squirrel posted:It's a RAM hog, even in the base game. Once you get into mods you definitely need some heft. How much RAM are you running? It seems to run fine at the moment. This game is both easy and hard. Woops, my city expanded quite a bit and suddenly the 2 lane road that was in my city centre can't handle all the traffic. Woops, can't upgrade that road because I didn't think ahead. It's quite fun so far.
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# ? Sep 27, 2019 06:48 |
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shut up blegum posted:It seems to run fine at the moment. Eminent domain does not exist in Cities Skylines, bulldoze away But yeah, you've started down a path that can only end in tears and a new interest in building the perfect highways exit.
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# ? Sep 28, 2019 00:42 |
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Hi hYeah nonunion b .
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# ? Oct 1, 2019 14:39 |
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keirharder posted:Hi hYeah nonunion b . Agreed
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# ? Oct 2, 2019 02:54 |
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Them adding a 'move building' for plopable service buildings(possibly a mod) has been a godsend for demolishing entire neighbourhoods so I can put a highway through it
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# ? Oct 2, 2019 03:10 |
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Away all Goats posted:Them adding a 'move building' for plopable service buildings(possibly a mod) has been a godsend for demolishing entire neighbourhoods so I can put a highway through it That's uh. That's been part of the game since it was released.
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# ? Oct 2, 2019 08:40 |
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# ? May 24, 2024 22:40 |
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dragonshardz posted:That's uh. That's been part of the game since it was released. Yeah, remember that Cities: Skylines was created as a reaction towards SimCity 2013, which didn't have that function.
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# ? Oct 2, 2019 11:13 |