|
Dang, missed it by five minutes. I planned on winning too, drat it.
|
# ? Jul 14, 2019 21:53 |
|
|
# ? Jun 9, 2024 16:06 |
|
Sorry folks busy enjoy good weather
|
# ? Jul 15, 2019 00:31 |
|
For people who check this thread instead of Discord (god why): Gooncar in 10 minutes
|
# ? Jul 28, 2019 21:18 |
I am pouring sparkling apple juice all over myself to celebrate a totally undeserved P2 finish.
|
|
# ? Jul 28, 2019 23:18 |
|
Mr. Powers posted:I am pouring sparkling apple juice all over myself to celebrate a totally undeserved P2 finish. thought i clicked on the f1 thread by accident lol i just heard about the 300 incident limit overflowing to 44 for 24hrs of spa. the iracing code base must be p lol
|
# ? Jul 29, 2019 18:23 |
|
Holy poo poo. How were they using one byte to store incidents?
|
# ? Jul 29, 2019 18:29 |
|
It’s ridiculous. Almost everyone ended up DQed and it couldn’t be fixed for subsequent races so they removed the limit entirely with predictable consequences
|
# ? Jul 29, 2019 18:53 |
|
Because iracing is very literally a fork of a Nascar game from (I believe) 2003.
|
# ? Jul 29, 2019 18:58 |
I thought it was NASCAR 2004?
|
|
# ? Jul 29, 2019 19:02 |
|
Mr. Powers posted:I thought it was NASCAR 2004? NR 2003 was the last Nascar game (and I think the last game total) Papyrus made, after that it was EA.
|
# ? Jul 29, 2019 23:30 |
|
Cojawfee posted:Holy poo poo. How were they using one byte to store incidents? Wow. Running iRacing on 8-bit servers?
|
# ? Jul 29, 2019 23:51 |
|
Jim Silly-Balls posted:Because iracing is very literally a fork of a Nascar game from (I believe) 2003. Which itself goes back to Grand Prix Legends (98)
|
# ? Jul 30, 2019 00:12 |
|
spaceblancmange posted:Which itself goes back to Grand Prix Legends (98) Which can be reasonably said to have ultimately been the game that killed the company, since it didn't sell and made Sierra super shaky about touching Papyrus stuff up until their death. Not entirely unlike Richard Burns Rally.
|
# ? Jul 30, 2019 00:34 |
|
Cojawfee posted:Holy poo poo. How were they using one byte to store incidents? Just the disqualification limit. Teams have long been able to rack up 1k plus incident counts at the 24 hours of Spa.
|
# ? Jul 30, 2019 00:41 |
|
njsykora posted:Which can be reasonably said to have ultimately been the game that killed the company, since it didn't sell and made Sierra super shaky about touching Papyrus stuff up until their death. Not entirely unlike Richard Burns Rally. Which is a tragedy because grand prix legends was IMO the best racing game ever made and I would sell my left nut to have an updated version of the 65-72 gp seasons on classic tracks with classic cars, full fidelity physics and mechanical breakdowns etc.
|
# ? Jul 30, 2019 01:47 |
|
spaceblancmange posted:Which itself goes back to Grand Prix Legends (98) Happy 21st birthday, some (probably lots) parts of iracing!!!
|
# ? Jul 30, 2019 02:17 |
|
It's definitely frustrating that no matter what I do I can't seem to get iRacing to stop stuttering periodically while I can run newer racing games with almost all of the bells and whistles on at 4K smoothly. It doesn't feel like the render engine is at all optimized for newer hardware, so this doesn't really surprise me at all.
|
# ? Jul 30, 2019 02:46 |
|
TremorX posted:It's definitely frustrating that no matter what I do I can't seem to get iRacing to stop stuttering periodically while I can run newer racing games with almost all of the bells and whistles on at 4K smoothly. It doesn't feel like the render engine is at all optimized for newer hardware, so this doesn't really surprise me at all. same but at the lowest settings in VR and some decent hardware to boot
|
# ? Jul 30, 2019 02:53 |
Turn off crowds, events, and stands. That helped me a lot. Mirrors are apparently performance killers, too, but I'm not 100% on that.
|
|
# ? Jul 30, 2019 03:04 |
|
njsykora posted:Which can be reasonably said to have ultimately been the game that killed the company, since it didn't sell and made Sierra super shaky about touching Papyrus stuff up until their death. Not entirely unlike Richard Burns Rally. I loved GPL but holy poo poo they released a game that basically no computers on the market could play reliably, with default setups on the cars that were nearly undrivable.
|
# ? Jul 30, 2019 04:13 |
|
Rated PG-34 posted:same but at the lowest settings in VR and some decent hardware to boot I have a 1080ti and a Ryzen 2600x and randomly during races, maybe once an hour, iracing in VR will just completely poo poo itself and run at like 40fps for like 30 seconds and then be fine again. It’s janky, but it’s also the best thing going for racing real people. The thing that keeps blowing my mind is other sims have plenty of chances to just straight up copy iracing for multiplayer and they just pass on it. I was hopeful about ACC and then they were like “nope, p2p lol have fun”
|
# ? Jul 30, 2019 04:37 |
|
I've got a 2700X and a 2070, so there's really no excuse. Even with stands and crowds turned off, it'll still periodically just stutter. It's not huge, just enough to be noticeable for a couple of seconds. 1080, 2K or 4K all behave more or less the same way.
|
# ? Jul 30, 2019 05:12 |
|
I've been able to get consistently silky smooth performance in 2D, but in VR I've always had problems and had to have everything on BARE MINIMUM and even then, if I'm racing other people depending upon the track and number of cars, it may not feel very great once I'm halfway through the race. So I went and bought a stupid expensive video card just so I could race in VR all I want, and its only marginally better. But as you say, its the best we're gonna get, so ah well.
|
# ? Jul 30, 2019 05:29 |
|
iRacing runs on one core, and is heavily dependent on single core performance. You can turn on more meters in the options menu. I suggest turning on the render statistics and then click the use numbers checkbox. The R number is your CPU render, and G is your GPU render. I think it's the number of ms it takes each thing to render the frame. You probably want them to be around 10 or below. If the R is high, turn down the number of track objects and turn off crowds. If your G is high, you have to turn down high details and shadows and AA and whatnot.Carth Dookie posted:Which is a tragedy because grand prix legends was IMO the best racing game ever made and I would sell my left nut to have an updated version of the 65-72 gp seasons on classic tracks with classic cars, full fidelity physics and mechanical breakdowns etc. I desperately want a game with decent AI. I keep meaning to do iracing races, but whenever I actually feel like doing it, a race has already started and it's too long until the next one.
|
# ? Jul 30, 2019 07:41 |
|
iRacing also doesn't properly offload everything to the GPU either so graphics settings will have a greater than expected impact on the CPU bottleneck. You can pretty much only run it on max settings on the very latest Intel chips, and AMD is worse because they focus on multi thread performance at the cost of single.
|
# ? Jul 30, 2019 10:44 |
|
Cojawfee posted:iRacing runs on one core, and is heavily dependent on single core performance. You can turn on more meters in the options menu. I suggest turning on the render statistics and then click the use numbers checkbox. The R number is your CPU render, and G is your GPU render. I think it's the number of ms it takes each thing to render the frame. You probably want them to be around 10 or below. If the R is high, turn down the number of track objects and turn off crowds. If your G is high, you have to turn down high details and shadows and AA and whatnot. Yeah they keep saying AI is coming soon (tm). I got a sub for 2019 based on that., I'm not going to resub till I see it, I don't have the time I use to.. I have 1-2 evenings a week and in the summer it's less so I'm racing not very often due to start times./
|
# ? Jul 30, 2019 16:03 |
|
I feel ya, I stick to only the races that start frequently, Mazda, Skips, Ferrari GT3 and F3 Fun. How anyone makes the races that only run once a day are beyond me. I still have a hard time making the frequent ones
|
# ? Jul 30, 2019 16:07 |
|
Which series only run once a day? Even the least frequent are like, every 2hrs aren't they?
|
# ? Jul 30, 2019 16:09 |
|
Vando posted:Which series only run once a day? Even the least frequent are like, every 2hrs aren't they? There's a bunch of 'SoF' series where nobody shows up except for that one timeslot at 1am on a weekday and those that do will furiously argue that it's just fine and not at all a sign of a dead car/series.
|
# ? Jul 30, 2019 16:24 |
|
Roller Coast Guard posted:There's a bunch of 'SoF' series where nobody shows up except for that one timeslot at 1am on a weekday and those that do will furiously argue that it's just fine and not at all a sign of a dead car/series. Yeah, the race "runs" every X hours but it only goes official if enough cars show, and for some series that's seriously in the range of only 1-4x per week.
|
# ? Jul 30, 2019 16:32 |
|
Mr. Powers posted:Turn off crowds, events, and stands. That helped me a lot. Mirrors are apparently performance killers, too, but I'm not 100% on that. Shadow filters will also murder your frame rate. The default one ( I forget what it's called), can be reduced to simple or none and that helps immensely at the slight cost of some shadows looking a little pixelier. <---- AMD FX-8350 with an RX-580, running 1080 triples at low to med graphics*. I get about 60-65FPS consistently (except on older tracks at night), which is fine since my monitors only refresh at 60mhz anyway. (the specs say 75mhz but they're Scepter monitors so I suspect that number is bullshit) *I could probably go higher, but I refuse to limit the number of cars drawn ahead, since if something happens up front I want to see it coming. Jay_Zombie fucked around with this message at 16:37 on Jul 30, 2019 |
# ? Jul 30, 2019 16:34 |
|
Vando posted:Which series only run once a day? Even the least frequent are like, every 2hrs aren't they? Nascar Iracing Series comes to mind. I think they only run once a day on certain days. Though I think there's 2 on Saturdays. Been a while since I've run one so I might be mistaken. I'm oval trash though, so I don't know about road course stuff.
|
# ? Jul 30, 2019 16:35 |
|
Mr. Powers posted:Turn off crowds, events, and stands. That helped me a lot. Mirrors are apparently performance killers, too, but I'm not 100% on that. Yeah, I turned it out down to the one virtual mirror and that seemed to help. It still stutters very occasionally. Man, it's the worse when you're going into a corner and you lose force feedback too
|
# ? Jul 30, 2019 16:39 |
|
It's been a while since my accountant was active. What road courses are expected to be the next releases?
Pablo Bluth fucked around with this message at 16:50 on Jul 30, 2019 |
# ? Jul 30, 2019 16:44 |
|
Rated PG-34 posted:Yeah, I turned it out down to the one virtual mirror and that seemed to help. It still stutters very occasionally. Man, it's the worse when you're going into a corner and you lose force feedback too My frame rate tanked randomly in the corkscrew on Laguna Seca, which was super fun under any circumstance but extra fun in VR That being said I just threw money at the game to get the remainder of the season tracks for both Ferrari GT3 and skips, so I can’t complain.
|
# ? Jul 30, 2019 16:48 |
|
Rated PG-34 posted:Yeah, I turned it out down to the one virtual mirror and that seemed to help. It still stutters very occasionally. Man, it's the worse when you're going into a corner and you lose force feedback too Make sure cubemaps are off, lower shadow/light maps, low AA, and set max cars to 20. Reduce rendered mirrors also will help a lot. Pablo Bluth posted:It's been a while since my accountant active. What road courses are expected to be the next releases? Barcelona is supposed to be on the way. TCR cars were hinted at.
|
# ? Jul 30, 2019 16:50 |
|
Possibly a silly question: what exactly has changed in iracing in the last year? Should hopefully have room to get my stuff moved down to London and so I'd like to get back into it again!
|
# ? Jul 31, 2019 16:33 |
|
New tire model on the Skips (which can’t come to other cars fast enough, it’s real good)
|
# ? Jul 31, 2019 16:46 |
|
IceAgeComing posted:Possibly a silly question: what exactly has changed in iracing in the last year? Should hopefully have room to get my stuff moved down to London and so I'd like to get back into it again! I think since the last time you raced there has been a lot. Day/Night cycles, updates to some tracks, new GTE cars, dirt trucks, and more. They did release NTMv7 for Skips and keep showing off videos of a new damage/collision system and AI.
|
# ? Jul 31, 2019 16:58 |
|
|
# ? Jun 9, 2024 16:06 |
|
Hey everyone, post a quick 'this is a cool car to drive' post for whatever series you're into atm and I'll add it to the OP
|
# ? Jul 31, 2019 17:12 |