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Is 10x DOOM still knocking around? I remember using that mod and the Call of Duty weapon pack and just ripping levels full of like 400 enemies to pieces. It took the enemy spawn, made it spawn 10 more creatures than normal and disabled collision and I think reduced their health? The biggest bummer for me is that it didn't work well for Brutal Doom, the weapons showed up but there were no additional gore effects. If there's a mod like that which plays nicer with more mechanically complex mods that'd be neat.
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# ? Jul 31, 2019 01:32 |
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# ? Jun 10, 2024 19:21 |
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Songbearer posted:Is 10x DOOM still knocking around? I remember using that mod and the Call of Duty weapon pack and just ripping levels full of like 400 enemies to pieces. It took the enemy spawn, made it spawn 10 more creatures than normal and disabled collision and I think reduced their health? The biggest bummer for me is that it didn't work well for Brutal Doom, the weapons showed up but there were no additional gore effects. I used to play a lot 10x Doom with Kins' old ReDoom mod that made gibbed enemies produce showers of chunky meat. It was a goddamn blast.
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# ? Jul 31, 2019 01:47 |
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Googling 'moddb 10x doom' turns up several mods for Doom, Doom II and Brutal Doom. Can't speak to their quality or if they still work with current port versions. Oh and there's one for x100
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# ? Jul 31, 2019 04:53 |
Thanks for the mod tips folk, I'll start compiling poo poo in a .txt until it's long enough to be worthwhile. Also, speaking of slaughter, I reverted back to the bolognese mod from nashgore because even though Nash's is a little more refined, bolognese creates such horrid vistas.
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# ? Jul 31, 2019 05:21 |
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Black Griffon posted:So I know the OP says there are too many Doom mods to list, but I still think a list of common quality-of-life mods and such could be useful (for me). Interface improvements and such, not levels. I don't really know where to start otherwise.
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# ? Jul 31, 2019 06:54 |
That's minor enough to not give me a bad conscience, and honestly something more games should have.
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# ? Jul 31, 2019 07:08 |
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Insert name here posted:If you don't mind a minor gameplay-changing mod, Smart Scavenger is a pretty neat one; essentially it makes large pickups split into their small pickup counterpart if you can't pickup the whole thing. That's nice, in practical terms you backtracked to unpicked items to be efficient and use the full effect (for example, a +25 health if you were at 85hp), so basically it cuts back the backtracking.
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# ? Jul 31, 2019 08:25 |
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Guillermus posted:SWAT 4 is still good enough even today. But I see there's something going on SA when it comes to police opinions. I'm glad the police has a good image in here compared to the US. Tryhard SWAT players always want to use the stupid poison nonlethal paintball gun, which removes the real challenge of the game, immediately removes any remaining realism element, and is insanely lame.
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# ? Jul 31, 2019 09:03 |
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Takes No Damage posted:Googling 'moddb 10x doom' turns up several mods for Doom, Doom II and Brutal Doom. Can't speak to their quality or if they still work with current port versions. Most Doom mods are on /idgames, not moddb. https://www.doomworld.com/idgames/utils/exe_edit/patches/10x
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# ? Jul 31, 2019 09:09 |
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apart from nightmare reaper (which aint my jam) and ion maiden (gently caress that lovely band i'm calling it it's True Name) are there any other retro fps in the pipe? i think there was a quake-ish one but i forget the name.
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# ? Jul 31, 2019 13:40 |
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Groovelord Neato posted:i think there was a quake-ish one but i forget the name. Wrath
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# ? Jul 31, 2019 13:42 |
I just booted up the Doom 16 soundtrack on Spotify and I'm so loving excited for Eternal guys
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# ? Jul 31, 2019 13:48 |
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Groovelord Neato posted:apart from nightmare reaper (which aint my jam) and ion maiden (gently caress that lovely band i'm calling it it's True Name) are there any other retro fps in the pipe? i think there was a quake-ish one but i forget the name. Dave the Dusk developer was doing a famously bad job a while back of hiding that New Blood has picked up Gloomwood, a Thief/SS2-inspired immersive survival horror-y thing. https://twitter.com/Jollyrogers99/status/1150151585076375552 https://twitter.com/Jollyrogers99/status/1053377472157249536 MAXIMUM Action is an Early Access, gleefully janky attempt to recapture the magic of Half-Life mods like Action HL, The Opera and The Specialists, although New Blood (them again!) have grabbed the steering wheel so it'll likely be worth spending money on in like a year and a half. There's probably more, but that's all that immediately comes to mind and I need to go to bed.
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# ? Jul 31, 2019 13:49 |
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Black Griffon posted:I just booted up the Doom 16 soundtrack on Spotify and I'm so loving excited for Eternal guys
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# ? Jul 31, 2019 13:55 |
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The Kins posted:Dave the Dusk developer was doing a famously bad job a while back of hiding that New Blood has picked up Gloomwood, a Thief/SS2-inspired immersive survival horror-y thing. Hadn't heard of this one. Looks pretty great! That said, I think the sound design of Thief and SS2 will be hard to beat.
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# ? Jul 31, 2019 14:18 |
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catlord posted:I heard it got free, but I hadn't heard that anything got released from that. Unless you just mean the last official XL Engine release? I wish Dark Forces would get some love, what I played (using XL) was pretty good, and I'd love to have it actually working. Yeah, in 2016 -- so like five years after everyone lost interest in it when it became clear he wasn't working on it anymore -- he dumped the source code on Github. As far as I know nothing's been done with it since.
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# ? Jul 31, 2019 14:23 |
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The Kins posted:Dave the Dusk developer was doing a famously bad job a while back of hiding that New Blood has picked up Gloomwood, a Thief/SS2-inspired immersive survival horror-y thing.
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# ? Jul 31, 2019 14:29 |
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Insert name here posted:If you don't mind a minor gameplay-changing mod, Smart Scavenger is a pretty neat one; essentially it makes large pickups split into their small pickup counterpart if you can't pickup the whole thing. This looks pretty handy, thanks
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# ? Jul 31, 2019 14:49 |
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No. 1 Callie Fan posted:Please inject this into my bloodstream. i was just thinking man i hope with this retro fps wave someone does a thief-like.
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# ? Jul 31, 2019 15:04 |
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Groovelord Neato posted:i was just thinking man i hope with this retro fps wave someone does a thief-like. Neon Struct is a minimal take on Thief / Deus Ex and usually goes very cheap on Steam. Nice aesthetic and good music.
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# ? Jul 31, 2019 15:31 |
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The Kins posted:Dave the Dusk developer was doing a famously bad job a while back of hiding that New Blood has picked up Gloomwood, a Thief/SS2-inspired immersive survival horror-y thing. Never heard of it, this is obviously a tall order but sounds really cool (Dark Corners of the Earth!), thanks for letting me know.
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# ? Jul 31, 2019 15:35 |
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Convex posted:Neon Struct is a minimal take on Thief / Deus Ex and usually goes very cheap on Steam. Nice aesthetic and good music. It's 99.9% Thief, the only stuff it shares with Deus Ex is neon and some thematic elements. But yeah, it's good.
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# ? Jul 31, 2019 18:24 |
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https://twitter.com/springhakurei/status/1156297222859808768
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# ? Jul 31, 2019 19:06 |
SelenicMartian posted:Were they trying to pay homage to Fear Factory's Genexus with it? No idea, but there's definitely tons of references and homages in the whole spirit of the soundtrack. Pretty good mini-doc about the making of the soundtrack: https://www.youtube.com/watch?v=ua-f0ypVbPA https://www.youtube.com/watch?v=1g-7-dFXOUU edit: aah I loving love the Russian synthesizer Black Griffon fucked around with this message at 19:48 on Jul 31, 2019 |
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# ? Jul 31, 2019 19:42 |
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ToxicFrog posted:Yeah, in 2016 -- so like five years after everyone lost interest in it when it became clear he wasn't working on it anymore -- he dumped the source code on Github. As far as I know nothing's been done with it since. Oh, that's not enough code to actually do anything with (intentionally, though since the XL Engine website is down I can't link the blog post explaining why), which is why nobody's done anything with that. Lucius intended that as a teaser and the stuff that actually worked would be added once the first release happened. That didn't happen. Now, this was after Lucius decided to completely rework the code of the XL Engine, and last year some of the OpenMW guys apparently got their hands on a copy of the old code. However, looking at the end of that thread, they've not really done anything with it for a while. Edit: Found his post, Dec 2015, italics and bolding are straight from the blog post: Lucius posted:That said, however, there are some surprises in store for the release so I will not be uploading all of the code until the Beta is published. The repository will be incomplete for now but that will be rectified for the release. Also this version of the XL Engine was rebuilt recently and so it does not contain all of the functionality past builds have had. However I am moving over the code and refactoring it to fit in the new engine as I need it but until then you will see holes. No game specific functionality is pushed and the code will not build as-is. Again this will be corrected for the release – this is just getting the ball rolling. Anyway, Gloomwood looks neat, I hadn't heard of it before, but I'll be keeping an eye on it. catlord fucked around with this message at 20:27 on Jul 31, 2019 |
# ? Jul 31, 2019 20:22 |
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catlord posted:Oh, that's not enough code to actually do anything with (intentionally, though since the XL Engine website is down I can't link the blog post explaining why), which is why nobody's done anything with that. Lucius intended that as a teaser and the stuff that actually worked would be added once the first release happened. That didn't happen. Now, this was after Lucius decided to completely rework the code of the XL Engine, and last year some of the OpenMW guys apparently got their hands on a copy of the old code. However, looking at the end of that thread, they've not really done anything with it for a while. Christ, what an rear end in a top hat.
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# ? Jul 31, 2019 20:38 |
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I miss his yearly "This is why I haven't accomplished anything" posts.
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# ? Jul 31, 2019 20:43 |
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lucius dropped by Doomworld to announce the project and I believe it was Quasar (Eternity engine & Nightdive) that immediately asked him when he was going to post his source code. “When it’s done, I don’t want to put something unfinished out there” was basically the response. mh, the author of the DirectQ Quake engine, had some similar issues that made me question if him and lucius was the same person. Both had an unwillingness to post “unfinished” source code, both had lengthy absences, both ultimately vanished without a trace.
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# ? Jul 31, 2019 21:36 |
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Rocket Pan posted:To be clear this isn't new, the NIN secret has always been edited since the console ports, the original PC version is the only version to have it intact (and strangely in Doom3 BFG, which is odd). The OG Xbox port disabled the secret entirely. I'm... really surprised they've taken it out, honestly? Like, Trent Reznor is openly a hardcore id fan, did contract work for them twice, and owns all his IP (meaning no potential for Ion Maiden-esque legal fuckery). There's not really any danger from keeping it beyond Reznor noticing and going "heh heh, I remember that" on Twitter. SelenicMartian posted:Were they trying to pay homage to Fear Factory's Genexus with it? There's a lot of FF in Mick Gordon's compositions, but I'd characterize it as more Demanufacture/Obsolete worship than Genexus (since Genexus is basically just "those albums but moreso" anyways). e: There's also a lot of Broken era NIN in there, especially in Flesh & Metal. WeedlordGoku69 fucked around with this message at 22:02 on Jul 31, 2019 |
# ? Jul 31, 2019 21:56 |
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LORD OF BOOTY posted:Like, Trent Reznor is openly a hardcore id fan, did contract work for them twice, and owns all his IP (meaning no potential for Ion Maiden-esque legal fuckery). There's not really any danger from keeping it beyond Reznor noticing and going "heh heh, I remember that" on Twitter. That's not how law works though, and definitely not how corporate lawyers work. They're not gonna risk a multi-million dollar lawsuit on "hey Reznor is a fan, its cool". He did work for them, but did he work for them when Doom was made? I don't think so. I think that was just the typical "fly under the radar" thing back then. Nobody was gonna sue Id, they were ripping off music left and right and nobody really knew or cared. The industry is different now. Its big. If there was no official contract where Reznor said "you can use the NIN trademark in Doom" then that's that. Also, look at stuff like Iron Maiden suing Ion Maiden. Even if Reznor is cool with it, there's a possibility there's some record label lawyer who would be able to sue Id even without Reznor knowing. Better for Bethesda to err on the side of caution, sadly. We live in a country whose laws were written by corps for corps.
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# ? Jul 31, 2019 22:08 |
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...er, did you miss the part where he owns all his IP? Because that's kind of the kicker here. If any record labels had a legal stake in the NIN name, you'd be right, but my understanding is that it's all him, in which case it solely hinges on if he'd be okay with it (and there's not any reason to assume "no" there). Like, to my knowledge, this is why he's been able to do stuff like release Ghosts I-IV as Creative Commons (which a record label would have absolutely tried to bar him from). In the events where he has worked with labels post-Fragile, he's had them by the nuts, not vice-versa.
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# ? Jul 31, 2019 22:11 |
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LORD OF BOOTY posted:...er, did you miss the part where he owns all his IP? Because that's kind of the kicker here. If any record labels had a legal stake in the NIN name, you'd be right, but my understanding is that it's all him, in which case it solely hinges on if he'd be okay with it (and there's not any reason to assume "no" there). You're still dependent on him not changing his mind if there's no contract in place. Bethesda isn't gonna risk that. ...er, did you miss every other part of my post? Like okay cool but ... there's still other things I said.
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# ? Jul 31, 2019 22:19 |
ah poo poo, ah gently caress, thy flesh consumed is kicking my rear end completely
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# ? Aug 1, 2019 00:59 |
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Black Griffon posted:ah poo poo, ah gently caress, thy flesh consumed is kicking my rear end completely I think of it as the very last challenge before Doom gives you the super shotgun in the second half pf the game
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# ? Aug 1, 2019 01:07 |
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Zaphod42 posted:That's not how law works though, and definitely not how corporate lawyers work. They're not gonna risk a multi-million dollar lawsuit on "hey Reznor is a fan, its cool". He was working for them at the time the Ultimate Doom was made, as it was the last Doom product before Quake itself was released.
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# ? Aug 1, 2019 01:09 |
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Wamdoodle posted:From the modder of Fullscreen Status Bar: Regarding this a page ago, it seems like Smooth Doom had it changed, so it should work: Smooth Doom's Changelog posted:June 1 Guess I'll go back to using it then.
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# ? Aug 1, 2019 01:20 |
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Black Griffon posted:ah poo poo, ah gently caress, thy flesh consumed is kicking my rear end completely The first two levels are the real fleshgrinders. If you can make it through Perfect Hatred you're in the clear.
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# ? Aug 1, 2019 01:24 |
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imo Against Thee Wickedly is the real bitch of the episode
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# ? Aug 1, 2019 01:27 |
Started off Perfect Hatred with 13 health and three shells, and panicked the first couple of tries before I realized there's like 50-60 health where you start. And then I stopped panicking, but I still haven't gotten past the start.
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# ? Aug 1, 2019 05:34 |
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# ? Jun 10, 2024 19:21 |
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I think Doom might be the greatest game ever made.
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# ? Aug 1, 2019 05:43 |