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GodspeedSphere posted:So my end game day 560 Battle Brothers are still struggling against the Chosen Barbarians. They're so drat infuriating. I'll admit I'm not 100% optimized, but they shouldn't be harder than a monolith or a kraken. Anyone remembers my stream of consciousness bitching about this from page 178 on? I carry on, trying to see how much I can break the game. I have proceeded to day 990 or so. One Star contracts can have orc warlords or barbarian kings or undead priests. After god knows how many hours I've spent, I've come to this tactic. I won't say it's universal, perfect, or even rigorously tested, but try this: Back up. (edit: diagonally so they clump up, fyi) The Beastmasters chase you, meaning they do not whip the unholds. The results are predictable. GodspeedSphere fucked around with this message at 02:29 on Aug 2, 2019 |
# ? Aug 2, 2019 02:24 |
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# ? May 23, 2024 11:21 |
quote:ull message:
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# ? Aug 2, 2019 12:42 |
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That sounds better but considering it's their third try at making an enemy that sucks not suck, I'll be hesitant until I fight them. Tbf I never actually bothered fighting Alps 2.0, because I always just avoided them because I knew they would be a huge pain, kind of like hexen.
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# ? Aug 2, 2019 12:47 |
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I fought the new Alps. Battle was actually quite fun, went by fast, and was very easy (this might be because it was a one-skull contract for a Day 200 company). It felt like fighting less dangerous Necrosavants with how they kept teleporting around, trying to spread out your party chasing them so they can put you to sleep where someone can't easily wake you up. The fact that Rally now wakes up bros at a distance is very good. Overall, I'd say a very positive change that makes alps fun to fight and more in the spirit of the rest of the game instead of some boring tedious bullshit.
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# ? Aug 3, 2019 17:05 |
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If it's T2 then as long as you are paying average or under for tools then you should make a profit repairing it.
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# ? Aug 3, 2019 17:52 |
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vyelkin posted:I fought the new Alps. Battle was actually quite fun, went by fast, and was very easy (this might be because it was a one-skull contract for a Day 200 company). It felt like fighting less dangerous Necrosavants with how they kept teleporting around, trying to spread out your party chasing them so they can put you to sleep where someone can't easily wake you up. The fact that Rally now wakes up bros at a distance is very good. Overall, I'd say a very positive change that makes alps fun to fight and more in the spirit of the rest of the game instead of some boring tedious bullshit. Yeah this alp rework is by far the most tolerable. There's not much left for them to tweak IMHO. Maybe the high end barbarian camps with a mess of unholds and chosen, but I'm starting to come around to the opinion that the game needs more common threats other than the one-offs like the black monolith and goblin city that can challenge late-game companies, and those camps are certainly scary enough.
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# ? Aug 3, 2019 22:31 |
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I've fought the new Alps once so far. I am now willing to acknowledge the existence of Alps and actually fight them. The Alps must have realized this and have fled from the game; I haven't seen a nightmares contract since I first fought them about a month ago.
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# ? Aug 4, 2019 19:15 |
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ive had two alp fights so far. both 3 alps and once with an additional direwolf. they must have heavily negative ranged defense because i was hitting them way above the 30-40% displayed chance to hit. it was tough but my bros were all so low level that no one had rally yet. alps behave a little funny if you have bros in bushes that they know are in there but cant see. most of the time they dance around one step at a time staying out of your zone of control and use up all their AP without sleeping anyone. other times they just sleep/nightmare your melee bro in the bush at the start of the round. it wasnt very consistent.
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# ? Aug 5, 2019 00:43 |
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Word is the update broke some mods. Anyone have an idea if true/which?
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# ? Aug 5, 2019 08:06 |
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TheBeardyCleaver posted:Word is the update broke some mods. Anyone have an idea if true/which?
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# ? Aug 5, 2019 12:30 |
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Had a fight against Necrosavants, standard procedure until, all of a sudden, my bros decided to miss all their attacks. After two turns of doing less damage than the remaining Necrosavants healed back as they started getting through my armor I eventually had to sacrifice a relatively new recruit so one of my best high level bros could live. The chosen sacrifice was a militiaman with good overall stats but only 37 Resolve at level 5. A bro I wasn't sure would make the cut anyway. The Necrosavants took the bait but didn't quite kill him off. My bros could still save him and end the fight with no casualties. They didn't. Instead they refused to land a hit at all. One turn later, the militiaman goes down and of course, now every attack connects and we win the fight in short order. And then I see that the militiaman was only struck down. And his permanent injury is brain damage, meaning the complete refusal of his brothers in arms to do their job fixed his Resolve issues for good. They do look out for each other.
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# ? Aug 5, 2019 23:44 |
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Wizard Styles posted:Apart from the obvious Alp mods, it should just be those that override some of the AI parent files. I don't know which of these were changed but config/ai.cnut definitely was. I modded it myself and my modded version broke the new Alps because it of course didn't include the new teleport ability so the game couldn't find it. Should be fine then. Mostly UI stuff and an extra perk every 5 levels beyond 11. Wizard Styles posted:Had a fight against Necrosavants, standard procedure until, all of a sudden, my bros decided to miss all their attacks. After two turns of doing less damage than the remaining Necrosavants healed back as they started getting through my armor I eventually had to sacrifice a relatively new recruit so one of my best high level bros could live. Brain damage is one of the best injuries. Had it happen to my already decent sergeant. Got him to almost 150 resolve it did
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# ? Aug 6, 2019 09:01 |
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I just had that bug where someone dies, and then gets up with negative HP. Characters are still there with 1 hp, got a level and all. I also got their armours duplicated. Good for me, but what the heck. One of them seems to have died twice. I now have a good collection of mail and sallet helmets Snow Unhold fight if that matters. Nothing in the obituary. I use the detailed obituary mod. Could that have something to do with it? Edit: Yep. The game gone done broke itself. One guy who died could not change or repair his armour. Then in the next fight people refused to die until the game crashed upon the third bashing of Asbjørn the Barbarian's brains. TheBeardyCleaver fucked around with this message at 10:36 on Aug 6, 2019 |
# ? Aug 6, 2019 10:15 |
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TheBeardyCleaver posted:I just had that bug where someone dies, and then gets up with negative HP. Characters are still there with 1 hp, got a level and all. I also got their armours duplicated. Good for me, but what the heck. One of them seems to have died twice. I now have a good collection of mail and sallet helmets Snow Unhold fight if that matters. Nothing in the obituary. I use the detailed obituary mod. Could that have something to do with it? I didn't check the log unfortunately, so not sure what broke there and if it was a function that also gets called when a bro dies. e: That said it could also have something to do with the obituary mod in your case. In either case it's probably a function that gets called before the dying unit is fully despawned loving up, breaking everything and leaving that unit around in some weird half there half gone state. Wizard Styles fucked around with this message at 22:53 on Aug 6, 2019 |
# ? Aug 6, 2019 22:49 |
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Wizard Styles posted:I've had something like that happen twice, both times to a Hexe who would happily go on and charm bros after not-dying. The first time it happened I didn't have the obituary mod installed. Well. Never went and looked for a log file before now. It even shows the AI choosing behaviors. Quite detailed. I should probably post this log and the savegame in some bug report forum? In any case this is the end of it, where things really go wrong: Take note of the Better Obituary Mod in the script snippet there. What I'm wondering now is if i can use BBedit to remove the bugged brothers, kill the mod, and keep on murdering with this campaign. It's been a good LoneWolf run so far. TheBeardyCleaver fucked around with this message at 11:13 on Aug 7, 2019 |
# ? Aug 7, 2019 11:11 |
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GodspeedSphere posted:Anyone remembers my stream of consciousness bitching about this from page 178 on? I carry on, trying to see how much I can break the game. I have proceeded to day 990 or so. One Star contracts can have orc warlords or barbarian kings or undead priests. After god knows how many hours I've spent, I've come to this tactic. I won't say it's universal, perfect, or even rigorously tested, but try this: I tried this secret tactic, it didn't work. The beastmasters just stayed in place and whipped the unholds from across the map. Evidently they have infinite range and infinite vision with that move.
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# ? Aug 8, 2019 04:08 |
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So I have made a lot of changes to the game since modding became possible. Among other things, Head Hunter now gives a flat +20% chance to hit the head and two-handed flail skills lost their chance to stun, instead getting a guaranteed daze effect on a hit to the head. First run with these changes and I end up with the perfect bro and weapon for the obvious gimmick build: Unfortunately, at the height of the noble war I got into a fight against 2 companies at once, 31 soldiers in total: RIP Hilmar, you were too beautiful for this world. (Also RIP that Brawler who died in the same fight and was a much better bro overall but not nearly as fun as the guy that would just spin to win all day.) New run. It's day 12 and I have some money for the first time after a bit of trading and looting primitive art from barbarians. A good time to look for some decent recruits. We go again. e: nvm In retrospect, this post was pretty much a guaranteed kiss of death. Wizard Styles fucked around with this message at 06:55 on Aug 11, 2019 |
# ? Aug 10, 2019 23:20 |
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Oh great, Alps are now bullshit necrosavant light teleporters.
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# ? Aug 11, 2019 17:53 |
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# ? Aug 14, 2019 02:41 |
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I have been playing the lone wolf or poacher start and just following/protecting caravans free of charge just so I can deal with that exact scenario of too many brigands with the tactic of running away
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# ? Aug 15, 2019 15:31 |
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what area does the second ijirok location show up in?
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# ? Aug 19, 2019 01:56 |
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After reloading quite a few times, I finally got a run at this bandit camp with a named dude in it with an acceptable amount of losses. Scored a good bit of loot, too, besides the sword, all the spears are super useful to have, drat things have been really rare so far.
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# ? Aug 19, 2019 02:35 |
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How do you get a reputation as being Good in this game? I always have my brothers not rat out the escaped serfs/help wagons out of the mud/etc and never do any peasant slaughtering jobs but my brothers' morality never seems to go up or whatever.
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# ? Aug 19, 2019 04:16 |
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Pretty sure that it’s actually impossible. I remember some goon posted that they did it but they’re a god damned liar
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# ? Aug 19, 2019 05:24 |
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Molybdenum posted:what area does the second ijirok location show up in? Pretty sure its the tundra, so the bit between the permafrost areas and the more northerly foresty bits, seems to spawn anywhere in a band to the south of the cave.
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# ? Aug 19, 2019 12:22 |
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So I've decided to wrap up my first major post-DLC campaign after about 300 days and two crises. It ended up being the standard start with a regular 1H, 2H and crossbow brother. I've experimented with lots of different starts and seeds, and gotten some to post 100-days but I really hit a groove on this last one. I'm interested in exploring Lone Wolf and Cultist starts next, any good seeds and advice for either start would awesome. I've only gotten to around 20 days on either, Lone Wolf seems cool but you need to be very deliberate in picking your fights early on, and the one time I tried the Cultist start I had decent beginning brothers but the first sacrifice event literally ripped my company apart, had to sacrifice one good non-cultist brother and the other non-cultists abandoned after. Is there some way to prepare or mitigate these sacrifice events? Should I even bother recruiting non-Cultists?
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# ? Aug 19, 2019 17:38 |
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tomanton posted:How do you get a reputation as being Good in this game? I always have my brothers not rat out the escaped serfs/help wagons out of the mud/etc and never do any peasant slaughtering jobs but my brothers' morality never seems to go up or whatever. I never had this happen until my last run, I did not do anything intentionally to get a "good" reputation but what I can say I did that I think helped was choosing the noble crisis for my first crisis. I usually do this because the noble crisis can be ignored entirely if you so wish. So I was in a position where I was not ready for any of the siege or pillaging missions and so I did not engage with any of those contracts at all. I guess 100+ days of beast slaying, bandit hunting, artifact retrieval and raiding undead and orc camps was enough to push me to "good". I didn't notice any gameplay or story benefits from it though, I literally didn't notice at all till I happened to take a closer look at the faction screen between the two crises.
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# ? Aug 19, 2019 17:43 |
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There are one or two noble contracts that you only get if you have low Reputation. Apart from that I think it does literally nothing. I got it to Kind in a game that lasted until I was done with both 47 enemy locations once and felt good about it for 10 seconds when I noticed.
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# ? Aug 19, 2019 21:11 |
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tomanton posted:How do you get a reputation as being Good in this game? I always have my brothers not rat out the escaped serfs/help wagons out of the mud/etc and never do any peasant slaughtering jobs but my brothers' morality never seems to go up or whatever. I posted a pic earlier but it seems completely arbitrary. Sparing bandits also counts towards being kind I think? edit: Roobanguy fucked around with this message at 06:24 on Aug 20, 2019 |
# ? Aug 19, 2019 22:29 |
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i beat the goblin town. i thought the flavor would explain the helmet but nope, they just randomly have this really cool helmet for humans. still looking for ijirok. also the black obelisk. and i need to gather unhold hides for the kraken.
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# ? Aug 22, 2019 22:01 |
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Molybdenum posted:i beat the goblin town. i thought the flavor would explain the helmet but nope, they just randomly have this really cool helmet for humans. does everything need to be explained? use your imagination. it's an ancient long-lost artifact, maybe they scavenged it from a battlefield or ruin somewhere and their shaman said it was magical so they worship it or something, maybe they killed and took it from an adventurer and kept it as a trophy, who knows
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# ? Aug 23, 2019 06:32 |
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Wafflecopper posted:does everything need to be explained? use your imagination. it's an ancient long-lost artifact, maybe they scavenged it from a battlefield or ruin somewhere and their shaman said it was magical so they worship it or something, maybe they killed and took it from an adventurer and kept it as a trophy, who knows They take turns wearing it, going “look at meee I’m a human!” Gotta love those scrappy little buggers.
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# ? Aug 23, 2019 22:05 |
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Mount and Blade is what Goblins think humans act like "ITS ALMOST HARVESTING SEASON"
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# ? Aug 24, 2019 04:21 |
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Molybdenum posted:i beat the goblin town. i thought the flavor would explain the helmet but nope, they just randomly have this really cool helmet for humans.
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# ? Aug 24, 2019 10:42 |
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the passage said something like you burn the town and pillage, you go into a goblin temple that used to be a human fort and see a blind goblin shaman crawling on the floor, you stab him. you meet up with mr goblin predator, do a "son of a bitch" handshake and depart. just a line that the shaman was crawling toward a pedestal with a baller helmet on it. you pick it up and have a false king or emperor vision. then mr goblin predator wakes you from the vision, do a "son of a bitch" handshake and depart. bing bang boom so simple
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# ? Aug 24, 2019 13:44 |
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It says you pillage the place. The helmet is there among all the other valuables in their treasure hoard, because the goblins looted it from somewhere. It really doesn't need a specific explanation.
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# ? Aug 25, 2019 19:53 |
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I was just glad to finally reunite my man with his long lost pecker: Also for like the third time I've taken a game past day 100 and I'm having trouble finishing these kinda of builds at level 11, I just don't know what to take for the last 2 perks. Although I have really fallen in a love with mace frontliners and the heavy crossbow/warscythe bros this run.
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# ? Aug 26, 2019 05:31 |
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Molybdenum posted:the passage said something like Do you really need a detailed explanation for why a city literally full of goblins has shiny poo poo in it? Goblins hoard shiny poo poo and valuables, which a fancy helmet would count as. Like this is fantasy 101 here.
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# ? Aug 26, 2019 09:10 |
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Doing a build for a shield wall/indomitable tank. Purpose is to tie down a bunch of enemies, mostly by being surrounded and smacking them if they try to leave his threatened squares. Now, for hit chances (just need one) is a three headed flail with the 3 separate rolls better than a spear? My mathematically inept brain says yes, but does anyone have a reason why it is not so?
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# ? Aug 26, 2019 11:33 |
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# ? May 23, 2024 11:21 |
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Wizard Styles posted:The ancient empire was conquered by goblins who took the emperor's helmet as a trophy. The legions of the empire came back as arrow-resistant, poison-immune skeletons out of sheer hatred for goblinkind. this is my headcanon now
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# ? Aug 26, 2019 12:18 |