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DizzyBum
Apr 16, 2007


RoboJoe posted:

I just did Baelsar's Wall for the first time and the Duty Finder matched me with three people who hadn't done it before too. The amount of shock and surprise in party chat at the final boss introduction cutscene was amazing! We all died to one of the mechanics and had to figure out what to do and got him the next time which which felt fantastic. It's probably the first time I felt I was doing and learning something with other people who enjoyed playing the game and the story instead of rushing through as fast as possible (which is understandable though, it is content multiple years old for most people), so I hope I get to feel that more as I carry on!

The cutscenes after the dungeon though :stare: :tviv: :stare: I can't wait to see what comes next!

Yeah, the post-Baelsar's Wall stuff was pretty :krad:.

Feel free to ask goons for assistance because they won't rush you through cutscenes!

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TopHatGenius
Oct 3, 2008

something feels
different

Hot Rope Guy

Kanfy posted:

You're talking finishing 2.0 right, because ARR sure doesn't end there by a long shot.

But yes, once you clear 2.0 you will indeed finally be able to start the real game.



Manderville Story Quests

An Actual Princess
Dec 23, 2006

hottest take: hildibrand is okay for awhile but super wears out its welcome, ultimately really overrated

Thundarr
Dec 24, 2002


StrixNebulosa posted:

re: Tank chat. Someday I want to be a tank just so I can see the front of a boss for once, instead of staring at butts all the time as DPS.

There are some bosses that have no positional requirements and/or no cleave attacks so you can safely stand in front with the tank. One of the more impressive ones is the final boss of the Crystal Tower alliance raids, which you can unlock immediately after finishing the 2.0 msq! (And should because they're easy and fun and the daily roulette is worth a shitload of xp).

Actually being a tank also works, though in some cases bosses are so big that you can't really get a good view of them anyway due to limited camera range.

Hunter Noventa
Apr 21, 2010

Overwatch Porn posted:

hottest take: hildibrand is okay for awhile but super wears out its welcome, ultimately really overrated

Don't mainline hildy all at once. Do an episode when the MSQ wears you down.

pumpinglemma
Apr 28, 2009

DD: Fondly regard abomination.

StrixNebulosa posted:

I will, but I'm so close to finishing ARR that I have to do that first!

...after these sidequests. And huh, the Nunh isn't so much a leader as he is the boytoy for all the huntresses, huh. "yeah I think you're cool but I can't do anything unless they're down for it", I see how it is.
When you hit level 60 you can give Gunbreaker a try with no time investment whatsoever, since they come pre-levelled to 60 and start with good gear to boot. (You don’t need to reach the start of Shadowbringers in the MSQ, just having the expansion is enough!)

Pharohman777
Jan 14, 2012

by Fluffdaddy
Given all the abstract properties aether can contain, it would make sense that the mandervilles, especially Hildibrand, contain lots of comedic aether.

World War Mammories
Aug 25, 2006


Ibram Gaunt posted:

After playing ff11 more, seeing people decry eureka as bad because its similar to 11 are crazy. If anything Eureka should have been more like 11 cuz 11 is cool as hell.

naw, man

naw

King of Solomon
Oct 23, 2008

S S

neongrey posted:

oooh, he got possessed cause he's too awesome gently caress off its cause he's got terminal fuckboyitis

Also re the chocobo unlock stuff from the other page, you actually get 200 seals from the msq turnin immediately following, so lol

I didn't remember that. :(

But also I rushed seals after getting the GC because I wanted the chocobo ASAP. No regrets.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

I

HAVE SLAIN

THREE PRIMALS

WHY ARE YOU HAVING ME MOVE BOXES, SIDEQUEST

Baron Porkface
Jan 22, 2007


I'm a big Elder Scrolls Online fanatic but I burned out recently and tried this for a change. Made it to lvl 50 and about to end the main quest.

- The ARR story, as everyone said, is quite bad. but at least it was unpredictable unlike ESO's machinelike 3-act structure. In particular, the Feast questline where you spend 20 quests across the overworld doing busywork I was asking "Is the game deliberately loving with me" and at the end the game announced "yeah we were loving with you." It was a horrible in terms of getting me to continue paying for the game but at least it was unpredictable and I will remember it. Every time "A World Apart" plays I know I'm in for something good.

- Final Fantasy writers know their pinch points. I kept with the game after the lvl 20 cutscene where the starting city waves goodbye at you and then the first Darth Vader cutscene starts. ESO wouldn't have anything like the scene where the bad guys raid your base and kick the poo poo out a fairy just to be evil.

- Apparently Emperor Palpatine was one of my supporting characters but I had no idea who that supporting character was.

- Even though I didn't need to know it, I'm glad that the game properly onboards everyone to their PVE roles. This has clearly resulted In a much nicer and less 133t-ish PVE community than ESO. I'm looking forward to endgame pve.

-Housing is a bust and it's insulting that they can't improve it and keep your house hostage by a subscription.

-The controller UI is a warcrime and the worst part of the game. I can't believe Playstation players would put up with this.

-It's bullshit that their server technology means I can't play with goons. loving steal the megaserver from ESO.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


RoboJoe posted:

I just did Baelsar's Wall for the first time and the Duty Finder matched me with three people who hadn't done it before too. The amount of shock and surprise in party chat at the final boss introduction cutscene was amazing! We all died to one of the mechanics and had to figure out what to do and got him the next time which which felt fantastic. It's probably the first time I felt I was doing and learning something with other people who enjoyed playing the game and the story instead of rushing through as fast as possible (which is understandable though, it is content multiple years old for most people), so I hope I get to feel that more as I carry on!

The cutscenes after the dungeon though :stare: :tviv: :stare: I can't wait to see what comes next!

:bahgawd: alright, cotton, let's see how much he's learned!

how would you gauge you and your team's performance in Baelsar's Wall

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


StrixNebulosa posted:

I

HAVE SLAIN

THREE PRIMALS

WHY ARE YOU HAVING ME MOVE BOXES, SIDEQUEST

just so you know, this is going to keep happening enough that the wol will eventually start to see the cracks in the fourth wall themselves

not spoilin, just managing expectations :v:

(e: wol = warrior of light = your character, in case that wasn't clear. i guess that moniker doesn't get traction 'til later)

Thundarr
Dec 24, 2002


StrixNebulosa posted:

I

HAVE SLAIN

THREE PRIMALS

WHY ARE YOU HAVING ME MOVE BOXES, SIDEQUEST

Nobody tell him just how many quests in this game involve collecting literal poop off the ground.

If it's any consolation, once you get more famous there's less busywork quests and most of what's left involve somebody saying "why the hell did you just ask the world famous god-killing murder hobo to pick up your laundry?"

p.s. you definitely need to unlock dark knight the instant you reach Ishgard and read the quest + journal text.

kojei
Feb 12, 2008

Baron Porkface posted:

-The controller UI is a warcrime and the worst part of the game. I can't believe Playstation players would put up with this.

I was with you until this, I think you might be loving insane

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Thundarr posted:

Nobody tell him just how many quests in this game involve collecting literal poop off the ground.

If it's any consolation, once you get more famous there's less busywork quests and most of what's left involve somebody saying "why the hell did you just ask the world famous god-killing murder hobo to pick up your laundry?"

p.s. you definitely need to unlock dark knight the instant you reach Ishgard and read the quest + journal text.

I'm a girl, and while I expect tedious sidequests it's kinda frustrating when they're so heavily tied into the MSQ - the Waking Sands got all "hey we have all these sidequests you should do" and welp, here I go. Game had to pad itself out just a bit more I guess.

Squidtentacle
Jul 25, 2016

The Dark Knight quests are so good you guys.

neongrey
Feb 28, 2007

Plaguing your posts with incidental music.

King of Solomon posted:

I didn't remember that. :(

But also I rushed seals after getting the GC because I wanted the chocobo ASAP. No regrets.

I rushed it too, only to immediately get the seals back, so... some regrets lol

StrixNebulosa posted:

I

HAVE SLAIN

THREE PRIMALS

WHY ARE YOU HAVING ME MOVE BOXES, SIDEQUEST

"it's because I'm a fuckin roegadyn, isn't it, racist"

Ibram Gaunt
Jul 22, 2009

Very few sidequests are anything besides garbage busywork with no payoff at all. You're choosing to do this to yourself!

Secx
Mar 1, 2003


Hippopotamus retardus
More tank chat. I'm having an alt-itis itch that I want to scratch with either PLD or WAR. Some questions:

1. For the leveling trials, is there really a need for two tanks? I'm done with the main Heavensward MSQs and going through the patches right now. I can only recall one trial fight which required two tanks: the giant whale that you fight on an island. You need two tanks to separate the two giant adds. All other fights I've done so far seem to be doable with only one tank. Are tank swaps only a thing required in endgame content or do leveling trials not require that kind of coordination?

2. Between all four tanks, is there one which gets their full rotation/feel the most "complete"/access to most of their tools the earliest? For example, I recall reading that PLD feels clunky until late 70s when one of their spells turn into instant cast (sorry, I can't recall the name).

3. Kind of unrelated to tanking, but I'm working through the Grand Company squadrons missions so that I can unlock a squadron to level up in dungeons since it sounds way better than Palace of the Dead grinding. I read that this feature unlocks at rank 2. My squadron is only level 15 (I think rank 2 is when they reach level 20?). Once I reach rank 2 and can do dungeons with them, am I only stuck doing low level dungeons with them or are they immediately able to do all dungeons I've unlocked so far?

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Ibram Gaunt posted:

Very few sidequests are anything besides garbage busywork with no payoff at all. You're choosing to do this to yourself!

You don't understand how pretty an empty and clean journal is!

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


StrixNebulosa posted:

I'm a girl, and while I expect tedious sidequests it's kinda frustrating when they're so heavily tied into the MSQ - the Waking Sands got all "hey we have all these sidequests you should do" and welp, here I go. Game had to pad itself out just a bit more I guess.

as a rule, once HW starts, side-quests become completely untied from the MSQ and each other, in writing terms; they're mostly written to be juuuuust vague enough about the current situation that you can do them anytime (save for when they actually unlock in the story)

i get it if you're compelled for completionist/organization sake, but unless you're genuinely enjoying them on their own terms I'd consider putting sidequests aside at that point and leaving them for alts to look at later, sticking to the MSQ in the meantime for as long as you're not bored

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Overwatch Porn posted:

hottest take: hildibrand is okay for awhile but super wears out its welcome, ultimately really overrated

I feel like 2.X Hildibrand is the best of the set in a lot of ways. HW Hildi was kind of disappointing and StB Hildi was only better insofar as the Jim trial associated with it was rad as gently caress and the last couple of cutscenes of the set were pretty amazing.

I'm kind of curious w/r/t 5.X Hildy - The Stormblood questline ended with Hildibrand chasing Greg into the shadow portal, presumably to the First. Since it's been established that time has worked in funny ways going between the Source and the First (what with Thancred being there what, five years?) I wonder how many years our Manderville Man has been kicking around in the first and how being away from his reputation and family fortune has changed him. I expect that Shadowbringers Hildi will be pretty refreshing though. Something positive and feel good after the MSQ has been kind of dour and depressing.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Squidtentacle posted:

The Dark Knight quests are so good you guys.

and don't you just feel like a biiig fuuuuckin hero?


that writing team has incredible talent for getting under my skin emotionally, idk about you all; 30-50 and 60-70 drk were genuinely affecting

cheetah7071
Oct 20, 2010

honk honk
College Slice

Overwatch Porn posted:

hottest take: hildibrand is okay for awhile but super wears out its welcome, ultimately really overrated

In HW they were clearly done with hildy and wanted to do other stuff like the scholasticate so when they begrudgingly did hildibrand it's super phoned in. I feel like it found its groove again in Stormblood though.

Baron Porkface posted:

-The controller UI is a warcrime and the worst part of the game. I can't believe Playstation players would put up with this.

???

Thundarr
Dec 24, 2002


Baron Porkface posted:

-The controller UI is a warcrime and the worst part of the game. I can't believe Playstation players would put up with this.

The rest of the post is subjective and that's cool but this I can't allow to stand. The controller interface for FFXIV is a drat miracle and a huge part of why I got and stuck with the game in the first place and have stayed for over five years. To the point that I can't even imagine trying to play this game with keyboard + mouse, and continue to use a controller even though I play on PC now.

To be fair there are some control settings you need to adjust away from their defaults to make controller play really click into place, and not all of them are super obvious.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Ciaphas posted:

as a rule, once HW starts, side-quests become completely untied from the MSQ and each other, in writing terms; they're mostly written to be juuuuust vague enough about the current situation that you can do them anytime (save for when they actually unlock in the story)

i get it if you're compelled for completionist/organization sake, but unless you're genuinely enjoying them on their own terms I'd consider putting sidequests aside at that point and leaving them for alts to look at later, sticking to the MSQ in the meantime for as long as you're not bored

That's very good to hear, because while I do enjoy sidequests I'm so pumped up to go finish ARR but these sidequests are like, deliberately set before I go on my mission so I'd better do them now.

I'm taking a tiny break right now because I'm gonna explode if I have to go kill five more things so I can get three more sidequests unlocked. Gotta read something else for a bit...

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆
Just got to the absolute hardest part of the game.

(I have to decide on a name for my chocobo :ohdear:)

King of Solomon
Oct 23, 2008

S S

neongrey posted:

I rushed it too, only to immediately get the seals back, so... some regrets lol


"it's because I'm a fuckin roegadyn, isn't it, racist"

I wound up having to do all of those hunts anyway to advance in the GC for squadrons. :colbert:

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Baron Porkface posted:

-The controller UI is a warcrime and the worst part of the game. I can't believe Playstation players would put up with this.

genuinely not trying to pick on you but I have to refute this utterly

I played this game with keyboard and mouse, with one of those loving Nostromo N52 pads and a numberpad MMO mouse--full on Southpark MMO nerd--until the end of stormblood, and I never played as skillfully, readily or quickly as I do with controller now, having picked it up for the end of Stormblood--so very recent, relatively

They take a lot of configuring and practice to get used to though, I'll not pretend it's remotely easy, but the result--a hotbar MMO you can play easily and well on a console--is nothing short of miraculous

a kitten
Aug 5, 2006

During Shadowbringers I noticed that the (non + having) sidequests with an actual picture in the quest giver's dialogue box were the ones with multiple parts and/or eventually ended with a cool reward like a minion or something.


Has that always been the case and I never noticed, or is it new?

Augus
Mar 9, 2015


Ibram Gaunt posted:

Very few sidequests are anything besides garbage busywork with no payoff at all. You're choosing to do this to yourself!

usually if it’s an actual quest chain (e.g. one that starts out by giving you an aether current) it’ll have some interesting lore or an entertaining sidestory attached to it. this has become increasingly true with each new expansion.


SKREE!!!

Augus fucked around with this message at 22:07 on Aug 12, 2019

Kibner
Oct 21, 2008

Acguy Supremacy

StrixNebulosa posted:

I will, but I'm so close to finishing ARR that I have to do that first!

...after these sidequests. And huh, the Nunh isn't so much a leader as he is the boytoy for all the huntresses, huh. "yeah I think you're cool but I can't do anything unless they're down for it", I see how it is.

There's a thread for each race's naming conventions and they often reveal interesting things about the different cultures if you read them: http://forum.square-enix.com/ffxiv/threads/61150-Miqo-te-Naming-Conventions

quote:

Males do not take family names, as they are each considered the ‘origins’ of new families. In place of a family name, they are given a title that denotes their tribe, and their position within it. For a male Seeker of the Sun, there are only two positions available—breeding males (nunh – pronounced ‘noon’) and all others (tia – pronounced ‘tea-ah’). All males are born as tia. At any time in their lives, a tia can challenge the tribe nunh to battle. If the tia is victorious, he takes the nunh’s place as tribe breeding male (until he is challenged and defeated), and the nunh becomes a tia once again (if he survives the ordeal). This is done to ensure that the tribe’s offspring are of the finest stock. Depending on its size, a tribe may have multiple nunh (a ratio of one nunh per ten to fifty females is average).

There is only one other way a tia can become a nunh, and that is to leave his tribe, and start his own. This, of course, requires several females to accomplish, and most female Seekers of the Sun are rarely impressed by a male who cannot defeat a nunh.

Nunh status does not equate to leadership within a tribe, and in fact, very few nunh ever become leaders.

CuddlyZombie
Nov 6, 2005

I wuv your brains.

a kitten posted:

During Shadowbringers I noticed that the (non + having) sidequests with an actual picture in the quest giver's dialogue box were the ones with multiple parts and/or eventually ended with a cool reward like a minion or something.


Has that always been the case and I never noticed, or is it new?

It’s always been like that. When in doubt, check if there’s a picture.

Wylie
Jun 27, 2005

Ever to conquer, never to yield.


Thundarr posted:

Nobody tell him just how many quests in this game involve collecting literal poop off the ground.

If it's any consolation, once you get more famous there's less busywork quests and most of what's left involve somebody saying "why the hell did you just ask the world famous god-killing murder hobo to pick up your laundry?"

p.s. you definitely need to unlock dark knight the instant you reach Ishgard and read the quest + journal text.

I loved the end of the physical dps role quest where they set you up with "hey you need to go to three different zones and collect poop" and your npc buddy volunteers to go do it for you instead, all you have to do is go "wait for him" to come back.

!amicable
Jan 20, 2007

King of Solomon posted:

This is a funny take to me, because I'm not too much further than you (I just finished 4.4 last night) and I feel like Fordola is an excellent character and villain, while by contrast I feel that Yotsuyu was just a completely terrible villain, just poorly executed all around (well, except for her actions as a villain, they do a fantastic job of making her into a complete monster before they start explaining her backstory.)

There are a few places where Yotsuyu is alluded to by Doman NPCs, prior to being raised up as Zenos' right hand in Doma. I think she is really interesting because her drive to ally with the Garleans is because of malice, whereas Fordola could be seen as protective of the Ala Mighan people/nation. They basically occupy different poles of the selfish/selfless spectrum, though their actions are more or less identical (sending their soldiers/comrades lives, dedication to stopping the WoL, etc.)

I don't get the Yotsuyu hate tbh. I understand that in 4.x she is revealed to be alive and Gosestu is babysitting her. I have not gotten that far, so maybe that portion of her story ruins the termination of her arc? It's unfortunate that we don't see much of a rift between Domans aside from Hien's retainers v. the common folk. I mean, it would be nice to see some more examples of families that have to barbarize their children because the oppression of Garland has broken them of compassion for even their children. That sort of thing could have really made Yotsuyu's story stand a bit stronger. Like, she's hella malicious, and there is no excuse, but I would like to see the source of her malice be woven into the MSQ a bit more liberally.

The only interesting thing about Zenos to me is that he chose Yotsuyu and Fordola as his lieutenants. I appreciate that he's very one track (Warrior of Fight is a great term), but the kind of framing interactions with those two are more or less the most depth he has. But again, I am aware some crazy poo poo goes down in ShB, but it seems pretty boring from a character development standpoint. I mean, it would be maybe MORE interesting if Zenos had any respect for his pappy. Ultramurderlord having zero compassion for family is, uh, about as exciting as Holden Claufield. v0v

Thundarr
Dec 24, 2002


StrixNebulosa posted:

I'm a girl, and while I expect tedious sidequests it's kinda frustrating when they're so heavily tied into the MSQ - the Waking Sands got all "hey we have all these sidequests you should do" and welp, here I go. Game had to pad itself out just a bit more I guess.

Sorry! And yeah I completely understand side quest completionism. Just yesterday I finished the last Shadowbringers side quest off, because I hate myself and / or a cloud of yellow quest markers staring back at me.

That said, xp flows much faster today than it did when all those ARR side quests were added, and they did exist in part to fill time while waiting on new content to be added. They will also be there until you do them (nothing will expire), so there's nothing wrong with leaving them to complete with secondary jobs while you focus on msq with your main job.

Kaubocks
Apr 13, 2011

Squidtentacle posted:

The Dark Knight quests are so good you guys.

people say the 50-60 questline isn't as good as the 30-50 or 60-70, and they aren't wrong, but i still liked them a lot because sidurgu and rielle are cool

i was also a male au ra at the time and a family can be two xaela and their elf daughter dammit

SirSamVimes
Jul 21, 2008

~* Challenge *~


I disliked Sidurgu at first because he initially came off as an annoying edgelord but then I realised he's actually just a cranky dork and now I love him.

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!amicable
Jan 20, 2007

StrixNebulosa posted:

That's very good to hear, because while I do enjoy sidequests I'm so pumped up to go finish ARR but these sidequests are like, deliberately set before I go on my mission so I'd better do them now.

I'm taking a tiny break right now because I'm gonna explode if I have to go kill five more things so I can get three more sidequests unlocked. Gotta read something else for a bit...

fwiw I finished ARR, all of the post ARR content, started the HW MSQ, and took a year long break.

I have played through HW and SB over the past two months and they are so so much smoother, I feel nowhere near as burned out, because I am really interested to see how everything unfolds. Besides that, when I am not playing the MSQ, I really enjoy actually playing the game. Each class I have really dug into felt compelling to play, and I haven't even really scratched the surface of content you can do outside MSQ.

FF14 is a "good video game"

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