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Triarii posted:Might I recommend slicksters I actually got a care package of 3 eggs but apparently the pressure killed them as soon as they hatched Now that you mention that though that's probably what you're supposed to do on Arborea, since you get irregular oil placement as part of that map.
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# ? Aug 13, 2019 01:50 |
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# ? Jun 8, 2024 02:31 |
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More like the temperature was well outside their livable range. They like it much hotter than your dupes.
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# ? Aug 13, 2019 01:59 |
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I only figured out my slicksters were dying to temperature on like my tenth colony. Animals and what's threatening their health is an area that could definitely use a lot more specific feedback than, "Oh gently caress where'd everything in my ranch go?"
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# ? Aug 13, 2019 02:05 |
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Well, the first step to dealing with CO2 is to dig down and worry about it later. Once that is no longer an option, you will fortunately find yourself at the perfect location to raise slicksters. Unless you're on one of those frozen core maps, then I guess you're hosed.
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# ? Aug 13, 2019 02:30 |
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Triarii posted:Well, the first step to dealing with CO2 is to dig down and worry about it later. Once that is no longer an option, you will fortunately find yourself at the perfect location to raise slicksters. Nah, frozen core fixes the problem by freezing the CO2 to a FAR more dense and easily handled fluid!
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# ? Aug 13, 2019 02:51 |
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Progress continues: I have way less time to play with my new job, along with trying to accomplish way too much without actually making atmo suits yet. But it is slowly coming together. The way these geysers are laid out has given me some very cool opportunities to work with, so I'm excited for when I have things up to speed. Mazz fucked around with this message at 04:11 on Aug 13, 2019 |
# ? Aug 13, 2019 04:05 |
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CainFortea posted:Nah, frozen core fixes the problem by freezing the CO2 to a FAR more dense and easily handled fluid! Great, now all you need is some kind of ice slickster that chugs liquid CO2 and poops solid, frozen crude oil. Also, fun tidbit: so verdante asteroids don't have ice biomes, meaning no wolframite/tungsten. Iron and gold have melting points too low to survive rocket exhaust, but I figured it's no big deal, I'd just make all of my rocket-adjacent wires and doors out of steel. Welp, turns out hydrogen rockets burn hot enough to melt steel. Whoops.
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# ? Aug 13, 2019 04:18 |
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If you use the water over vent trick to cram a huge amount of CO2 in a tiny room, does it become an amazing heat-sink just by virtue of being so drat massive?
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# ? Aug 13, 2019 04:26 |
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Fenn the Fool! posted:If you use the water over vent trick to cram a huge amount of CO2 in a tiny room, does it become an amazing heat-sink just by virtue of being so drat massive? No because the thermal conductivity of that gas isn't great. It'll store a lot of heat but it will transfer slowly. Hydrogen is a better bet (and it still loses to almost every liquid) Mazz fucked around with this message at 05:38 on Aug 13, 2019 |
# ? Aug 13, 2019 05:11 |
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I am legit surprised how well my dupes are handling this terraforming with no suits
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# ? Aug 13, 2019 05:31 |
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Triarii posted:Well, the first step to dealing with CO2 is to dig down and worry about it later. Once that is no longer an option, you will fortunately find yourself at the perfect location to raise slicksters. weirdly, frozen core does not preclude oil biomes with slicksters, they're separated by abyssalite so the oil is +80C and the ice core a couple tiles away is -150C Thanks for the tip about slicksters and temperature, I probably would not have realized that for a long time, durp. I just kind of ruined that map and decided to resign, I did the awful industrialist strip mining thing with indiscriminate use of petrol generators and filled a huge portion if it with CO2, I decided I want to try to do something more like this and cultivate the little pockets of exotic atmo: also it looks like cultivating sleet wheat is really easy since they just need cold temperature and a little O2/CO2? nothing else?
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# ? Aug 13, 2019 05:46 |
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Triarii posted:Welp, turns out hydrogen rockets burn hot enough to melt steel. Whoops. wow jet fuel really can melt steel beams! e: what a nice little water feature to have in your base, never going to mine this out: Flesh Forge fucked around with this message at 06:53 on Aug 13, 2019 |
# ? Aug 13, 2019 05:55 |
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Finally managed to build the Nature Reserve main stairwell thing
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# ? Aug 13, 2019 10:19 |
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Sage Grimm posted:Alternatively in the short-term, carbon skimmers. i love carbon skimmers, they're basically the sole reason my reed/arbor tree farm is working since i haven't found a slush geyser yet.
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# ? Aug 13, 2019 11:47 |
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Isn't it much better to beeline for space and then dump all your CO2 out there rather than skimming it?
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# ? Aug 13, 2019 12:49 |
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Trees eat pwater like crazy.
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# ? Aug 13, 2019 13:53 |
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OwlFancier posted:Isn't it much better to beeline for space and then dump all your CO2 out there rather than skimming it? I'm extremely noob and also playing on Arborea so things like water and air are a bit harder than on most of the other maps, you start with much less fresh water and no algae; there's a lot of caches of ethanol and last time around I ran a petrol generator a lot and completely ignored CO2 while doing a bunch of sideways digging looking for water and oops, I got over 2kg pressure and everything got a lot harder. I moved my rust deoxidizers inside the base and oop,s I have chlorine everywhere. So rather than play like a dirty industrialist I'm trying to keep my poo poo contained a little better: I just finished setting up a basic clean O2 setup still have a ton of CO2 built up inside the main base and juuuuuuuuuust getting to the point I can make atmo suits, I guess if I had dug out more aggressively I might have found more algae and spent less time farting around trying to make pips plant oxyferns at the bottom of the base e: sealed air and power (no room to expand because apparently I placed it right on top of a buried volcano, but whatever and I didn't even mess up my pretty little water feature Flesh Forge fucked around with this message at 14:35 on Aug 13, 2019 |
# ? Aug 13, 2019 14:33 |
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I found a copper volcano, walled it off, then rigged up a system to flood the chamber with water to cool the copper it spits up. I was surprised to find that none of the water I dump in there is flashing to steam despite the metal being 600+ degrees. This isn't a huge deal because I wasn't planning on using the steam for anything, but I am curious why even a little of the water isn't transitioning.
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# ? Aug 13, 2019 15:36 |
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Because there is 1000 kilograms of water per tile and you are dumping a few kilos of molten copper into it, and the way the game handles temperature transfer is per-tile so all of that water is absorbing the heat uniformly and just getting slightly warm.
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# ? Aug 13, 2019 15:38 |
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At this point there's about six tons of super hot copper sitting in the one tile, but I take your point. Thanks!
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# ? Aug 13, 2019 15:44 |
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If it's at the bottom of the pool I would imagine that it can't form steam due to all the water being around it. Physics simulation is weird and generally can't handle displacement of one substance by another due to state changes, especially at liquid pressures. I think the way it works is the gas would need a tile to form in by combining partially full tiles out of the way.
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# ? Aug 13, 2019 15:50 |
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I forget the exact property but basically the heat "weight" of refined metals is quite low and they tend to spread it out pretty quick. Yeah it's tons of metal but the amount of heat each ton holds is pretty low compared to all the liquids.
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# ? Aug 13, 2019 18:00 |
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Specific heat capacity? Certainly water has a quite high one compared to most things so it's quite possible the metal is lower than it.
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# ? Aug 13, 2019 18:02 |
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SHC of Copper: .385 SHC of Water: 4.179
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# ? Aug 13, 2019 18:04 |
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I know that my iron volcano drops into my waste water pool and the pwater is barely changed at all by the time it's safe to pick up the iron.
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# ? Aug 13, 2019 18:59 |
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As long as the metal gets cold enough to solidify there’s very little reason to do anything other than just carry it to a big tank of water. Unless you’re pulling power out of a turbine and care about that, just have a dude in a suit pick it up and store it in some big pool every once in a while. Keep the volcano relatively sealed up and forget it exists, pop wall every 100 cycles and hooray you prob just gained 25-50t of refined metal for little to no effort. Easiest with gold (which is also the best general construction/tile/wire metal because of decor bonus), hardest with iron because of their heat capacities.
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# ? Aug 13, 2019 19:44 |
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Mazz posted:As long as the metal gets cold enough to solidify there’s very little reason to do anything other than just carry it to a big tank of water. Unless you’re pulling power out of a turbine and care about that, just have a dude in a suit pick it up and store it in some big pool every once in a while. Keep the volcano relatively sealed up and forget it exists, pop wall every 100 cycles and hooray you prob just gained 25-50t of refined metal for little to no effort. Also iron volcanoes have the highest output temperature, which makes them useful for melting regolith into igneous to feed stone hatches. Which is slightly less absurd than using cargo rockets to feed your hatch farm.
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# ? Aug 13, 2019 19:56 |
I have not played a ton yet so far, but I have picked up the basics. After my base is otherwise stable and I have reached the point where one coal generator does not cut it anymore, what should I do? Make a second coal generator or transition to another power source and if so, what? For now I have enough coal coming in from hatches in to support additional generator but that is going to make an awful lot of carbon dioxide. Two other questions. How much water do electrolyzers use up when making oxygen, if they become my source of oxygen will I need to continuously search out new supplies of water or will a good size pool last me for a long time? Finally, how many dupes can be supported by one electrolyzer?
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# ? Aug 13, 2019 20:13 |
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silentsnack posted:Also iron volcanoes have the highest output temperature, which makes them useful for melting regolith into igneous to feed stone hatches. Which is slightly less absurd than using cargo rockets to feed your hatch farm. Now this is a setup I would love to see, that sounds super useful. How do you deposit the regolith in the melting chamber, and does the temperature work out just right that it doesn't keep going on to liquid stone or whatever? (Tried doing something like this with polluted water into boiled water and dirt. It went.....poorly. Dirt kept melting to sand and stuff.)
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# ? Aug 13, 2019 20:16 |
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Diogines posted:How much water do electrolyzers use up when making oxygen, if they become my source of oxygen will I need to continuously search out new supplies of water or will a good size pool last me for a long time? According to the wiki a single electrolyzer uses 1kg/sec of water. Since there are 600 seconds in a day, that works out to 600 kg, or 60% of a tile of water, each cycle. Each electrolyzer creates 888g of O2 each second, and the average duplicant needs 100g per second so you can sustain eight with one electrolyzer.
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# ? Aug 13, 2019 20:24 |
That was very helpful, thank you. So, basically, I need to periodically restock but not at a tremendous rate.
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# ? Aug 13, 2019 20:28 |
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Can a dupe dig a hole so deep that he dies of CO2 suffocation before he realizes that there is no way back out? Turns out he can. gently caress.
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# ? Aug 13, 2019 20:30 |
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It's not really that much CO2 from a coal generator. You'll be fine with a second one as long as you have the coal for it through a hatch farm.
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# ? Aug 13, 2019 20:41 |
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Cardiovorax posted:Can a dupe dig a hole so deep that he dies of CO2 suffocation before he realizes that there is no way back out? Turns out he can. Duplicants can and will kill themselves if you ask them to do anything remotely complicated.
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# ? Aug 13, 2019 20:50 |
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lol this is terrible don't do this - 1 carbon skimmer wasn't enough to support 1 generator even with it only running part time - 2 rust deoxidizers make way more chlorine than the 7 saltvines can consume, also evacuate all the CO2 before closing it up duh "build it bigger" seems to be the way to go I guess, so much for environmental conservation
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# ? Aug 13, 2019 20:55 |
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OwlFancier posted:Duplicants can and will kill themselves if you ask them to do anything remotely complicated. The real pre-pre-alpha Dwarf Fortress experience starts here.
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# ? Aug 13, 2019 20:57 |
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with valve separation and high pressure vents you can cram gobs of gasses into any ole hollowed out space you can find. And if you were to store these gasses in a cold biome you could return them cold for a bit of extra heat dissipation. Edit: Don't depend on the ice as part of your containment vessel.
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# ? Aug 13, 2019 20:57 |
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CainFortea posted:with valve separation and high pressure vents you can cram gobs of gasses into any ole hollowed out space you can find. careful near that load-bearing oxylite
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# ? Aug 13, 2019 21:07 |
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silentsnack posted:careful near that load-bearing oxylite maybe I should do a groverONI playthrough video.
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# ? Aug 13, 2019 21:11 |
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# ? Jun 8, 2024 02:31 |
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Cardiovorax posted:I've been playing this game for about an hour and I already wish they had found a way to duplicate people who aren't habitual paint-huffers. This is going to be an experience, I can already tell. eh, dwarf fortress is still extremely terrible in this respect, try channeling into aquifer in a freezing biome, no matter what you do the miner always manages to get frozen like 100% of the time e: man this alllllmost works e: okay it actually works fine once you get all the inappropriate gases out the chlorine pressure is dropping steadily, probably 4 saltvines to each rust deoxidizer is a good ratio. also the ice tempshift plates suggestion for melting ice is very good, thanks for that Flesh Forge fucked around with this message at 22:12 on Aug 13, 2019 |
# ? Aug 13, 2019 21:14 |