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Combat Pretzel posted:What's the best way to figure out IPD, anyway, that doesn't involve a visit to the optician? I'm still using the values my DK2 setup spit out years ago. I heard something about an app? Acer has one, but it's been voted down to the core of the earth. Take a ruler, go look in a mirror. Align the 0 mark under your right pupil with your left eye closed, then close your right eye and look at what the number is under your left pupil. That's your IPD.
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# ? Aug 17, 2019 16:13 |
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# ? May 26, 2024 22:49 |
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eke out posted:This question may be more appropriate for another thread but: 3gb or 6gb on that 1060?
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# ? Aug 17, 2019 16:29 |
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Neddy Seagoon posted:Take a ruler, go look in a mirror. Align the 0 mark under your right pupil with your left eye closed, then close your right eye and look at what the number is under your left pupil. That's your IPD. Seems Oculus was right.
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# ? Aug 17, 2019 16:43 |
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Combat Pretzel posted:Danka! All good Actually Cowjawfee, would you mind adding something similar to my instructions to the OP? Feels like it'd be fairly relevant for new VR owners coming into the thread.
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# ? Aug 17, 2019 18:36 |
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There are a ton of phone apps to measure your IPD ya dopes. Takes all of 30 seconds and costs nothing.
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# ? Aug 17, 2019 20:17 |
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They aren't very accurate and often require two phones.
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# ? Aug 17, 2019 21:17 |
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I corrected my IPD from 64.5mm to 63.5mm, based on the run around with the ruler, and things look more correct in scale. I wonder if that's just placebo.
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# ? Aug 17, 2019 21:24 |
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Up until a few days ago I'd paid zero attention to VR. Then I saw the No Man's Sky update and suddenly got interested. I went out and bought a Rift S today, and so far I'm just blown away by the experience. I'd never even put a VR headset on until a few hours ago. Anyway, that's my hot take. Back to the game!
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# ? Aug 17, 2019 21:47 |
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Nice dude. Be sure to try out some games specifically made for VR too
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# ? Aug 17, 2019 21:50 |
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Combat Pretzel posted:What's the best way to figure out IPD, anyway, that doesn't involve a visit to the optician? I'm still using the values my DK2 setup spit out years ago. I heard something about an app? Acer has one, but it's been voted down to the core of the earth. I know you said "no optician" but if you go to sams club, or costco, they have optic places, and those guys are typically bored AF with no customers. Its free, and they will probably ask wtf and itll be a neat convo about VR. The hand measuring and home tools the least social way for sure though.
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# ? Aug 17, 2019 21:55 |
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Uppa posted:Up until a few days ago I'd paid zero attention to VR. Then I saw the No Man's Sky update and suddenly got interested. I went out and bought a Rift S today, and so far I'm just blown away by the experience. I'd never even put a VR headset on until a few hours ago. Try Air Car. It's free and neat.
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# ? Aug 17, 2019 22:21 |
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Is the First Steps tutorial from the Quest also available on PC for the Rift S? I thought it was loving genius, especially for new people
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# ? Aug 17, 2019 23:47 |
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Vakal posted:Try Air Car. It's free and neat. +1 to Air Car. It's the art apps that really tend to blow people away. Oculus has one included, and Google's Tilt Brush is $20 on Steam. Can't speak to their relative merits.
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# ? Aug 17, 2019 23:52 |
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Ruffian Price posted:Is the First Steps tutorial from the Quest also available on PC for the Rift S? I thought it was loving genius, especially for new people I think they'd have to change some things for tethered headsets. I remember seeing the dancing part where they have you quickly spin around multiple times and thinking about how that would never work with a wire.
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# ? Aug 18, 2019 00:06 |
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Vakal posted:Try Air Car. It's free and neat. It was pretty incredible for a few minutes - thanks for the suggestion.
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# ? Aug 18, 2019 00:55 |
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As far as actually gameplay VR games go, I think Superhot VR is the one I've enjoyed the most. There is just something satisfying about blocking bullets with a frying pan in one hand while headshoting mooks with a pistol in your right that only really comes alive in VR.
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# ? Aug 18, 2019 01:00 |
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EbolaIvory posted:I know you said "no optician" but if you go to sams club, or costco, they have optic places, and those guys are typically bored AF with no customers. Its free, and they will probably ask wtf and itll be a neat convo about VR.
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# ? Aug 18, 2019 01:57 |
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Letting my kids play around on the Oculus and my six year old currently doing First Encounter realized something I never did: you can make two lazer blasters if you load the disk up again and John Woo it up.
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# ? Aug 18, 2019 02:42 |
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Combat Pretzel posted:We typically don't have that sort of free offers here in Europe. :| WHAT KIND OF SOCIETY DO YOU LIVE IN! No really, Its a thing they hold to your face for 5 seconds. Any big box store with optics might just do it for free, Id ask.
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# ? Aug 18, 2019 07:09 |
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EbolaIvory posted:WHAT KIND OF SOCIETY DO YOU LIVE IN! I think "big box store with optics" might be an America-specific thing. I haven't owned any VR headsets other than the Quest - do you have to set your IPD with actual numbers on the other ones or do they also have a slider for you to adjust until it looks okay? Is it worth me trying to work out mine in case I'm wrong about where the slider should be?
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# ? Aug 18, 2019 07:20 |
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Organza Quiz posted:I think "big box store with optics" might be an America-specific thing. Yeah that could very well be. Just so used to seeing a glasses area in basically every large store here. As far as the quest, I've not seen a # anywhere I can read, I just slide the thing around til I can see. Then again I have very few hours in my quest.
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# ? Aug 18, 2019 07:24 |
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I have a Vive Pro and the associated controllers and for some reason I can't turn the car in Air Car at all. Like, the only controls that meaningfully do anything are forward and back.
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# ? Aug 18, 2019 07:37 |
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I thought all optometrists withheld the IPD to make it harder to buy from zenni
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# ? Aug 18, 2019 07:38 |
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BMan posted:I thought all optometrists withheld the IPD to make it harder to buy from zenni No idea. Sams dude measured mine no problem, and my roommate just called her eye doctor and asked. They measure it, its info they can give you, and they cant like, say no, but they didn't make a fuss. She told em the same thing I did when they asked. VR poo poo.
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# ? Aug 18, 2019 07:40 |
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Neddy Seagoon posted:Anton you degenerate madman, you finally did it. . I never understood what H3VR is, is it just a super fancy shooting range and nothing else?
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# ? Aug 18, 2019 08:17 |
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AgentF posted:No I'm just below the minimum IPD for the Vive thank you very much
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# ? Aug 18, 2019 08:21 |
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Evolutionary, not biologically. It applies to species, not individuals.
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# ? Aug 18, 2019 08:27 |
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ShadowHawk posted:Biologically, narrow eye distance means you're likely to be a predator. All humans are predators, hth.
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# ? Aug 18, 2019 08:28 |
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sigher posted:I never understood what H3VR is, is it just a super fancy shooting range and nothing else? Its a SUPER realistic shooting range, with game modes and stuff. Its single player and a gun lovers paradise for VR. If you have "any" interest in bang bang shooty shoot games, check it out. Worst case you refund it. Its a really cool experience.
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# ? Aug 18, 2019 08:29 |
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My IPD and head shape are clear indicators of my superiority as a person.
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# ? Aug 18, 2019 08:29 |
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EbolaIvory posted:Its a SUPER realistic shooting range, with game modes and stuff. Its single player and a gun lovers paradise for VR. If you have "any" interest in bang bang shooty shoot games, check it out. Worst case you refund it. Its a really cool experience. I'll give it a shot!
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# ? Aug 18, 2019 08:51 |
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pun pundit posted:Evolutionary, not biologically. It applies to species, not individuals.
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# ? Aug 18, 2019 08:59 |
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ShadowHawk posted:Biologically, narrow eye distance means you're likely to be a predator. This is probably the most wrong sentence I've ever read that was still technically correct. Prey animals generally have eyes on the sides of their heads so that they have larger fields of view and would be capable of seeing predators stalking behind them. Predator animals generally have eyes on the front of their heads so that they'd have an easier time tracking fast moving prey. Small differences in IPD between human individuals don't mean poo poo. All humans are technically "predator animals".
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# ? Aug 18, 2019 09:09 |
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I played around a bit with H3VR, and I'm not a gun nut by any means so maybe it's an issue with me rather than the game, but why the hell can't I turn off the safety on weapons sometimes? I'll spawn a weapon and I'll have to tilt it awkwardly and click the right stick to turn off the safety, but it only works some of the time and on some weapons I couldn't turn the safety off no matter what I tried. Also why don't spent rounds fall out of revolvers depending on the model?
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# ? Aug 18, 2019 09:34 |
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sigher posted:I played around a bit with H3VR, and I'm not a gun nut by any means so maybe it's an issue with me rather than the game, but why the hell can't I turn off the safety on weapons sometimes? I'll spawn a weapon and I'll have to tilt it awkwardly and click the right stick to turn off the safety, but it only works some of the time and on some weapons I couldn't turn the safety off no matter what I tried. Also why don't spent rounds fall out of revolvers depending on the model? This isn't a typical FPS game, you actually need to chamber a round to get a gun to fire. Safety off, pull back the slide as far as it'll go and release, pull the trigger. Aim away from face. Handguns default to safety off, everything else defaults to safety on. The control for the safety also cycles the firing modes where applicable (single shot, burst, full-auto, not necessarily in that order depending on the firearm). As for revolvers, you need to press the ejector on the front of the cylinder.
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# ? Aug 18, 2019 11:05 |
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Or just give it a good shake, cylinder facing down
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# ? Aug 18, 2019 11:35 |
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Neddy Seagoon posted:Anton you degenerate madman, you finally did it. . At this point Anton's list of "Things that will never make it into the game, ever" is more of a development pipeline
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# ? Aug 18, 2019 11:43 |
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Shoefish posted:Or just give it a good shake, cylinder facing down From experience you need to twirl it and shake it to get that to work.
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# ? Aug 18, 2019 11:50 |
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sigher posted:I never understood what H3VR is, is it just a super fancy shooting range and nothing else? I'll bite since I seem to be the topic's resident Here's What H3VR Is Guy Initially H3VR was pretty much just that: A shooting range with a bunch of nicely modeled guns that work realistically. Since then, though, the scope of the game has expanded significantly to give you plenty of things to do with those guns. While the reductive answer is "Yes, it's a game about guns and shooting them at different things" I think it's selling it short. Since release, Anton and friends have added several modes that have varied gameplay - one being a horror-themed escape room sort of scenario, the other a take and hold mode where you spend currency to spawn new weapons and can alter how you play it (Limited ammo, specific character types, so on), a zombie adventure mode where you help NPCs solve problems, a breaching drill where you spawn enemies in a house and breach it, a "Gunaysium" where you combine your Climbey skills with shooting and a Wild West adventure where you sling guns, play horseshoes and solve puzzles. The Take and Hold mode is a personal favourite because it's so different depending on what weapons you have to rely on and with limited ammo it's genuinely tense when you're reduced to scrambling for your next weapon or counting bullets in your final magazine. Aside from that, there's a ton of different shooting ranges to enjoy: One based on gun youtuber Hickok45's outdoor range, several indoor ranges including a sniper one, a "sample platter" that introduces you across a wide range of different weapons and explains how to interact with them, and a mode that lets you do different shooting disciplines to earn currency to unlock more weapons. The general vibe of the game is happy and light even in the darker scenarios, with a jovial sense of humour running through everything. In a game all about guns and their workings, it's not only super rare, it's refreshing as hell. Everything is designed around fun first. With that said, the core appeal of the game is guns and everything surrounding them. It's essentially Forza for weapons: A huge cast of different guns, from ancient Wild West prototypes to modern-day tactical monstrosities and everything in between, with a ton of ways of interacting with them and modifying them to your tastes. Melee weapons are present and behave in a tactile and slick way. There's even ridiculous things such as a power drill, chainsaw, cardboard Desert Eagle that fires imaginary bullets (With appropiate "psshoo!" noises), an oversized pistol that fires mortar rounds (and handles like a mortar!), and fun fireworks, zippo lighters, snapbangs, matches, horseshoes, tippy-toys and attachable Pride flags and christmas lights for your weapons. Anton has a very strong "We will never let you fire these weapons at humans" approach, so the enemies in this game are represented by sausages. They bleed yellow sausage goo and can be stabbed, shot, decapitated, burned, torn apart, have their "necks" snapped and react to stimuli such as sound and sight. They can wear body armour and different damage types work against that armour - and them - differently. You can throw items to distract them and they take cover, dive and try to flank as required, all the while making fun quips. It's never dark and imagining this game with actual people as targets is a kind of horrifying concept, that's how good the weapon handling is. For new players the control schemes and sheer amount of weapons is a hard barrier to pass, but once you learn the language and start to find weapons you enjoy it's a hole you can find yourself falling into for hours at a time. Since purchase in 2017, I've clocked 107 hours and still come back to it pretty much every week - the only other games that I've stuck with that consistently in VR are Elite, GORN and Blade and Sorcery. (Blade and Sorcery is quickly becoming the H3VR of melee combat) For £14.99 I think Anton is actually underselling the game and the fact that all these updates are constant and never, ever charged for (To the point he made an entire Christmas scene dedicated to mocking the practise, with its own crafting gameplay) is a testament to his dedication. The man is a wonderful lunatic and deserves to be supported as one of the leading VR devs, and I honestly think his game is a killer app for anyone who has even a slight interest in guns. As a new player you should probably check out the Sample Platter and read the control instructions on the weapon spawner when you choose a category. There's also a bunch of tutorial videos you can watch where he goes through all the basic controls: https://www.youtube.com/watch?v=MBaLc-W11jg Don't be like me and refund the game like a wally after the first 45 minutes because it seems too complicated. It's a wonderful thing when you've learned the lingo. Songbearer fucked around with this message at 12:16 on Aug 18, 2019 |
# ? Aug 18, 2019 12:13 |
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# ? May 26, 2024 22:49 |
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Okay so I have this thing where I cry if I see something that's really beautiful to me I just cried at the first level of Tetris Effect gently caress off
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# ? Aug 18, 2019 12:42 |