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Mordiceius posted:I think the Golden Deer perspective can make more sense than the Blue Lion perspective. For Golden Deer, it could make at least some sense that the Kingdom attacks you because at this point, Dimitri basically is a crazy person. But when going from Blue Lion, it makes zero sense, because Claude, despite being a bit of a joker, has always been the most rational of the three of them. The only problem from the Golden Deer perspective is that Dimitri is believed to be dead right up until this very point, so it's not like the route has any time to establish him beforehand as a crazy person. He just suddenly is. And that map was totally meant to have fog. I mean, the cutscene right before has them make a big deal about it. But as you say, fog maps also suck.
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# ? Aug 19, 2019 07:16 |
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# ? Jun 7, 2024 03:05 |
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Hyper Crab Tank posted:And that map was totally meant to have fog. I mean, the cutscene right before has them make a big deal about it. But as you say, fog maps also suck. Fog maps suck in Fire Emblem because of the way Fire Emblem handles Fog of War. See: the Marianne paralogue. Since Fire Emblem doesn't disperse fog until you end your turn, you can't move into fog and attack what is there. So what results is you run into fog, get stopped because you're standing next to an enemy and then just sit there while they hit you. I don't know how to solve this. They clearly do this so you can't just freely scout out areas, but it also loving sucks. FE just shouldn't ever try to do fog of war at all. It doesn't handle it well. If they want to make "surprise" fights, just make it so that if someone is hiding in bushes, they're 100% invisible unless you're right next to them.
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# ? Aug 19, 2019 07:26 |
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Fog maps are ok if you have everyone with a Torch, changes how they play a bit But then also why would you give everyone a torch for like the 3 fog maps
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# ? Aug 19, 2019 07:52 |
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I just got to the Flame Emperor fight in Blue Lions and wow Dimitri just loses all of his poo poo right there, huh
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# ? Aug 19, 2019 08:13 |
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https://twitter.com/bylethclaude/status/1163154443887505408
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# ? Aug 19, 2019 08:17 |
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gently caress, of all the pointless vestigial systems in this game, I really wish they'd do away with weapon degradation. So much pointless clicking.
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# ? Aug 19, 2019 08:31 |
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Skippy McPants posted:gently caress, of all the pointless vestigial systems in this game, I really wish they'd do away with weapon degradation. So much pointless clicking. Didn't they get rid of it in Fates and then some were just absolutely broken They actually did the opposite with Magic where it was limited use in Fates and unlimited here (but limited uses per battle). I was wondering why stuff like Warp felt so much more broken in this
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# ? Aug 19, 2019 08:34 |
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Fates ended up giving all the weapons a bunch of fiddly little modifiers that were a pain to keep track of. Three Houses instead uses the weight system as a much more consistent way to express the tradeoffs between different weapons.
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# ? Aug 19, 2019 08:39 |
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They could have gotten rid of it for training/iron/steel weapons and kept it for the rest
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# ? Aug 19, 2019 08:39 |
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For anything that can be repaired with easily acquired materials (smithing stones), managing weapon durability is just a chore. I'm never going to run out of money to repair my Iron/Silver/Steel weapons, ever, so the only time durability ends up mattering for those weapons is when I get ambushed by it in the middle of a mission because I neglected to trudge through the annoying chore of going into menus and checking everyone's weapons. It's much more of a relevant thing for weapons that require Wootz Steel or Mithril, but then again you can go an entire playthrough without ever repairing those and still handily beat the game, so They even doubled down on durability by making combat arts use it as payment, but combat arts fall off in effectiveness so quickly as it is, and it's not like you're ever going to use expensive weapons with 20 durability to do your -5 arts anyway.
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# ? Aug 19, 2019 08:45 |
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Can I pop in and say that Dedue and Ashe have a really heartwarming and sad A support. I really like it...
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# ? Aug 19, 2019 08:56 |
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Eh you can buy and once you get the extra 2 shops, easily repair/forge killing weapons. Which is all I really care about anyways. They could have done more with it though. Maybe add another option to the calendar called weapon maintenance, which has your units restore their weapons. It could also raise the weapon rank.
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# ? Aug 19, 2019 09:23 |
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I hate how cumbersome inventory management is. Especially with battalions. There are too many menus that don't connect to each other.
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# ? Aug 19, 2019 09:25 |
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Mordiceius posted:I hate how cumbersome inventory management is. Especially with battalions. There are too many menus that don't connect to each other. Yeah, the inventory is a bit of a sign of how this isn't the same studio as usual. Awakening had probably the best inventory management in the series. Auto sort, you could use items from the convoy, and there was a button to refill charges on your gear by combining the half-busted stuff. Here, it's just clunky.
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# ? Aug 19, 2019 09:43 |
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chiasaur11 posted:Yeah, the inventory is a bit of a sign of how this isn't the same studio as usual. I put off updating my gear/abilities/skills as long as possible because I have to go through six different menus to cross reference which abilities people are using with which weapons they're having with which skills they have points in. Every time I'm like "Welp, I guess I should do a full update." I have to sit in inventory/shop menus for an hour to get this worked out.
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# ? Aug 19, 2019 09:45 |
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How do endgame pairings work? I was thinking dear old Raphael would be with Ingrid or smthMordiceius posted:I hate how cumbersome inventory management is. Especially with battalions. There are too many menus that don't connect to each other.
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# ? Aug 19, 2019 10:00 |
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Honest Thief posted:How do endgame pairings work? I was thinking dear old Raphael would be with Ingrid or smth Characters are paired with the A support they have the most support points with
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# ? Aug 19, 2019 10:24 |
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Dealing out stat boosters in the end is such a pain. It would be better if you could stack them when not in battle.
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# ? Aug 19, 2019 10:26 |
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ROFL Octopus posted:Characters are paired with the A support they have the most support points with Dang, no wonder he turned into a innkeeper and bestest buds with Ignatz
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# ? Aug 19, 2019 10:29 |
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lmao, Ingrid's "canon" post-timeskip class is pegasus knight because they didn't bother to make a flying horse for the advanced tier Shame, it's a cute outfit, but also lol no also Ashe doesn't even qualify for the sniper class because I put a lot of training into making him into a Bow-wielding Wyvern Rider
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# ? Aug 19, 2019 11:02 |
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For new game plus, are you able to buy skills from classes you previously mastered right off the bat? e: Blaziken386 posted:lmao, Ingrid's "canon" post-timeskip class is pegasus knight because they didn't bother to make a flying horse for the advanced tier She also has the outfit as a paladin iirc, but lmao if you don’t make her a wyvern rider.
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# ? Aug 19, 2019 11:12 |
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Hyper Crab Tank posted:For anything that can be repaired with easily acquired materials (smithing stones), managing weapon durability is just a chore. I'm never going to run out of money to repair my Iron/Silver/Steel weapons, ever, so the only time durability ends up mattering for those weapons is when I get ambushed by it in the middle of a mission because I neglected to trudge through the annoying chore of going into menus and checking everyone's weapons. Actually if anything the unique weapon arts you get for relic weapons feels like the one time it works. You can kill this enemy RIGHT NOW and get your cavalry past the choke point and get rid of that archer targeting a flyer, but you’re using a huge chunk of your durability for something that is meant to last pretty much the rest of the game so you have to think about it. I think it’s the kind of thing that would be more obvious if the game was harder
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# ? Aug 19, 2019 11:20 |
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ROFL Octopus posted:For new game plus, are you able to buy skills from classes you previously mastered right off the bat? She really needed the strength boost also, yes, you can buy previously mastered class skills immediately, it's very useful
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# ? Aug 19, 2019 11:30 |
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Your Computer posted:what
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# ? Aug 19, 2019 11:39 |
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I'd like to see a system in FE where weapons don't degrade, but you also can't buy them and they are fairly rare. Everyone would start with their weapon of choice or whatever, but then occasionally you'd get a Silver Sword off a dead dude in a map or something. No weapon shops, no inventory bloat. Everything gets used (ideally). I guess that makes it a bit closer to Shining Force (except you can buy weapons in that). All I know is my inventory was absolutely full of garbage and repairing is kind of a pain. And you cant even buy smithing stones and such during a battle screen so running out is tedious if you didn't plan your Monastery time better.
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# ? Aug 19, 2019 11:41 |
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Blaziken386 posted:also, yes, you can buy previously mastered class skills immediately, it's very useful Good to know my more oddball masteries like Fiendish Blow and potentially Lifetaker on Felix won’t be wasted.
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# ? Aug 19, 2019 11:44 |
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Blaziken386 posted:Making her into a Wyvern Rider ASAP was... kind of a priority early on my BL ingrid is at level 14 as a fighter and somehow has 15 strength and 13 speed, it's positively bizarre; like i might just make her a pegasus knight after she gets death blow after all also im the idiot who took a while to realize i could just buy lysithea's vantage back so i don't have to bother giving her sword lessons this time around
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# ? Aug 19, 2019 11:53 |
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Honestly how do you even keep up with the army of wyverns in the late game without investing in a flier with bow skills
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# ? Aug 19, 2019 12:01 |
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Supremezero posted:Rather than inevitable I think it's kind of weird. There's a bunch of support related things that change based on your route, why can't they change on pre- or post-timeskip? They do, actually! In fact, if you go to the support log from the main menu, it'll let you choose which version of the support you want to see. For example, I've only cleared the game once, but if I look at Ingrid and Byleth's B(?) support, I can watch either the pre or post timeskip version, despite only seeing the pre-timeskip version in actual gameplay. I suspect that same menu will let you choose which houses' version to see, too. Which means that Ignatz painting the rubble is, in fact, the 100% intended and canon version of that support.
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# ? Aug 19, 2019 12:04 |
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Hot Take: Ingrid is a butt. Claude Support: She bitches him out for coughing Bernadetta Support She literally rips Bernie's door off its hinges and carries her to the training ground. I wish their B support was Ingrid feeling like an absolute poo poo when she learns how Bernie came to come to the school
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# ? Aug 19, 2019 12:07 |
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ChrisBTY posted:Hot Take: Ingrid is a butt. I like when she pwns Sylvain by loudly recalling when he flirted with her grandma when he was a kid
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# ? Aug 19, 2019 12:12 |
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somehow by their A+ support claude learns to love ingrid chewing him out on the reg and it even ends in a happy marriage with her doing the same once they've ascended the throne of almyra don't ask me how also her brutally dressing down sylvain owned
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# ? Aug 19, 2019 12:15 |
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Tired Moritz posted:Honestly how do you even keep up with the army of wyverns in the late game without investing in a flier with bow skills Bernie and Shamir can shoot them dead from 100 miles away.
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# ? Aug 19, 2019 12:16 |
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Don't kinkshame Claude. Also any support where someone's dunking on Sylvain is good.
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# ? Aug 19, 2019 12:17 |
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ChrisBTY posted:Hot Take: Ingrid is a butt. Its funny because Caspar has a similar thing with Bernadetta in their supports and the A rank is her rightfully calling him out and him feeling awful/apologizing.
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# ? Aug 19, 2019 12:40 |
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THE AWESOME GHOST posted:Actually if anything the unique weapon arts you get for relic weapons feels like the one time it works. You can kill this enemy RIGHT NOW and get your cavalry past the choke point and get rid of that archer targeting a flyer, but you’re using a huge chunk of your durability for something that is meant to last pretty much the rest of the game so you have to think about it. I dunno, I think the ability to just double everyone kind of sinks combat arts and it's especially so for Byleth and her monster stat growths. It's just not worth it spending 3 (or 5) durability on an attack that ends up being weaker than just hitting twice with your regular.
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# ? Aug 19, 2019 12:41 |
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Hyper Crab Tank posted:I dunno, I think the ability to just double everyone kind of sinks combat arts and it's especially so for Byleth and her monster stat growths. It's just not worth it spending 3 (or 5) durability on an attack that ends up being weaker than just hitting twice with your regular. There are a few that are absurdly powerful to make up for it (Like Edelgard's relic weapon combat art giving her a full turn refresh and letting her move and attack again) or that have utility (like the bow ones that give extra range or the ones that are just movement like shove etc). Most of the others are wildly undertuned and useless though. I really hope they ditch combat arts moving forward or make them more just utility stuff. They really don't fit well with how FE combat works.
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# ? Aug 19, 2019 12:47 |
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Tall Tale Teller posted:I’ve got Claude as a bow using lord right now. I’m in chapter 6, and he’s level 17. I’m not sure if it’s RNG or what but he consistently gets 6-8 stat boosts per level. From many pages ago.... My Claude is level 18 in chapter 7 and I don't have Lord yet, where does it come from? Not that I plan to deviate from archer/sniper, I'm curious what I missed.
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# ? Aug 19, 2019 12:53 |
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I appreciate the effort trying to give you more options in combat and I think it could work, but besides the ones you mentioned they just don't hit the mark. Maybe doubling is just too good. Maybe doubling should be a class feature? I don't know.
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# ? Aug 19, 2019 12:54 |
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# ? Jun 7, 2024 03:05 |
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Combat Artes are very useful against enemies stronger than your units. When you can't double or can't hit your foe they're very valuable, but uh that's not a common occurence. You've basically got the Death Knight and other students where they come in most useful, and that's not a whole lot of targets. E: Doubling is only super good in this game because most enemies are slow. It's a bit more fair when you're getting doubled as well.
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# ? Aug 19, 2019 12:55 |