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Mirificus posted:"There needs to be enough players with entry level ships so that they see it as a positive and privilege to be invited to work on my larger ship and become part of my crew. Their reward (apart from wages) will be to explore and adventure in places they would never survive solo. All in all it's a win win situation to own and crew a larger ship which will then be part of a fleet." Show less, SHOW LESS! Edit: Taxxe
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# ? Aug 20, 2019 18:32 |
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# ? May 30, 2024 23:23 |
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"All in all it's a win win situation to own and crew a larger ship" Christ. Yeah, "win-win" for the guy who bought it. And it only comes at the expense of everyone else losing! These pricks want to create a worse reality than the one we already live in - where the "haves" and "have-nots" are literally locked-in for life, with no chance for the high to fall and no chance for the low to rise, all enforced by game code. Is there anything good about these people?
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# ? Aug 20, 2019 18:34 |
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Easy solution, make the game f2p as long as you spend at least 10 hours per week working as a space butler or quantum flight attendant. Boosts server pop and keeps the whales feeling like captains of industry!
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# ? Aug 20, 2019 18:35 |
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Fidelitious posted:I remember the drink mixing thing, but I had forgotten about how insane the server blades thing was. It's almost inspiring how the Crobbler has managed to combine space flight, which by necessity requires tremendous computing power, with old server racks that a small plumbing company in TYOOL 2019 would deem far to old to run Quickbooks on. Most of our phones have more music and videos on them than a single Star Citizen rack server can hold, and I can't remember the last time I soldered my phone. Obviously hundreds of years from now this is how things will work. I can't even get my head into the same place his is, and I've had years of consistent observation to draw from.
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# ? Aug 20, 2019 18:40 |
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"I'm a great team-player as long as everyone does what I say"
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# ? Aug 20, 2019 18:46 |
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Mirificus posted:"There needs to be enough players with entry level ships so that they see it as a positive and privilege to be invited to work on my larger ship and become part of my crew. Their reward (apart from wages) will be to explore and adventure in places they would never survive solo. All in all it's a win win situation to own and crew a larger ship which will then be part of a fleet." I keep clicking the "show less" tab but it isn't working!!!! Help ME!
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# ? Aug 20, 2019 18:46 |
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Maybe the visionary CEO of CIG is trying to leverage the "used universe" aesthetic of Star Wars, except he's not even doing that right. Sure poo poo looked old in those movies, but everything still worked fine. The only thing constantly breaking down was the Falcon, and it was pretty clear that was because Han had constantly been loving with and modifying an old piece of garbage. Chris seems to be trying to capture that concept ("Check the inertial dampeners!") but, amazingly, doesn't actually understand it. Is there even a time in this "game" where you'd be "on the run" and have to call back for one of your ship plebs to check for broken poo poo? There's no functional space flight or combat, and the few times it does work you're either invincible or die instantly. The layers of poo poo in this project go on forever.
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# ? Aug 20, 2019 18:47 |
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Scruffpuff posted:It's almost inspiring how the Crobbler has managed to combine space flight, which by necessity requires tremendous computing power, with old server racks that a small plumbing company in TYOOL 2019 would deem far to old to run Quickbooks on. Most of our phones have more music and videos on them than a single Star Citizen rack server can hold, and I can't remember the last time I soldered my phone. Obviously hundreds of years from now this is how things will work. To be fair, used 80's retrowave future is an aesthetic that I enjoy being used. See RGO. But SC's needing to appeal to EVERYBODY mushes it in with Star Wars, Star Trek, fidelity, 100% accurate simulation (lol) etc.
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# ? Aug 20, 2019 18:47 |
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A gallery of 890J images- https://imgur.com/a/sL417iH Intriguingly there are a bunch of pictures of ships in the hangar- so it could be that I stand corrected, and they did get it working! But I think I'll hold off on that particular call until I see it in flight, and also whether you can actually store/recall ships or if it's literally "Here is a flat surface, you can land on it if the ship is stationary, if it moves while you're inside- well, hope you have another ride." Actually that sounds exactly like something they'd deliver. Hangars are finished!
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# ? Aug 20, 2019 18:48 |
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Sample_text posted:To be fair, used 80's retrowave future is an aesthetic that I enjoy being used. See RGO. But SC's needing to appeal to EVERYBODY mushes it in with Star Wars, Star Trek, fidelity, 100% accurate simulation (lol) etc. That's the thing, though. If you're going with that aesthetic then it has to be everywhere. Star Citizen is mixing the concept of the Starship Enterprise with broken Dell blade servers. I suppose (suppose) it could work if you're creating a universe with class struggles so there are people with junkers trying to get by, and people with expensive poo poo that never breaks (Firefly comes to mind as an example), but he's jamming the broken poo poo into the luxury poo poo. There's no vision or consistency anywhere. And none of it works on any level anyway. It's staggering how badly this poo poo is thought out, without even considering how it would work as a PC game. It doesn't even work as a board game.
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# ? Aug 20, 2019 18:58 |
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It's a sign of how impoverished their imagination is. From the perspective of a society that can only dream of a life where space flight is common place, even necessary, the aspects that these "developers" (really, their ad copy people) focus on are the utterly quotidian. Maybe, just maybe, there isn't any good game play ideas about the micromanaging a passenger liner. So don't! Focus on what is fantastical; what is something unique to your universe, not something that can be found in the maintenance manual of a Boeing 737 and the Delta flight attendants duty checklist. You are flying people in the vast expanses of space. You could create a Transport Tycoon of the 30th century, and I'd play the poo poo out of that. Plot routes that avoid space conflicts. Run excursion trips to beautiful astronomical phenomena. Build an empire of different modes of transport in universe where you can do anything. But this is all squandered to roleplay janitors in space. Holy gently caress guys, how boring are you?
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# ? Aug 20, 2019 18:58 |
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Scruffpuff posted:"All in all it's a win win situation to own and crew a larger ship" Of course. It will be like space Rome, with space plebeians and space patricians who own everything and have a bunch of space However, there is a silver lining, at least the way I see it. IF Star Citizer ever releases, on time with all the features included (stop laughing please), it will still be doomed to fail because of this completely utterly hosed balance between players. Because of this, regular jackoffs, like me, will leave the game alone, it's simply not worth it. All the whales, with their expensive advantages, will now have to square off against each other, and not the easy pickings of space plebeians. So, ironically, there will be a balance of sorts, where all the players will have their own unbalanced advantage. And, just to quote my second favourite Disney movie: "when everyone is super, no one will be" Sorry, that was long and rambly. My apologies.
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# ? Aug 20, 2019 19:01 |
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Sarsapariller posted:A gallery of 890J images-
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# ? Aug 20, 2019 19:03 |
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Brazilianpeanutwar posted:citcon predictions go! "Sure, it took us a few years to get procedural tech right, but we finally did it. We pledged not to waste our beloved community's time by releasing half-baked technology (like other companies do when their publishers push for quick ROI) and now, beloved Citizens, we are starting to reap the rewards of building a polynomial quantum drive calculator. Nothing's gonna stop us now and always remember: First they think you're crazy, then they fight you, then you change the world!"
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# ? Aug 20, 2019 19:05 |
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Sarsapariller posted:A gallery of 890J images- Some of those book titles are great, especially Easy Mark and We Are All For Sale.
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# ? Aug 20, 2019 19:06 |
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Mirificus posted:"There needs to be enough players with entry level ships so that they see it as a positive and privilege to be invited to work on my larger ship and become part of my crew. Their reward (apart from wages) will be to explore and adventure in places they would never survive solo. All in all it's a win win situation to own and crew a larger ship which will then be part of a fleet." Hmmmm, I wonder why the commandos need plebs to swab their poop decks when the AI will be indistinguishable from real living people? I'm sure backers are successful friendhavers in real life so it couldn't be just a sad fantasy about game mechanics that will force people to finally socialize with them, could it? Also Colt more like Dolt
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# ? Aug 20, 2019 19:09 |
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# ? Aug 20, 2019 19:16 |
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Sample_text posted:To be fair, used 80's retrowave future is an aesthetic that I enjoy being used. See RGO. But SC's needing to appeal to EVERYBODY mushes it in with Star Wars, Star Trek, fidelity, 100% accurate simulation (lol) etc. Used future is cool. But its used FUTURE. Roberts is doing used past in space. Ww2 planes with shoddy early 50s electronics, inexplicably capable of spaceflight and FTL. Gotta land your spaceship on the space aircraft carrier right or the space loader will push it off the deck (????)
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# ? Aug 20, 2019 19:22 |
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Scruffpuff posted:That's the thing, though. If you're going with that aesthetic then it has to be everywhere. Star Citizen is mixing the concept of the Starship Enterprise with broken Dell blade servers. I suppose (suppose) it could work if you're creating a universe with class struggles so there are people with junkers trying to get by, and people with expensive poo poo that never breaks (Firefly comes to mind as an example), but he's jamming the broken poo poo into the luxury poo poo. There's no vision or consistency anywhere. And none of it works on any level anyway. It's staggering how badly this poo poo is thought out, without even considering how it would work as a PC game. It doesn't even work as a board game. IDK if it even makes sense with class struggles. If I have to use a Dell blade to go to space, I'm gonna stay home! Planets are aaaaawful big, and... you can live on them! The result of massive class struggles in space would be Firefly. Most people would just be cowboys with no spaceship. Farmers and ranchers on the frontier.
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# ? Aug 20, 2019 19:24 |
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Slow_Moe posted:However, there is a silver lining, at least the way I see it. IF Star Citizer ever releases, on time with all the features included (stop laughing please), it will still be doomed to fail because of this completely utterly hosed balance between players. Because of this, regular jackoffs, like me, will leave the game alone, it's simply not worth it. All the whales, with their expensive advantages, will now have to square off against each other, and not the easy pickings of space plebeians. So, ironically, there will be a balance of sorts, where all the players will have their own unbalanced advantage. Yeah. I've said exactly that many years ago (loving lol at this project) but the game CANNOT be fun at this point. They have promised a contradiction. Star citizen cannot be. So the pledge drive and spaceships will have to last forever. They can't make the game because it has to be 2 opposing games at the same time. Either one will be a disaster and they can't have it both ways.
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# ? Aug 20, 2019 19:28 |
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Zaphod42 posted:Yeah. I've said exactly that many years ago (loving lol at this project) but the game CANNOT be fun at this point. I'm sure there's someone at CIG brainstorming "how can we FORCE people to play this game as an underclass?" They can't encourage them to do it, because any carrot they dangle will piss off the whales who paid good money to make sure they, and only they, ever get to have those carrots. I suspect ransomware might be their approach. "Download, install, and play our game for 100 hours and we'll release your files."
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# ? Aug 20, 2019 19:30 |
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Scruffpuff posted:I'm sure there's someone at CIG brainstorming "how can we FORCE people to play this game as an underclass?" They can't encourage them to do it, because any carrot they dangle will piss off the whales who paid good money to make sure they, and only they, ever get to have those carrots. That or they run into the "early game" problem . (again , lol at the "game" but humor me) CIG add a ton of activities to do........ for early game only (cause new money) You can salvage........only on foot or in the starter crappy salvage ship. You can do bounty hunting......in the small fighter. You can have """"""""""""fun"""""""""" but only by booting up a new character and playing the first 10 or so hours. "But I'm a whale? Where's the end game? Where's the use for my epic yacht? My hairy roberts? My massive mining vessel?" "It's still early days bruh. They have to do the pleb content first to draw new money . OBVIOUSLY you knew that, after all, you've been part of this project for how many years now?"
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# ? Aug 20, 2019 19:43 |
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Sample_text posted:That or they run into the "early game" problem . (again , lol at the "game" but humor me) I can get behind a Star Citizen future where the dedicated citizens are the only ones with nothing to do.
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# ? Aug 20, 2019 19:45 |
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Scruffpuff posted:I suspect ransomware might be their approach. "Download, install, and play our game for 100 hours and we'll release your files."
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# ? Aug 20, 2019 19:49 |
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Yes, everyone needs to calm down and stop being ignorant: After seven years we have a few bare bones systems We have almost one system in a game that is all about interstellar travel Broken combat system in a game that touts its FPS acumen Flight system that is just barely above no clip in functionality Game breaking bugs that have been present for over 5 years AI that refuses to interact with the world in any way that can be called seamless Server limits of 50 in a game that sells ships that theoretically exceed that limit Excessively priced in-game assets that create a culture of exceptionalism all while claiming it is not P2W In-game assets that were sold years ago still not being anywhere on the project schedule Claiming it is Alpha yet hiding new systems behind paywalls only to be further supported by those who bought said assets Core elements of the game being so poorly planned that the resulting product is not fun, QT for one. Key tie ins and 3rd party hardware being promised and then abandoned Requiring 3rd party investment to help complete a game that has already compiled more that $250M in funding It goes on but hey, everything is fine, its simply people who want the game to fail because their feelings got hurt at some point.
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# ? Aug 20, 2019 19:50 |
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h3isenbug posted:That would require designing, implementing and deploying said malware. Ransomware using a flawed implementation of Caesar Cipher just isn't that intimidating. This is CIG. There would be a window copy/pasted from Google Image Search of some popular malware, with CIG's bank account clumsily edited in (possibly with green pixels instead of blue.) Nothing on the drive will actually be encrypted, and the warning screen will somehow crash.
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# ? Aug 20, 2019 19:53 |
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# ? Aug 20, 2019 19:55 |
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Scruffpuff posted:This is CIG. There would be a window copy/pasted from Google Image Search of some popular malware, with CIG's bank account clumsily edited in (possibly with green pixels instead of blue.) Nothing on the drive will actually be encrypted, and the warning screen will somehow crash. Since you are active on the SA Forums spreading Goon FUD, I assume you are unemployed at the moment. We at CIG are always looking for out-of-the-box thinkers, so may I tickle your interest in one of the many open positions at our LA office?
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# ? Aug 20, 2019 20:05 |
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h3isenbug posted:Since you are active on the SA Forums spreading Goon FUD, I assume you are unemployed at the moment. Thank you for posting this. This is a once-in-a-lifetime* opportunity! *Lifetime not included.
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# ? Aug 20, 2019 20:06 |
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Sample_text posted:I have mixed feels about DaGaimez. I generally like him because he is funny and upbeat. "I'm gonna do a response video for FTR even though all I did was read the headline" lol At least listens to scamerinos; which I agree is loving gold. After he interviewed Bootcha I thought for sure he was gonna flip but somehow still has the faith a year later. I have to wonder if it is at all genuine because he panders so hard like you pointed out. I think he caught the dream hard and sees that CIG can just keep going forever. Forgot what I originally was going to say. PARP
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# ? Aug 20, 2019 20:11 |
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Ahhhhh, sweet vindication. Hangar confirmed for 'We did not even attempt to get this working'
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# ? Aug 20, 2019 20:15 |
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Bonus extremely stable video of a well developed game functioning normally
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# ? Aug 20, 2019 20:17 |
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# ? Aug 20, 2019 20:20 |
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Sarsapariller posted:Ahhhhh, sweet vindication. Ramps. Why did it have to be ramps?
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# ? Aug 20, 2019 20:22 |
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# ? Aug 20, 2019 20:35 |
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Occasionally these backers can show off something about the game where everything comes together and actually works correctly, and it looks pretty cool https://www.reddit.com/r/starcitizen/comments/csziq3/hovermode_may_be_widely_criticized_but_even_in/ I realize this isn't even remotely close to the typical Star Citizen experience, but this does look good and cool for a space simulation.
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# ? Aug 20, 2019 20:39 |
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I said come in! posted:Occasionally these backers can show off something about the game where everything comes together and actually works correctly, and it looks pretty cool https://www.reddit.com/r/starcitizen/comments/csziq3/hovermode_may_be_widely_criticized_but_even_in/ That's the "Happy Path" for hovermode. I agree it looks cool. But it's the product of a guy deliberately piloting his ship extremely carefully to get that nice hover-to-a-stop landing. SC has always looked nice, if people go out of their way to make it look nice. It's what happens when you just try to play it that sucks.
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# ? Aug 20, 2019 20:44 |
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I see Cymelion is our next candidate for crossing over to serious mental health issues. Get help Commando, none of us will think less of you.
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# ? Aug 20, 2019 20:48 |
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Nyast posted:A Citizen walks into a bar. "I realize I don't have any friends or anything, so I'll most likely have to assemble an org myself", he says to the Bartender. "Because, obviously, I want to be at the top. I want it to be MY org", he says. ...the bartender's name is miles eckhart. i like that story. it somehow shows the mindset of your typical spacewhale. far, far away from reality
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# ? Aug 20, 2019 21:05 |
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# ? May 30, 2024 23:23 |
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monkeytek posted:I see Cymelion is our next candidate for crossing over to serious mental health issues. I will
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# ? Aug 20, 2019 21:06 |