|
I think as far as bosses go that there isn't necessarily wrong with the design of having so many adds, but I would have liked to seen a bit more creativity with the boss fight designs. But I can't imagine we won't be seeing more bosses as post-game content and maybe they're saving the best for later? Who knows.
|
# ? Aug 26, 2019 21:57 |
|
|
# ? Jun 7, 2024 08:44 |
|
i'd say the boss spread is definitely a bit heavy on certain aspects which make them frustrating to more than a few. it's a bit of a sore spot if i had to pick one, but ultimately it's absolutely not as bad as some really hyperbolic people on the internet tried to make it out to be. hopefully if/when we get dlc the devs take some comments to heart and maybe try to shake things up a bit more
|
# ? Aug 26, 2019 22:10 |
|
Russian Remoulade posted:Is it just a matter of "equip everything that buffs melee" or should I be looking for specific pieces? You want the Ent leg hammer (petrified maul?) as your weapon, lifesteal ring, and then everything else that buffs melee. I think the armor you want is the void armor. Then max out all of the melee traits and damage reducing traits. Your weapons should be a couple of powerful weapons to charge you mods quickly. Mods are thorns aura and then the howl of the pack (damage reduction). Now go melee the crap out of those trees!
|
# ? Aug 26, 2019 22:20 |
|
I wouldn't mind all the adds in the boss fights if there was a way to reliably know that they spawned right behind you. The melee adds make little to no noise and the ranged ones are not much better. Most of the times I've died have been to something spawning behind me with no warning. At least the suicide bombers make a noise. I also think the tree boss is a giant gently caress you to anyone he spawns for. The dragon is an easier fight and you get an actual useful weapon from him. I really hate that stupid tree.
|
# ? Aug 26, 2019 22:36 |
|
Laura-4-Lyfe posted:I wouldn't mind all the adds in the boss fights if there was a way to reliably know that they spawned right behind you. The melee adds make little to no noise and the ranged ones are not much better. Most of the times I've died have been to something spawning behind me with no warning. At least the suicide bombers make a noise. The Ent's weapon isn't bad at all though? Sporebloom is effectively a super coach gun with a good mod. I used it for like half of my first playthrough and it was very solid. It doesn't measure up to poo poo like the Beam Rifle but very little does.
|
# ? Aug 26, 2019 22:37 |
|
Kanos posted:The Ent's weapon isn't bad at all though? Sporebloom is effectively a super coach gun with a good mod. I used it for like half of my first playthrough and it was very solid. It doesn't measure up to poo poo like the Beam Rifle but very little does. Really? That's crazy. For me it was less effective than my starter shotgun and fire ammo was much more useful. Speaking of the random world, is there any way to tell right from the start which world boss you get? It took me three tries to finally get the dragon to spawn on earth. And I'm sick of playing through earth now.
|
# ? Aug 26, 2019 22:45 |
|
Sticking with the plain guns like the starter weapons is totally feasible all the way to endgame, right? Also, is there a respec function?
|
# ? Aug 26, 2019 23:05 |
|
toasterwarrior posted:Sticking with the plain guns like the starter weapons is totally feasible all the way to endgame, right? Also, is there a respec function? The starting gear is definitely fine as long as you keep them upgraded (but try to keep upgrade levels even across your items). After you beat the game once, the final boss drops a respec token and you can buy more tokens from a vendor.
|
# ? Aug 26, 2019 23:16 |
|
Cool, thank you!
|
# ? Aug 26, 2019 23:21 |
|
The sniper rifle is a good gun but not the greatest main gun, especially for the final boss. Don't be like me. Diversify. Finally beat that jerk but needed coop to do it.
|
# ? Aug 26, 2019 23:22 |
|
I thought having adds was fine for the most part but it would be cool to see more involved/dynamic fights with different gimmicks. I can see how it would be hard to balance for single/multiplayer though. For all that people hate on it I liked the Ixilis fight as a change of pace and strategy. Undying King and the two Vyr buddies were good fights too. Tho I can see all those fights sucking hugely if you were solo
|
# ? Aug 26, 2019 23:45 |
|
Sixto Lezcano posted:I thought having adds was fine for the most part but it would be cool to see more involved/dynamic fights with different gimmicks. I can see how it would be hard to balance for single/multiplayer though. Ixilis is way easier solo. Haven't tried Undying King solo but that one probably isn't too bad either with the right build.
|
# ? Aug 26, 2019 23:51 |
|
Undying King is a fight where I liked the way the adds come in. They don't magically materialize behind you, there are consistent sound/visual cues, you can't just sprint around the room to lose them and have to be more proactive. It's also less of a pure dps check in the way that the final boss and (on higher difficulties) Ixillis are, good execution can make up the difference.
|
# ? Aug 27, 2019 00:08 |
|
Also I just really appreciate this game’s vibe and presentation. Lotta cool style here, and the story is pretty neat. What a cool rear end game that just appeared outta nowhere. Speaking of appearing outta nowhere, the bit at the end of Earth where the tower shows up made me holler IRL.
|
# ? Aug 27, 2019 00:25 |
|
im not sure root mother was designed for one person, this is rear end edit: oh nevermind Thumbtacks fucked around with this message at 01:16 on Aug 27, 2019 |
# ? Aug 27, 2019 01:12 |
|
Been playing 5his with a friend and I was qondering what drops are shared between players. I thought ammo and lumenite(?) crystals were shared but he was telling me they are not.
|
# ? Aug 27, 2019 05:17 |
|
every drop except for ammo is shared if someone picks up a bit of gear you already have you get a big chunk of scrap instead
|
# ? Aug 27, 2019 05:25 |
|
limp_cheese posted:Been playing 5his with a friend and I was qondering what drops are shared between players. I thought ammo and lumenite(?) crystals were shared but he was telling me they are not. Everything but ammo
|
# ? Aug 27, 2019 05:45 |
|
note that shop purchases are not drops for the purposes of the mechanic
|
# ? Aug 27, 2019 06:38 |
|
Promethium posted:The starting gear is definitely fine as long as you keep them upgraded (but try to keep upgrade levels even across your items). After you beat the game once, the final boss drops a respec token and you can buy more tokens from a vendor. You don't even need to beat the game on your end, joining in on someone else's final boss works just as well. You'd think the co-op would limit you to a world ahead at most, but nope here have the final boss while you're still puttering about on Corsus.
|
# ? Aug 27, 2019 08:07 |
|
after playing for a few hours today and doing a LOT of public matchmaking, i'm significantly more comfortable with my gameplay and I think it's started to click. Having one or two people to draw aggro gave me time to breathe and analyze movement and positioning and stuff, and i'm breezing through my campaign. the ent might suck once i get there but I downed him with one other guy so I get the general loop. It's just going to take a while and it'll suck.
|
# ? Aug 27, 2019 08:11 |
|
Good to know. I wonder why I had 12 of those crystals and he only had 4. Keep in mind we have only played with each other and I haven't done anything solo.
|
# ? Aug 27, 2019 15:51 |
|
The Rattleweed mod is the best, you can cheese so many encounters with it and I don’t know if I could have done the Radiant Tomb and its infinite adds without that little bush drawing all the aggro.
|
# ? Aug 27, 2019 19:14 |
|
chami posted:The Rattleweed mod is the best, you can cheese so many encounters with it and I don’t know if I could have done the Radiant Tomb and its infinite adds without that little bush drawing all the aggro. I absolutely could not have done undying king without it.
|
# ? Aug 27, 2019 19:27 |
|
I think "budget game" describes this game perfectly; there's a severe lack of depth to the itemization of things and combat (as far as I can see, all I can do to improve outside of getting bigger numbers is learning to shoot and dodge better) that I really do not like, but it's oddly compelling enough to still get me to play, and the worldbuilding is actually pretty drat good. Really hoping they decide to add other mechanics down the line, like ammo types, upgrade paths (Dark Souls, yes, but also stuff like STALKER letting you tweak guns into a certain archetype), and maybe grenades or something.
|
# ? Aug 27, 2019 19:35 |
|
there's a grenade launcher mod I think
|
# ? Aug 27, 2019 20:02 |
|
For Undying King I just used Breath of the Desert and Spitfire. Worked just fine. Beat the game earlier today, and I think I'll say that Scar and Singe is the worst boss fight I experienced, mostly because the adds didn't drop ammo at all and you spend the entire fight on fire. Hunting Rifle is the best weapon in the game. Btw, the fireball/grenade mod is amazing because it's burn dot actually stacks.
|
# ? Aug 27, 2019 23:58 |
|
A user on the steam discussions figured out how to check the "rolls" of a player's world from the save file:Kintaro posted:You can see what boss/items you rolled in the save-file.
|
# ? Aug 28, 2019 00:20 |
|
So... my game crashed just as I killed Singe and I didn't seem to get any loot from it. When I started the game again, the zone was cleared (except for the regular loot on the ground). Am I out of luck or is there a way to recover missed items?
|
# ? Aug 28, 2019 02:31 |
|
you'll have to get it next time you see them. sucks that it happened to you
|
# ? Aug 28, 2019 05:25 |
|
you can keep joining public games and hope they're at singed, or reroll campaign and speedrun to it
|
# ? Aug 28, 2019 07:38 |
|
I really like how even with no method of talking to randos you can still get a point across. Two people joined my game, a good time was had by all; but at one point when we reached a big checkpoint one of them glitched out and couldn't actually use it, locking me and the other guy out as well. So without a word between us, we turned and killed the glitched guy. Turns out reviving him wouldn't fix it. So we killed the glitched guy again, and this time he let himself die the second he dropped just so we could hit the checkpoint and bring him back in.
|
# ? Aug 28, 2019 08:13 |
|
How is this game solo? It looks cool, but my usual co-op buddy is on the fence about it. I've had fun going solo in games like Borderlands and Diablo, if that helps.
|
# ? Aug 28, 2019 08:45 |
|
It's a lot harder solo but I've yet to see anything that's absolutely impossible. Except an Enchanter Mangler, I just rerolled that. gently caress that
|
# ? Aug 28, 2019 08:57 |
|
Some bosses are much easier solo imo
|
# ? Aug 28, 2019 10:59 |
|
I think the game is a lot easier solo, provided you have an easy way of killing the adds (AR, SMG) Or you can just use Rattle Weed and plow your way through the game.
|
# ? Aug 28, 2019 14:26 |
|
I had relatively few problems solo but as someone mentioned earlier enchanter mangler was absurdly annoying solo because if you got staggered once you'd usually just get stun locked by adds. But if you're used to games like this it's not bad solo.
|
# ? Aug 28, 2019 15:58 |
|
There's something about three people mindlessly gunning their way through Rhom that really tickles me. It's so fun.
|
# ? Aug 28, 2019 17:27 |
|
It never ceases to amuse me how versatile shooting in a direction and a series of teabags can communicate so much. I managed to tell two guys to split up so we could cover all three hallways just by shooting in the direction of one guy, shooting the hallway, and teabagging once
|
# ? Aug 28, 2019 20:02 |
|
|
# ? Jun 7, 2024 08:44 |
|
Rhom has an incredible aesthetic and conveniently also has all of my favorite weapons. A beam rifle, three round burst rifle, semi auto rifle, and shotgun pistol, all amazing, with sick nasty animations.
|
# ? Aug 28, 2019 23:44 |