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Bummer that Blair Witch isn’t very good. I still feel the tapes in RE7 were the closest we’ve gotten to found footage being implemented well in a game, and those still kinda suck.
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# ? Sep 1, 2019 17:27 |
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# ? May 9, 2024 08:13 |
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Blair witch (the game) isn't really found footage, you actually spend very little of the game using the camera. The night vision on it sucks so outside a specific part and using it to solve puzzles, the flashlight is way better. It's not like you should be using it nearly 100% of the time like outlast. I'll give you that it's based on a franchise known for found footage but it's more closer to... Well layers of fear in a way because it's more about walking to certain places and solving admittedly basic puzzles. This game doesn't actually do jump scares right in your face. There was like one spot it does and IMHO it was a good spot. Other than that, it does focus more on atmospheric ambience to chill your bones. Like others have said, about the main character They totally could have eliminated all his tragic backstory stuff and it would be better off for it
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# ? Sep 1, 2019 17:45 |
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WatermelonGun posted:Bummer that Blair Witch isn’t very good. I still feel the tapes in RE7 were the closest we’ve gotten to found footage being implemented well in a game, and those still kinda suck. Uh clearly you are forgetting the masterpiece that is Michigan: Report from Hell https://www.youtube.com/watch?v=xOX5BXMvDYo]
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# ? Sep 1, 2019 17:47 |
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WatermelonGun posted:Bummer that Blair Witch isn’t very good. I still feel the tapes in RE7 were the closest we’ve gotten to found footage being implemented well in a game, and those still kinda suck. I really liked the escape room puzzle thing
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# ? Sep 1, 2019 19:21 |
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al-azad posted:I want to pitch a horror game but the protagonist did something good and they’re being tormented for it because that’s just the cruelty of real life. I've toyed around with a horror story that's basically a reverse silent hill. Set on a colony space-ship called the Amnesty where all the inhabitants were major criminals who were completely mind-wiped and put on the ship to start a new, hopefully better life on arrival at their new planet. The karmic imbalance of escaping past sins makes everything go all Event Horizon. The twist is the protagonist did nothing wrong. They just hated their regular life, wanted to live on a new planet and agreed to be mind-wiped in exchange for that opportunity.
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# ? Sep 1, 2019 22:19 |
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Did they JUST WANT TO GO INTO SPAAACE?
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# ? Sep 2, 2019 00:05 |
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I kind of wish Silent Hill 4 was guiding people through their nightmares. I love that game conceptually but drat did the actual story lose me. I wouldn’t mind escort missions if every area was like “guide this junky through the haunted orphanage he burned down when his meth lab exploded.”
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# ? Sep 2, 2019 00:12 |
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Songbearer posted:Did they JUST WANT TO GO INTO SPAAACE? God 7 Days a Skeptic's story is kind of a mess
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# ? Sep 2, 2019 01:15 |
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al-azad posted:I kind of wish Silent Hill 4 was guiding people through their nightmares. I love that game conceptually but drat did the actual story lose me. I wouldn’t mind escort missions if every area was like “guide this junky through the haunted orphanage he burned down when his meth lab exploded.” Silent Hill: Dream Warriors
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# ? Sep 2, 2019 01:19 |
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Man of medan was... alright. It's definitely Until Dawn as gently caress, but with a different budget. And that is a little noticeable in the presentation in a way that is jarring. It mostly looks very nice, but the seams show. Light angles change out of sync with camera angle switxhing. Lights in rooms literally turning off(performance optimisation probably) if you walk away just a little too soon, odd artifacts at the edges of the screen at times. And some of the jankiest animation and scene transitions - sometimes scenes resume in ways that make no immediate sense, with characters appearing in locations that make you wonder what the gently caress. I get that they need a system that can weave additional scenes in depending on player choice but jesus this is clunky at times. Acting performance was also all over the shop. It felt like they made changes at a point in development when they already had voicelines performed, so sometimes characters say things with a tone of voice that is fully disconnected from their previous line and the situation they're in. I can see why they ask 30 for this but it's also clear why people wouldn't want to pay that amount. Despite all of this I still hope they finish the anthology. It's so close to being solid all around! The overal quality of their tech is good and they know how to design a set and make things spooky. The next installment is in 2020. Im still going to keep an eye on it. I hope they learn!
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# ? Sep 2, 2019 07:11 |
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Mindblast posted:Man of medan was... alright. It's definitely Until Dawn as gently caress, but with a different budget. And that is a little noticeable in the presentation in a way that is jarring. It mostly looks very nice, but the seams show. Light angles change out of sync with camera angle switxhing. Lights in rooms literally turning off(performance optimisation probably) if you walk away just a little too soon, odd artifacts at the edges of the screen at times. And some of the jankiest animation and scene transitions - sometimes scenes resume in ways that make no immediate sense, with characters appearing in locations that make you wonder what the gently caress. I get that they need a system that can weave additional scenes in depending on player choice but jesus this is clunky at times. They still don't let you skip cutscenes like in Until Dawn, which is endlessly frustrating if you want to get any collectables or secret documents to unlock their mini documentary on the boat. Sad too, because Pip Torrens voice work and narration is easily one of the best parts of the game too. Definitely feels like Until Dawn without Sony funding, but still worth 30 bucks imho if you can put up with the jank.
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# ? Sep 2, 2019 21:03 |
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Is Death Mark a good game? Since apparently the sequel is coming out soon, I figure I should get it at some point.
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# ? Sep 3, 2019 03:22 |
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Minor pet peeve currently in Blair Witch. Why is the mc's run speed so loving slow? Is the dog some race dog because I can't keep up with him and its so easy to lose him. If they wanted you get separated so often maybe provide better landmarks or a map. I understand Blair Witch is all about getting lost in the woods in the dark but since there is no punishment for being alone it doesn't seem intended. You get some ptsd attack once but that was the only time that happened and all the scares are scripted so even if you are alone you know nothing will happen unless you are progressing.
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# ? Sep 3, 2019 05:12 |
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Going through my backlog and started up Kona; enjoying it so far. What did everyone think of this one? The frozen wilderness of Canada seems terrifying, but a game set in the region is a nice vibe during the hot summer weather here in California. :P
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# ? Sep 3, 2019 05:42 |
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I was very excited for the concept of Kona, but when it came out, the actual game just... didn't grab me at all, sadly. I think I remember some vaguely annoying survival mechanics, and the story just didn't interest me enough to keep going.
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# ? Sep 3, 2019 10:59 |
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Yeah the setting grabbed me but the survival stuff really felt pointless, the ending is pretty loving nuts though.
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# ? Sep 3, 2019 12:10 |
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I've really only noticed the body heat meter, which I find enjoyable as it makes traveling between campfires/buildings feel a little more exciting than your average "walking sim". Sanity hasn't really come into play much yet (it's still daylight in the game), and I'm really thankful the game doesn't have a hunger meter. To be fair, I'm still pretty early on. I'm just enjoying that odd, conflicting feeling of being grateful to come across a cabin as a shelter from the cold, while also feeling some tension at whatever mysterious stuff could possibly be inside. Do any other games have this sort of paradoxical vibe of "Thank god for this shelter, but also, what's IN here?" Also, before I started playing Kona, I kept confusing it with Kholat...which I seem to remember goons being very disappointed by.
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# ? Sep 3, 2019 16:10 |
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Kholat starts out with amazing atmosphere but it doesn't take long for it to piss it all away looking for notebook pages in a blizzard. The few enemies in it are obnoxious as hell because they're not very threatening, but they are invisible so it's easy to just stumble into one even if you're expecting it. And then if you get through all that, the story is just a big inconclusive mess of conspiracy theories.
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# ? Sep 3, 2019 16:32 |
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Mindblast posted:Light angles change out of sync with camera angle switxhing. To be fair this is probably intentional, it happens in film all the time.
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# ? Sep 3, 2019 16:40 |
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Blair Witch's camera mechanic for puzzle solving is really cool and I haven't seen anything like that before but quite possibly its been done. But maybe they should have gone with the camera pov like Outlast so it feels more Blair Witchy. Also the dog is cute but he kinda brings down the tension. Maybe if you had a human companion and they slowly go crazy that would have been better.
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# ? Sep 3, 2019 16:44 |
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i just got a $50 gift card on steam. any new horror releases worth spending money on?sigher posted:To be fair this is probably intentional, it happens in film all the time. but usually there's a stylistic cue or hint which indicates that an out-of-sync lighting change is actually out of sync/unintentional. if someone sees it as an error, there's a good chance it is unpleasantly turgid fucked around with this message at 16:57 on Sep 3, 2019 |
# ? Sep 3, 2019 16:51 |
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sigher posted:To be fair this is probably intentional, it happens in film all the time. Doesn't look like it. Its very common to change light during cutscenes if it makes a close ups look better but it is always done seamlessly with the angle change. This attempts to do that but fails. It falls perfectly in line with the other jank. Nothing suggests it is intentional in this title.
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# ? Sep 3, 2019 16:52 |
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It's exceedingly more likely that something in a video game which looks like a glitch is actually a glitch, rather than that it is some kind of clever stylistic choice.
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# ? Sep 3, 2019 16:59 |
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Mindblast posted:Doesn't look like it. Its very common to change light during cutscenes if it makes a close ups look better but it is always done seamlessly with the angle change. This attempts to do that but fails. It falls perfectly in line with the other jank. Nothing suggests it is intentional in this title. When I played through it on PC it was all seamless on my end. Might be a performance thing. One of the changes in lighting was so night and day though it was jarring.
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# ? Sep 3, 2019 18:21 |
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Dunno, the framerate went between 70 and 120 so it was more than alright. Maybe it doesn't know how to deal with gsync?
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# ? Sep 3, 2019 19:06 |
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Tired Moritz posted:Is Death Mark a good game? Since apparently the sequel is coming out soon, I figure I should get it at some point. I enjoyed it for what it is. It's basically you exploring urban legends (and surviving them!) Which platform?
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# ? Sep 3, 2019 22:31 |
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Playing Outlast 2 (I like it) and the scariest part so far is pushing tv carts.
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# ? Sep 3, 2019 23:22 |
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Blair Witch feels like someone wanted to make their own Haunting Ground.
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# ? Sep 3, 2019 23:37 |
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That's hardly a bad thing. Haunting Ground is a surprisingly good game.
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# ? Sep 3, 2019 23:39 |
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RadicalR posted:I enjoyed it for what it is. It's basically you exploring urban legends (and surviving them!) Switch. Portability, baby!
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# ? Sep 4, 2019 04:40 |
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Cardiovorax posted:That's hardly a bad thing. Haunting Ground is a surprisingly good game. Unfortunately Blair Witch is not
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# ? Sep 4, 2019 05:02 |
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Squiddycat posted:Unfortunately Blair Witch is not Ya I really don't like the ptsd aspect of the story. That is definitely not what Blair Witch is about. They should have just gone full on with weird poo poo happening in the woods with no reason. I am not done with it but if they somehow use that to explain any of the woods mystery with that...would be disappointing. The more and more I think about Blair Witch, frustration is one of the biggest parts of the movies and tensions rising in the group. I mean you really can't have a game where you just make the character lost and run in circles that's why I guess there is a dog who is basically this game's gps mechanic. If they gave you a group of friends or you actually met the search party at the start of the game, it wouldn't really make sense if any of them helped you with a sense of direction since that is the whole point of the woods, they get around it with the dog pretty nicely but there is no tension like in the Blair Witch movies where the groups slowly tear themselves from within. Still imo it is decent enough so far but definitely nothing special and you should wait for a sale.. I think I have 1 hour more left from the completion times I saw. A lot of the negative reviews were about getting stuck or encountering tech issues but there was a patch and I noticed the getting stuck bug is gone.
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# ? Sep 4, 2019 05:18 |
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Read After Burning posted:I'm just enjoying that odd, conflicting feeling of being grateful to come across a cabin as a shelter from the cold, while also feeling some tension at whatever mysterious stuff could possibly be inside. Do any other games have this sort of paradoxical vibe of "Thank god for this shelter, but also, what's IN here?" Not exactly the same but in the horror game Trilby's Notes you could switch between the normal world and the dark world. You did this by taking medication. The dark world is spooky flesh-everywhere blood and gore and rust and stuff while the real world is not. However, the main character suffers from various hallucinations brought on by a combination of the supernatural loving with him, trauma from prior experiences with the supernatural, and the aforementioned overuse of the medication in order to stay within the real world. At the start of the game, I would take the pills on pretty much every screen out of fear of what the dark world contained, but as the game went on, I very quickly became more and more terrified of the hallucinations the main character experienced to the point that I preferred the homeliness of the blood and gore realm because at least when he was lost in there, his mind still made sense and the game didn't start loving with me by doing poo poo like transporting me into a screen from the previous game in the series or replacing all of the description dialogue with "it hurts" repeated or walking into a screen to find that I've turned into the killer from the previous games or making a screen transition and ending up forced against a wall while the killer slowly walks towards me and me having no way to fight back and everything being replaced with "it hurts" Ulio posted:I mean you really can't have a game where you just make the character lost and run in circles Sure you can, that's what they did in the first Blair Witch video game
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# ? Sep 4, 2019 08:05 |
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Tired Moritz posted:Switch. Portability, baby! Good choice. The additional chapter is included unlike the Vita version.
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# ? Sep 4, 2019 13:41 |
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FirstAidKite posted:Trilby's Notes Shame this got wrecked by the tire fire that followed it up, but given what Yahtzee's turned into, it's not really a surprise. Also WTF Deadly Premonition 2 being Switch-exclusive? Am I reading this right?
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# ? Sep 5, 2019 05:17 |
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I was watching the voidburger LP of SH3 and had an epiphany: The mall combines two things. First, it's a scrambled re-expression of things Harry did in SH1 - things harry did or encountered. But the walnut task is something else- something more. It's a metaphor for what Claudia is trying to do with Heather. The jewel inside the shell is samael being "born" (see also the caption on the moon door), and Heather, the shell broken in the torture device (in the room with torture themes).
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# ? Sep 5, 2019 05:23 |
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Old Boot posted:Shame this got wrecked by the tire fire that followed it up, but given what Yahtzee's turned into, it's not really a surprise. I liked 6 Days A Sacrifice, except for that one scene that was very stupid. I think it did a really really good job of telling an interesting (albeit not necessarily scary) story that wrapped everything up and even managed to turn the main character from 7 Days into someone interesting after the absolutely godawful ending of 7 Days.
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# ? Sep 5, 2019 09:01 |
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The whole 'X days an Y' suffers from a very common problem for horror stories: it comes up with a very dumb explanation for what is going on and then sticks to it way too hard. "An overgrown
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# ? Sep 5, 2019 14:13 |
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I do like the lovecraftian element in the series - the idea of this world-encompassing creature that thrives on pain not because it enjoys it, but because that's simply what it consumes, is a cool idea. I find that the part that sucks is the part that involves (spoilers, I guess) the succession of the Prince, since there's simply too much of a human element there. Though that final part of 6 Days, when the character from 7 Days leaves his jail cell and descends an impossible staircase was cool, from an 'impossible architecture' kind of way. It's certainly weird, though, connecting the simple 'evil spirit' plot of the first game with the wild stuff that happens in the res of the series. Probably would've been better to keep them separate series, but I guess Yahtzee liked Trilby too much as a character.
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# ? Sep 5, 2019 14:22 |
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# ? May 9, 2024 08:13 |
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FirstAidKite posted:I liked 6 Days A Sacrifice, except for that one scene that was very stupid. I think it did a really really good job of telling an interesting (albeit not necessarily scary) story that wrapped everything up and even managed to turn the main character from 7 Days into someone interesting after the absolutely godawful ending of 7 Days. Given how intrinsic that one laughably bad scene was to the outcome of the game, it's fair to say that it threw it pretty far off its axis. And while the game did involve a novel/interesting approach to make a poo poo character less poo poo-- well-- Morpheus posted:Probably would've been better to keep them separate series, but I guess Yahtzee liked Trilby too much as a character. I get they're adventure game titles that were done largely for the fun of it, and also for free, but I'll admit that I can't quite death-of-the-author my way into liking them all that much. Call it a failing. Divorcing it from that to be "fair" about it, tho: 6 Days tried to do too much with too little real-estate, and introducing a lead character last-minute that has zero connection to the plot is like-- well, okay. I mean, I get what the purpose of that was, but it'd need pretty extensive workshopping to add even a vague whiff of humanity to the cast of characters. They're all basically there as puzzle pieces acting in accordance to what the plot dictates. I suppose it could be argued that this the "point" of it, but it doesn't do a whole hell of a lot to earn it. Interesting set-pieces appear throughout, but aside from that, it's a pretty weak ending.
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# ? Sep 5, 2019 14:53 |