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So loading up a chest of your gear and running around basically naked is a viable fun level up tactic
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# ? Aug 26, 2019 19:11 |
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# ? Jun 8, 2024 09:27 |
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Spoilery question. I found a robot named Agnu. Is this a situation like Kotor 1 where if skill up robotics high enough I can fix him?
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# ? Aug 26, 2019 21:08 |
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Agnu can only be healed by the power of friendship with Beep
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# ? Aug 26, 2019 21:15 |
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Day 4, 4 more hours.. Total played 16 hours: Built my first L-House, 2 stone mines, 2 small wind powers, 1 large wind power, 1 electric stone refiner, 1 manual stone refiner, 1 manual iron plates maker, 1 electric well and 6 cactus XL farms (still not enough to keep food for 8 guys?!?! Farm and cooking skill still suck so that must be it) Tried to get my food situation not reliant on buying from shops was my mission. Seems to be going ok. Keep getting raided by dust bandits and starving bandits while building and had to flee from dusts since thier guys are mid 20's skill level and my guys are between 5's to 25's in skills and attributes. I can now take on roughly 50% bigger group of starving bandits with no problems on my dudes now where I might get one knocked out. Finished my base walls and went to bed. Question: is there a way to transfer items from one far away food storage to another without manually having to do it?
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# ? Aug 27, 2019 15:42 |
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TipsyMcStagger posted:Question: is there a way to transfer items from one far away food storage to another without manually having to do it? Nope. But, you could buy a Bull or a Garu and put them on transport duty, so long as you have a person there to move items between inventories
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# ? Aug 27, 2019 15:48 |
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Farming works best if you have two or more crops to combine into recipes, because it doubles the total nutrition. That's not really the most feasible in the badlands, though, unless you build close enough to the swamp to grow rice or research hydroponics at the far end of the tech tree
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# ? Aug 27, 2019 15:56 |
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Clark Nova posted:Farming works best if you have two or more crops to combine into recipes, because it doubles the total nutrition. That's not really the most feasible in the badlands, though, unless you build close enough to the swamp to grow rice or research hydroponics at the far end of the tech tree I built my base in that exact spot, dustwiches are fine
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# ? Aug 27, 2019 16:01 |
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delicious
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# ? Aug 27, 2019 16:03 |
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TipsyMcStagger posted:Question: is there a way to transfer items from one far away food storage to another without manually having to do it?
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# ? Aug 27, 2019 17:47 |
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TipsyMcStagger posted:Day 4, 4 more hours.. Total played 16 hours: I have over twice as many hours and not nearly as much progression. Continue to teach me your ways.
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# ? Aug 27, 2019 18:02 |
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BMan posted:I built my base in that exact spot, dustwiches are fine I hate all the wheat recipes because making bread is a big bottleneck made out of like six smaller bottlenecks
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# ? Aug 27, 2019 19:19 |
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Zesty posted:I have over twice as many hours and not nearly as much progression. Recruit the cheapest guys first from squin, one guy joins for free, mine like crazy until you get enough to buy the building in the middle for 7200c, buy build materials every day till you get the building done, build research bench (hint, put it in the center in the corner so you can upgrade it without dismantling), get ore storage container first, set up mining ring and hauling to ore storage. Mass buy food every day, hire more people while researching, buy books when you can and keep going. Let your dudes run halfway to guards and engage the guys to level up. Once you get enough cash and food and tech 3 research, start making the base. Buy cactus from the general store over a few days to build XL farms Start with small shelter, put stone storage and building material storage, build Stone mines and stone refiners, get building materials for bigger buildings, keep upgrading your industry to be able to build. Edit: wish I recruited humans mostly instead because these sheks don't like working with that 80% gains TipsyMcStagger fucked around with this message at 20:12 on Aug 27, 2019 |
# ? Aug 27, 2019 19:20 |
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Still real new to this game. I had an outpost set up between Squin and Hub that did alright. Only problem is I built it over a road with a gate at each end. It caused so many issues with pathing like Shek would try to get through one gate so they could approach the other. I gave up and just left the doors open. Moved on to a new spot because I wanted to get beat up by some new opponents. North of Stack there's a ridge with iron and copper right next to other so I set up. New awful problems with pathing as anyone trying to leave the area will move into the center of the base before moving on. This debug map of the roads suggests why. Legless knights will drag themselves toward that intersection before turning around and heading home. After a rumble I throw everyone out and if they eventually wake up they want to come back in through the gates before they leave, going so far as to try and break them down. Is there a way to salvage this spot or do I need to check the debug screen before plopping down my outposts? I tried the navmesh thing and drawing a new road around the base but didn't change anything. I would just leave it and build more cages for breathing enemies but it affects my own team as well. Is there a way to fix the pathfinding here? Everyone is unconscious because I didn't realize the difference between paladins and high paladins.
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# ? Aug 28, 2019 01:52 |
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BrainMeats posted:Still real new to this game. I had an outpost set up between Squin and Hub that did alright. Only problem is I built it over a road with a gate at each end. It caused so many issues with pathing like Shek would try to get through one gate so they could approach the other. I gave up and just left the doors open. How did you see the road paths so I can avoid a similar fate at my next base?
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# ? Aug 28, 2019 02:31 |
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TipsyMcStagger posted:How did you see the road paths so I can avoid a similar fate at my next base? Shift-F12 for the debug menu there.
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# ? Aug 28, 2019 03:02 |
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Try the rebuild navmesh option before tearing down some walls and repositioning them and rebuilding the navmesh again.
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# ? Aug 28, 2019 03:10 |
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I made a base at the entrance to beak thing valley. I never run out of meat. Ever.
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# ? Aug 28, 2019 14:44 |
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So I went exploring north-east of the Holy Nation. I got chased into a bunch of canyons and had to swim for it. Surprise! Lakes of acid! I died.
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# ? Aug 28, 2019 17:52 |
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Canuckistan posted:So I went exploring north-east of the Holy Nation. I got chased into a bunch of canyons and had to swim for it. Surprise! Lakes of acid! I died. Exactly what I did while doing my exploring.. That's kenshi!
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# ? Aug 28, 2019 18:41 |
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Is there any mods that takes your base attack warnings and leaves their status on the screen in hover text? So if I take a solo guy exploring and leaving my guys farming away I don't need to constantly micromanage. Day 5, 19 hours played: Spent the next 3 hours deconstructing my walls and trying to place all my building materials as a storage. Game does not give warnings of gates being attacked so you have to have someone manning the gates. Also noticed that gate design should be more star fort idea with turrets firing inwards towards guys at gate. Since my fort is pretty much just being attacked by starving bandits which make for decent skill gains right now, i've decided to not build any gate and leaving it open. I have 8 XL cactus farms and now the cactus are pouring in and my cook is around 48 skill. Skilling my dudes to farm and cooking right now in anticipation for a base move to lusher climates. Trying to get a pack mule so I can carry my 100+ build materials and a bunch of iron plates. I've hit my research plateau without any of the engineering books which means I need my guys to level up. Going to try and hire some more humans coming up, not entirely sure near squin wheres a good place for that. TipsyMcStagger fucked around with this message at 07:30 on Aug 29, 2019 |
# ? Aug 28, 2019 20:26 |
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So I had been playing this last year and had fun, but I kept running into stability problems and crashing and messing around with mod load order, ect. Is there some guide or a list around essential mods and load order. I want to get back in and play it but dont want to spend half the time bug chasing and trying to fix random CTDs.
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# ? Aug 31, 2019 01:33 |
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Klisejo posted:So I had been playing this last year and had fun, but I kept running into stability problems and crashing and messing around with mod load order, ect. What's wrong with vanilla? What mods do you need?
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# ? Aug 31, 2019 04:26 |
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I haven’t actually played for a few months so the game and/or mod might have been patched, but Reactive World really made my game crash a lot. The low-res texture pack seems to make the game crash less, in addition to boosting performance a ton
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# ? Aug 31, 2019 04:53 |
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TipsyMcStagger posted:What's wrong with vanilla? What mods do you need? Baka things you absolute nincompoop
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# ? Aug 31, 2019 15:48 |
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Turpitude posted:Baka things you absolute nincompoop Not really a good answer.. List the mods and why they're important.
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# ? Sep 1, 2019 01:10 |
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baka things, and they're important because they're baka things
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# ? Sep 1, 2019 01:25 |
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Well one of the most imporant mods is one that increases the squad limit from 30 up to (I think) 256. Without it you can't really maintain an army and base defenders and farmers and researchers and miners and smiths. But also having a couple hundred odd dudes is probably your number one culprit in causing crashes. Are you playing this like a 4X game? Or an rpg? City builder?
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# ? Sep 1, 2019 01:27 |
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I was just wandering around randomly and found a spot with 6 beak eggs and a bunch of other equipment just laying around. No beak birds around. Just scooped this poo poo up and sold it for 30k. What should I spend my new found wealth on? I have 4 untrained guys and a small house in a city. Build a compound or hire a bunch of guys?
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# ? Sep 1, 2019 02:02 |
TipsyMcStagger posted:What's wrong with vanilla? What mods do you need? Only ones I would say are really required imo are Shidan's Tweaks & Fixes Compressed Textures Project Less/No Clutter other really good mods for QoL and gameplay are Attack Slots x5 or x3 256 Recruitment Limit Slopeless Dark UI I also run a bunch more that I like Free the Hair Reduced Weather Effects shops have more items + Interior (and Exterior) Design Recruitable Prisoners - with dialogue (pls read description) Meitou Retexture: Black and Red Outland Coin Purses NPC enjoys more shopping Better Crop Fences Sensible Spider Range Fixing Clipping Issues Seperate Robotics Boxes AI Core Carriers Baka Things Crow's World Gone Fishing More Names! Steady the Clown Sparring Mats - Basic Training for Melee Defense & Martial Arts Copper Ore Drills 10x Output- and Storage- Stacks. Minor Mesh Fixes - Alternative Minor Mesh Fixes Let's Talk Wooden Dexterity Training Dummy (Animated) Moisture Farming Enhanced Shopping Economy Weight Bench - Strength Training Scarier Security Spiders Reactive World Banditry Leather Backpacks Paladin Powergamers Ancient Terrors Last four are little mods I made for my own use. One to make deadlands areas w/ robots more dangerous and make it so town skeletons in black desert city won't help you against them, one to make HN gear better on senior dudes + xbows (including offhand so they have something when you gently caress up an arm), one to make guys loot your poo poo more, and a little backpack crafting mod since I didn't like the other ones I tried. Nuclearmonkee fucked around with this message at 02:34 on Sep 1, 2019 |
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# ? Sep 1, 2019 02:06 |
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I'm pretty torn on the attack slots one. it makes the game dramatically easier if you outnumber, dramatically harder if you're outnumbered (to downright impossible if you're solo), and marginally easier if you're evenly matched since the player is better at gangbanging than the AI is. I find it pretty unbalanced, not QoL at all. The only real cheat-y mod I run around with is the execution mod because jesus is it irritating cleaning up after raids with things waking up constantly
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# ? Sep 1, 2019 04:19 |
I always play with larger enemy squad sizes and it makes the combat more dynamic instead of looking silly when 20 hungry bandits surround my 10 guys and politely wait their turn to swing instead of swamping me with beat sticks. But yeah it's all up to personal preference. Executing people becomes less relevant after your guys git gud though since your more likely to inflict fatal damage on the swing that puts them down. Before that I just have a dude tasked with walking around throwing weapons on a garru or somethin
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# ? Sep 1, 2019 04:37 |
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Canuckistan posted:I was just wandering around randomly and found a spot with 6 beak eggs and a bunch of other equipment just laying around. No beak birds around. Just scooped this poo poo up and sold it for 30k. spend it on mercenaries for when the beak things come for you in the meantime you can use the mercenaries to pick fights you can get your dudes involved in
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# ? Sep 1, 2019 15:02 |
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Every time i get mercenaries I end up just using them as ablative armour for raiding places. If any of them survived I used the mod to hire them forever and kitted them out in decent gear.
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# ? Sep 1, 2019 15:42 |
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Building things is mostly for bragging. Buying equipment is for suckers. Money is best sunk into fresh meat, whether its recruits or mercs.
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# ? Sep 1, 2019 19:31 |
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Can you eliminate factions in the game? Can I gently caress up these dust bandits so they gently caress off permanently?
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# ? Sep 1, 2019 19:49 |
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You should visit the dust tower and inform the king of your appreciation for his attention.
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# ? Sep 1, 2019 20:16 |
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Pretty sure there's a mood that gives even more faction interaction/destruction options too, but I can't recall the name. Did something with the combat change recently (like month recently)? I played my solo skeleton for the first time in a while and things seem harder than I remember, i.e fighting two security spiders went from free electronics to an existential threat for some reason
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# ? Sep 1, 2019 21:07 |
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Are there any mods that help alert you when your people or things are being attacked? I keep missing the little red stripes and when I refocus on my miners or something they are all beat up and crippled and have to crawl back to town to heal.
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# ? Sep 2, 2019 08:07 |
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Not that I could ever find, and you should look at it as free toughness training anyway.
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# ? Sep 2, 2019 09:26 |
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# ? Jun 8, 2024 09:27 |
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dogstile posted:I made a base at the entrance to beak thing valley. I did this a while back and it trivializes the game because once you get established everyone ends up at super high combat skills really quickly because they fight beak things literally non stop. Also all the groups coming to extort or attack you all get whittled down to a handful
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# ? Sep 3, 2019 11:02 |