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I had walls with lots of turret users on them so my peasant workers remained peasant workers, which was cool thematically
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# ? Sep 3, 2019 11:09 |
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# ? Jun 7, 2024 18:35 |
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If you buy a house, do you still have to pay taxes? Like in Squin or the hub
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# ? Sep 3, 2019 16:36 |
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FrickenMoron posted:If you buy a house, do you still have to pay taxes? Like in Squin or the hub Nope, you won't get a visit from tax collectors, or any other sort of raid
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# ? Sep 3, 2019 16:45 |
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E: beaten Hub life=best life
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# ? Sep 3, 2019 16:48 |
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Can you repopulate the Hub and get new shops without mods?
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# ? Sep 3, 2019 17:03 |
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Angry Lobster posted:Can you repopulate the Hub and get new shops without mods? Nope, and the mod I tired to use to do it with, Reactive World, is buggy as hell. I could never get the Dust Bandit remnant leaders to all spawn so I could kill them to be able to start rebuilding the town, even after several imports
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# ? Sep 3, 2019 17:07 |
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Yeah it'll always be a ruined and deserted town except for the buildings you buy and repair. The back part of the city with the thief tower is pretty good for that though since it also has a giant house that can fit multiple crafting stations and there's a bunch of houses and sheds in close proximity. It's nice to not have to worry about power until you get into serious crafting and hydroponics. And there are several towns in comfortable reach for your shopping and trading needs. Sure you need to spend time on that but I rather do that than defend against endless raids. I guess the only real problem is that you're forced to make several serious shopping trips for materials if you want to have your smithing squad reliably crank out specialist grade gear and then want to grind that for the occasional hit on a masterwork piece. Making enough masterwork pieces for your whole fighting squad can take a really long time if you're unlucky with your rolls. And getting enough cloth from shops is pretty tedious tbh since it's often in short supply so you kinda have to also grab the raw materials and process it yourself to meet your needs
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# ? Sep 3, 2019 17:51 |
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The only thing Hub will ever really be good for is a neutral ground fallback location, because every other town just does everything else better.
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# ? Sep 3, 2019 18:04 |
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I managed to bust the Dust King and gave him to the Shek, if i free him can i sell him to other factions?
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# ? Sep 3, 2019 21:44 |
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FrickenMoron posted:I managed to bust the Dust King and gave him to the Shek, if i free him can i sell him to other factions? Yes, and if you're feeling cheaty you can sell him right back to the Shek
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# ? Sep 3, 2019 21:47 |
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Anywhere BUT the hub would be better
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# ? Sep 3, 2019 23:05 |
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gut! gut! gut! gut! (town guards chanting) Gut! Gut! Gut! Gut! (starving bandit squad banging sticks on enclave gate) GUT! GUT! GUT! GUT! (beak things thrashing their heads into the ground) GUT! GUT! GUT! GUT!
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# ? Sep 3, 2019 23:23 |
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I've stuck around mongrel for some training but it seems the guards overextended and one gate is now unguarded, I guess that can happen?
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# ? Sep 4, 2019 05:38 |
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Also is there any way to change hunger settings etc after starting the game? Im many hours into my current game and i set the hunger scale to 0.9 not realizing that would make it FASTER.
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# ? Sep 4, 2019 08:42 |
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FrickenMoron posted:Also is there any way to change hunger settings etc after starting the game? Im many hours into my current game and i set the hunger scale to 0.9 not realizing that would make it FASTER. Import and you can take care of both of those at once
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# ? Sep 4, 2019 08:47 |
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Yeah, just reimport, make sure all the settings are selected (so import buildings, relations, NPCs) and you'll basically only adjust the settings without really changing anything about the world. Well, labs and such will probably be repopulated and chests will definitely be restocked, but depending on how you see that kind of thing, this is hardly a negative.
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# ? Sep 4, 2019 08:55 |
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Thanks, i set it back to 1 which is fine. Also is there a way to safely train the friendly fire skill? I have one guy with a specialist grade heavy crossbow can he can shoot my guys in the back for 100+ if he misses. do I just have to suck it up or is it better to equip them with lovely shoddy crossbows first to train their skills up?
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# ? Sep 4, 2019 10:10 |
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I equip them with the crappiest fastest firing crossbow I can find
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# ? Sep 4, 2019 10:43 |
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give everyone armour that's good against crossbows
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# ? Sep 4, 2019 10:49 |
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I think it's called Precision Shooting and annoyingly enough, no. It's one of those skills that can only be trained in live combat and it only goes up when you actually miss someone instead of inflicting friendly fire. The best you could do would probably be to set up a standard training arena, wall it off with boxes and then have your guys shoot the absolute worst crossbows you can find at a bunch of people going at it. A shooting gallery, basically.
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# ? Sep 4, 2019 10:49 |
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It only raises when you accidentally hit a friendly. So if you arm people with Shoddy Toothpicks they'll hit friendlies a lot (due to the appalling accuracy rating) but do negligible damage (due to the appalling damage rating). Once they have a decent Precision Shooting skill you can graduate them to a real crossbow.
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# ? Sep 4, 2019 10:59 |
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Yeah i absolutely need to do that. My main crossbow guy can hit my guys for 140 in the back by accident and thats an instant knockout in most cases.
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# ? Sep 4, 2019 11:00 |
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The Lone Badger posted:It only raises when you accidentally hit a friendly.
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# ? Sep 4, 2019 11:04 |
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It's weird too because these guys I recruited started off with 60+ in crossbows yet their precision shooting was at 1. I guess they only did target practice solo their entire life.
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# ? Sep 4, 2019 11:07 |
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There's at least one mod that adds archery ranges and using them is pretty much exactly how you'd get stats like that, yeah.
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# ? Sep 4, 2019 11:11 |
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If i buy a shack in mongrel and imprison someone in there with those poles (can you build them?) will it attract fog people into the city?
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# ? Sep 4, 2019 19:49 |
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FrickenMoron posted:If i buy a shack in mongrel and imprison someone in there with those poles (can you build them?) will it attract fog people into the city? Probably, considering the fog folks will even come running if you try to sleep in the thieves guild there.
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# ? Sep 4, 2019 19:52 |
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I did not know that. Time to reinstall.
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# ? Sep 5, 2019 12:31 |
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Ugh, I cant find any skeletons to recruit. I've combed the hub several days in a row and checked mud town / shark too.
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# ? Sep 5, 2019 19:38 |
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It's random. Just walk a circuit between towns and go into every bar you see. The game will spawn random characters in addition to placing pre-generated ones with fixed dialogue. Try World's End to the north of the Holy Nation, unusual people tend to wash up there somewhat more often. Cardiovorax fucked around with this message at 19:46 on Sep 5, 2019 |
# ? Sep 5, 2019 19:42 |
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Speaking of skeletons, decided to make a new game of 5 skeletons and wanted to see how that faired for a few hours.. Couple things:. 1. Does medic really not work for repair? They would not repair without me directly right clicking. 2. From venge start, what's the safest repair bed to get to? I got demolished over and over by faster Ninja and bleak guys. Start repairing and in combat again
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# ? Sep 5, 2019 20:01 |
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It does, but you'll only actually set it as a permanent job if you have a skeleton repair kit in your inventory on the character you queue it on. Also, skeletons have two types of damage: temporary and permanent. Permanent damage reduces your max HP and can only be fixed in a skeleton bed. Temporary, on the other hand, is regular damage with the difference from organic characters that it is fixed immediately, not just bandaged for healing. A skeleton that is kitbashed back together in the field is at full combat capability again right away. As to the other... Uh, depending on which edge of the Venge you're closest to, your best bet is probably Black Scratch to the east. Brink is on the way, but I can't remember if it has a skeleton bed. Cardiovorax fucked around with this message at 20:09 on Sep 5, 2019 |
# ? Sep 5, 2019 20:05 |
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Is there any quick way to transfer items to a pack animal? or do i have to drag and drop every single one?
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# ? Sep 5, 2019 21:00 |
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You should be able to shift-click on them just like you do everything else, just open both inventories at the same time. There's a little button at the upper edge of the window just for doing that, which keeps it open even when you unselect a character.
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# ? Sep 5, 2019 21:02 |
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Got it, that helps. Trying to settle down now for a base... which one would be more fun/exciting in the long run, shrieking forest for good crops or an area bordering between Shem and Swamp to double dip on arid and swamp biome for crops?
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# ? Sep 5, 2019 22:04 |
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My biggest annoyance with pack animals is getting stuff from them into storage crates at the new base. best way I've found so far is to just give everyone hauling jobs to every storage box and fling everything on the ground
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# ? Sep 5, 2019 22:24 |
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Open the crate with another party member, when switch to the pack animal. You'll be able to drop stuff directly from their inventory.
Leal fucked around with this message at 23:10 on Sep 5, 2019 |
# ? Sep 5, 2019 22:26 |
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FrickenMoron posted:Got it, that helps. Trying to settle down now for a base... which one would be more fun/exciting in the long run, shrieking forest for good crops or an area bordering between Shem and Swamp to double dip on arid and swamp biome for crops? Shrieking forest is apparently hardest on your frame rate, the bandits aren't exceptionally troublesome but they just don't stop.
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# ? Sep 5, 2019 22:53 |
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I decided for the middle of Shem near the Nomad place since it's a pretty "central" location overall for exploration etc. As soon as i started building 50+ starving bandits came by as well as as 15 or so black dragon ninjas. I pummeled them all but it's annoying they immediately arrive as soon as you start the first walls.
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# ? Sep 6, 2019 06:10 |
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# ? Jun 7, 2024 18:35 |
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Cardiovorax posted:It does, but you'll only actually set it as a permanent job if you have a skeleton repair kit in your inventory on the character you queue it on. Also, skeletons have two types of damage: temporary and permanent. Permanent damage reduces your max HP and can only be fixed in a skeleton bed. Temporary, on the other hand, is regular damage with the difference from organic characters that it is fixed immediately, not just bandaged for healing. A skeleton that is kitbashed back together in the field is at full combat capability again right away. Theres also bashing damage. Repair kits won't help with that, you have to wait a few hours.
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# ? Sep 6, 2019 07:03 |