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ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug
The true answer was to grab one of Elijah's gibs so you could stuff everything in the vault into his corpse, carry the gib to the door, then never sell the gold once you got it back. Just throw it in a bathtub like "gently caress you, this gold is mine."

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Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

amigolupus posted:

I put all the gold bars in a bathtub with some of the t-rex figures so my character can take a bath in it. :homebrew:

if you don't use your old world cash and gold bars as explosive physics deathtraps in your own house then you're doing it wrong

Liquid Communism
Mar 9, 2004

коммунизм хранится в яичках

Tenzarin posted:

Dead money was kinda interesting but it wasn't that much fun at all.

I thought the story was neat, but a bunch of the mechanics really sucked.

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Liquid Communism posted:

I thought the story was neat, but a bunch of the mechanics really sucked.

They essentially shoehorned Survival Horror into a 3d Fallout game, and, welp.

I'll give them credit for trying, at least.

Garrand
Dec 28, 2012

Rhino, you did this to me!

Dr.Smasher posted:

They essentially shoehorned Survival Horror into a 3d Fallout game, and, welp.

I'll give them credit for trying, at least.

If it weren't for the radios/explosive collars I would give dead money almost a perfect rating. Imo the atmosphere and writing were really good. Just those damned radios got super frustrating at times.

Fair Bear Maiden
Jun 17, 2013
I'm absolutely convinced that if it wasn't for the level design disaster at the end of Dead Money, the DLC would be rated far more highly by the fanbase, even with the same survival mechanics.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Magmarashi posted:

Did OWB add a really great stealth armor? How did this rumor even get started?
Also a unique sniper rifle as a sort of apology for sneak-sniper builds not really being catered to by the gameplay

BMan posted:

Selling the gold bars should have been like "Gold? What am I supposed to do with that? gently caress off"
The JSawyer rebalance mod made the bars all worth significantly less iirc, I never thought about it but it kind of makes sense with this rationale

chaosapiant
Oct 10, 2012

White Line Fever

I enjoyed the hell out of Dead Money. I felt like the jank from using that engine added to the intensity of the scenario, and for once in a Fallout game I felt vulnerable and afraid.

Something else Obsidian does well is pack their DLC with value. All their DLCs are the size of expansion packs if compared to a lot of other game companies. I think I’ve beaten Dead Money 3-4 times now and it takes 10-15 hours every time.

Stallion Cabana
Feb 14, 2012
1; Get into Grad School

2; Become better at playing Tabletop, both as a player and as a GM/ST/W/E

3; Get rid of this goddamn avatar.
I like everything in Dead Money except the Radios telling you where you can and can't go because I play these games to explore not to be forced down specific pathways.

Also I spent like an hour in the vault trying to do the...first? running section out of the three you have to do because I couldn't figure out how to get to a safe spot. I eventually found one by literally running smack into a corner and crouching to just barely be out of reach of the two speakers.

Garrand
Dec 28, 2012

Rhino, you did this to me!

I hated the radios as they could be a pain in the rear end but you know you could shoot and destroy them, right?

Dr.Smasher
Nov 27, 2002

Cyberpunk 1987

Garrand posted:

I hated the radios as they could be a pain in the rear end but you know you could shoot and destroy them, right?

There were a couple near the end I remember savescumming around because I couldn't find them for the life of me

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
Near the end there are some that are indestructible.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
There's that one shielded radio that is absolutely evil. The deactivation terminal is in a little booth at the end of a walkway, but you have to round a corner to get to it, all the while under the beeping timer.

And they put a tripwire right there, hidden around the corner. You're already panicking to get there in time and then they pull that on you.

Vinylshadow
Mar 20, 2017

And that's why mods that remove/lengthen the bomb timer are a godsend

Mendrian
Jan 6, 2013

Are there any quotes or articles about Avellone's take on the sniper/sneak problem? I always considered it a major design hurdle for modern Fallouts and I'm curious what he's had to say about.

In a largely open world game with a focus on goofy dialogue and close-up encounters, it really is a pretty neat design problem.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA
You could even keep the gold in Dead Money without doing anything particularly exploity, other than knowing ahead of time how the area reacted to picking up the gold bars anyway. If you started sneaking diagonally immediately after doing so, I remember there was a way to just casually sneak-saunter right out of there while Elijah continued waiting for you to pop up any second. Maybe hiding behind a turret/something else while he wandered into the room? I have completely forgotten the precise mechanics but I know I was elated when I finally pulled it off.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Mendrian posted:

In a largely open world game with a focus on goofy dialogue and close-up encounters, it really is a pretty neat design problem.

The solution is to just say "fine, some people are going to want to play in a way that feels optimal to them, and that's ok" and stop worrying about it.

Kalessin ofSelidor
Jul 28, 2019

Workin gurl

Dr. Quarex posted:

You could even keep the gold in Dead Money without doing anything particularly exploity, other than knowing ahead of time how the area reacted to picking up the gold bars anyway. If you started sneaking diagonally immediately after doing so, I remember there was a way to just casually sneak-saunter right out of there while Elijah continued waiting for you to pop up any second. Maybe hiding behind a turret/something else while he wandered into the room? I have completely forgotten the precise mechanics but I know I was elated when I finally pulled it off.

Yeah, this is the way I always did it. Started it as an experiment to see if I could and once I figured out the path always made a point on later playthroughs. Especially fun to make a beeline to the DLC early so you’re rich as hell for the rest the game.

Eschenique
Jul 19, 2019

I never played a fallout game seriously as anything but a sneaky sniper. The only issue I had was knowing if someone was hostile at murder range. Fallout 4 solved that by making everyone outside a city either hostile or expendable.

kater
Nov 16, 2010

It’s still bizarre to me that your character wakes up, watches their family get destroyed, stumbles out of the vault, talks to the pet robot, then walks into town and murders the first people you see.

Eschenique
Jul 19, 2019

kater posted:

It’s still bizarre to me that your character wakes up, watches their family get destroyed, stumbles out of the vault, talks to the pet robot, then walks into town and murders the first people you see.

Have you seen mah baby!!!?
Your headquarters was under a donut shop? Awesome!
MAH BABY!

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


kater posted:

It’s still bizarre to me that your character wakes up, watches their family get destroyed, stumbles out of the vault, talks to the pet robot, then walks into town and murders the first people you see.

My character climbs a church tower, leaps across to a crashed helicopter, jumps into a suit of armor, and skips into the distance towards Boston.

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug
The radios in Dead Money didn't bother me all that much.

On the first run. The second time I tried to play it I just went "OK no gently caress this." Dead Money was atmospheric as hell and did a good job of turning basically everything upside down. Oh hey a speech check! Oh...uh turns out that making some of the speech checks in this conversation is actually a bad thing. Sneaky shooty man is the best thing!!! Oh gently caress now I only have 8 bullets and things that don't die unless you chop their limbs off. Welp.

The only thing that really got on my nerves when I played it was that my character's melee skills were total rear end but I was like level 30 so fighting the ghost people was an ungodly pain early on. It felt like the game was actively punishing me for never taking any close combat skills or perks ever.

The theme was good and the story solid but there was just entirely too much "how can we actively be a dick to the player for no readily apparent reason?"

NorgLyle
Sep 20, 2002

Do you think I posted to this forum because I value your companionship?

The radios and the cloud were part of what they were going for with the whole experience so it didn't bother me as much as little things like 'After Launching The Grand Opening You Get To Run All The Way Back Through The Villa To The Casino Entrance" and the ease with which you can miss almost all of Dean's story on the first playthrough -- simple stuff that could have been dealt with using the engine in ways that the other DLCs already demonstrated was possible but for some reason got skipped.

Elijah being a complete loony with no actual story to him or meaningful way to interact also remains a disappointment each time I play through it again.

Entorwellian
Jun 30, 2006

Northern Flicker
Anna's Hummingbird

Sorry, but the people have spoken.



Dead Money was annoying for me because I needed to rush through everything as fast as possible, yet there was lots of the level I still wished I could have explored more. The radios and cameras were the worst for me because having to rush into an area to try and find where it is, and then dying by stepping on a bear trap, became ridiculously tiresome. I also wasn't sold on the greed motivation for everyone wanting to stay at the Sierra Madre because the place is basically a red-hued Auschwitz and escaping with your life intact feels like your sole purpose from that point onward. I'm glad that the development team tried something different with the DLC, at least. It's a shame because it's counter-intuitive to the whole "exploring" aspect that the rest of the game has going for it.

Magmarashi
May 20, 2009





kater posted:

It’s still bizarre to me that your character wakes up, watches their family get destroyed, stumbles out of the vault, talks to the pet robot, then walks into town and murders the first people you see.

The first people you see ARE shooting at you, to be fair. I'd be a little cross as well.

Space Cadet Omoly
Jan 15, 2014

~Groovy~


I gotta say, one fun thing about playing Dead Money as a melee character is that the Ghost People become little more than blood pinatas.

Everyone in game keeps on talking about how terrifying and unkillable they are, but my girl just kept on running around with her knife spear making their limbs explode.

Aoi
Sep 12, 2017

Perpetually a Pain.
The bear-trap fist may have been one of my favorite weapons in the game.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Space Cadet Omoly posted:

I gotta say, one fun thing about playing Dead Money as a melee character is that the Ghost People become little more than blood pinatas.

Everyone in game keeps on talking about how terrifying and unkillable they are, but my girl just kept on running around with her knife spear making their limbs explode.

even with 0 points in melee, you can just knock them down with your gun in vats and then dismember them while they're unconscious. the only bad thing is when they ragdoll into inconvenient places and you can't be bothered to go down to them because you'd lose a lot of progress, so you know in the back of your mind that it's something you'll be running into later.

honestly the holograms were way less fun, because they can't be hurt, do a huge amount of damage with their energy weapons, and there's almost no way to tell which ones are aggro and which ones are just chillin

Mycroft Holmes
Mar 26, 2010

by Azathoth
in fallout 76, is it worth it to claim workbenches? i just got the one at the steel plant and it's been kind of a hassle to keep waves of enemies off it.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

Mycroft Holmes posted:

in fallout 76, is it worth it to claim workbenches? i just got the one at the steel plant and it's been kind of a hassle to keep waves of enemies off it.
Kind of. Rarely. Maybe. The ammunition plant was always fun to lock down, and I definitely enjoyed capturing the race track, since nobody wanted it, so I could just use it as a second camp across the map from where I was permanently.

Admiral Joeslop
Jul 8, 2010




Getting a good workshop, like Acid, Gold, or Junk is helpful. Defending from the enemies also gets you caps and plans.

Then the game disconnects you and you lose everything.

Vinylshadow
Mar 20, 2017

Nice of Patch 13 to finally let us easily know if we've found all the mods for a weapon

And the Atom Shop Prices have gone up again




Vinylshadow fucked around with this message at 20:40 on Sep 10, 2019

IUG
Jul 14, 2007


Mycroft Holmes posted:

in fallout 76, is it worth it to claim workbenches? i just got the one at the steel plant and it's been kind of a hassle to keep waves of enemies off it.

I did it for the plans, and so that I did that one challenge to get me 80 atom. If you get the alert to claim it, you get two plans (one for securing it, one for defending it). Otherwise you lose it as soon as you log out.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?


:allears:

"tell me lies"

Rinkles fucked around with this message at 21:39 on Sep 10, 2019

Harry Potter on Ice
Nov 4, 2006


IF IM NOT BITCHING ABOUT HOW SHITTY MY LIFE IS, REPORT ME FOR MY ACCOUNT HAS BEEN HIJACKED

Rinkles posted:



:allears:

"tell me lies"

Lmao I was just reading about the fridge in the patch notes. That's so good. I would LOVE to see what kind of $ the atom shop has been making and on what items

Kalessin ofSelidor
Jul 28, 2019

Workin gurl
Oh wow. I want those. But also is this a trap? Is bethesda actually delivering what people are asking for? What’s the catch?

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Kalessin ofSelidor posted:

Oh wow. I want those. But also is this a trap? Is bethesda actually delivering what people are asking for? What’s the catch?

Kalessin ofSelidor
Jul 28, 2019

Workin gurl
Oh yeah. Guess that’s the catch. Thankfully I’m swimming in the free ones from challenges.

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7c Nickel
Apr 27, 2008
You can also get the plans for them in game. The ATOM shop is just a shortcut.

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