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The true answer was to grab one of Elijah's gibs so you could stuff everything in the vault into his corpse, carry the gib to the door, then never sell the gold once you got it back. Just throw it in a bathtub like "gently caress you, this gold is mine."
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# ? Sep 7, 2019 06:56 |
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# ? May 28, 2024 13:12 |
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amigolupus posted:I put all the gold bars in a bathtub with some of the t-rex figures so my character can take a bath in it. if you don't use your old world cash and gold bars as explosive physics deathtraps in your own house then you're doing it wrong
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# ? Sep 7, 2019 07:00 |
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Tenzarin posted:Dead money was kinda interesting but it wasn't that much fun at all. I thought the story was neat, but a bunch of the mechanics really sucked.
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# ? Sep 7, 2019 07:12 |
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Liquid Communism posted:I thought the story was neat, but a bunch of the mechanics really sucked. They essentially shoehorned Survival Horror into a 3d Fallout game, and, welp. I'll give them credit for trying, at least.
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# ? Sep 7, 2019 07:24 |
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Dr.Smasher posted:They essentially shoehorned Survival Horror into a 3d Fallout game, and, welp. If it weren't for the radios/explosive collars I would give dead money almost a perfect rating. Imo the atmosphere and writing were really good. Just those damned radios got super frustrating at times.
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# ? Sep 7, 2019 08:27 |
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I'm absolutely convinced that if it wasn't for the level design disaster at the end of Dead Money, the DLC would be rated far more highly by the fanbase, even with the same survival mechanics.
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# ? Sep 7, 2019 08:31 |
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Magmarashi posted:Did OWB add a really great stealth armor? How did this rumor even get started? BMan posted:Selling the gold bars should have been like "Gold? What am I supposed to do with that? gently caress off"
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# ? Sep 8, 2019 14:24 |
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I enjoyed the hell out of Dead Money. I felt like the jank from using that engine added to the intensity of the scenario, and for once in a Fallout game I felt vulnerable and afraid. Something else Obsidian does well is pack their DLC with value. All their DLCs are the size of expansion packs if compared to a lot of other game companies. I think I’ve beaten Dead Money 3-4 times now and it takes 10-15 hours every time.
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# ? Sep 8, 2019 14:45 |
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I like everything in Dead Money except the Radios telling you where you can and can't go because I play these games to explore not to be forced down specific pathways. Also I spent like an hour in the vault trying to do the...first? running section out of the three you have to do because I couldn't figure out how to get to a safe spot. I eventually found one by literally running smack into a corner and crouching to just barely be out of reach of the two speakers.
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# ? Sep 8, 2019 16:12 |
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I hated the radios as they could be a pain in the rear end but you know you could shoot and destroy them, right?
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# ? Sep 8, 2019 16:53 |
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Garrand posted:I hated the radios as they could be a pain in the rear end but you know you could shoot and destroy them, right? There were a couple near the end I remember savescumming around because I couldn't find them for the life of me
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# ? Sep 8, 2019 18:51 |
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Near the end there are some that are indestructible.
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# ? Sep 8, 2019 18:55 |
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There's that one shielded radio that is absolutely evil. The deactivation terminal is in a little booth at the end of a walkway, but you have to round a corner to get to it, all the while under the beeping timer. And they put a tripwire right there, hidden around the corner. You're already panicking to get there in time and then they pull that on you.
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# ? Sep 8, 2019 19:03 |
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And that's why mods that remove/lengthen the bomb timer are a godsend
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# ? Sep 8, 2019 19:10 |
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Are there any quotes or articles about Avellone's take on the sniper/sneak problem? I always considered it a major design hurdle for modern Fallouts and I'm curious what he's had to say about. In a largely open world game with a focus on goofy dialogue and close-up encounters, it really is a pretty neat design problem.
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# ? Sep 8, 2019 19:39 |
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You could even keep the gold in Dead Money without doing anything particularly exploity, other than knowing ahead of time how the area reacted to picking up the gold bars anyway. If you started sneaking diagonally immediately after doing so, I remember there was a way to just casually sneak-saunter right out of there while Elijah continued waiting for you to pop up any second. Maybe hiding behind a turret/something else while he wandered into the room? I have completely forgotten the precise mechanics but I know I was elated when I finally pulled it off.
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# ? Sep 8, 2019 20:41 |
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Mendrian posted:In a largely open world game with a focus on goofy dialogue and close-up encounters, it really is a pretty neat design problem. The solution is to just say "fine, some people are going to want to play in a way that feels optimal to them, and that's ok" and stop worrying about it.
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# ? Sep 8, 2019 20:49 |
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Dr. Quarex posted:You could even keep the gold in Dead Money without doing anything particularly exploity, other than knowing ahead of time how the area reacted to picking up the gold bars anyway. If you started sneaking diagonally immediately after doing so, I remember there was a way to just casually sneak-saunter right out of there while Elijah continued waiting for you to pop up any second. Maybe hiding behind a turret/something else while he wandered into the room? I have completely forgotten the precise mechanics but I know I was elated when I finally pulled it off. Yeah, this is the way I always did it. Started it as an experiment to see if I could and once I figured out the path always made a point on later playthroughs. Especially fun to make a beeline to the DLC early so you’re rich as hell for the rest the game.
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# ? Sep 8, 2019 21:03 |
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I never played a fallout game seriously as anything but a sneaky sniper. The only issue I had was knowing if someone was hostile at murder range. Fallout 4 solved that by making everyone outside a city either hostile or expendable.
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# ? Sep 9, 2019 04:49 |
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It’s still bizarre to me that your character wakes up, watches their family get destroyed, stumbles out of the vault, talks to the pet robot, then walks into town and murders the first people you see.
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# ? Sep 9, 2019 07:13 |
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kater posted:It’s still bizarre to me that your character wakes up, watches their family get destroyed, stumbles out of the vault, talks to the pet robot, then walks into town and murders the first people you see. Have you seen mah baby!!!? Your headquarters was under a donut shop? Awesome! MAH BABY!
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# ? Sep 9, 2019 07:22 |
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kater posted:It’s still bizarre to me that your character wakes up, watches their family get destroyed, stumbles out of the vault, talks to the pet robot, then walks into town and murders the first people you see. My character climbs a church tower, leaps across to a crashed helicopter, jumps into a suit of armor, and skips into the distance towards Boston.
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# ? Sep 9, 2019 08:03 |
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The radios in Dead Money didn't bother me all that much. On the first run. The second time I tried to play it I just went "OK no gently caress this." Dead Money was atmospheric as hell and did a good job of turning basically everything upside down. Oh hey a speech check! Oh...uh turns out that making some of the speech checks in this conversation is actually a bad thing. Sneaky shooty man is the best thing!!! Oh gently caress now I only have 8 bullets and things that don't die unless you chop their limbs off. Welp. The only thing that really got on my nerves when I played it was that my character's melee skills were total rear end but I was like level 30 so fighting the ghost people was an ungodly pain early on. It felt like the game was actively punishing me for never taking any close combat skills or perks ever. The theme was good and the story solid but there was just entirely too much "how can we actively be a dick to the player for no readily apparent reason?"
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# ? Sep 9, 2019 08:32 |
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The radios and the cloud were part of what they were going for with the whole experience so it didn't bother me as much as little things like 'After Launching The Grand Opening You Get To Run All The Way Back Through The Villa To The Casino Entrance" and the ease with which you can miss almost all of Dean's story on the first playthrough -- simple stuff that could have been dealt with using the engine in ways that the other DLCs already demonstrated was possible but for some reason got skipped. Elijah being a complete loony with no actual story to him or meaningful way to interact also remains a disappointment each time I play through it again.
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# ? Sep 9, 2019 14:24 |
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Dead Money was annoying for me because I needed to rush through everything as fast as possible, yet there was lots of the level I still wished I could have explored more. The radios and cameras were the worst for me because having to rush into an area to try and find where it is, and then dying by stepping on a bear trap, became ridiculously tiresome. I also wasn't sold on the greed motivation for everyone wanting to stay at the Sierra Madre because the place is basically a red-hued Auschwitz and escaping with your life intact feels like your sole purpose from that point onward. I'm glad that the development team tried something different with the DLC, at least. It's a shame because it's counter-intuitive to the whole "exploring" aspect that the rest of the game has going for it.
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# ? Sep 9, 2019 15:14 |
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kater posted:It’s still bizarre to me that your character wakes up, watches their family get destroyed, stumbles out of the vault, talks to the pet robot, then walks into town and murders the first people you see. The first people you see ARE shooting at you, to be fair. I'd be a little cross as well.
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# ? Sep 9, 2019 15:24 |
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I gotta say, one fun thing about playing Dead Money as a melee character is that the Ghost People become little more than blood pinatas. Everyone in game keeps on talking about how terrifying and unkillable they are, but my girl just kept on running around with her knife spear making their limbs explode.
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# ? Sep 10, 2019 07:29 |
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The bear-trap fist may have been one of my favorite weapons in the game.
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# ? Sep 10, 2019 12:08 |
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Space Cadet Omoly posted:I gotta say, one fun thing about playing Dead Money as a melee character is that the Ghost People become little more than blood pinatas. even with 0 points in melee, you can just knock them down with your gun in vats and then dismember them while they're unconscious. the only bad thing is when they ragdoll into inconvenient places and you can't be bothered to go down to them because you'd lose a lot of progress, so you know in the back of your mind that it's something you'll be running into later. honestly the holograms were way less fun, because they can't be hurt, do a huge amount of damage with their energy weapons, and there's almost no way to tell which ones are aggro and which ones are just chillin
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# ? Sep 10, 2019 12:12 |
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in fallout 76, is it worth it to claim workbenches? i just got the one at the steel plant and it's been kind of a hassle to keep waves of enemies off it.
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# ? Sep 10, 2019 15:51 |
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Mycroft Holmes posted:in fallout 76, is it worth it to claim workbenches? i just got the one at the steel plant and it's been kind of a hassle to keep waves of enemies off it.
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# ? Sep 10, 2019 17:18 |
Getting a good workshop, like Acid, Gold, or Junk is helpful. Defending from the enemies also gets you caps and plans. Then the game disconnects you and you lose everything.
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# ? Sep 10, 2019 17:26 |
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Nice of Patch 13 to finally let us easily know if we've found all the mods for a weapon And the Atom Shop Prices have gone up again Vinylshadow fucked around with this message at 20:40 on Sep 10, 2019 |
# ? Sep 10, 2019 17:46 |
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Mycroft Holmes posted:in fallout 76, is it worth it to claim workbenches? i just got the one at the steel plant and it's been kind of a hassle to keep waves of enemies off it. I did it for the plans, and so that I did that one challenge to get me 80 atom. If you get the alert to claim it, you get two plans (one for securing it, one for defending it). Otherwise you lose it as soon as you log out.
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# ? Sep 10, 2019 21:05 |
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"tell me lies" Rinkles fucked around with this message at 21:39 on Sep 10, 2019 |
# ? Sep 10, 2019 21:26 |
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Rinkles posted:
Lmao I was just reading about the fridge in the patch notes. That's so good. I would LOVE to see what kind of $ the atom shop has been making and on what items
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# ? Sep 10, 2019 22:10 |
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Oh wow. I want those. But also is this a trap? Is bethesda actually delivering what people are asking for? What’s the catch?
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# ? Sep 10, 2019 22:16 |
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Kalessin ofSelidor posted:Oh wow. I want those. But also is this a trap? Is bethesda actually delivering what people are asking for? What’s the catch?
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# ? Sep 10, 2019 22:16 |
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Oh yeah. Guess that’s the catch. Thankfully I’m swimming in the free ones from challenges.
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# ? Sep 10, 2019 22:21 |
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# ? May 28, 2024 13:12 |
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You can also get the plans for them in game. The ATOM shop is just a shortcut.
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# ? Sep 10, 2019 22:23 |