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Serephina posted:The closest thing you'll get to the 'spirit' of Shadowrun is Invisible Inc, due to the game basically being a series of shadowruns (verb). As for a more complete cyberpunk setting... none that I can think of in a RL context, sadly. Most of them go for setting over the action, so you get stuff like rpgs instead.
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# ? Sep 8, 2019 07:14 |
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# ? May 27, 2024 16:11 |
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So, what's the verdict on Children of Morta now that the game's been around for a few days?
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# ? Sep 8, 2019 12:56 |
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Kickstarter for a (PC focused I think, like their latest other games) sequel to Cyber Knights is due to go down in like Feb 2020---so that stands to be something.
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# ? Sep 8, 2019 13:07 |
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PMush Perfect posted:You should also really play Invisible Inc. just because it's an excellent roguelite, an excellent stealth game, and just excellent in general. ZearothK posted:So, what's the verdict on Children of Morta now that the game's been around for a few days?
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# ? Sep 8, 2019 13:09 |
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ExiledTinkerer posted:Kickstarter for a (PC focused I think, like their latest other games) sequel to Cyber Knights is due to go down in like Feb 2020---so that stands to be something. That's interesting--I enjoyed the main gameplay of Cyber Knights but found as soon as it actually became a sandbox and there was no more story to follow, I had no interest in it. There weren't really enough goals for me once the main content was exhausted, but a sequel could correct that presumably. E. Yeesh, I googled Cyber Knight Kickstarter and the first match is a short thread on RPG Codex which has someone calling someone else a dumb n word before even a dozen posts. A Strange Aeon fucked around with this message at 13:24 on Sep 8, 2019 |
# ? Sep 8, 2019 13:18 |
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I started Invisible Inc. for the first time. It is great fun and I'm terrible at it. I notice that there are augments that set a skill at 3. Is buying those at all worth it? I have no idea how long the capaign is, the longest I got was 4 missions in. Edit: Same question about the anarchy skill tree. Seems like you'd need a lot of runs to get a payout. genericnick fucked around with this message at 13:48 on Sep 8, 2019 |
# ? Sep 8, 2019 13:41 |
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I like Invisible Inc, but it always seems more fun in theory than it ends up being in practice. The only strategy that works for me is to accumulate the largest team possible, give everybody a stun gun, and start running for the exits every time. Also the economy is really brutal.
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# ? Sep 8, 2019 13:55 |
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After a bunch of faffing around I've determined that Prospector almost completely ignores the font settings. If you set it to a font that doesn't exist, it switches to a hideous built-in font and a bunch of the graphics break; if you set it to a font that does exist, no matter what font, it uses the 12px font. Overwriting 12header and font12.bmp with the size of font you actually want will make it use the larger font, although some graphical glitches related to text width calculation will happen instead.
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# ? Sep 8, 2019 14:59 |
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genericnick posted:I started Invisible Inc. for the first time. It is great fun and I'm terrible at it. I notice that there are augments that set a skill at 3. Is buying those at all worth it? I have no idea how long the capaign is, the longest I got was 4 missions in. It tells you the timer, and you have some idea how much time comes off per mission (6-12 hours). I'm not a huge fan of those, because they take an augment slot, but if I'm not having much luck filling them and a stat goes from 1 to 3 it might be OK. With the DLC campaign active the timer will get extended once. Anarchy's first abillity to pickpocket is very good (especially on higher difficulty when KOing bumps the alarm), after that it's mostly about the item unlocks (items require various stat levels to be used) and the credit stealing is a bonus, but probably still profitable. Stark Fist posted:The only strategy that works for me is to accumulate the largest team possible, give everybody a stun gun, and start running for the exits every time. Also the economy is really brutal. Getting extra people is good, but the 3rd is far more important than the 4th. Running for quick exits can make the economy problem worse - you want to extract 100% of value from the maps. Get all 5 safes, KO or pickpocket all starting guards, use your econ chip on most/all consoles if you have one, etc. rchandra fucked around with this message at 18:01 on Sep 8, 2019 |
# ? Sep 8, 2019 17:58 |
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ZearothK posted:So, what's the verdict on Children of Morta now that the game's been around for a few days? Really good. You can solo it in 15-18 hours and the replay value is there. I'd love to play co-op but haven't had the opportunity yet
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# ? Sep 8, 2019 18:39 |
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Escape from Aeon is a sci-fi goon-dev Rogelio roguelike that's in early development that's given pretty good impressions so far
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# ? Sep 8, 2019 20:36 |
Thirding Liberal Crime Squad for the cyberpunk feel and surprised to be thirding instead of firsting. Glad other people noticed the thematic relevance.
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# ? Sep 8, 2019 20:53 |
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Well after playing it on or off for around a year I have finally been able to make it to the top of the mountain in Tumbleseed (but not defeat the boss there). Game is good but drat is it hard (and also not a power fantasy in any way). Anyone looking to play this game here is my advice: 1. Play on Switch. The HD rumble in this game is great and actually helps you play the game. 2. Make sure you have the 4-Peaks update installed. It fixes a lot of the BS parts of the difficulty in the original release. 3. Complete all the tutorial mountains and their missions before you start the main game. This will help you get used to the controls and you will permanently unlock the auras to use in the main game. Once you do this, avoiding the hole with no (or even some) enemies around becomes very easy. The first area feels hard when you first start, and then by the time you complete the tutorial mountains the holes in the first area will feel so ridiculously far apart they might as well not be there. 4. The pitfall aura that prevents damage from falling in wholes is kind of a trap. It causes you to develop bad habits. 5. The enemies-drop-more-crystals aura and the vampire aura are two of the best. They help you stay stocked up with crystals and health. 6. The game mechanics are meant to be engaged with. You are meant to, and should, fight enemies. Ignoring everything and just sprinting to the top is actually and advanced strategy for speed running and makes the game harder. 7. Not every power is good in every situation. The game is about being in the right place at the right time, which is indeed hard. 8. That said, the homing missile, bomb, and randobud are all pretty good in general. 9. The crystal seed power and thornsseed power fall off in utility after the first area or so. 10. Everything is a resource in this game that should be properly managed and utilized. Crystals, seed plots, health, enemies, and the space around you. For example, later on when you have a lot more health it is actually beneficial to fall into a hole to exchange health for seed plots. 11. Don’t forget to plant flags. 12. The large jumping spider always jumps a set distance. If you are right next to it, it can never hurt you. 13. The yellow worms can only turn so much. They can’t hurt you if you are right next to them.
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# ? Sep 8, 2019 21:34 |
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What I liked about LCS is that it alternates from easy to desperate but that you can almost always recover from anywhere. Invisible seems too much leaning to always desperate so you instead find yourself either save scumming, playing too conservatively or hopelessly crippled and it’s not fun anymore.
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# ? Sep 8, 2019 21:41 |
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Anyone interested in LCS should be forewarned that it's a fairly clunky game (even in the 'definitive' fan release version), and you may sometimes find yourself impatient with its fiddliness and its limitations. It does however let you turn an abandoned warehouse into a revolutionary print operation and then escape a shootout with the police by disguising yourselves as officers and bullshitting your way off the premises, so there's that.
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# ? Sep 8, 2019 22:40 |
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It's absolutely ancient and clunky as hell, but there is also nothing else like it. It's worth playing just for the sheer weirdness of the experience.
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# ? Sep 8, 2019 22:46 |
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The wiki page for LCS makes it sound like it was made by someone who was extremely conservative
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# ? Sep 8, 2019 22:51 |
Sampatrick posted:The wiki page for LCS makes it sound like it was made by someone who was extremely conservative not in the slightest. some of the arch-liberal positions you're striving to enact are very stereotypical 90s "loony lib" stuff, but it's all part of the joke. the arch-conservatives by contrast mostly are just straight up fascist
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# ? Sep 8, 2019 23:08 |
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Yeah, the game isn't shy about making fun of everyone equally, although the conservative positions are a bit more... disturbingly believable.
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# ? Sep 8, 2019 23:13 |
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LCS exists in a weird space where you sort of have to accept that it's a game set in a cartoonish parody of political action. When you're doing well, nuclear power can be outlawed, freedom of the press may be absolute, and fawning news articles can regularly come out each month praising the gun-toting LCS that shoots up prisons and television stations in its (successful) campaign to outlaw all guns. When you're doing poorly, child slaves of immigrants can end up chained up in sweatshops while being worked to death, a conservative counterpart to your organization can roam the streets cooperating with police to execute political dissidents, and literal Judge Dredd style Judges can end up roaming the streets executing the politically impure at their own whim. It can be surprisingly satisfying to change the heart of the nation through an impassioned network of columnists and charismatic pirate television personalities, but this is also a game that lets you raid the White House in trench coats and katanas, so
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# ? Sep 9, 2019 00:22 |
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Shady Amish Terror posted:this is also a game that lets you raid the White House in trench coats and katanas, so
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# ? Sep 9, 2019 00:34 |
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Cardiovorax posted:You say that as if it wasn't entirely part of the appeal. Just clarifying that LCS is a land of contrasts E: And katanas. Car chases. Regurgitating conservative talking points to fool them into thinking you're on their side as you skulk away into the night. Crashing Fox News to deliver a power-hour of subversive content uninterrupted. It's a fun game. It's just also rather goofy. Shady Amish Terror fucked around with this message at 00:42 on Sep 9, 2019 |
# ? Sep 9, 2019 00:38 |
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I played LCS more than a decade ago and I could hardly make heads or tails of it, though it had a permanent place on my flash drive alongside Angband. Now that I've had more rogue experience, this seemed like a good chance to jump back in. Let's have a look at the initial state of the government in my new save...
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# ? Sep 9, 2019 01:49 |
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Haha wow, what a nutty timeline you've been dropped into! Haha!
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# ? Sep 9, 2019 04:33 |
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Ah, the Tolbert Report.
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# ? Sep 9, 2019 07:54 |
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I'm the "moderate" policy of workers still requiring some benefits.
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# ? Sep 9, 2019 08:34 |
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Sampatrick posted:The wiki page for LCS makes it sound like it was made by someone who was extremely conservative I’m pretty sure the dude who made it moderate or left learning (Tarn Adams). It was also made before the era of the polarized landscape we have now, the stated intention of the game was a world where the dumbest political cartoons were literally true. It was a satire of two centrist ideologies becoming militant. That’s why it’s not the socialist crime squad, it’s the liberal crime squad who advocate for gun control by machinegunning cops and for some more corporate regulation rather than actual leftist ideas by assassinating CEOs. I think Fox was considering a remake of the “neoliberal crime squad” for a more post 2012 feel. Also heat signature is my new favorite roguelite Butter Activities fucked around with this message at 10:04 on Sep 9, 2019 |
# ? Sep 9, 2019 09:53 |
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Yeah, LCS first came out in 2002. That poor fucker Tarn had no idea how right he would be about the conservative half of it.
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# ? Sep 9, 2019 11:15 |
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it's one of those ideas i wish someone would make into a proper game. there aren't a lot of good satirical games out there. or even bad ones really.
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# ? Sep 9, 2019 13:33 |
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SpaceSDoorGunner posted:Also heat signature is my new favorite roguelite
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# ? Sep 9, 2019 13:53 |
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LCS's hard mode is awesome. The government is privatized and CEOs live in actual castles. Any and all crime is immediately punishable by death. Free speech in any form is literally hunted down and burned by government sponsored pyromaniacs. Pollution is packaged as food and there are mutant people everywhere. (Hot tip: Always recruit mutants because their stats can be bonkers.)
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# ? Sep 9, 2019 14:16 |
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SettingSun posted:LCS's hard mode is awesome. The government is privatized and CEOs live in actual castles. Any and all crime is immediately punishable by death. Free speech in any form is literally hunted down and burned by government sponsored pyromaniacs. Pollution is packaged as food and there are mutant people everywhere. (Hot tip: Always recruit mutants because their stats can be bonkers.) Jesus, that really is just kind of a laundry list of Oof, Too Real. I never got anywhere in LCS because I couldn't figure out how to get started. Maybe I should take another crack at it.
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# ? Sep 9, 2019 14:37 |
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New players make two big mistakes when they start LCS: having their leader go out and do too much, and keeping their main safehouse at the homeless shelter. If your leader gets captured or killed you've basically lost. Doubly so early because none of your disciples have enough juice to take up your mantle. Instead, recruit a few people and have them do stuff instead while your leader stays home and studies or mans the printing press. That way if they die it's just an annoying setback. The quality of your safehouse determines how much heat it can absorb before the police raid you. The homeless shelter can suffer hardly any so you'll get raided all the time. Also you can't set up a printing press there, which is the single greatest asset you'll have against the Conservative onslaught.
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# ? Sep 9, 2019 14:48 |
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Man I hope crying suns is actually good. I haven’t gotten really into a space roguelike since FTL
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# ? Sep 9, 2019 15:18 |
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ZearothK posted:So, what's the verdict on Children of Morta now that the game's been around for a few days? I beat it. All the characters are viable if you level them up a bit. It feels like they all have 1 skill on their tree that really allows them to shine. The storyline is great. I usually skip dialog boxes but I got caught up with the family dynamic. The last boss was kind of a let down compared to some of the others that absolutely slaughtered me for a few runs until I figured out what to do. I absolutely do not regret this purchase. It definitely scratched an itch I had for ARPG.
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# ? Sep 9, 2019 16:18 |
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I have to agree with poemdexter. Children of Morta is very fun but is more of a ARPG with generated levels then a rogue-like. The family dynamic and story is very fun but after beating it once I really don't see any reason really to go back to it.
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# ? Sep 9, 2019 16:26 |
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BexGu posted:I have to agree with poemdexter. Children of Morta is very fun but is more of a ARPG with generated levels then a rogue-like. The family dynamic and story is very fun but after beating it once I really don't see any reason really to go back to it. Yeah I put it down after I beat it. I wish there was more content so I had an incentive to get the rest of the family to skill level 20, but I'm good. It was an incredibly enjoyable experience and the couch coop is great!
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# ? Sep 9, 2019 16:54 |
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SettingSun posted:Also you can't set up a printing press there, which is the single greatest asset you'll have against the Conservative onslaught. "How many printing presses there be in the world, so many block-houses there be against the high castle"
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# ? Sep 9, 2019 19:28 |
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Angry Diplomat posted:Jesus, that really is just kind of a laundry list of Oof, Too Real. Here’s my LCS strategy: Always play nightmare mode, it’s more fun and for some reason you get at least 12-16 years before game over becomes possible by Reagan being declared president for life in absentia. Your leader simple learns political activism and seduction skills in order be able to recruit and seduce. While this is going on, build a small hippie/garment worker squad and shoot up places, repeat every time they die, never allow them to be taken alive. This give your leader more juice. Any survivors will have insane juice and be able to be the recruiters for most of your footsoldiers while your leader will recruit hard to recruit specialists who can teach infiltration and weapons skills. You should aim to build up a small cadre of trainers and officers with the skills and juice to then organize and train squads of soldiers who get promoted if they survive long enough to have 500+ juice and a sleeper network that covers the judicial system. Never allow low juice people to be taken alive, all your leaders will get snitched on. Eventually you’ll have squads of people with 8-10+ in every useful skill matrix dodging their way through SEAL team 6.
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# ? Sep 10, 2019 04:45 |
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# ? May 27, 2024 16:11 |
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Gonna strongly recommend that any new LCS players try this fork, which was last patched in 2017. The main menu music alone is worth the upgrade: https://github.com/King-Drake/Liberal-Crime-Squad
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# ? Sep 10, 2019 05:03 |