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Kosumo posted:
Edit- Taxxe Zazz Razzamatazz fucked around with this message at 02:09 on Sep 10, 2019 |
# ? Sep 10, 2019 02:06 |
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# ? Jun 5, 2024 04:15 |
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eonwe posted:is there a goon guild for this game yet There's a Goon guild for this thread. Does that count? "SCAM Chums" - make it a gang tag someone!
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# ? Sep 10, 2019 02:08 |
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https://twitter.com/RobertsSpaceInd/status/1171176481734586369 The hashtags never, ever get old. What kind of actual game development company feels the need to put this poo poo after a tweet. "#gamedevelopment #videogames #gaming #gamedev" Jesus H Crobear you might as well go ahead and put #notascam in there while you're at it.
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# ? Sep 10, 2019 02:25 |
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Scruffpuff posted:https://twitter.com/RobertsSpaceInd/status/1171176481734586369 A company scouting for people to fill essential vacancies that have not been occupied by warm bodies in a long time.
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# ? Sep 10, 2019 02:46 |
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If it hadn't been for Cotton-Eye Joe I'd been married a long time ago Where did you come from, where did you go? Where did you come from, Cotton-Eye Joe?
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# ? Sep 10, 2019 03:19 |
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happyhippy posted:If it hadn't been for Cotton-Eye Joe
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# ? Sep 10, 2019 03:22 |
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reading about star citizen makes me sad i haven’t wasted any money other than the initial kickstarter pledge but i really liked strike commander ._.
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# ? Sep 10, 2019 03:27 |
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eonwe posted:whys my av in a thread about this game i just found out about Reported for account sharing!
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# ? Sep 10, 2019 03:34 |
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Uncle Khasim posted:reading about star citizen makes me sad If you keep reading there's this weird painful brain fog where you feel like you're being gaslit though
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# ? Sep 10, 2019 03:42 |
Pixelate posted:Sales surge is over on the sub. Back to bugs... It's absolutely wild how lovely their city planet looks. All that work to make it happen and it looks like something out of Grand Theft Auto 3. Shame.
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# ? Sep 10, 2019 03:48 |
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Beet Wagon posted:It's absolutely wild how lovely their city planet looks. All that work to make it happen and it looks like something out of Grand Theft Auto 3. Shame. Exactly how much of this world spanning city can you actually interact with?
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# ? Sep 10, 2019 03:50 |
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In the not too distant future, Chris Roberts has created the ultimate escape. A parallel universe called... starCitizenZ It taps into your deepest emotions. It unleashes your wildest urges. But it's the first genuine threat to reality. And someone wants it stopped at all costs. Don't Play It. Live It. Kill For It. starCitizenZ Alas, photoshop isn't one of my skills.
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# ? Sep 10, 2019 04:02 |
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monkeytek posted:Exactly how much of this world spanning city can you actually interact with? I'll have you know that you can land in a very exciting spaceport, and take a bus ride to a CryEngine shopping mall level that is almost a full square kilometer in size! There are three or four whole stores to shop at! You can also land in like 12 other places on the planet but it's just rooftop landing pads there, you can't get down off the buildings. In any case it's extremely good and I'm happy to wait ten more years to see the other hundred planets. Sarsapariller fucked around with this message at 04:54 on Sep 10, 2019 |
# ? Sep 10, 2019 04:43 |
monkeytek posted:Exactly how much of this world spanning city can you actually interact with? There are a handful of landing zones you can go to (the only noteworthy one being Area 18) and literally everywhere else on the planet is blocked off by a big red exclusion zone that shows up if you get too close and kills you if you go past it. That's it lol.
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# ? Sep 10, 2019 05:15 |
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Sarsapariller posted:I'll have you know that you can land in a very exciting spaceport, and take a bus ride to a CryEngine shopping mall level that is almost a full square kilometer in size! There are three or four whole stores to shop at! You can also land in like 12 other places on the planet but it's just rooftop landing pads there, you can't get down off the buildings. I don't get why they use this example to brag about how amazing the game is. I mean it sounds like an extremely small zone with very limited interaction.
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# ? Sep 10, 2019 05:27 |
monkeytek posted:I don't get why they use this example to brag about how amazing the game is. I mean it sounds like an extremely small zone with very limited interaction. Cause there isn't anything better to brag about. SCs whole gimmick is pretending like there is a lot more going on than there actually is.
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# ? Sep 10, 2019 05:28 |
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Scruffpuff posted:Considering he's only selling 10% of the valuation of the company, which somehow was over $400 million despite realistically being into negative numbers, the magic of Star Citizen is that Chris can sell "10%" as many times as he wants. Well, as we all know, every dollar spent on SC is worth 5 dollars spent on a game by a publisher. So that means her could sell up to 500% of the company!
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# ? Sep 10, 2019 05:31 |
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Agony Aunt posted:Well, as we all know, every dollar spent on SC is worth 5 dollars spent on a game by a publisher. So that means her could sell up to 500% of the company! False. CR actually said that there's a factor of 4 (four) between his crowdfunded company's efficiency and other publishers. However, as a backer once pointed out, CI operates three studios in different time zones, so they're thrice as effective as an equivalent studio in one location. Hence, CI is actually operating at 1200% efficiency
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# ? Sep 10, 2019 07:00 |
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Lord Stimperor posted:False. How dare you falsify my FUD!
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# ? Sep 10, 2019 07:24 |
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Scruffpuff posted:https://twitter.com/RobertsSpaceInd/status/1171176481734586369 It's some social media 101 poo poo that's what it is.
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# ? Sep 10, 2019 08:01 |
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Agony Aunt posted:They aren't though. They could weasel their way out of even the kickstarter stuff with a "well, we tried, but we just couldn't make it happen", but don't worry, because here is another concept ship! Would the backers even remember half the poo poo that was promised/sold to them without looking it up, the buying land thing was at least announced 2 years ago, not a peep from CIG about it since. Hell I don't remember the name of the ship that changed from a 2 seater to 1 cause that was 4 years ago and that was the thing that made me refund.
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# ? Sep 10, 2019 09:23 |
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stingtwo posted:Would the backers even remember half the poo poo that was promised/sold to them without looking it up, the buying land thing was at least announced 2 years ago, not a peep from CIG about it since. Its all about the pipelines. Once those pipelines are laid they will be pumping out content. Just you wait and see! I mean, how can you have base building without plumbing? But yeah, the memory of backers is like goldfish. Once they have done one circuit of the bowl (or one patch) they forget everything that was said prior to it. That is why its only the last patch that lost content, the next one will be fine and full of content. I have no explanation though why some of them talk in present tense about possible future things. They probably are just playing the game in their heads.
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# ? Sep 10, 2019 10:18 |
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https://www.youtube.com/watch?v=McDhkXZv6ck Twerk recaps the latest Star Citizen news and tries to make sense of what the company is currently saying. 1. They're inventing something called an iCache system which sounds super exciting. 2. Something something mining assets. 3. A mission giver audit is on the cards, so missions should be awesome from now on. 4. NEW SHOPPING ITEMS!!!! 5. VoIP is getting some love. 6. Character customisation is progressing. 7. NEW HAIR PIPELINE!!!! (apparently this is super important for immersion). 8. Vulkan support is coming (it's not coming). 9. Shipjacker armour is on the way (designed for gameplay that doesn't exist). 10. Salvage is moved to 4.0. 11. Security system moves to 4.0. 12. "Social AI" is the new focus - no, I've no idea either. 13. Prison gameplay is in - can the inevitable consequences of piracy be far behind? 14. In-game guilds have been delegated to Tony Z - I guess that means we'll never see it? 15. Video content - he loves this week's video content. 16. "Personal commodity inventory" - more bullshit made up terms for your inventory, basically, except it only stores commodities. Duh! 17. *dreams.txt* 18. E-war gameplay on the Vanguard Sentinel is shown - e-war will never be a thing. 19. Torpedo gameplay, you'll be able to see the torpedos exiting your ship - this doesn't exist. 20. Hover mode refactored again to "proximity assist" because it sucked, basically - do they not test this poo poo before punting it out to the backers??? 21. Star Citizen Live! Todd Papy and Brian Chambers wing it, basically. "Cadence" is a new buzzword apparently. 22. Persistence in the PU - err, yeah... not yet. 23. Re. roadmap grumbling - yeah, well roadmaps are hard, we can't produce them and be accurate at the same time, I mean honestly. 24. 4.0 is a vertical slice. Praise be to Crobblers! 25. Ship station docking? Erm no, probably not. Star Citizen looking pretty good now fudsters Jonny Shiloh fucked around with this message at 10:28 on Sep 10, 2019 |
# ? Sep 10, 2019 10:26 |
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eonwe posted:whats this game about
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# ? Sep 10, 2019 11:58 |
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eonwe posted:whats this game about It's a work of art.
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# ? Sep 10, 2019 12:05 |
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Popete posted:SCs whole gimmick is pretending like there is a lot more going on than there actually is. Succinct and accurate.
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# ? Sep 10, 2019 12:06 |
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monkeytek posted:I don't get why they use this example to brag about how amazing the game is. I mean it sounds like an extremely small zone with very limited interaction. which it turned out to be, much like how their proc gen planets are anything but I remember the backers from 2017 and 2018 imagining meeting a NPC in a dark hidden alleyway and all the endless gameplay possibilities you'd have from that single interaction
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# ? Sep 10, 2019 12:19 |
eonwe posted:whats this game about https://www.youtube.com/watch?v=IujP9GDcp-Y#t=361s https://en.wikipedia.org/wiki/Games_by_Apollo Chris roberts is basically pat roper's incarnation. So you better be hyped for the outcome.
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# ? Sep 10, 2019 12:40 |
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When I tried to watch it it froze as a screenshot. Which is very accurate.
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# ? Sep 10, 2019 12:51 |
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TheAgent posted:backers often go "see!! they said it couldn't be done, but we have a city planet!!" when in reality we argued that making an entire city planet that could be fully explored, with NPCs correctly navigating streets, landing zones and air space is pretty much impossible and that most likely it'll be stripped down into a few hotspot waypoints with the rest locked off Being stabbed?
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# ? Sep 10, 2019 13:08 |
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Jonny Shiloh posted:24. 4.0 is a vertical slice. Praise be to Crobblers! Vertical slice... my rear end.
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# ? Sep 10, 2019 13:14 |
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Hav posted:Being stabbed? More to do with lust being on their mind.
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# ? Sep 10, 2019 13:15 |
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Jonny Shiloh posted:https://www.youtube.com/watch?v=McDhkXZv6ck ‘Cadence’ is very scrumlike. I guess they’ll start renaming that as well soon. So no ship/station docking, no ship/ship docking, no mention of land claims. I guess if you want to pirate a ship, you’ll need to get onto Rexshillas schedule and pewpew with some other boys. iCache?
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# ? Sep 10, 2019 13:15 |
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Agony Aunt posted:More to do with lust being on their mind. Yeah, but negotiating that in an alley is how you get stabbed. Does the future eschew the use of phones?
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# ? Sep 10, 2019 13:17 |
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Hav posted:Yeah, but negotiating that in an alley is how you get stabbed. No, you see, you can't trust the sub-ether network in the Space Future™ because of the risk of interception (as anyone who has watched a sci-fi program will tell you, decrypting encrypted communications is easy once you hack the first 3 firewalls). That's why CIG talked about "Data-Runner Ships" which you can use to transport important data the old-fashioned way. It is much more difficult to track a small ship through the vastness of space, unless of course you use a mine-layer ship with mines that have an incredible range of 10km which are sure to lay waste to your target, because in Star Citizen small ships are both difficult to track and great for running secret data but it's also a universe where it's very easy to predict the trajectory of an enemy target with sub-10km precision in advance. I suppose you could use the mine-layer to protect important stationary data in a container in space which is a fantastic way to store sensitive data, as evidenced by the fact that Fort Knox keeps its valuables out in the open in the middle of nowhere with no guards and a handful of landmines around it. Those don't even have a 10km radius so that's another point for Star Citizen! In conclusion, Star Citizen is a game of contrasts. *Also in all the above examples the sensitive data winds up getting destroyed in the explosion, which is counter to every single reason you'd store the data in the first place. Unless of course in the first example the runner is transporting plans that will reveal a weakness in the secret base or possibly the location of a secret wormhole to Planet Base Alpha which is a completely original idea. Scruffpuff fucked around with this message at 13:43 on Sep 10, 2019 |
# ? Sep 10, 2019 13:38 |
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Agony Aunt posted:Its all about the pipelines. Once those pipelines are laid they will be pumping out content. Just you wait and see! I mean, how can you have base building without plumbing? I put that to how every other games community operates, game developer announces what's coming out in the next year either through dlc or a free patch; the fans all get together to speculate the wording and poo poo; thing is released about a month later and then fans dwiddle their thumbs for the next one. The difference is those developers prove themselves they can do what they promise, CIG has proven that they are too incompetent to achieve anything above a bunch of rookie modders could do in 6 months other than flashy models.
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# ? Sep 10, 2019 13:41 |
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Scruffpuff posted:No, you see, you can't trust the sub-ether network in the Space Future™ because of the risk of interception (as anyone who has watched a sci-fi program will tell you, decrypting encrypted communications is easy once you hack the first 3 firewalls). That's why CIG talked about "Data-Runner Ships" which you can use to transport important data the old-fashioned way. It is much more difficult to track a small ship through the vastness of space, unless of course you use a mine-layer ship with mines that have an incredible range of 10km which are sure to lay waste to your target, because in Star Citizen small ships are both difficult to track and great for running secret data but it's also a universe where it's very easy to predict the trajectory of an enemy target with sub-10km precision in advance. Small ships are also incredibly slow compared to whale mega-ships, so there's that too. They've clearly thought deeply about this haven't they?
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# ? Sep 10, 2019 13:42 |
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Hav posted:iCache?
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# ? Sep 10, 2019 13:44 |
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Jonny Shiloh posted:Small ships are also incredibly slow compared to whale mega-ships, so there's that too. That's the thing we've brought up time and again here, and it blows me away every time. There is some method to the madness, and in some ways Chris got caught up in his own predatory marketing. He knows damned well that the inherent balance in smaller ships vs. larger ships is maneuverability and speed vs. firepower and support. That kind of balance has existed since the dawn of war, and it's a trope in nearly every sci-fi property. But the bigger ships cost thousands of dollars, so CIG has no choice but to claim they'll be better/faster than everything, and the cost of the ship is directly proportional to how good it is. So instead of space combat being a tactical rock/paper/scissors scenario, but more complex, it is basically every ship being a piece of poo poo if it's not the absolute best ship, which will coincidentally be the most expensive. Their funding model literally killed the game at the same time it funded it.
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# ? Sep 10, 2019 13:47 |
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# ? Jun 5, 2024 04:15 |
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Jonny Shiloh posted:24. 4.0 is a vertical slice. Praise be to Crobblers! This would be hilarious if CIG try to claim it as a vertical slice Where's the gameplay Crobear?
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# ? Sep 10, 2019 13:55 |