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binge crotching
Apr 2, 2010

TK-42-1 posted:

Is the target dead? Or is it just stopping after a few shots and leaving the original target alive? If you want them to keep blasting you have to take the Annihilate perk at Col.

I always forget about that perk, and then wonder why my Reaper doesn't kill everything.

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DoctorTristan
Mar 11, 2006

I would look up into your lifeless eyes and wave, like this. Can you and your associates arrange that for me, Mr. Morden?
Strange. I’ll assume it was just a :xcom: moment and hope she redeems herself in the final mission.

Apoplexy
Mar 9, 2003

by Shine
Yeesh. I spent literally all of yesterday, from 2:00 a.m. when I woke up until 8:00 p.m. or so, dicking around with Resistance Firearms, normalizing the stats for LWotC. On the plus side, now I have 50-something gunz, SMGs to Assault Carbines to Assault Rifles to Battle Rifles available for +4 mob to -2 mob on soldiers, LMGs and two HMGs, a couple of AMRs on top of a bevy of sniper rifles, and a few combat shotties along with a bunch of pump-actions. All damages set properly, all configured to be purchasable at Mag and Beam levels. Hell yeah. Pistols are broken, though.

BobTheJanitor
Jun 28, 2003

Welp, my ironman save got corrupted on the 2nd to last mission. The true XCOM experience. I feel like that should be worth an achievement on its own.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Apoplexy posted:

Yeesh. I spent literally all of yesterday, from 2:00 a.m. when I woke up until 8:00 p.m. or so, dicking around with Resistance Firearms, normalizing the stats for LWotC. On the plus side, now I have 50-something gunz, SMGs to Assault Carbines to Assault Rifles to Battle Rifles available for +4 mob to -2 mob on soldiers, LMGs and two HMGs, a couple of AMRs on top of a bevy of sniper rifles, and a few combat shotties along with a bunch of pump-actions. All damages set properly, all configured to be purchasable at Mag and Beam levels. Hell yeah. Pistols are broken, though.

hope you got backups

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Does anyone know of a mod -- or where i would make the ini change -- to reduce will loss per action or start soldiers with more will? Because lately it seems like every map leaves everyone Shaken and the only mod i can find like that just turns will loss off.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

marshmallow creep posted:

Does anyone know of a mod -- or where i would make the ini change -- to reduce will loss per action or start soldiers with more will? Because lately it seems like every map leaves everyone Shaken and the only mod i can find like that just turns will loss off.

Yeah you can change how much will soldiers are generated with in XComGameData_CharaxterStats.ini

Iron Crowned
May 6, 2003

by Hand Knit

BobTheJanitor posted:

Welp, my ironman save got corrupted on the 2nd to last mission. The true XCOM experience. I feel like that should be worth an achievement on its own.

My latest campaign ended with an avenger defense mission. Two loving pods with archons that were impossible to not trigger in turn one.

Yeah, first thing both archons do in turn 2 is fly right onto the Avenger's landing pad, game over.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
Don't you get to redo those missions?

Iron Crowned
May 6, 2003

by Hand Knit

Fangz posted:

Don't you get to redo those missions?

Yes, but it was such a hosed map that the same thing would happen just every time.

That campaign started off really badly for me, and I was on the upswing of bouncing back, so I was way too under-powered to deal with two archons

BobTheJanitor
Jun 28, 2003

Since my ironman save corrupting wasn't enough fun, I decided to try a game on legendary next (definitely NOT ironman) to see how far I could get. I'm having to learn how to game line-of-play a lot more than I ever did on lower difficulties. If you get too close to the objective, every un-activated pod on the map will inevitably path right into you. I'm using the double turn counter option, because no way am I good enough to rush on legendary.

So I decided to tackle the first advent blacksite story mission last night, and I'm wondering if something glitched with the number of pods. Like, I know this is legendary difficulty for masochists, but still. I killed the first pod, and the chosen hunter shows up and starts jabbering at me. I kill a second pod, and he specifically gives me the 'that's the last one now it's just me' dialog. So I move my reaper forwards and find two turrets next to each other. Weird, but ok. Sniper cheese those from a distance, creep the reaper forwards again, find two more pods. Uh... OK. Pull and kill those, finally get to the facility proper. There's yet another pod inside it, and one more wandering around back. Seriously?

So now I've finally actually cleared the map and it's down to just the hunter, but my team is pretty bruised and battered, all of my consumable tricks are used up, and I'm starting to wonder if I'm going to put a dent in this guy at all. I had to save and quit for the night since the mission had gone on way longer than I'd expected. His last trick was to knock three of my (5 person) squad into daze with his dumb grenade. I'm probably going to have to save scum a bunch of 50/50 attack rolls to even have a chance to get through it at this point. It doesn't help that he rolled up with the 'bonus defense after first attack' buff combined with 'take more damage from 3+ attacks' weakness. And missed shots give shielding, too. Fun!

Ravenfood
Nov 4, 2011

Iron Crowned posted:

Yes, but it was such a hosed map that the same thing would happen just every time.

That campaign started off really badly for me, and I was on the upswing of bouncing back, so I was way too under-powered to deal with two archons

E: nvm, missed the bit about weapon power.

BobTheJanitor
Jun 28, 2003

Got through my previously mentioned blacksite predicament without major save scumming, just by running most of my team out of LoS to draw the hunter in and then going all in running into his face and shooting the hell out of him. Managed to make it out only having to haul off one bleeding-out soldier. Still had to cheese the vial grab a little bit, got all my squad next to the evac and then had the last person grab it and leap frog through cover to make it out while the rest kept the reinforcement drop pinned with overwatch. Legendary feels like it was designed around knowing the game inside and out and exploiting that knowledge to the fullest.

Also I really have no clue how to do the mark crates supply raid missions on legendary. I have to creep forwards so carefully to avoid pulling too many pods that I'm lucky to make it out with a single crate. Although I do now have a reaper with target definition, so that might help in cheesing enemy movement better.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
When you kill all the aliens you get every crate that hasn't been picked up by ADVENT iirc

Bogart
Apr 12, 2010

by VideoGames
Said it before, I’ll say it again. Best way to do those missions is to reroll for a smash and grab supply raid.

BobTheJanitor
Jun 28, 2003

Fojar38 posted:

When you kill all the aliens you get every crate that hasn't been picked up by ADVENT iirc

I know, but as slowly and methodically as I need to go to not get creamed on legendary, the last time I did one of these, by the time I'd killed all the aliens, there was exactly one crate left.

It might be a little better on crate missions, actually, because line of play doesn't have one single goal to focus on, so you may be less likely to have 3 pods one tile out of sight waiting to jump you.

Sunday Morning
Apr 7, 2007

Easy
Smellrose
I've heard that a good chunk of the rewards come from the first crate you mark. I don't know if that is true but I usually just mark the easy ones while focussing on finding and killing pods. Even losing half the crates gives me a good haul.

wuffles
Apr 10, 2004

you’re shown a crate at the start of the mission, move aggressively toward it under concealment from the start. If there’s a pod in the way, be within a blue move before you break concealment. Secure the first crate, the rest are bonus.

As mentioned already, don’t tag a crate prematurely unless you’ve moved so far past it you can’t reach it with a dash move on the next turn.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

So I redownload this game a week ago and am a few months into a campaign.

My third or fourth retaliation mission is the format with npc resistance fighters running around shooting, and the psionic Chosen shows up.

In the final turn of the mission, he mind controls a Ranger and then the resistance pals proceed to shoot the absolute gently caress out of her, leaving her at 1hp after the flanking kill shot missed. I had been irritated since he has the property where missed shots power a shield but every shot which wasn't attempted murder managed to connect.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I lost my second retaliation mission in my legend playthrough because 4 civilians though burning vehicles were great places to hide next to

BobTheJanitor
Jun 28, 2003

If you haven't had a resistance dude blow up a purifier right on top of your best soldier, what are you even doing with your life?

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum
I think I enjoy this game so much because I never cheat or reroll or reload a bad mission from the start, or anything. If I go back, it's starting a new game. I think I've reloaded once or twice after a misclick though but that's it. Same with the first firaxis xcom. I don't normally play ironman because of bugs but I find it is just SO gratifying to finish these on normal then move up to the harder difficulty level. I never play on impossible or whatever the highest level is but, I finished 1 on classic and 2 on veteran or whatever it's called. Of course this means that I play a ton of campaigns for the first two missions or so, because for instance in xcom 2, the 'blow up the statue' mission often ends with a complete wipe or maybe just one guy left alive to be promoted, which snowballs into rookies dying every single mission and me never getting promotions, or in xcom 1 I'd lose too many countries and have too many promoted soldiers killed by thin men, and have to restart. But when you make it through and finally start improving your guys and get better at it, it's so great. Then when you inevitably lose one to four of your best guys throughout the run, it's even better to recover from that.

I get why not everyone would want to do that, but I find playing like that is so drat rewarding, so when I finished xcom 1 for instance, and saw the average damage per shot worldwide was 10000, and average guys lost was 0, etc etc, I thought: 'why? why even play?'

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I feel no shame not playing Legend on Ironman because it means that I can reload if Xcom pulls a Firaxis like it did last night, when I ended up pulling a Sectopod pod from the other side of the map because the Purifier with them somehow teleported behind my group on turn 2 and triggered everyone's overwatch while still being tied to that pod on the other side of the map

Word is it was "nothing personal, kid" but I still reloaded

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:
Am I dork for using the custom character creator to create a robot suit for my pet rabbit, and have her run around capping aliens?

BobTheJanitor
Jun 28, 2003

Edit: ^^^ Please tell me you gave the rabbit your username

Yeah, when the game freaks out and does nonsensical things it's definitely time for a reload. Teleporting dudes around, or concealment breaking because a deactivated lost on the opposite end of a building and three floors down somehow saw your unit through 5 LoS blockers. I enjoy the occasional ironman hardcore no-safety-net playstyle in other games, but only when said game is solidly coded enough that random bugs won't wipe your team out of nowhere. Or you just get save corruption, like I did, and your campaign is instantly dead.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

bunnyofdoom posted:

Am I dork for using the custom character creator to create a robot suit for my pet rabbit, and have her run around capping aliens?

Playing dress up is 4/5 of the reason to play this game

binge crotching
Apr 2, 2010

I want my name to be

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

BobTheJanitor posted:

Edit: ^^^ Please tell me you gave the rabbit your username

Yeah, when the game freaks out and does nonsensical things it's definitely time for a reload. Teleporting dudes around, or concealment breaking because a deactivated lost on the opposite end of a building and three floors down somehow saw your unit through 5 LoS blockers. I enjoy the occasional ironman hardcore no-safety-net playstyle in other games, but only when said game is solidly coded enough that random bugs won't wipe your team out of nowhere. Or you just get save corruption, like I did, and your campaign is instantly dead.

I don't think it fits. I just went with my fiancé's nickname for the bun which is floof.




Here's a propoganda poster I did when I promoted her. (She's a grenadier, cause bunny likes big booms)

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

There is an appearance mod for Briareos Hecatonchires from Shirow's Appleseed if you want the bunny's robosuit to have robot bunny ears.

marshmallow creep fucked around with this message at 16:39 on Sep 12, 2019

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

marshmallow creep posted:

There is an appearance mod for Briareos Hecatonchires from Shirow's Appleseed if you want the bunny's robosuit to have robot bunny ears.

I have it on PS4 unfortunately, and I don't know how to mod it on ps4

BobTheJanitor
Jun 28, 2003

In case anyone missed it, long war of the chosen just launched in beta. Haven't tried it myself yet so I can't speak to its quality, but if you want to play a 200 hour campaign, go hog wild.

Automated Posting
Jan 12, 2013

So we've got a lot of folks here who use RPGO right? I just started using it recently and have been having a good time for the most part, but have run into a rather frustrating bug with it I was hoping others might have had and would know how to resolve. I've noticed that sometimes- not always, but pretty frequently- some passive bonuses from soldier perks and equipment will just randomly not be applied to some of my soldiers during missions. The two I've noticed this the most with are the damage bonus from the Blademaster perk and the Hack bonus from Gremlins. That second one in particular is crippling when it comes up since hacking in RPGO is so dependent on that gremlin bonus; it makes it nearly impossible to succeed at any hacking actions.

Does anyone know what causes this/what I can do about it? Is this something inherent to RPGO, or maybe a mod conflict or something?

My modlist, in case it's relevant:

code:
Cosmetic (11):
	Capnbubs Accessories - WotC                                         	CapnbubsAccessories-WotC          	1123427895 	
	[WOTC] Invisible Parts For Hero Units                               	InvisibleHeroUnitsBodyParts       	1125697296 	
	Empty WOTC Deco Slots for XCOM Soldiers (+ Some other empty things) 	EmptyWOTCDecoSlotsforXCOMSoldiers 	1127014384 	
	Templar Helmets                                                     	TemplarHelmets                    	1134202804 	
	Unrestricted Customization - Wotc                                   	UnrestrictedCustomization         	1135440846 	
	WOTC Female Hair Pack                                               	WOTC_Hair_Pack                    	1471399748 	
	Variant Power Armour Arms                                           	VariantBPowerArms                 	1577947114 	
	[WOTC] Alien Armor Customization by Iridar                          	AlienArmorCustomization           	1595591864 	
	WOTC Male Hair Pack                                                 	WOTC_Male_Hair_Pack               	1733669574 	
	PARAGON: Lt. Belica's Outfits [WOTC]                                	WotC_Paragon_Belica               	1775285605 	
	WOTC New Heads Pack                                                 	WOTC_Head_Pack                    	1835888336 	

Map Stuff (6):
	Doctor Mandarbs Map-Pack (WotC)                                     	DoctorMandarbsMap-Pack(WotC)      	1124050097 	
	More Cities WotC                                                    	MoreCitiesWotC                    	1131405167 	
	Maps by Vozati [WotC Edition]                                       	MapsbyVozatiChosenEdition         	1132904326 	
	[WOTC] Waterfowl's Map Pack                                         	[WOTC]Waterfowl'sMapPack          	1136169275 	
	Operations Unknown: An XCOM 2 Map Mod [WOTC]                        	XCOMEnemyUnknownMaps              	1602159233 	
	[WOTC] No Low Profile                                               	NoLowProfile                      	1402907349 	

Dependencies, Resources, Bugfixes (10):
	Missing Packages Fix + Resource                                     	Missing_FX_Package_Resource       	1124064427 	
	X2WOTCCommunityHighlander                                           	X2WOTCCommunityHighlander         	1134256495 	
	Better Second Wave Mod Support                                      	BetterSecondWaveSupport           	1149493976 	
	[WotC] The Valkyrie Class Mod                                       	MercyClassMod                     	1397425613 	
	[WOTC] Ability Interaction Fixes                                    	AWCCostFixW                       	1129878719 	
	[WOTC] Loot Mind Control                                            	LootMindControlWOTC               	1130134672 	
	[WotC] Melee Weapon Breakthrough                                    	MeleeBreakthrough                 	1510364832 	
	[WOTC] Stats on New Promotion Screen                                	NewPromotionStats                 	1716973380 	
	[WotC] Weapon Fixes                                                 	WepUpgradeFix                     	1737532501 	
	[WotC] Mod Config Menu                                              	ModConfigMenu                     	667104300  	

HUD/Button/Info Stuff (6):
	[WOTC] Show Health Values                                           	ShowHealthValuesWOTC              	1123174832 	
	[WotC] Gotcha Again                                                 	WOTCGotchaAgain                   	1124288875 	
	Evac All - WotC                                                     	EvacAll_WotC                      	1126395106 	
	[WOTC] Cost-Based Ability Colors                                    	WOTC_CostBasedAbilityColors       	1289686596 	
	[WOTC] New Target Icons                                             	WOTCNewTargetIcons                	1384631824 	
	Blackmarket Usage                                                   	BlackmarketUsage                  	648410303  	

ABA/Enemy Stuff (7):
	[WOTC] Fair Lost Targeting                                          	FairLostTargeting                 	1123260291 	
	[WOTC] Advent Flashlights                                           	[WOTC]AdventFlashlights           	1131572938 	
	A Better ADVENT: War of the Chosen                                  	ABetterADVENTWaroftheChosen       	1126623381 	
	A Better Campaign                                                   	ABetterCampaign                   	1143033221 	
	ABA: Better DLC                                                     	ABetterADVENTDLC                  	1481840594 	
	ABA: Better Missions                                                	ABAMissions                       	1819152057 	
	[WOTC] Second Wave Pick Your Chosen                                 	SecondWavePickYourChosen          	1714734312 	

Equipment Stuff (13):
	Ammo and Vest Slots [WOTC]                                          	AmmoandVestSlotsWOTC              	1123704945 	
	WotC Katana Pack Reloaded                                           	KatanaMod                         	1123865738 	
	WotC Tactical Suppressors                                           	TacticalSuppressors               	1135274274 	
	[WOTC] LW2 Secondary Weapons                                        	WOTC_LW2SecondaryWeapons          	1140434643 	
	Primary Secondaries                                                 	PrimarySecondaries                	1142234205 	
	WotC Walker Servos                                                  	WotCWalkerServos                  	1216587000 	
	[WOTC] LW2 Utility Plating                                          	WOTC_LW2_Plating                  	1318532978 	
	[WOTC] Infinite Starting Items                                      	InfiniteStartingItems             	1498122308 	
	Suit Upgrading                                                      	SuitUpgrading                     	624793674  	
	High Quality Rounds [WotC + Vanilla]                                	HighQualityRounds                 	673661958  	
	Dual Wield Melee                                                    	DualWieldMelee                    	1439279281 	
	Psionic Melee                                                       	PsiAmpGauntlet                    	1549781357 	
	[WOTC] Stabilize Me                                                 	WotC_StabilizeMe                  	1380625450 	

RPGO/Class Stuff (9):
	[WOTC] Not Enough Skirmishing                                       	CooldownSkirmisher                	1123582370 	
	Robots On Covert Actions                                            	RobotsOnCovertActions             	1127287748 	
	Musashis RPG Overhaul                                               	XCOM2RPGOverhaul                  	1280477867 	
	[WOTC] Tempest Combat                                               	TempestCombat                     	1428718101 	
	[WOTC] Mechatronic Warfare: Total SPARK Overhaul                    	MechatronicWarfare                	1499767042 	
	RPG Overhaul - Psionic Specializations                              	WOTC_RPGOPsionicSpec              	1370486160 	
	[RPGO] The Valkyrie Specialization                                  	MercyRPGO                         	1399701767 	
	RPG Overhaul - Templar Disciple Specialization                      	WOTC_RPGOTemplar                  	1754101865 	
	WotC Stealth Overhaul                                               	WotCStealthOverhaul               	1135111760 	

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Why do you have so few cosmetic mods

Automated Posting
Jan 12, 2013

Captain Foo posted:

Why do you have so few cosmetic mods

I thought 11 was a lot, honestly. I'm still fishing around the workshop to find stuff I like pretty regularly though.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
Just be careful. Customization mods are what will murder your load times, especially those big weapon packs.

Take it from someone who regularly bounces between 180-250 mods, going through purge periods when load time slows too much :shepicide:

Owl Inspector
Sep 14, 2011

Operators vs aliens mission load times have began to approach 10 minutes

reignofevil
Nov 7, 2008
I have a dream mod that may or may not exist already where someone adds a research breakthrough that gives my sparks another weapon-slot and a second breakthrough to half the time it takes to repair a spark. I know it's a simple thing to edit in the files but it just feels wrong to go in and manually give myself a bonus when I'd much rather have a slightly more challenging and flavorful in universe explanation for the change. Plus I wouldn't feel obligated to get it every time nor would I feel like doing something dumb like just halting my research for five or ten days to 'simulate' the process.

Nordick
Sep 3, 2011

Yes.

Captain Foo posted:

Playing dress up is 4/5 of the reason to play this game

It's true

BobTheJanitor
Jun 28, 2003

I remember hearing once that the surgical sitrep was bugged and sometimes threw too many enemies at you. Anyone know if that was ever fixed? Did one the other day that was fine, mostly 2 enemy pods until I got to the end and was hit with a 4 enemy pod consisting of a lancer, a purifier, a trooper, and a freaking gatekeeper. Just the gatekeeper alone would have been enough of a challenge with only 3 soldiers on my team. I barely made it out with one of my soldiers just having to go for broke and ending up flanked and eating two crits, yet miraculously holding on by one HP.

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Node
May 20, 2001

KICKED IN THE COOTER
:dings:
Taco Defender

BobTheJanitor posted:

I remember hearing once that the surgical sitrep was bugged and sometimes threw too many enemies at you. Anyone know if that was ever fixed? Did one the other day that was fine, mostly 2 enemy pods until I got to the end and was hit with a 4 enemy pod consisting of a lancer, a purifier, a trooper, and a freaking gatekeeper. Just the gatekeeper alone would have been enough of a challenge with only 3 soldiers on my team. I barely made it out with one of my soldiers just having to go for broke and ending up flanked and eating two crits, yet miraculously holding on by one HP.

It's broken, there is a mod fixes it. Same with the Defense Matrix not protecting you from Chosen sabotages 75% of the time, like it's supposed to.

Node fucked around with this message at 18:17 on Sep 16, 2019

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