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I think it may be useful to list the new features, so that misunderstandings are avoided. The list is from here: https://www.matrixgames.com/game/command-modern-operations quote:Revised user interface, based on dark theme and with lots of tweaks for improved gameplay
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# ? Sep 3, 2019 22:16 |
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# ? Jun 10, 2024 16:05 |
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Alchenar posted:Oh man I bet it's literally a 600GB install. On-demand streaming to the rescue. Even so, it's a challenge to put together an installer small enough to be practical, yet complete enough that a guy may get the box edition, install it on an air-gapped machine and have a good experience without ever hitting the net.
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# ? Sep 3, 2019 22:19 |
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Stairmaster posted:So the dynamic comm stuff is still in the professional edition right? No, comms disruption will now be a standard feature. Likewise for detailed aircraft damage, cargo/amphib/airdrop mechanics & advanced weapons.
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# ? Sep 3, 2019 22:21 |
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Is the redesign a free update and just the 3D tac display is extra?
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# ? Sep 3, 2019 22:24 |
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Didn’t see it mentioned: some Spanish Civil War scenarios released for Wars Across the World. Anyone ever check out the base game? I recall it getting ok reviews but never saw it mentioned here https://www.rockpapershotgun.com/2019/08/23/the-flare-path-homage-to-catatonia/
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# ? Sep 3, 2019 22:45 |
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COOL CORN posted:Is the redesign a free update and just the 3D tac display is extra? No, it's a new game release. This post clarifies intended pricing for existing users: http://www.matrixgames.com/forums/fb.asp?m=4683967
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# ? Sep 3, 2019 22:56 |
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mllaneza posted:You and me three brothers. The IIc campaign, with the exit through the Kiel Canal, defines SH3 for me. Kills south of Dover were so sweet.Hunting BBs off Norway and then getting a VIIc out of Brest felt earned like few things in videogames ever did. Was there any way to make the Kiel canal run less time consuming/frustrating? I know there is the preset waypoint option but the time compression stops every ten seconds because of airplanes, other shipping traffic, etc. I love the game but the dead time between hunts, especially in the Kiel canal always took the wind out if my sails. I really want to try a IIc campaign.
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# ? Sep 4, 2019 00:32 |
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LogisticEarth posted:Was there any way to make the Kiel canal run less time consuming/frustrating? I know there is the preset waypoint option but the time compression stops every ten seconds because of airplanes, other shipping traffic, etc. I love the game but the dead time between hunts, especially in the Kiel canal always took the wind out if my sails. I really want to try a IIc campaign. I played with lots of mods and I think one of them let you transfer to other ports. So I just sailed from Wilhelmshaven and later from France.
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# ? Sep 4, 2019 00:38 |
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LogisticEarth posted:Was there any way to make the Kiel canal run less time consuming/frustrating? I know there is the preset waypoint option but the time compression stops every ten seconds because of airplanes, other shipping traffic, etc. I love the game but the dead time between hunts, especially in the Kiel canal always took the wind out if my sails. I really want to try a IIc campaign. GWX (or was it SH3Commander?) has somewhere that you can tinker with the minimum time compression under certain conditions, such as "near land". (warning, may cause accidents when used irresponsibly)
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# ? Sep 4, 2019 01:03 |
Oh poo poo! I'm glad they're keeping CMANO updated.
skooma512 fucked around with this message at 19:09 on Sep 4, 2019 |
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# ? Sep 4, 2019 19:05 |
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Dimitris posted:I think it may be useful to list the new features, so that misunderstandings are avoided. The updated CMANO map looks amazing. And terrain effects for ground combat? That makes improved ground combat modeling a possibility... Does the new game mean that we'll get the advanced mission planner sooner?
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# ? Sep 4, 2019 19:32 |
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The idea that, by owning the first product, I won't pay full price for the new one is mindblowing. Regular games don't do that, and you're a loving grog game. This is one of the exceedingly rare instances that I feel like "shut up and take my money."
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# ? Sep 5, 2019 02:50 |
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Dark_Swordmaster posted:The idea that, by owning the first product, I won't pay full price for the new one is mindblowing. Regular games don't do that, and you're a loving grog game. The one issue is that the original's base game is rather a bit expensive. But the new one also includes backwards compatibility for the expansions, and the base game's scenarios, all of which have been on deep discount. What I'm actually worried about is the price of the tacview addon, as well as its features. Will all models be accurately represented (doubtful, that's a lot)? Will they just use generic models? Will some be bespoke? Will they all be the un-textured red or blue shapes shown in pictures? Can we replace those with textured models? Will the tacview have rudimentary height mapping and 3D structures, a la Google Earth? Ridiculously excited for this.
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# ? Sep 5, 2019 03:08 |
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HerpicleOmnicron5 posted:What I'm actually worried about is the price of the tacview addon, as well as its features. Will all models be accurately represented (doubtful, that's a lot)? Will they just use generic models? Will some be bespoke? Will they all be the un-textured red or blue shapes shown in pictures? Can we replace those with textured models? Will the tacview have rudimentary height mapping and 3D structures, a la Google Earth? Yeah this is something I'm super curious about also. Google Map/Earth's automatic structure mapping is actually surprisingly good and I'd love to see a game like that take it and combine it with what (from the screenshots) looks like accurate road and highway mapping.
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# ? Sep 5, 2019 03:27 |
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i hope they model terrain effects for nuclear weapons
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# ? Sep 5, 2019 03:29 |
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HerpicleOmnicron5 posted:What I'm actually worried about is the price of the tacview addon, as well as its features. Will all models be accurately represented (doubtful, that's a lot)? Will they just use generic models? Will some be bespoke? Will they all be the un-textured red or blue shapes shown in pictures? Can we replace those with textured models? Will the tacview have rudimentary height mapping and 3D structures, a la Google Earth? These are all good questions, but they are more appropriate for the developers of Tacview to address. Tacview is a completely separate piece of software that is out of WS's control. (That said, we have a good relationship with them them and they have added some things that we have requested in the past).
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# ? Sep 5, 2019 09:16 |
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Mr Luxury Yacht posted:Google Map/Earth's automatic structure mapping is actually surprisingly good and I'd love to see a game like that take it and combine it with what (from the screenshots) looks like accurate road and highway mapping. Tacview does not support this yet AFAIK.
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# ? Sep 5, 2019 09:16 |
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Stairmaster posted:i hope they model terrain effects for nuclear weapons You mean things like a mountain ridge blocking blast and EMP from a low-altitude or ground burst? This is already modeled in CMANO.
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# ? Sep 5, 2019 09:17 |
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FastestGunAlive posted:Didn’t see it mentioned: some Spanish Civil War scenarios released for Wars Across the World. Anyone ever check out the base game? I recall it getting ok reviews but never saw it mentioned here I've played the base game a few months ago. UI is functional, if ugly, but the main problem is that AI is extremely passive. You can find some relatively recent letsplays where AI doesn't do anything at all. Maybe it's better as a multiplayer game.
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# ? Sep 5, 2019 11:46 |
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HerpicleOmnicron5 posted:The one issue is that the original's base game is rather a bit expensive. But the new one also includes backwards compatibility for the expansions, and the base game's scenarios, all of which have been on deep discount. Yeah, it's expensive normally but the thing goes on sale every other week. ARE YOU GUYS SURE YOU'RE GROG DEVELOPERS?!
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# ? Sep 5, 2019 12:50 |
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Dark_Swordmaster posted:ARE YOU GUYS SURE YOU'RE GROG DEVELOPERS?!
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# ? Sep 5, 2019 16:00 |
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Uboat devs have madea news post that includes a rough roadmap of their future plans One tidbit that stuck out as something I had wanted: quote:We plan to add a configuration screen soon. There, each player will have the possibility to choose the starting year, exact U-Boat to be roleplayed and the starting crew.
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# ? Sep 7, 2019 00:49 |
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Galaga Galaxian posted:Uboat devs have madea news post that includes a rough roadmap of their future plans I'm still missing the Type-II boats, but this looks very promising. The crew automation system could be revolutionary.
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# ? Sep 7, 2019 01:56 |
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New classes of boats are very much likely to be a post-release thing. Also sad as it is, we're more likely to see the Type IX and XXI than the Type II. Not much love for the Einbaum.
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# ? Sep 7, 2019 01:59 |
I have a strong urge to jump back into Uboat cause I've really enjoyed my time with it (janky as it has been). But I'm gonna try and hold out for more milestones, in particular I want more allied surface ships. Right now you'll pretty much only ever run into destroyers and cruisers, supposedly there is 1 battleship in the game but it's very rare to come across. I came across a Steam discussion post regarding this the other day and a dev there responded that they intend to add more ships and they understand the 1 battleship in game now is too rare.
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# ? Sep 7, 2019 02:00 |
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Naval Action trip report: Game is pretty
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# ? Sep 7, 2019 09:14 |
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Anyone any opinions on the just released Fantasy General 2?
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# ? Sep 7, 2019 14:09 |
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I'm enjoying it. I'm restarting the campaign as I had the pre release version, amd i was learning as i went. I have some videos here. https://www.youtube.com/playlist?list=PL6WX0yyxWfVTp1R7jFSCT0DZwv7lXop7M
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# ? Sep 7, 2019 15:43 |
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Grey Hunter posted:I'm enjoying it. I'm restarting the campaign as I had the pre release version, amd i was learning as i went. I watched some of those video's, but then I stopped, because I didn't want to spoil the campaign for myself too much. I bought the game on release, because it looks so nice (and I am a sucker like that), but I am a bit worried that the campaign is 'rogue' like, in that when you don't play well enough, you will get more and more troubles getting further - like your play through. So I see myself restarting a lot to optimise the results of each map. But by then all surprise has gone and it becomes more of a puzzle game.
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# ? Sep 7, 2019 16:42 |
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I'd do WITP guadacanal.
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# ? Sep 7, 2019 21:30 |
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Deptfordx posted:Anyone any opinions on the just released Fantasy General 2? The campaign is very feature light and they are obviously going to release a ton of dlc for it like every slitherine game now, so id wait and get the pack
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# ? Sep 10, 2019 06:31 |
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dtkozl posted:The campaign is very feature light and they are obviously going to release a ton of dlc for it like every slitherine game now, so id wait and get the pack Yeah, Skirmish mode is Barbarians Vs Imperials - so only two factions - so once the campaign is done, there will nto be much life in it.
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# ? Sep 10, 2019 08:19 |
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Deptfordx posted:Anyone any opinions on the just released Fantasy General 2? As a huge fan of the original, the gameplay feels right on target - down to the repetitive feeling that comes with having a dozen units to move at the end of each turn that aren’t in place to do anything useful but might conceivably be helpful later on. On the other hand the unit upgrade paths keep the diversity of tactics feeling fresh (helped by the fact that its too early to have an established minmax strategy to follow). This all might sound like a mixed review but honestly I am loving the old school challenge I am getting out of each level so far. I’ve played this out each night since release and I am looking forward to finishing up the deceptively long invasion campaign - and seeing where they take it from here.
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# ? Sep 11, 2019 07:28 |
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God loving drat it, every time I upgrade my computer I try to play Combat Mission smoothly and somehow it seems to run worse. I swear to god I wish those simps would improve the loving engine. It's unacceptable, what this computer is capable of, and the way this piece of poo poo software plays. I will never not be mad at this poo poo. God. Squiggle fucked around with this message at 17:44 on Sep 11, 2019 |
# ? Sep 11, 2019 17:37 |
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at some point the ideal way to run CM will be to virtualize an early 2000s machine
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# ? Sep 11, 2019 18:49 |
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Squiggle posted:God loving drat it, every time I upgrade my computer I try to play Combat Mission smoothly and somehow it seems to run worse. I swear to god I wish those simps would improve the loving engine. It's unacceptable, what this computer is capable of, and the way this piece of poo poo software plays. I will never not be mad at this poo poo. At least you can play. I never bought the paid upgrade for CMBN, so it just flat out doesn't run in Win10. Not to denigrate your complaint, as it is completely valid. Just know that you're further ahead than some of us.
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# ? Sep 11, 2019 18:59 |
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OP posted:Combat Mission
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# ? Sep 11, 2019 19:31 |
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Dark_Swordmaster posted:OP posted:
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# ? Sep 11, 2019 23:57 |
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I've owned these loving things for years at this point, as unsatisfying as ever
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# ? Sep 12, 2019 00:25 |
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# ? Jun 10, 2024 16:05 |
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I feel your pain. I buy every stupid pos game that has the slightest whiff of grog about it, and BF's games look fun as hell, but I refuse to give $ to a company that has been so openly hostile towards its tiny customer base. They don't even try to hide their disdain so that I can pretend not to know about it! I don't get it.
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# ? Sep 12, 2019 00:39 |