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Ravenfood posted:I'm really, really missing charge reflect from 3 kingdoms. Also, how long have Empire halberdiers had charge defense against all? They changed it in one of the DLC patches for WH2, I want to say Queen & Crone?
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# ? Sep 12, 2019 05:37 |
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# ? Jun 3, 2024 10:02 |
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I got about 20 turns into a new empire campaign (I like it, but I feel like I don’t have many options to increase fealty) but for some reason the game just sort of alt-tabs itself away after a second or two. I fire up the game, it gets through the load screen, it as soon as the main menu hits I’m looking at the steam interface again. I try to tab back to the game and a second or two it does it again, and will continue doing so indefinitely. I’ve tried disabling all mods and updating drivers, but no dice. Any ideas?
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# ? Sep 12, 2019 05:56 |
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Verify file integrity through Steam, just in case.
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# ? Sep 12, 2019 06:28 |
Feels like Hostility is ill-considered. It increases whenever you take any hostile action against anyone and the buffs it gives to enemies applies to every single opposing army you fight, to my knowledge, not just the Lizardmen, so expanding at all is going to result in a 20-stack of pissed-off lizards charging your base because you were rude to the local Greenskins, vampires, or Chaos-worshiping raiders. Coupled with the fact that Old World factions just still aren't really up to snuff going up against the New World groups in campaign (such as Markus Wulfhart not being able to replenish units off of fights like every sequel faction can or not being able to crank out resources like every faction that isn't a Lizardman can), the fact that ports suck rear end now without mods and Markus is saddled with two of them (the anchor icon is really fitting!), and the fact that most basic Empire units explode when a Saurus so much as looks at them, and it makes for an annoying run. Also Markus's magic missile ability seems really cool and it has been a lot of fun when it works, but in practice it appears to be bugged and he'll just waddle into melee most of the time when you try to snipe a lord most of the time because I think it might be based off bullet trajectory rather than an arrow like one would think it should be. I think I'll try Nakai tomorrow because it just feels like poor Markus will be money-starved and body-slammed by every New World dude who gets money from finding treasure or having huge slave pens or some poo poo.
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# ? Sep 12, 2019 06:32 |
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I have for sure noticed a massive improvement in the functionality of my pistolers, I have no idea when or what has changed but I find they consistently run down units they used to struggle with and rack up over 100 kills with my one little squad on any given battle. I haven't had a chance to really see how war wagons compare over time, but I have noticed the 360 move and shoot aspect making them easy to drive around and they seem to shoot pretty much constantly, so if nothing else they have value for needing less micro than outriders. I'm only 50 turns in but I'm loving the new Empire campaign so far, the assisting battles and re-establishing overrun provinces makes the empire feel like more of a whole and unique entity instead of just a bunch of minor factions in your way. The influence system and the dilemma pop ups seem to flow nicely together, you still have a decent amount of control over how you want your game to play out but randomized diplomatic starts and events keep things interesting. You aren't desperately searching for something to do, the size of the empire and the expanded threats ensure you have more problems than you can juggle at once and I've yet to feel like I'm just waiting for the next stage of the game to stat, and I'm fighting more field battles and defensive sieges than I ever would have before.
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# ? Sep 12, 2019 07:26 |
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Hey Remember that bug where chariots just stop working? Oh never used chariots? Well it is still there.
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# ? Sep 12, 2019 08:46 |
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It's really easy to overextend yourself as Wulfheart as the Lizardmen are tough as nails and will overpower your squishy humans in a 1 on 1 fight.
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# ? Sep 12, 2019 09:41 |
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anyone else disappointed in the standard war wagon? I have no idea why I should bring it over some nice flanking cavalry instead
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# ? Sep 12, 2019 09:44 |
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They were always going to be pretty niche in campaign I think.
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# ? Sep 12, 2019 09:45 |
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PerilPastry posted:anyone else disappointed in the standard war wagon? I have no idea why I should bring it over some nice flanking cavalry instead I think they count as artillery so you can stack flanking + ranged + artillery morale malus.
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# ? Sep 12, 2019 09:47 |
I wonder why Markus' campaign is rated hard. Seems pretty easy so far... *Massive, unbreakable army of lizard men pops into existence right after I lost most of an army assaulting a faction capital* Oh...okay...I guess that's it.
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# ? Sep 12, 2019 09:59 |
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I'm grinding my way through here and the lizards are thinning out out a bit thanks mostly to vampirates to be totally honest because the Skaven got their asses kicked in 20 turns and frankly securing Creeping Jungle is a full time job when your surrounded by scales and you can only afford one drat stack of basic empire dudes, Mazzy monday got his rear end kicked by Skeggi bout like usual but the empire colonies are holding out in swamp town, That Nakai fucker was balls to fight even when he was goofing around at half strength with those Kroxigor. These hunter side quests are neat but if I want dwarf gear it looks like I'm gonna have to press hard into southern lustria for iron. Hope Mr. Van Hal doesn't mind me and Luthor bonding over spilt cold blood
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# ? Sep 12, 2019 10:00 |
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Mortar Wagons lose out on 20% ammo and 40 range, but get 10% more reload and are obviously significantly more mobile. Depending on the enemy and composition, they can be completely nightmarish to fight against, considering that the nearer a ranged unit is to a target, the more accurate it can be. Blobby and/or slow armies without fast movers that can fight well or long-range shooters are going to be constantly bombed as they advance towards your lines.
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# ? Sep 12, 2019 10:11 |
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I played maybe 30 turns of Wulfhart or whatever and I just made that wagon thing drive to a flank and then run away to make the AI bug out. That's all it's good for.
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# ? Sep 12, 2019 10:14 |
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So Gotrek and Felix can show up in-game right now. I started a campaign as Karl and they're currently chilling in Marienburg... which I'm laying siege to... and I'm scared...
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# ? Sep 12, 2019 10:15 |
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Devorum posted:I wonder why Markus' campaign is rated hard. Seems pretty easy so far... Markus's campaign is extremely easy to get in over your head in. You don't really have an army composition available early on that can easily win fights against your initial opponents without taking significant casualties, there are potential enemies on literally all sides, and every single thing you do buffs the hostility meter - and the meter effects apply to *all* of your enemies, not just lizardmen. It's really goddamn easy to just get worn down if you get hit from too many angles at once. I'm trying to decide what the optimal start is. I'm actually kind of tempted to up roots and go kill Skeggi and basically try and move into Mazdamundi's house - though the hunter quests require you to push south, mid-and-southern Lustria loving sucks rear end to defend early game.
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# ? Sep 12, 2019 10:29 |
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I seem to have wandered into a military alliance with the Blue Vipers and the Vampire Coast to fight all lizardmen, a plan with no possibility of failure or error. I have no idea how Wulfhart is selling this to Franz
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# ? Sep 12, 2019 10:44 |
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Caidin posted:I seem to have wandered into a military alliance with the Blue Vipers and the Vampire Coast to fight all lizardmen, a plan with no possibility of failure or error. "Look at all this gold I've found!"
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# ? Sep 12, 2019 10:53 |
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PerilPastry posted:anyone else disappointed in the standard war wagon? I have no idea why I should bring it over some nice flanking cavalry instead A few more battles in and it seems to be a top kill scorer among my ranged units.
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# ? Sep 12, 2019 11:06 |
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war wagons coming in units of multiple entities feels pretty weird to me but maybe that's how it is these days
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# ? Sep 12, 2019 11:08 |
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The main benefit of the war wagon seems to be that is has 360 fire whilst moving shooting whilst having armour piercing bullets, whereas normal outriders only have the armour piercing bullets part of that. In other news, a unit of grenade launcher outriders managed to get over 800 kills in one battle. Turns out they murder blobs of skink cohorts. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Sep 12, 2019 11:55 |
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I don't know if anybody already mentioned this, but Nakai's vassal generates income but doesn't spend any. Which mean every few turns you can rock up to their diplomacy screen and ask them for 10K gold and they'll give it to you. This is bonkers.
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# ? Sep 12, 2019 12:03 |
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Can someone check ikit in ME for me? Seems he not getting his chapter objectives for me.
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# ? Sep 12, 2019 12:08 |
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Archaeology Hat posted:"Look at all this gold I've found!" "Camera pans over to a single rinky textile shop and burning lumber camp"
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# ? Sep 12, 2019 12:22 |
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The bizzare port nerf that wouldn't have happened with even the most rudimentary testing/thinking is pretty CA
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# ? Sep 12, 2019 12:30 |
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Using a mod that restores the old gold values to Ports Markus economy goes from constantly struggling to pretty stable, which does change the entire dynamics of it. So I'm starting to believe the decision came from CA balancing Markus campaign in the dumbest way possible.
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# ? Sep 12, 2019 12:46 |
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Hentai Jihadist posted:The bizzare port nerf that wouldn't have happened with even the most rudimentary testing/thinking is pretty CA I find that mods that gives a lot higher income to everyone makes for a more fun experience, The player is gonna bulldoze the AI anyway, so might as well make for some fun battles.
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# ? Sep 12, 2019 12:57 |
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Gonkish posted:So Gotrek and Felix can show up in-game right now. I started a campaign as Karl and they're currently chilling in Marienburg... which I'm laying siege to... and I'm scared... Thanquol when?
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# ? Sep 12, 2019 13:14 |
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Electronico6 posted:Using a mod that restores the old gold values to Ports Markus economy goes from constantly struggling to pretty stable, which does change the entire dynamics of it. So I'm starting to believe the decision came from CA balancing Markus campaign in the dumbest way possible.
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# ? Sep 12, 2019 13:21 |
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Just mod it. More fun = more good. If your fun-hating friends don't want to use it just disable it when you play with them.
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# ? Sep 12, 2019 13:30 |
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AAAAA! Real Muenster posted:The port nerf is really killing my desire to play because it just seems so arbitrary and stupid. I think I'll mod it but I hate using mods my friends wont use if we do MP... Tell your friends to stop being morons. Its not like they're hard to install or activate or whatever.
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# ? Sep 12, 2019 13:32 |
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Carcer posted:Tell your friends to stop being morons. Its not like they're hard to install or activate or whatever. Maybe I don't need to buff ports to win against the lovely AI?
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# ? Sep 12, 2019 13:45 |
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I like ports because they were big money and strategic assets to go after but now seaside real estate is trash.
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# ? Sep 12, 2019 13:47 |
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The Reikland start is now pretty frustrating. The secessionists start with control of Helmgart, which is now a special fort town. If you don't take it immediately, they'll upgrade it, and it's a bastard to take with only basic troops and no artillery. Also the toofsmashas (or whatever those orcs in central Brettonia are called) like sending stacks across every now and then. I couldn't ignore it either, because this fort that has literally no economy is still good enough to sustain a standing army, so my one stack had to guard that new town. I think the pro-strat is to rush into the first quest battle and hope like hell you capture all the artillery there.
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# ? Sep 12, 2019 13:52 |
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Would you all say the change is fine if the port was a free building slot? not like vampirates need even more money.
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# ? Sep 12, 2019 14:00 |
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Xan posted:Maybe I don't need to buff ports to win against the lovely AI? wow friendo we're all real impressed you can win a Total War game. The issue people have with ports is that they're now a total non-starter option you're locked into (and will be a flashing "upgrade me" sign on the city for all time) on what used to be and thematically should be the richest parts of the map.
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# ? Sep 12, 2019 14:02 |
I do think this would be a good chance to make ports different at least. Maybe keep the low flat income, boost the growth a bit and add in a % increase to trade or something. So they don’t give you a ton in the early game but scale well.
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# ? Sep 12, 2019 14:11 |
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Xan posted:Maybe I don't need to buff ports to win against the lovely AI? It was more directed to his friends not wanting to use mods at all. You do you with the ports, though.
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# ? Sep 12, 2019 14:11 |
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Ra Ra Rasputin posted:Would you all say the change is fine if the port was a free building slot? not like vampirates need even more money. Do you mean "free" as in "can be replaced", or "free" as in "an additional slot on top of the normal slots"? Either way the new ports are garbage because the return on investment for upgrading them is absolutely nonsensical. If they could be replaced, you'd replace them 100% of the time, and if they were tacked on, you'd just leave them there unupgraded forever.
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# ? Sep 12, 2019 14:13 |
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# ? Jun 3, 2024 10:02 |
None of the new LL are showing up in Mortal Empires for me. Tried with no mods, and same thing. Anyone else run into this?
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# ? Sep 12, 2019 14:21 |