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Azran
Sep 3, 2012

And what should one do to be remembered?
Hopefully this time it's an addition to the main campaign.

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Paramemetic
Sep 29, 2003

Area 51. You heard of it, right?





Fallen Rib

PerniciousKnid posted:

Is there a reason I'd want normal administrators? Inspectors seem better.

It's a slot to cram a guy into who doesn't fit into one of the Inspector slots. Different inspectors are locked to specific roles, I want to say off the top of my head Military is Vanguard, Government is Commander, Industrial is Sentinel, Agricultural is Champion, and Economic is Strategist but Government might also take a Sentinel, I don't remember.

Basically it just limits your versatility when trying to cram people into office jobs to keep them happy. I think I ended up picking up one or two around Marquis from the Eunuchs reform just to cram someone into to keep him happy.

Edgar Allen Ho
Apr 3, 2017

by sebmojo
Also having an administrator is almost always better than not having one so why not take the free ones if you've nothing better to spend your reform on.

PerniciousKnid
Sep 13, 2006

Edgar Allen Ho posted:

Also having an administrator is almost always better than not having one so why not take the free ones if you've nothing better to spend your reform on.

Sure but that's true for everyone.

I had a different issue come up; I signed an inspector to my city, then the city got conquered. I took it back, but I can't reassign the inspector. She's still an inspector, but with no city. I guess I have to fire and reassign her, but I was afraid it would cause a net satisfaction loss so I haven't tested it yet.

ilitarist
Apr 26, 2016

illiterate and militarist
Came back to this game after playing Cao Cao on release. Tried Lui Bei.

You know this guy is probably horrible for a beginner. After a dozen turns you can get a huge empire... And you'll probably only fight 4 battles all in all. After you capture those 3 first settlements people give you land and confederate while your army walks around Han and just annexes those settlements. Waiting till Cao Cao attacks me and I don't know how my army works. Also most of it is still peasants cause I can't afford anything else to defend my dozen undeveloped poor provinces.

ilitarist fucked around with this message at 10:59 on Sep 9, 2019

KazigluBey
Oct 30, 2011

boner


(This was before the release of Hunter & The Beast)

What happened? My understanding was that 3K was very well received (certainly seems that way based on peak concurrent numbers) but the falloff has been tremendous when compared to WHII. Is it just the multiplayer scene not really coming together? Did the Chinese playerbase turn on the game that hard after the Netease announcement, I've heard that the Netease version runs on a separate client (and part of the anger was that until the Netease thing Chinese players were just playing the international version like everyone else, a state of affairs they were happy with) so could it be that?

Xae
Jan 19, 2005

KazigluBey posted:


(This was before the release of Hunter & The Beast)

What happened? My understanding was that 3K was very well received (certainly seems that way based on peak concurrent numbers) but the falloff has been tremendous when compared to WHII. Is it just the multiplayer scene not really coming together? Did the Chinese playerbase turn on the game that hard after the Netease announcement, I've heard that the Netease version runs on a separate client (and part of the anger was that until the Netease thing Chinese players were just playing the international version like everyone else, a state of affairs they were happy with) so could it be that?
Dudes with pointy sticks are way less interesting than laser wielding dinosaurs fighting a horde of ratmen.

Dramicus
Mar 26, 2010
Grimey Drawer
It's proof that fantasy chads beat history virgins once again baby.

Party In My Diapee
Jan 24, 2014
The only thing that made play 3K instead of warham for a while was the character interaction and diplomacy.

Mantis42
Jul 26, 2010

Three Kingdoms multiplayer is so unbalanced as to be broken, basically.

Jamwad Hilder
Apr 18, 2007

surfin usa
I think 3K is great, it just doesn't have the same replay value as Warhammer and once I put ~150 hours into it I kind of lost interest. I'm sure I'll revisit it since I do that with the older titles I like the most (Rome 2, Shogun 2) from time to time, but I feel like I've kinda experienced everything it has to offer.

Davincie
Jul 7, 2008

almost every faction plays the same its dull. with medieval you got tons of variety, with rome you got variety. here there is little difference besides faction traits, leaders and start location. outside of that you got like yellow turbans, who are a crippled faction

Kaza42
Oct 3, 2013

Blood and Souls and all that
I play Three Kingdoms because I recognize the characters. It's why Eight Princes didn't grab me as much. Entering a fight with xiahou dun is much more exciting than fighting Sima Somebody, because I know who Xiahou Dun is within the context of RTK. Similarly, being betrayed by Cao Cao feels more significant because he's Cao Cao. I hope they add more content to the base game in the future, because that's why I played TK in the first place.

Azran
Sep 3, 2012

And what should one do to be remembered?

Kaza42 posted:

I play Three Kingdoms because I recognize the characters. It's why Eight Princes didn't grab me as much. Entering a fight with xiahou dun is much more exciting than fighting Sima Somebody, because I know who Xiahou Dun is within the context of RTK. Similarly, being betrayed by Cao Cao feels more significant because he's Cao Cao. I hope they add more content to the base game in the future, because that's why I played TK in the first place.

Pretty much this.

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


yeah theres not as much staying power to 3k, though i think its basic gameplay and campaign map and AI are all just straight upgrades so i hope someone mods the poo poo out of it into something great

ilitarist
Apr 26, 2016

illiterate and militarist
A good game doesn't have to be infinitely replayable.

I had 1.5 playthroughs in 3K so far and I enjoyed them more than several TWWH campaigns I've started and abandoned out of boredom.

Kalessin ofSelidor
Jul 28, 2019

Workin gurl

ilitarist posted:

A good game doesn't have to be infinitely replayable.
Yeah, but it also explains a drop-off from a newer game and steady performance from an older one. Like it’s nice experiencing a different fun thing in TW, but the ones I love the most are the ones I can go back to time and time again.

Grouchio
Aug 31, 2014

How is Three Kingdoms compared to Shogun 2?

Are there any good mods?

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
They have similar problems but three kingdoms has some unique faction mechanics that make them play somewhat differently. So it’s a bit above Shogun in that regard

Jamwad Hilder
Apr 18, 2007

surfin usa
I mean, Three Kingdoms is definitely better than Shogun 2, but it also has the advantage of years of improvements and new mechanics that the series has made.

KazigluBey
Oct 30, 2011

boner

Is there any confirmation about the Netease switch resulting in a different client? If that were the case it might explain the dip: All the Chinese players are on a client that isn't being factored into the numbers for the international one anymore.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


I usually pick a Total War and get hard into it for a few weeks then drop it and go back sometime for another spell of addiction. I've been back in Attila lately but I know I'll return to Three Kingdoms eventually.

Bogarts
Mar 1, 2009
3k factions need more unique units. If you play a game as a regular faction then one as yellow turbans you've pretty much seen everything. Also for the most part the unique faction units are just improved versions of regular units that don't fundamentally change the way you play battles.

Ragingsheep
Nov 7, 2009
Bring in the Mongol Invasion DLC.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Seems like an obvious big DLC to do eventually. They haven't been married to the base game's time period before, no reason to be this time either.

Blooming Brilliant
Jul 12, 2010

Ragingsheep posted:

Bring in the Mongol Invasion DLC.

Very much this. Also add some Horde factions to the base game.

ilitarist
Apr 26, 2016

illiterate and militarist

Bogarts posted:

3k factions need more unique units. If you play a game as a regular faction then one as yellow turbans you've pretty much seen everything. Also for the most part the unique faction units are just improved versions of regular units that don't fundamentally change the way you play battles.

I don't want to sound confrontational cause I'm asking cause I don't know really. But isn't it the way it has always been in TW? I've only played battle part of the game a lot in Napoleon and Shogun 2 and I understand those games had a more limited roster - French have better heavy infantry, some-Japanese-clan has better archers and so on, but every faction has access to every type of troops. There's no tactic that will work for one faction but won't work for another, it just might be not as effective. I didn't play Rome or Attila as much but there every faction still had every type of troops except for edge cases like Huns who played differently in every way. WH of course have a lot of subversions, but even there in my short time with it I saw more or less the same melee/ranged/cavalry dynamics. Vampire Counts have no ranged (apart from hero casters) so it makes it interesting, and unique morale system. But even that didn't feel as unique as different factions in many turn-based strategy games (Age of Wonders 3, Endless Legend - even some WW2 turn-based games felt like they have a bigger difference between sides, but that's mostly due to scenario design).

What makes 3K different is that you're stuck with specific legendary characters and they interact best with specific troops. I haven't noticed a huge incentive to use those specific troops unless we're talking Strategist and archers (more ammo and faster shooting doesn't benefit anyone else, other generals have bonuses like bonus to armor or charge that would benefit more or less everyone) but still having Liu Bei and bros means I can't rely on archers and facing specific enemy characters means different tactics. Of course, those kind of army compositions don't really depend on factions, so it's more like every army feels a little different rather than an every faction.

Runa
Feb 13, 2011

Total War 3K could really use alternate timeline starts like what the ro3k koei historicals have. Starting from the Coalition Against Dong Zhuo is a very different experience from, say, starting at the Battle of Red Cliffs and going from there with the historical Three Kingdoms established in their actual territories.

Yes this is probably a decent chunk of work as each its basically its own campaign but there's more appeal for ro3k fans to that than playing Yet Another Sima Prince.

Davincie
Jul 7, 2008

ilitarist posted:

I don't want to sound confrontational cause I'm asking cause I don't know really. But isn't it the way it has always been in TW?

not really. in medieval playing as france/venice/egypt/aztecs/turkey all offer way different units and playstyles. in rome playing as a roman faction, a barbarian one, a greek one and so on all gives a major change in gameplay. sure the factions in that subgroup tend to be pretty samey, but you have a lot of groups. 3k just has chinese, while a medieval equivalent would have chinese, koreans, nanman, northern tribes, tibet etc.

the differences in playstyles aren't quite as huge as warhammer, but they were still pretty pronounced

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
They could do a lot more to make the battles interesting. Even ignoring the non-Han cultures, historically they were using chariots, elephants and camels during the 3K period.

Dramicus
Mar 26, 2010
Grimey Drawer
Or, they could throw history in the trash and make 3k fun, with each faction getting some crazy dynasty warrior inspired units. Imagine Thrones of Britannia, but with fantasy Vikings kind of like norsca vs king Arthur style Welsh and steampunk Scotts and Irish with alcohol-based explosives. I would have played the hell out of that.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Yeah I hope they lean right into the mythology with the Troy game they're making. I want all the monsters, gods and Amazons running around that were in the original story.

ilitarist
Apr 26, 2016

illiterate and militarist
Thanks for the explanation.

I think they mostly made campaign play unique for each 3K faction, at least compared to previous games I've tried. Like in Rome 2/Shogun 2 I don't think there's any serious difference in campaign flow for any faction. Attila has differences but non-Hordes mostly differ by how screwed up their start is due to strategic position, once they've secured survival they're all the same. In 3K Cao Cao unique diplomatic ability can be your final trump card unavailable to anyone else.

Flavius Aetass
Mar 30, 2011

Dramicus posted:

Or, they could throw history in the trash and make 3k fun, with each faction getting some crazy dynasty warrior inspired units. Imagine Thrones of Britannia, but with fantasy Vikings kind of like norsca vs king Arthur style Welsh and steampunk Scotts and Irish with alcohol-based explosives. I would have played the hell out of that.

:chloe:

Chortles
Dec 29, 2008

Xarbala posted:

Total War 3K could really use alternate timeline starts like what the ro3k koei historicals have.
That's what the Chapter Packs were originally described as... only for people to expect something set within the century before Eight Princes.

Xarbala posted:

Starting from the Coalition Against Dong Zhuo is a very different experience from, say, starting at the Battle of Red Cliffs and going from there with the historical Three Kingdoms established in their actual territories.
In hindsight an issue I've noticed is how many playable factions in the Grand Campaign would be unavailable in Chapter Packs the further in you go: Do a mid-190s start and you could just swap Dong Zhuo for Lü Bu and Sun Jian for Sun Ce whether or not you update the mechanics to match, but by 200-201 CE Lü Bu/Gongsun Zan/Yuan Shu are dead and gone without successors, by 207 so is Yuan Shao and depending on the season Liu Biao (unless you want to make Liu Qi a unique)... and by 200 CE the Sun clan's seemingly even closer to being One Of The Three than before, unless you make Liu Biao's AI aggressive as hell or buff Cai Mao and Huang Zu (Liu Biao's vassals) and either way add Shanyue people to check the Sun clan in the east.

Dramicus
Mar 26, 2010
Grimey Drawer

I'm sorry, but dirty peasants in cloth armor poking each other is never going to hold a candle to diamond-plated gorillas fighting lazer crocodiles riding flying elephants.

Runa
Feb 13, 2011

Chortles posted:

That's what the Chapter Packs were originally described as... only for people to expect something set within the century before Eight Princes.

In hindsight an issue I've noticed is how many playable factions in the Grand Campaign would be unavailable in Chapter Packs the further in you go: Do a mid-190s start and you could just swap Dong Zhuo for Lü Bu and Sun Jian for Sun Ce whether or not you update the mechanics to match, but by 200-201 CE Lü Bu/Gongsun Zan/Yuan Shu are dead and gone without successors, by 207 so is Yuan Shao and depending on the season Liu Biao (unless you want to make Liu Qi a unique)... and by 200 CE the Sun clan's seemingly even closer to being One Of The Three than before, unless you make Liu Biao's AI aggressive as hell or buff Cai Mao and Huang Zu (Liu Biao's vassals) and either way add Shanyue people to check the Sun clan in the east.

That's just the nature of the beast, really, and why alternate timeline starts are better off as their own campaign scenarios with fairly limited scopes. The original sandbox campaign as is has the most room for sandbox play but so much can diverge that by the time you get to the Three Kingdoms being founded it's going to be wildly different from either history or popular fiction. That's both its strength, as a sandbox strategy game, and yet also a missed opportunity considering the appeal the source material has. Sometimes you just want to start diverging your campaign's history from a specific point in the timeline and that's not an option yet.

Bogarts
Mar 1, 2009

ilitarist posted:

Thanks for the explanation.

I think they mostly made campaign play unique for each 3K faction, at least compared to previous games I've tried. Like in Rome 2/Shogun 2 I don't think there's any serious difference in campaign flow for any faction. Attila has differences but non-Hordes mostly differ by how screwed up their start is due to strategic position, once they've secured survival they're all the same. In 3K Cao Cao unique diplomatic ability can be your final trump card unavailable to anyone else.

Fair enough but I was mostly talking about the battles. The diplomacy and campaign map are vast improvements over previous TW games. Also I still think that the game was great but I've already gone back to warhammer 2 which I didn't expect to do so quickly .

Grouchio
Aug 31, 2014

You know what would kick rear end? An Lushan's rebellion in the 750s as an expansion, with the Tibetans and Uyghurs chiming in. (And that Arab army at Talas)

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PerniciousKnid
Sep 13, 2006

Xarbala posted:

Sometimes you just want to start diverging your campaign's history from a specific point in the timeline and that's not an option yet.

207 start would have historical interest (Liu Bei is in the right place, right before Red Cliffs), but you still have half a dozen options for factions (two Liu's, Cao, Sun, Ma, and maybe add some "barbarian" factions).

Edit: or add a paradox-style database to start at any month, obviously

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