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Amppelix posted:Oh no, that's going to drive me nuts Don't forget (chortle)
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# ? Aug 30, 2019 21:52 |
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# ? May 29, 2024 00:59 |
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Some Numbers posted:It's a lot easier to sympathize with Claire and Carl serving the government and Osbourne when you find out how awful the Erebonian nobility is. Claire's motive for being an ironblood is honestly one of the stranger ones, as far as "reasons to have absolute loyalty to this guy who you obviously realize is evil by this point" go. Lechter's is a bit easier to understand (though still doesn't quite justify serving Osbourne IMO, especially in light of CS3 events). IIRC both are revealed in CS3, though, so I'll avoid elaborating. Logicblade posted:So the things I liked about Crossbell were: I agree about all of this, to the extent that I consider Zero/Ao to be unquestionably better than Cold Steel and even better than Sky in most ways (though Sky has some very strong high points). During CS3 I briefly got optimistic than CS would end up returning to Zero/Ao quality, but ended up being disappointed (though CS3 and 4 are still fun games). Despite superficially having some of Rean's characteristics, I also thought Lloyd is a much better protagonist for reasons I've mentioned before in this thread. Tales of Woe posted:i dunno, I think Cold Steel retains the improvements in character writing from Crossbell, they just increased the cast size too much so everyone's character moments are spread thin other than Alisa The issue with Cold Steel is that it limits its character writing almost entirely to the first game. The characters don't really grow any (or have any meaningful interaction with one another) beyond that point.
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# ? Aug 30, 2019 22:34 |
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Letting you mostly pick who you took with you (still in Act 1 of CS2) was a mistake to me because it meant you couldn't have any real interaction between anyone other than the required characters. They do a decent job sometimes with people having a unique line or two but that's it.
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# ? Aug 30, 2019 23:48 |
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So, minimal Slash/Strike/Pierce theory for Ys 9 Slash: Adol, Doll Strike: White Cat, Raging Bull Pierce: Hawk/Renegade I could be wrong, but that's what my gut is telling me.
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# ? Aug 31, 2019 03:35 |
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Hector Delgado posted:Don't forget (chortle) Ufufufu~
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# ? Aug 31, 2019 19:31 |
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Sakurazuka posted:Letting you mostly pick who you took with you (still in Act 1 of CS2) was a mistake to me because it meant you couldn't have any real interaction between anyone other than the required characters. They do a decent job sometimes with people having a unique line or two but that's it. This is how they should have done bonding events for the first part of the game. Seeing the different characters' takes on places they probably weren't at during the CS1 field studies. It'd make them less generic than the Ymir ones, too.
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# ? Aug 31, 2019 20:23 |
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I kind of hate how all or nothing CS combat is, I just did the Duvalie fight in 2 and absolutely monstered her until about 1/10 of her HP then I accidentally let her have a turn through no fault of my own and she one shot three of my characters from full health. Still managed to win but only through the free DLC full heal/CP powders which just feels like cheating.
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# ? Sep 1, 2019 23:32 |
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use Defense quartz and Proxy Puppets
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# ? Sep 1, 2019 23:39 |
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Yeah the game focuses on attacking so you make your units hit like a truck but tanking isn’t really a thing.
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# ? Sep 1, 2019 23:39 |
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oath in felghana has way, way too many flying enemies my drat thumb's got a cramp from all the jump-slashing
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# ? Sep 2, 2019 00:03 |
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The tornado spell pretty much fixes that entirely
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# ? Sep 2, 2019 01:43 |
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Sakurazuka posted:I kind of hate how all or nothing CS combat is, I just did the Duvalie fight in 2 and absolutely monstered her until about 1/10 of her HP then I accidentally let her have a turn through no fault of my own and she one shot three of my characters from full health. Still managed to win but only through the free DLC full heal/CP powders which just feels like cheating. Yeah, Cold Steel's system heavily relies on blitz tactics, but there are defensive tactics you can use to avoid that kind of thing. With characters like Duvalie, who possess an S-craft, it's kind of important to plan around that. The trick is to try and anticipate when she's gonna use her S-craft (it's either after a certain amount of time has passed or she's eaten a certain amount of damage) and make sure you're prepared. You can either spread out a lot beforehand, so she'll only gank one of you, you can use Adamantium Shield or Jusis' shield craft to deflect it, Fie and Millium each have a craft that make them avoid damage from her S-craft and you can cast Artemis Tears beforehand to double your HP and easily survive it. You have Angel and Iron Master quartz that'll let you survive the S-craft. You have plenty of defensive tools available. CharlestheHammer posted:Yeah the game focuses on attacking so you make your units hit like a truck but tanking isnt really a thing. Traditional tanking isn't, but dodge-tanking is an extremely reliable strategy. (just not against S-crafts, but there's ways around that too) Oxxidation posted:oath in felghana has way, way too many flying enemies As Last Celebration said, use the green spell. While it's executing, you can still jump. Simply charge one up near a bunch of flying enemies, fire it off and immediately jump or double jump. They'll be dead by the time your feet touch the ground again.
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# ? Sep 2, 2019 06:00 |
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The idea that you can't tank in CS is BS
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# ? Sep 2, 2019 06:08 |
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Cold Steel's an aggressive game but you can do defensive builds that are very effective. The main issue is that if you don't actually invest in defense you will be squishy and offense is a lot easier to build around. Plus some poo poo like Delay and Rean in general are just incredibly broken.
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# ? Sep 2, 2019 06:08 |
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the defensive build in cs is stacking evade on fie
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# ? Sep 2, 2019 06:18 |
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Endorph posted:the defensive build in cs is stacking evade on fie That doesn't really help against enemy S-crafts, though.
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# ? Sep 2, 2019 07:06 |
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Iron on someone with as much HP as possible and a Seraphic Ring quartz will work, and will work well. I've been experimenting with Rush again, and holy hell, we're all wrong, Rush is goddamn awesome once you've got Rush2 or whatever between two characters. Massive damage, seemingly larger AoE, though I can't prove that, generally really, really great for ending random fights. Just, compared to always waiting an extra two points for Burst, it's actually kind of stupid good. So uh, use Rush if you want damage to things during random encounters, and you'll probably finish them faster and more efficiently. Also, Rush will heal the called ally of status, much like using an Overdrive will. Use Burst on bosses and if you want to gain a lot of CP on multiple characters.
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# ? Sep 2, 2019 15:48 |
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Burst cures status too, but you can't use it if anyone's under a status that stops them from acting.
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# ? Sep 2, 2019 17:05 |
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Veryslightlymad posted:Use Burst on bosses and if you want to gain a lot of CP on multiple characters. Also, use Burst if you want a bunch of Overkills.
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# ? Sep 2, 2019 18:34 |
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Erpy posted:That doesn't really help against enemy S-crafts, though. https://www.youtube.com/watch?v=vb5qMhnDnWE
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# ? Sep 2, 2019 18:55 |
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It's not the evasion stat that protected you there.
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# ? Sep 2, 2019 19:00 |
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oath in felghana is a bit of a bastard, isn't it i just made it to the top of the clock tower and none of the ys titles i've gone through so far (1, 2, origins, and celceta) have slapped me across the chops the way this one did. shielded enemies, teleporting enemies, precision platforming, good grief. makes me glad i stick to Normal difficulty for all of these
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# ? Sep 5, 2019 13:03 |
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As Felghana was my first real Ys back when it got its TL patch, the movement into the party-based games (as fun as they are) did make the difficulty feel a little watered down.
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# ? Sep 5, 2019 13:30 |
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Oxxidation posted:oath in felghana is a bit of a bastard, isn't it Oh, so you made it to the save point at the top of the clock tower, but no further yet? In that case, I'd be careful about using up your expletitives at this point. You'll need them all for the boss fight one room up ahead. Actually, it's not that bad on Normal. On higher difficulties though, hooboy. Yeah, Felghana really likes to make you work for that win.
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# ? Sep 5, 2019 13:31 |
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Oxxidation posted:oath in felghana is a bit of a bastard, isn't it bangin fukken song tho
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# ? Sep 5, 2019 14:57 |
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Agean90 posted:bangin fukken song tho Thread title please
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# ? Sep 5, 2019 17:23 |
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Are any of the special quartz you get from killing the cryptids in CS2 actually worth it?
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# ? Sep 5, 2019 19:47 |
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Pairing them with Overdrive can be extremely effective, I definitely used them in big fights though I can't remember specifics.
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# ? Sep 5, 2019 19:56 |
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oh yeah, some are more useful than others, but they're all over-the-top insane. here's what they all do to the best of my memory: 1) sets your party's HP to double its maximum 2) grants 100CP and CP recovery to each party member 3) instant cast art that grants two turns to caster and one turn to the rest of the party 4) AoE nuke that inflicts -50% STR/ATS and confusion 5) AoE nuke that inflicts -50% DEF/SPD and burn you can cast them for free using a zero arts turn bonus too
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# ? Sep 5, 2019 19:58 |
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Yeah, the Lost Arts can all be game changers if you use them correctly and three of them have an effect unconnected to the Ats stat, meaning even crappy casters like Laura and Fie can blow their otherwise redundant EP on them. The CP-restoring one's the most conventional and mostly useful to refill your CP during a Zero Arts turn or give Spirit Unified Rean the CP he needs to unleash an S-craft at max strength. The Grail Burst one can completely turn a losing battle around due to giving you a truckload of extra turns. The Artemis Tears gives you the HP reserves to tank enemy S-crafts that would otherwise be a total party kill. The offensive Lost Arts are magical S-crafts in the hands of Elliot and Emma. While they usually empty your entire EP supply, they're still subject to the effects of EP-cut type quartz.U-DO Burger posted:4) AoE nuke that inflicts -50% STR/ATS and confusion A little bit more info on these; they hit the entire screen and are also the only attack arts that are non-elemental (despite the animations suggesting a fire and mirage element), so nothing resists them. Nothing's weak to them either, but their base damage is high enough to allow casters to do S-craft level damage with them and they can be powered up by Ats-boosts, Pandora Master Quartz and Hades quartz. (doubles damage on the first art you cast) What's truly unique about them is that both of them carry the All-Cancel property, which completely wipes out enemy buffs of any kind before hitting, including stuff like Arts reflect and Craft guard/Craft reflect that would usually prevent damage altogether. This makes them neat counters to use against Magic Knights, who love to buff their stats at certain points during a fight. Erpy fucked around with this message at 21:03 on Sep 5, 2019 |
# ? Sep 5, 2019 20:56 |
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U-DO Burger posted:you can cast them for free using a zero arts turn bonus too Or give the support arts to characters that never cast otherwise.
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# ? Sep 5, 2019 21:04 |
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Huh, thanks guess I should use them then lol.
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# ? Sep 5, 2019 21:15 |
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Oxxidation posted:oath in felghana is a bit of a bastard, isn't it finished it my hands feel like they're going to fall off found out i missed the sidequest that drops the gold-boosting brooch, which probably set me back a bit
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# ? Sep 6, 2019 03:37 |
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Couple the double hp lost art with Iron. "Above max" HP is "high" HP. An attack that kills literally everyone else might leave your Iron guy up with more than max HP.
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# ? Sep 6, 2019 22:01 |
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19 days until Monstrum Nox drops in Japanese!
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# ? Sep 7, 2019 17:43 |
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playing through the Ys games in semi-chronological order (i'm still saving VIII for last and skipping V entirely) is about as silly an idea as i thought it would be, Napishtim is mechanically a step back from Felghana in pretty much every way i spent half an hour on a single jump in the Ruins of Lost Time, yes that one it's also a bit weird that V has so many direct connections to the other games for such an oddball in the series - it's where you reunite with Dogi after Felghana, the pirates become recurring characters, and VIII apparently kicks off right after it ends. all that for a janky SNES title whose updated version was never localized
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# ? Sep 7, 2019 21:44 |
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Does anyone have a completed save file for Trails in the Sky 3rd? I'm streaming the entire series in a limited time frame and I figured it'd be a lot easier if I had a NG+ file on hand. unfortunately for me, my current save file is only like 1/3rd of the way through the game.
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# ? Sep 13, 2019 06:12 |
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Logicblade posted:Does anyone have a completed save file for Trails in the Sky 3rd? I'm streaming the entire series in a limited time frame and I figured it'd be a lot easier if I had a NG+ file on hand. unfortunately for me, my current save file is only like 1/3rd of the way through the game. This should be correct and should work. If not, let me know. http://www.filedropper.com/svdat029
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# ? Sep 13, 2019 11:01 |
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Thanks, it seems to work perfectly.
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# ? Sep 13, 2019 13:57 |
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# ? May 29, 2024 00:59 |
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Know where I can get an Ouroboros symbol? The blossoming thing on McBurn's coat, or Duvalie's armor and skirt, Joshua's tattoo, etc. I can't find a decent image that isn't just McBurn tilted slightly to the side.
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# ? Sep 13, 2019 20:20 |