Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
WatermelonGun
May 7, 2009
horror games are weird. it’s the only genre of game where i can tolerate (and in some cases love) extreme levels of jank. like if any other games played like hellnight or galerians i’d play different games but here i am, wondering if linked item boxes were a huge mistake.

edit: another extremely bad snipe from me

jesus

WatermelonGun fucked around with this message at 08:20 on Sep 14, 2019

Adbot
ADBOT LOVES YOU

Accordion Man
Nov 7, 2012


Buglord
One of my favorite things about Nosferatu is your basic fists can stunlock non-vampire enemies quite well so the game ends up being a far better Jojo's Bizarre Adventure: Phantom Blood game than the actual one.

Its definitely one of those games that desperately deserves a remaster but will never get one.

Accordion Man fucked around with this message at 08:24 on Sep 14, 2019

WatermelonGun
May 7, 2009

Accordion Man posted:

One of my favorite things about Nosferatu is your basic fists can stunlock non-vampire enemies quite well so the game ends up being a far better Jojo's Bizarre Adventure: Phantom Blood game than the actual one.

Its definitely one of those game that desperately deserves a remaster but will never get one.

but what if the remaster destroys its very essence

Jack-Off Lantern
Mar 2, 2012

WatermelonGun posted:

horror games are weird. it’s the only genre of game where i can tolerate (and in some cases love) extreme levels of jank. like if any other games played like hellnight or galerians i’d play different games but here i am, wondering if linked item boxes were a huge mistake.

edit: another extremely bad snipe from me

jesus

Oh god,Galerians

Sakurazuka
Jan 24, 2004

NANI?

I ran out of everything in that towards the end to and beat the rest of the game permanently stuck in freak out mode that constantly drained your health but did a bunch of damage to enemies.

catlord
Mar 22, 2009

What's on your mind, Axa?
Ah, Nosferatu: Wrath of Malachi is great. So terribly janky, even for the time though. The only thing the difficulty affects is how much time you have, right?

Tiny Timbs
Sep 6, 2008

Kokoro Wish posted:

The Witch isn't a thing. It's all you.

there is, in fact, a blair witch in the blair witch game

Grapplejack
Nov 27, 2007

I really think the Blair witch game would have been better if it was just you finding spooky things in the woods with your dog and also sometimes maybe ghosts and time loops??

Like if your guy was a reporter loving around looking for clues instead of it turning into a bad Outlast halfway through it would have been much better

Tiny Timbs
Sep 6, 2008

Grapplejack posted:

I really think the Blair witch game would have been better if it was just you finding spooky things in the woods with your dog and also sometimes maybe ghosts and time loops??

Like if your guy was a reporter loving around looking for clues instead of it turning into a bad Outlast halfway through it would have been much better

The whole bit at the end with the house was an extremely miserable hour of my life. Or was it 6 hours? or 3 days!?

Spite
Jul 27, 2001

Small chance of that...
jank works because it just makes things more unsettling. and janky combat is ok until it gets frustrating.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Janky combat is great when it comes with invincibility frames.

Eox
Jun 20, 2010

by Fluffdaddy
Silent Hill 1 wouldn't be anywhere near as effective if it didn't control like you're explaining the inputs over the phone.

al-azad
May 28, 2009



Eox posted:

Silent Hill 1 wouldn't be anywhere near as effective if it didn't control like you're explaining the inputs over the phone.

I don’t really agree because Silent Hill actually controls relatively well compared to other third person ps1 games. The game even has a secret first person mode that works.

Silent Hill 4 frustrated me by removing tank controls but there are more dramatic camera shifts so the game is more frustrating than workable like the other SH games.

sigher
Apr 22, 2008

My guiding Moonlight...



If Silent Hill had more responsive controls it wouldn't be any worse.

WatermelonGun
May 7, 2009
Silent Hill 4 had the most wasted potential in the series until the series itself became wasted potential. It’s art, really.

Pyrolocutus
Feb 5, 2005
Shape of Flame



Downloaded the Daymare 1998 demo to try it out since it releases in two days.

So far it looks good as far as atmosphere goes, typical start where everything's quiet then you do something and poo poo hits the fan (which I don't think is particularly a spoiler for survival horror :v:). Environment looks nice, files are around to fill in the backstory which seems like its own nice little twist on the T-virus.

Gameplay is a little iffy. It has a magazine reloading mechanic where magazines and ammo are entirely different items, so you have to do tactical reloads if you want to stay topped off during combat, and then refill magazines during/after combat. To top it off, *how* you reload matters - if you tap the reload key you drop the magazine on the floor to be picked up later, while if you hold it the magazine goes back to inventory.

Also you don't seem to find new magazines so far as I've progressed in the demo - only ammo. Before I twigged to the full extent of the mechanic, I found myself sprinting back to an earlier part of the level to scoop empty magazines off the floor so I could reload my gun :v:

Accuracy feels a little low compared to RE, falling off with distance noticeably. I picked up a consumable I haven't used yet that has a target reticule on it, I assume it helps with that.

Enemies feel a little strong even for a "survival horror" difficulty level. They're faster than your typical RE mook and you can find yourself getting jumped by enemies getting off the floor close nearby. They seem to take a good amount of headshots and some come with helmets that have to be knocked off first, although I may have overestimated the number of headshots by a bullet or so since enemies tend to sway for a second on their feet after taking a lethal headshot before finally collapsing. Enemy melee consists of a QTE event where you mash spacebar while taking damage, I think I took around 20-30% HP damage each time I was grabbed?

I think I like the atmosphere of the game, but the magazine management aspect feels a little much and the enemies seem like no joke coming from RE2remake. I'll see what the price point is, and whether I get it at release or on sale, think I might go with the "story" difficulty. (Which the developers described in insulting terms, natch :rolleyes:)

al-azad
May 28, 2009



I think it was MrKravin who played Daymare and got stuck on an invincible boss with no ammo and no way to go back and the thing moves just as fast as you. He did not paint the game in a positive light.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

WatermelonGun posted:

Silent Hill 4 had the most wasted potential in the series until the series itself became wasted potential. It’s art, really.
At the risk of starting up Hillchat again, I'm still of the opinion that Silent Hill 2 was simply the one really good game in a series that is otherwise mostly fairly mediocre. Any of the games that are about the stupid cult are really no all that great.

al-azad posted:

I think it was MrKravin who played Daymare and got stuck on an invincible boss with no ammo and no way to go back and the thing moves just as fast as you. He did not paint the game in a positive light.
Yeah, I watched that. It is not a good game.

Pyrolocutus
Feb 5, 2005
Shape of Flame



al-azad posted:

I think it was MrKravin who played Daymare and got stuck on an invincible boss with no ammo and no way to go back and the thing moves just as fast as you. He did not paint the game in a positive light.


Cardiovorax posted:

At the risk of starting up Hillchat again, I'm still of the opinion that Silent Hill 2 was simply the one really good game in a series that is otherwise mostly fairly mediocre. Any of the games that are about the stupid cult are really no all that great.

Yeah, I watched that. It is not a good game.

Aw that's a shame. Guess I'm passing on it after all.

FirstAidKite
Nov 8, 2009
I like the fan theory that Silent Hill Shattered Memories is actually secretly a sequel to (spoilers for the end of shattered memories) the original Silent Hill's bad ending where it reveals that Harry died in the car crash at the beginning

Gobblecoque
Sep 6, 2011

WatermelonGun posted:

Silent Hill 4 had the most wasted potential in the series until the series itself became wasted potential. It’s art, really.

That implies SH4 had any potential to begin with.

Sakurazuka
Jan 24, 2004

NANI?

The first trailer owned

Hector Delgado
Sep 23, 2007

Time for shore leave!!
I liked Silent Hill 3. It was gross and weird and I liked that. :shrug:

al-azad
May 28, 2009



Cardiovorax posted:

At the risk of starting up Hillchat again, I'm still of the opinion that Silent Hill 2 was simply the one really good game in a series that is otherwise mostly fairly mediocre. Any of the games that are about the stupid cult are really no all that great.

Yeah, I watched that. It is not a good game.

I contest this by saying Silent Hill 1 and 3's treatment of the cult is masterfully handled and evocative of the best cosmic horror. In a lot of media cultists are largely pawns to an uncaring being, probably because the Western concept of a cult took on a psychological definition that implied its practitioners are weak willed individuals abused by a malignant personality. But the cult in Silent Hill not only portrays their entities as benevolent to them, but they also seem to deeply understand it as if they exist in a utopia. But even creepier is that the cult is both old and modern. Silent Hill being a tourist attraction despite being an otherwise lovely colonial town because people buy magic drugs is great. It's even cooler that some outsiders take advantage of the supernatural for their own profit because it's rare in modern horror for regular people to have that much control over the unknown which only enhances its terror.

Silent Hill 2 is remembered the best for obvious reasons but I will always prefer SH1 for being pure atmospheric horror. I played Silent Hill 3 for the first time in 2018 and while I didn't like it as much, I had to put the controller down when that one guy said "they look like monsters to you" because it loving opened everything up.

Oxxidation
Jul 22, 2007
silent hill 3's graphics were impossibly advanced for its time

i will never understand how they pulled off those character models

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

al-azad posted:

In a lot of media cultists are largely pawns to an uncaring being, probably because the Western concept of a cult took on a psychological definition that implied its practitioners are weak willed individuals abused by a malignant personality. But the cult in Silent Hill not only portrays their entities as benevolent to them, but they also seem to deeply understand it as if they exist in a utopia.
There is evidence that they believe it to be that way, but there's also indication that they don't really interact with the creatures of their god or have any kind of real control over them. Look at how freaked-out Kaufman is over what Alessa has done the city.

"Pawns to an uncaring being" might not be quite fitting, because their god and its servants do not seem to have any real initiative of their own and are mostly just there, but "dumbasses who play with something they completely misunderstand" is certainly a perfectly valid read of it. Except for the most fanatical, the reality of it seems to catch them a bit off-guard.

[e] Well, we could debate about that forever. My point was more that I think the personal drama and tragedy was what made Silent Hill 2 a good title, instead of being just another generic (if extra freaky) bit of horror about yet another cult trying to destroy and/or save the world. If not for the remarkably strong aesthetics, there's really nothing that special about Silent Hill 1 and 3 - and lacking those aesthetics and the strong theme is part of why Silent Hill 4 flopped so hard, despite otherwise continuing the overarching plotline.

Cardiovorax fucked around with this message at 19:19 on Sep 15, 2019

al-azad
May 28, 2009



Cardiovorax posted:

There is evidence that they believe it to be that way, but there's also indication that they don't really interact with the creatures of their god or have any kind of real control over them. Look at how freaked-out Kaufman is over what Alessa has done the city.

"Pawns to an uncaring being" might not be quite fitting, because their god and its servants do not seem to have any real initiative of their own and are mostly just there, but "dumbasses who play with something they completely misunderstand" is certainly a perfectly valid read of it. Except for the most fanatical, the reality of it seems to catch them a bit off-guard.

Kaufmann doesn't show any interest in the cult, he just wants to make money and got roped in after it happened which would make him an interesting antagonist but the game doesn't dive too deep into his character. I think it's important that SH portrays its horror as something that exists in parallel with the real world compared to something like Resident Evil where the horror is encroaching on it. It's very Stephen King like in this way where the residents go about their lives as if it's business as usual but outcasts and outsiders can see the festering rot for what it truly is.

Cardiovorax posted:

[e] Well, we could debate about that forever. My point was more that I think the personal drama and tragedy was what made Silent Hill 2 a good title, instead of being just another generic (if extra freaky) bit of horror about yet another cult trying to destroy and/or save the world. If not for the remarkably strong aesthetics, there's really nothing that special about Silent Hill 1 and 3 - and lacking those aesthetics and the strong theme is part of why Silent Hill 4 flopped so hard, despite otherwise continuing the overarching plotline.

And this is where I disagree. The concept of rebirthing a god is nothing new to horror, but Silent Hill depicts these horror elements as being both alien yet understandable because it exists synchronously within this society. Being a blend of Eastern concepts of suffering and rebirth with Western occultism and society is what makes original Silent Hill stand out on its own.

al-azad fucked around with this message at 19:32 on Sep 15, 2019

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Well, tastes will differ. :)

CV 64 Fan
Oct 13, 2012

It's pretty dope.
SH1 will always be my fave. loving love that game. I definitely liked The Room more than other people seem to though.

Danaru
Jun 5, 2012

何 ??
SH4 is my favourite silent hill :saddowns: the escort mission didnt bother me at all and I remember it flying by

E: the Good Minus ending of SH4 is my favourite because when I first saw it, it came off as Henry's takeaway from the whole experience being "I'm moving out and I think we should see other people" :haw: Henry is so loving lame he's perfect

Danaru fucked around with this message at 20:04 on Sep 15, 2019

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
I didn't really hate it, personally. The ghosts were a really cool idea and make the levels where they appear much more frantic and tense than is typical for SH games. The biggest problem was really that Grey Shirt Boi is probably the blandest video game protagonist I've ever seen, anywhere - it's hard to get invested in a game if even your player character sounds like he really doesn't even care that much.

The breakable weaponry was also annoying, but really just annoying.

al-azad
May 28, 2009



I played SH4 first time just this year and my issues with it are hard baked into its design philosophy. The first half the game is nothing but combat and setting up the second half which has all the puzzles and cool scares but then you're backtracking through the entire game. The first half where your room is the safe haven is absolutely necessary to juxtapose the second half where your room is hostile, but I really think the first half is an utter waste of time blocking you from the good parts.

It might be better on a second run knowing what to do I could speed through it, but drat it was miserable experience.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
The backtracking is a bit of a pain. It doesn't help that Subway World is basically just a dry sewer level. We all know what to think about sewer levels.

Irony.or.Death
Apr 1, 2009


I mostly really like SH4, but the subway did suck a lot.

FirstAidKite
Nov 8, 2009
I'm still kinda surprised just how much of a Frighteners ripoff SH4 was. Also, the belching enemies falling down steps and belching at each one lol

Gann Jerrod
Sep 9, 2005

A gun isn't a gun unless it shoots Magic.

Cardiovorax posted:

The backtracking is a bit of a pain. It doesn't help that Subway World is basically just a dry sewer level. We all know what to think about sewer levels.

To be fair, SH1’s sewer level was terrifying to me when I first played it.

mysterious frankie
Jan 11, 2009

This displeases Dev- ..van. Shut up.

Grapplejack posted:

I really think the Blair witch game would have been better if it was just you finding spooky things in the woods with your dog and also sometimes maybe ghosts and time loops??

Like if your guy was a reporter loving around looking for clues instead of it turning into a bad Outlast halfway through it would have been much better

Same goes for horror movies. When in a “twist” the monsters/supernatural were all in the head of the protagonist and represent guilt, fear of death, trauma, etc it nearly always elicits a groan from me. It’s almost like the person writing it doesn’t think the genre is really interesting or respectable, , so they make what nigh-universally feels contrived, lazy and insulting.

Blockhouse
Sep 7, 2014

You Win!

Gann Jerrod posted:

To be fair, SH1’s sewer level was terrifying to me when I first played it.

I remember watching a Silent Hill LP where the person on sticks hadn't played it for years and was dreading the "long obnoxious sewer level" from his memories and then was shocked to find out it's like a ten minute area

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


mysterious frankie posted:

Same goes for horror movies. When in a “twist” the monsters/supernatural were all in the head of the protagonist and represent guilt, fear of death, trauma, etc it nearly always elicits a groan from me. It’s almost like the person writing it doesn’t think the genre is really interesting or respectable, , so they make what nigh-universally feels contrived, lazy and insulting.

"It's all in your head" twists are always super lame because we the audience are already participating in a willing suspension of disbelief to engage with your work of fiction. So when in the third act you reveal that it was all imagined + a simulation + a dream + whatever, there is nothing we don't already know being communicated by this new information. At best you risk the entire sense of journey and character growth the audience has felt along the ride on some plot twist that probably (if you were a better writer) didn't even need to be there. I don't think there's a single storytelling cliche I hate more.

exquisite tea fucked around with this message at 01:16 on Sep 16, 2019

Adbot
ADBOT LOVES YOU

Danaru
Jun 5, 2012

何 ??

mysterious frankie posted:

Same goes for horror movies. When in a “twist” the monsters/supernatural were all in the head of the protagonist and represent guilt, fear of death, trauma, etc it nearly always elicits a groan from me. It’s almost like the person writing it doesn’t think the genre is really interesting or respectable, , so they make what nigh-universally feels contrived, lazy and insulting.

The only recent game I can think of that did this twist well was Devotion, since it tips its hand within seconds of starting then uses your expectations in its storytelling. That game was genius :smith:

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply