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Don't ask me why but I was suddenly in a google hole trying to solve this for you. I think the rad cover art for this game I never heard of called out to me. If you haven't already seen it https://www.crpgaddict.blogspot.com/2014/01/game-134-warrior-of-ras-volume-one.html has a bit more history and doesn't suggest whether the game was actually published, but there you go.
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# ? Sep 16, 2019 21:47 |
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# ? May 27, 2024 19:50 |
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Cheers for the recommendations guys, it looks like 'village simulator' + 'dungeon crawler' is a little more niche than I thought it was!
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# ? Sep 17, 2019 00:45 |
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Mistover seems like it has potential judging from it's demo and I definitely appreciate getting to play a snippet of the game early but drat fire the person who came up with the idea of placing a 10 minute time limit with it being this type of game.
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# ? Sep 17, 2019 00:47 |
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Chubby Henparty posted:If you haven't already seen it https://www.crpgaddict.blogspot.com/2014/01/game-134-warrior-of-ras-volume-one.html has a bit more history and doesn't suggest whether the game was actually published, but there you go. I had seen that review before, but not connected that with the actual ruleset in the game. The game was originally published for the TRS-80 only by Med Systems, who later either merged with or changed their name to Screenplay, it's unclear which. In the original (much nicer typeset and illustrated) manual it says: "THE GAME is available, though, if you are interested. Contact Med Systems." Too bad they've been out of business for 30 years. And yeah, the cover art is pretty rad, like a dime-store Frazetti. The C64 version has a weird pixel-art version of the cover and a theme song.
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# ? Sep 17, 2019 00:53 |
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Don't know where else to post this but I just want to tell someone. After countless attempts, I have finally, at long last, won a game of Streets of Rogue. Only by awesome luck and playing an easy character (Vampire), but gently caress, I'm so glad I'm through that barrier. I think 24 hours played to first victory is the longest any rogue-lite has ever taken me. I'm dreading the idea of doing this again with a character that doesn't have a skill like the Vampire or Doctor. So many runs ended in Uptown because I couldn't complete a mission or even gracefully fail it. Really fun game though, glad I bought it.
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# ? Sep 17, 2019 01:13 |
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Nauticrawl is out! https://store.steampowered.com/app/922100/Nauticrawl/ Be warned though, there is no directions on how to play it (by design) so it might take a while of pressing buttons to discover what everything does. Sound design on this is excellent though!
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# ? Sep 17, 2019 01:32 |
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Reveilled posted:Don't know where else to post this but I just want to tell someone. After countless attempts, I have finally, at long last, won a game of Streets of Rogue. Only by awesome luck and playing an easy character (Vampire), but gently caress, I'm so glad I'm through that barrier. Is that with or without Big Quest completion?
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# ? Sep 17, 2019 01:36 |
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AkumaHokoru posted:there is a rougelikes thread discord? Here is a invite to the roguelike server, it's not just goons but it's chill. Phrosphor posted:Cheers for the recommendations guys, it looks like 'village simulator' + 'dungeon crawler' is a little more niche than I thought it was! KeeperRL maybe? It's cool and good even if it's pretty light on dungeon crawler part of your requirement.
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# ? Sep 17, 2019 03:15 |
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Xik posted:KeeperRL maybe? It's cool and good even if it's pretty light on dungeon crawler part of your requirement.
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# ? Sep 17, 2019 04:19 |
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Cardiovorax posted:Not sure that really counts as a roguelike at all, even if it's in the name. KeeperRL is an effort to recreate the gameplay of Dungeon Keeper in a Dwarf Fortress-ish format, which means it kind of looks like a roguelike, but is really more of a straight RTS game. It's been a while since I played, but you could control your hero and go off into other maps, there are (very simple) dungeons and different types of overworld areas. There was also like an adventure type mode where it's more like a traditional roguelike with a proc gen world but it also includes other player uploaded keeps.
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# ? Sep 17, 2019 04:24 |
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When I played it, the impression I got was more DK-style "possessing a minion to lead squad-level assaults against enemy dungeons," which I guess is dungeon crawling in the loosest sense... but it leans heavily towards the strategy side of it and I think it's probably not quite in the spirit of the request.
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# ? Sep 17, 2019 04:29 |
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Yeah I guess so, it's is like DK and Dungeons 2/3 with squads except it switches into turn based mode when you take control and you can use your main "keeper", so feels more like a roguelike.
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# ? Sep 17, 2019 05:03 |
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Phrosphor posted:Cheers for the recommendations guys, it looks like 'village simulator' + 'dungeon crawler' is a little more niche than I thought it was! After we spent literally years trying to make it work in Sproggiwood before settling on a very reduced town mode, I can say with some certainty that it is not a trivial design combo to pull off.
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# ? Sep 17, 2019 05:18 |
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ecavalli posted:Is that with or without Big Quest completion? With. Though I dread to think how it would have gone had I not lucked into the vampire abilities that let you eat people when full and eat without alerting others. That last one was a godsend for Uptown, I was able to just walk in and murder targets in full view of others.
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# ? Sep 17, 2019 07:06 |
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Its fairly offtopic, but since it's been mentioned, I'd recommend staying away from Dungeons3, it's basically DK2 but worse, with added super-terrible RTS elements (think a-move) for 50% of the game. That Dungeon RL otoh, looks fun.
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# ? Sep 17, 2019 09:25 |
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Unormal posted:After we spent literally years trying to make it work in Sproggiwood before settling on a very reduced town mode, I can say with some certainty that it is not a trivial design combo to pull off. What's the patreon goal required for a Caves of Qud: Dwarf Fortress spinoff.
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# ? Sep 17, 2019 09:53 |
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Vertigon posted:Hey all: I've been a lurker in this thread for a long time, but I haven't posted in a good while... This is drat fun! I'm not sure I've ever seen more visceral vehicle turn based combat so cheers for nailing that. Seems like you could move your code right on to sailing ships and have a high seas pirate roguelike next! This seems pretty proper roguelike to me too. It meets at least 1/2 the rules the Germans came up with. I played a little with the controller and it seemed fine. My controller cursor seemed to get lost in a couple menus but that's always a pain with Unity UI stuff. I jiggled the mouse and could start moving through menus with the controller again. If you are using the Unity default input stuff you should consider grabbing Rewired or Incontrol from the store. I think picking up stuff after you blow someone up is a little bit of a pain. I'd rather auto-hoover up stuff from a couple squares away or have enemies drop one loot bag rather than multiple. It looks pretty good in play, but your screenshots aren't terrifically eye catching. I know the apocalypse is usually drab and all, but I'd consider at least one terrain set with a bit more pop than the city/dirt ones you are showing off at the moment.
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# ? Sep 17, 2019 10:59 |
Serephina posted:Its fairly offtopic, but since it's been mentioned, I'd recommend staying away from Dungeons3, it's basically DK2 but worse, with added super-terrible RTS elements (think a-move) for 50% of the game.
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# ? Sep 17, 2019 11:16 |
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Reveilled posted:With. Though I dread to think how it would have gone had I not lucked into the vampire abilities that let you eat people when full and eat without alerting others. That last one was a godsend for Uptown, I was able to just walk in and murder targets in full view of others. Wow. I’ve beaten the game with a few characters, but never with Big Quest too. And yeah, that They’re Just Kissing perk for the Vampire is almost too good.
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# ? Sep 17, 2019 11:36 |
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victrix posted:Anyone played Everpath https://store.steampowered.com/app/1004560/Everpath_A_pixel_art_roguelite/ We've discussed Nowhere Prophet before! It's a good deck builder, with an interesting setting that I wouldn't mind seeing more of.
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# ? Sep 17, 2019 11:41 |
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MISTOVER's demo is literally a convention floor demo by and large---so the time limit makes ample enough sense. A meatier "normal" demo is coming either with or sometime before the actual full release in roughly a month. Etrian Mystery Dungeon, which we still need the sequel to brought over, crossed with Darkest Dungeon is a hell of a pairing in terms of Niche niche and popular sensation---combined with their own twists on it(while hopefully avoiding the Gigantic pitfalls that ultimately undermined the latter), all signs point to it being a winner unless something weird happens.
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# ? Sep 17, 2019 13:13 |
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Noita looks great: https://www.youtube.com/watch?v=0We8a8AFPp8
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# ? Sep 17, 2019 14:23 |
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the 24th cant come fast enough. gimme dat noita.
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# ? Sep 17, 2019 15:25 |
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The new Risk of Rain Update is out for PC https://twitter.com/RiskofRain/status/1173974893634830337 Gonna give it a try over lunch.
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# ? Sep 17, 2019 16:04 |
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Captain Foo posted:Escape from Aeon is a sci-fi goon-dev Rogelio roguelike that's in early development that's given pretty good impressions so far Hey thanks for the kind words! We're bad at doing social media updates but still constantly working on it pretty much every evening (though keep in mind it's a side project for two full-time working people) The last month or so has been focused on getting proper saving-loading working. Previously had just "load back to state at start of floor" - which was relatively straightforward thanks to seeded level generation. Very happy to get it working though and hoping it'll stay stable going forward. We really should update our demo...
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# ? Sep 17, 2019 16:07 |
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Xik posted:Here is a invite to the roguelike server, it's not just goons but it's chill. Keeperrl is pretty good. Not sure if there's anything else like it out there. As an FYI, the game's getting mod support next update. It also has several built in mods from community members. One of which adds in all sorts of Keeper types (Ranging from a mechanical oriented "Gnome Keeper", to an undead/vampire oriented dungeon, to expanding the base type by a lot, to adding in the vanilla good guy factions as playable, etc, etc.), adds a ton of new monster types and civs, and generally just expands everything. It also got updates that allow for infinite replayability. One adds in mineable z levels (which the aforementioned mod also does a bit with) and has a post game mode where you get attacked forever after conquering all the enemies on the map. The next update is reducing the current RTS "build bigger goons to win" play in favor of more random elements like new craftable loot you get from slaying monsters. Archonex fucked around with this message at 16:25 on Sep 17, 2019 |
# ? Sep 17, 2019 16:16 |
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BexGu posted:The new Risk of Rain Update is out for PC i never played the original but i'm a fiend for this game so i'm excited.
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# ? Sep 17, 2019 16:16 |
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FuzzySlippers posted:This is drat fun! I'm not sure I've ever seen more visceral vehicle turn based combat so cheers for nailing that. Seems like you could move your code right on to sailing ships and have a high seas pirate roguelike next! This seems pretty proper roguelike to me too. It meets at least 1/2 the rules the Germans came up with. Picking stuff up is totally a pain, which is why activating the radar (R key) will also pick up items adjacent to you. I need to figure out how to better train that, or I may just switch to auto-nabbing anything adjacent... It's all about making people understand what they are picking up. FuzzySlippers posted:I played a little with the controller and it seemed fine. My controller cursor seemed to get lost in a couple menus but that's always a pain with Unity UI stuff. I jiggled the mouse and could start moving through menus with the controller again. If you are using the Unity default input stuff you should consider grabbing Rewired or Incontrol from the store. My environments are my Achilles heel! Purchased assets are only getting me so far, so I'm trying to scare up some more art support... it's pretty critical to selling a slightly off-kilter concept. :-)
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# ? Sep 17, 2019 16:32 |
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Angryhead posted:We really should update our demo... *looks into camera, sad trombone*
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# ? Sep 17, 2019 18:48 |
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Anyone have a easy way to unlock all of Nova Drift? I've chewed through the first 40 account levels and I'm ready to skip the rest of the unlock system so I can just noodle around with builds.
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# ? Sep 17, 2019 19:05 |
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Win a few runs and you'll blow past all the unlocks.
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# ? Sep 17, 2019 19:45 |
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anyone gotten a chance to play with loader yet in risk of rain 2? her kit sounds neat.
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# ? Sep 17, 2019 19:51 |
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Johnny Joestar posted:anyone gotten a chance to play with loader yet in risk of rain 2? her kit sounds neat. loader is a dude unless they changed it to a woman in part 2. their kit was movement heavy but that wasn't super useful in 1. here in 2 if the cooldowns are better loader is gonna be absurd.
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# ? Sep 17, 2019 20:25 |
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I don't think Loader has a specific gender in RoR 1. The linked patch notes there call Loader in RoR 2 female though. Unlocking and choosing different skills sounds like a great way to give the game more replayability.
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# ? Sep 17, 2019 21:19 |
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Loader in RoR 1 involved smacking into people constantly and mostly being invincible all the time.
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# ? Sep 17, 2019 21:24 |
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Vertigon posted:My environments are my Achilles heel! Purchased assets are only getting me so far, so I'm trying to scare up some more art support... it's pretty critical to selling a slightly off-kilter concept. :-) Your explosions are pretty great and I think your cars/FX artwork are fine. The environments are definitely the thing that could use some work. You can make purchased assets work a bit better by spending some time on their textures. Plenty of successful indie games use purchased assets but usually they paint new textures (which saves having to do meshes/uvs/animations). Substance Painter is fairly cheap and can make it easy to crank out a new texture even if you don't have 3D modeling skills. Tweaking your color grading makes a huge impact as well. You already have a pretty killer implementation of your gameplay concept here which is a hell of a hill to climb. Being constrained by UI and environments ain't so bad.
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# ? Sep 17, 2019 22:46 |
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IronicDongz posted:Unlocking and choosing different skills sounds like a great way to give the game more replayability. Unfortunately they're locked behind some obnoxious achievements. Also they decided that base hp regen outside drizzle was bugged and cut it down to nothing. dis astranagant fucked around with this message at 02:09 on Sep 18, 2019 |
# ? Sep 18, 2019 01:37 |
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Void bastards tydy DLC is out. haven't seen a tydy ship yet but it feels really good to play this again. the game actually starts a lot harder now that they removed the first ship being a preset one that gives you a buzz box to start with the bushwhacker, so you might have nothing but a firearm for a few ships. Thought I'd finally get my first death when I had 0 ammo and 20% health on the very first ship due to super unlucky turret locations, but I pulled through and things are looking up. and luckily that first ship was a WCG ship to get rid of my starting quirk of "25% of the time you fly to the wrong place on the star map"
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# ? Sep 18, 2019 07:25 |
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I finally got to a tydy ship and then a junk squid ate it.
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# ? Sep 19, 2019 03:33 |
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# ? May 27, 2024 19:50 |
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Void Bastards just keeps on giving. Shows that you don't need a ton of level procgen to make something compelling and repeatable.
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# ? Sep 20, 2019 19:19 |